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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Ixalan Rivals of Ixalan Dominaria
Core Set 2019 Guilds of Ravnica
To list cards by their color and converted mana cost use these alternative filters.

263 results
Adamant Will Adamant Will C1Color W (2)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
DOMC
Adanto Vanguard Adanto Vanguard C1Color W (2)
Creature — Vampire Soldier (1/1)
As long as Adanto Vanguard is attacking, it gets +2/+0.

Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

XLNU
Aegis of the Heavens Aegis of the Heavens C1Color W (2)
Instant
Target creature gets +1/+7 until end of turn.
M19U
Aerial Engineer Aerial Engineer C2Color WColor U (4)
Creature — Human Artificer (2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
M19U
Aethershield Artificer Aethershield Artificer C3Color W (4)
Creature — Dwarf Artificer (3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
M19U
Ajani, Adversary of Tyrants Ajani, Adversary of Tyrants C2Color WColor W (4)
Legendary Planeswalker — Ajani (4)
+1: Put a +1/+1 counter on each of up to two target creatures.

−2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."

M19M
Ajani, Wise Counselor Ajani, Wise Counselor C3Color WColor W (5)
Legendary Planeswalker — Ajani (5)
+2: You gain 1 life for each creature you control.

−3: Creatures you control get +2/+2 until end of turn.
−9: Put X +1/+1 counters on target creature, where X is your life total.

M19M
Ajani's Influence Ajani's Influence C2Color WColor W (4)
Sorcery
Put two +1/+1 counters on target creature.

Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M19R
Ajani's Last Stand Ajani's Last Stand C2Color WColor W (4)
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying.

When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.

M19R
Ajani's Pridemate Ajani's Pridemate C1Color W (2)
Creature — Cat Soldier (2/2)
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.
M19U
Ajani's Welcome Ajani's Welcome Color W (1)
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
M19U
Angel of the Dawn Angel of the Dawn C4Color W (5)
Creature — Angel (3/3)
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

M19C
Angelic Reward Angelic Reward C3Color WColor W (5)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and has flying.

ANAU
Arcades, the Strategist Arcades, the Strategist C1Color GColor WColor U (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

M19M
Arvad the Cursed Arvad the Cursed C3Color WColor B (5)
Legendary Creature — Vampire Knight (3/3)
Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

DOMU
Aryel, Knight of Windgrace Aryel, Knight of Windgrace C2Color WColor B (4)
Legendary Creature — Human Knight (4/4)
Vigilance

C2Color W, Mana Tap: Create a 2/2 white Knight creature token with vigilance.
Color B, Mana Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

DOMR
Ashes of the Abhorrent Ashes of the Abhorrent C1Color W (2)
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.

Whenever a creature dies, you gain 1 life.

XLNR
Assemble Assemble C4Color GColor W (6)
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
GRNR
Assure Assure GWGW (2)
Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
GRNR
Atzocan Seer Atzocan Seer C1Color GColor W (3)
Creature — Human Druid (2/3)
Mana Tap: Add one mana of any color.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

RIXU
Aurelia, Exemplar of Justice Aurelia, Exemplar of Justice C2Color RColor W (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

GRNM
Aven Sentry Aven Sentry C3Color W (4)
Creature — Bird Soldier (3/2)
Flying
DOMC
Axis of Mortality Axis of Mortality C4Color WColor W (6)
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
XLNM
Azor, the Lawbringer Azor, the Lawbringer C2Color WColor WColor UColor U (6)
Legendary Creature — Sphinx (6/6)
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay CXColor WColor UColor U. If you do, you gain X life and draw X cards.

RIXM
Baffling End Baffling End C1Color W (2)
Enchantment
When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.

When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

RIXU
Baird, Steward of Argive Baird, Steward of Argive C2Color WColor W (4)
Legendary Creature — Human Soldier (2/4)
Vigilance

Creatures can't attack you or a planeswalker you control unless their controller pays C1 for each of those creatures.

