Menace is a static ability that makes a creature unblockable unless it is blocked by more than one blocking creature.
Comprehensive Rules[]
Comprehensive Rules Glossary (August 7, 2020)
- Menace
- An evasion ability that makes creatures unblockable by a single creature. See rule 702.110, “Menace.”
Comprehensive Rules (August 7, 2020)
- 702.110. Menace
- 702.110a Menace is an evasion ability.
- 702.110b A creature with menace can’t be blocked except by two or more creatures. (See rule 509, “Declare Blockers Step.”)
- 702.110c Multiple instances of menace on the same creature are redundant.
Menace Card List[]
64 results | ||
Angrath, Captain of Chaos (4) Legendary Planeswalker — Angrath (5) Creatures you control have menace. −2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Atris, Oracle of Half-Truths (4) Legendary Creature — Human Advisor (3/2) Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. |
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Belle of the Brawl (3) Creature — Human Knight (3/2) Menace (This creature can't be blocked except by two or more creatures.) Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn. |
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Blood Curdle (4) Instant Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.) |
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Bloodstone Goblin (2) Creature — Goblin Warrior (2/2) Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) |
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Boggart Brute (3) Creature — Goblin Warrior (3/2) Menace (This creature can't be blocked except by two or more creatures.) |
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Bone Pit Brute (6) Creature — Cyclops (4/5) Menace (This creature can't be blocked except by two or more creatures.) When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn. |
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Brawl-Bash Ogre (4) Creature — Ogre Warrior (3/3) Menace (This creature can't be blocked except by two or more creatures.) Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn. |
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Call of the Death-Dweller (3) Sorcery Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them. |
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Captain's Hook (3) Artifact — Equipment Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. |
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Cavern Whisperer (5) Creature — Nightmare (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) |
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Crystalline Giant (3) Artifact Creature — Giant (3/3) At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant. |
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Dimir Spybug (2) Creature — Insect (1/1) Flying Menace (This creature can't be blocked except by two or more creatures.) |
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Dire Fleet Interloper (4) Creature — Human Pirate (2/2) Menace When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Dire Fleet Ravager (5) Creature — Orc Pirate Wizard (4/4) Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up. |
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Dreadmalkin (1) Creature — Zombie Cat (1/1) Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin. |
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Elite Headhunter (4) Creature — Human Knight (2/3) Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker. |
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Fathom Fleet Captain (2) Creature — Human Pirate (2/1) Menace Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace. |
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Ferocious Tigorilla (4) Creature — Cat Ape (4/3) Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.) |
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Fire Shrine Keeper (1) Creature — Elemental (1/1) Menace , , Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures. |
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Frenzied Rage (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) |
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Frillscare Mentor (3) Creature — Human Warrior (3/2) When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) , : Put a +1/+1 counter on each creature you control with menace. |
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Ghor-Clan Wrecker (4) Creature — Human Warrior (2/2) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Menace (This creature can't be blocked except by two or more creatures.) |
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Glaive of the Guildpact (2) Artifact — Equipment Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Gleaming Overseer (3) Creature — Zombie Wizard (1/4) When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace. |
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Goblin Trailblazer (2) Creature — Goblin Pirate (2/1) Menace |
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God-Eternal Bontu (5) Legendary Creature — Zombie God (5/6) Menace When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards. |
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Grimdancer (3) Creature — Nightmare (3/3) Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink. |
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Headstrong Brute (3) Creature — Orc Pirate (3/3) Headstrong Brute can't block. Headstrong Brute has menace as long as you control another Pirate. |
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Hunted Nightmare (3) Creature — Nightmare (4/5) Menace When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control. |
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Immolation Shaman (2) Creature — Viashino Shaman (1/3) Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player. : Immolation Shaman gets +3/+3 and gains menace until end of turn. |
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Iron Bully (3) Artifact Creature — Golem (1/1) Menace (This creature can't be blocked except by two or more creatures.) When Iron Bully enters the battlefield, put a +1/+1 counter on target creature. |
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Josu Vess, Lich Knight (4) Legendary Creature — Zombie Knight (4/5) Kicker (You may pay an additional as you cast this spell.) Menace |
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Kels, Fight Fixer (4) Legendary Creature — Azra Warlock (4/3) Menace Whenever you sacrifice a creature, you may pay . If you do, draw a card. ( can be paid with either or .) |
