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Blue 1 2 3 4 5 6+
Black 1 2 3 4 5 6+
Red 1 2 3 4 5 6+
Green 1 2 3 4 5 6+
Artifact 1 2 3 4 5 6+
  All Zero Drops

34 results
Ajani's Welcome Ajani's Welcome Color W (1)
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
M19U
Blazing Hope Blazing Hope Color W (1)
Instant
Exile target creature with power greater than or equal to your life total.
RIXU
Charge Charge Color W (1)
Instant
Creatures you control get +1/+1 until end of turn.
DOMC
Court Cleric Court Cleric Color W (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.

M19U
Dauntless Bodyguard Dauntless Bodyguard Color W (1)
Creature — Human Knight (2/1)
As Dauntless Bodyguard enters the battlefield, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

DOMU
Demotion Demotion Color W (1)
Enchantment — Aura
Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

GRNU
Demystify Demystify Color W (1)
Instant
Destroy target enchantment.
XLNC
Duskborne Skymarcher Duskborne Skymarcher Color W (1)
Creature — Vampire Cleric (1/1)
Flying

Color W, Mana Tap: Target attacking Vampire gets +1/+1 until end of turn.

XLNU
Encampment Keeper Encampment Keeper Color W (1)
Creature — Hound (1/1)
First strike

C7Color W, Mana Tap, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

XLNC
Flower Flower GW (1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
GRNU
Gird for Battle Gird for Battle Color W (1)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
GRNU
Haazda Marshal Haazda Marshal Color W (1)
Creature — Human Soldier (1/1)
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
GRNU
Healer's Hawk Healer's Hawk Color W (1)
Creature — Bird (1/1)
Flying, lifelink
GRNC
Healing Grace Healing Grace Color W (1)
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
DOMC
Hunted Witness Hunted Witness Color W (1)
Creature — Human (1/1)
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
GRNC
Imperial Lancer Imperial Lancer Color W (1)
Creature — Human Knight (1/1)
Imperial Lancer has double strike as long as you control a Dinosaur.
XLNU
Integrity Integrity RW (1)
Instant
Target creature gets +2/+2 until end of turn.
GRNU
Isolate Isolate Color W (1)
Instant
Exile target permanent with converted mana cost 1.
M19R
Kinjalli's Caller Kinjalli's Caller Color W (1)
Creature — Human Cleric (0/3)
Dinosaur spells you cast cost C1 less to cast.
XLNC
Legion's Landing Legion's Landing Color W (1)
Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion's Landing.

XLNR
Leonin Vanguard Leonin Vanguard Color W (1)
Creature — Cat Soldier (1/1)
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
M19U
Moment of Triumph Moment of Triumph Color W (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
RIXC
Novice Knight Novice Knight Color W (1)
Creature — Human Knight (2/3)
Defender (This creature can't attack.)

As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.

M19U
Priest of the Wakening Sun Priest of the Wakening Sun Color W (1)
Creature — Human Cleric (1/1)
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.

C3Color WColor W, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library.

XLNR
Righteous Blow Righteous Blow Color W (1)
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
GRNC
Rustwing Falcon Rustwing Falcon Color W (1)
Creature — Bird (1/2)
Flying
M19C
Sheltering Light Sheltering Light Color W (1)
Instant
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
XLNU
Skymarcher Aspirant Skymarcher Aspirant Color W (1)
Creature — Vampire Soldier (2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Skymarcher Aspirant has flying as long as you have the city's blessing.

RIXU
Slash of Talons Slash of Talons Color W (1)
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
XLNC
Snubhorn Sentry Snubhorn Sentry Color W (1)
Creature — Dinosaur (0/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

RIXC
Tactical Advantage Tactical Advantage Color W (1)
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
ANAC
Take Heart Take Heart Color W (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
GRNC
Tragic Poet Tragic Poet Color W (1)
Creature — Human (1/1)
Mana Tap, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
DOMC
Vampire's Zeal Vampire's Zeal Color W (1)
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
XLNC