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Kraul Raider (3) Creature — Insect Warrior (2/3) Menace (This creature can't be blocked except by two or more creatures.) |
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Kunoros, Hound of Athreos (3) Legendary Creature — Dog (3/3) Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. |
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Labyrinth Raptor (2) Creature — Nightmare Dinosaur (2/2) Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it. |
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Locthwain Paladin (4) Creature — Human Knight (3/2) Menace (This creature can't be blocked except by two or more creatures.) Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it. |
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Massacre Girl (5) Legendary Creature — Human Assassin (4/4) Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. |
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Moodmark Painter (4) Creature — Human Shaman (2/3) Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.) |
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Ogre Errant (4) Creature — Ogre Knight (3/4) Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.) |
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Pestilent Spirit (3) Creature — Spirit (3/2) Menace, deathtouch Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.) |
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Piper of the Swarm (2) Creature — Human Warlock (1/3) Rats you control have menace. , : Create a 1/1 black Rat creature token. |
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Rakdos Trumpeter (2) Creature — Human Shaman (1/3) Menace (This creature can't be blocked except by two or more creatures.) : Rakdos Trumpeter gets +2/+0 until end of turn. |
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Rampaging Ferocidon (3) Creature — Dinosaur (3/3) Menace Players can't gain life. |
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Ripscale Predator (6) Creature — Dinosaur (6/5) Menace (This creature can't be blocked except by two or more creatures.) |
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Sethron, Hurloon General (5) Legendary Creature — Minotaur Warrior (4/4) Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token. : Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ( can be paid with either or .) |
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Sin Prodder (3) Creature — Devil (3/2) Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand. |
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Skophos Warleader (5) Creature — Minotaur Warrior (4/5) , Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) |
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Sky Terror (2) Creature — Dinosaur (2/2) Flying, menace |
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Sonorous Howlbonder (3) Creature — Human Warrior (2/2) Menace Each creature you control with menace can't be blocked except by three or more creatures. |
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Stormfist Crusader (2) Creature — Human Knight (2/2) Menace At the beginning of your upkeep, each player draws a card and loses 1 life. |
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Stronghold Confessor (1) Creature — Human Cleric (1/1) Kicker (You may pay an additional as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) |
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Swarm Guildmage (2) Creature — Elf Shaman (2/2) , : Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) , : You gain 2 life. |
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Syr Gwyn, Hero of Ashvale (6) Legendary Creature — Human Knight (5/5) Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. |
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Tentative Connection (4) Sorcery This spell costs less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
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Tezzeret's Strider (3) Artifact Creature — Golem (3/1) As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.) |
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Tomb Robber (3) Creature — Human Pirate (1/1) Menace , Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Two-Headed Giant (4) Creature — Giant Warrior (4/4) Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn. |
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Two-Headed Zombie (4) Creature — Zombie (4/2) Menace (This creature can't be blocked except by two or more creatures.) |
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Undercity Necrolisk (4) Creature — Zombie Lizard (3/3) , Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate this ability only any time you could cast a sorcery. (It can't be blocked except by two or more creatures.) |
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Voracious Vampire (3) Creature — Vampire Knight (2/2) Menace When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn. |
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Vraska, Regal Gorgon (7) Legendary Planeswalker — Vraska (5) +2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn. −3: Destroy target creature. |
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Vraska, Relic Seeker (6) Legendary Planeswalker — Vraska (6) +2: Create a 2/2 black Pirate creature token with menace. −3: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
Abilities | Evergreen Abilities: Deathtouch • Defender • Double Strike • Enchant • Equip • First Strike • Flash • Flying • Haste • Hexproof • Indestructible • Lifelink • Menace • Prowess • Reach • Trample • Vigilance • Ward
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Other Keyword Abilities: Affinity • Afflict • Afterlife • Aftermath • Ascend • Blitz • Boast • Cascade • Casualty • Changeling • Cleave • Companion • Compleated • Convoke • Crew • Cycling • Decayed • Disturb • Embalm • Escape • Eternalize • Evoke • Evolve • Exalted • Exploit • Fabricate • Fear • Flashback • Foretell • Hideaway • Improvise • Jump-Start • Kicker • Landwalk • Living Weapon • Madness • Menace • Mentor • Modular • Mutate • Ninjutsu • Outlast • Overload • Persist • Protection • Prowess • Rebound • Reconfigure • Riot • Scavenge • Shroud • Spectacle • Split Second • Storm • Training • Transform • Undying • Unearth
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Ability Words | Addendum • Constellation • Enrage • Landfall • Magecraft • Raid • Revolt • Undergrowth | |
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Actions | Adapt • Amass • Connive • Exert • Explore • Investigate • Learn • Phase out • Proliferate • Surveil • Venture into the Dungeon |