DOMU
Belligerent Brontodon Belligerent Brontodon C5Color GColor W (7)
Creature — Dinosaur (4/6)
Each creature you control assigns combat damage equal to its toughness rather than its power.
XLNU
Bellowing Aegisaur Bellowing Aegisaur C5Color W (6)
Creature — Dinosaur (3/5)
Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
XLNU
Benalish Honor Guard Benalish Honor Guard C1Color W (2)
Creature — Human Knight (2/2)
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
DOMC
Benalish Marshal Benalish Marshal Color WColor WColor W (3)
Creature — Human Knight (3/3)
Other creatures you control get +1/+1.
DOMR
Bishop of Binding Bishop of Binding C3Color W (4)
Creature — Vampire Cleric (1/1)
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.

Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

RIXR
Bishop of Rebirth Bishop of Rebirth C3Color WColor W (5)
Creature — Vampire Cleric (3/4)
Vigilance

Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

XLNR
Bishop's Soldier Bishop's Soldier C1Color W (2)
Creature — Vampire Soldier (2/2)
Lifelink
XLNC
Blade Instructor Blade Instructor C2Color W (3)
Creature — Human Soldier (3/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
GRNC
Blazing Hope Blazing Hope Color W (1)
Instant
Exile target creature with power greater than or equal to your life total.
RIXU
Blessed Light Blessed Light C4Color W (5)
Instant
Exile target creature or enchantment.
DOMC
Board the Weatherlight Board the Weatherlight C1Color W (2)
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
DOMU
Boros Challenger Boros Challenger Color RColor W (2)
Creature — Human Soldier (2/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

C2Color RColor W: Boros Challenger gets +1/+1 until end of turn.

GRNU
Bounty Agent Bounty Agent C1Color W (2)
Creature — Human Soldier (2/2)
Vigilance

Mana Tap, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

GRNR
Bright Reprisal Bright Reprisal C4Color W (5)
Instant
Destroy target attacking creature.

Draw a card.

XLNU
Call the Cavalry Call the Cavalry C3Color W (4)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
DOMC
Call to the Feast Call to the Feast C2Color WColor B (4)
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
XLNU
Camaraderie Camaraderie C4Color GColor W (6)
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
GRNR
Candlelight Vigil Candlelight Vigil C3Color W (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has vigilance.

GRNC
Cavalry Drillmaster Cavalry Drillmaster C1Color W (2)
Creature — Human Knight (2/1)
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M19C
Centaur Peacemaker Centaur Peacemaker C1Color GColor W (3)
Creature — Centaur Cleric (3/3)
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
GRNC
Chance for Glory Chance for Glory C1Color RColor W (3)
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
GRNM
Charge Charge Color W (1)
Instant
Creatures you control get +1/+1 until end of turn.
DOMC
Chromium, the Mutable Chromium, the Mutable C4Color WColor UColor B (7)
Legendary Creature — Elder Dragon (7/7)
Flash

This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

M19M
Citywide Bust Citywide Bust C1Color WColor W (3)
Sorcery
Destroy all creatures with toughness 4 or greater.
GRNR
Cleansing Nova Cleansing Nova C3Color WColor W (5)
Sorcery
Choose one —

• Destroy all creatures.
• Destroy all artifacts and enchantments.

M19R
Cleansing Ray Cleansing Ray C1Color W (2)
Sorcery
Choose one —

• Destroy target Vampire.
• Destroy target enchantment.

RIXC
Collar the Culprit Collar the Culprit C3Color W (4)
Instant
Destroy target creature with toughness 4 or greater.
GRNC
Conclave Cavalier Conclave Cavalier Color GColor GColor WColor W (4)
Creature — Centaur Knight (4/4)
Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

GRNU
Conclave Guildmage Conclave Guildmage Color GColor W (2)
Creature — Elf Cleric (2/2)
Color G, Mana Tap: Creatures you control gain trample until end of turn.

C5Color W, Mana Tap: Create a 2/2 green and white Elf Knight creature token with vigilance.

GRNU
Conclave Tribunal Conclave Tribunal C3Color W (4)
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.

GRNU
Confront the Assault Confront the Assault C4Color W (5)
Instant
Cast this spell only if a creature is attacking you.

Create three 1/1 white Spirit creature tokens with flying.

ANAU
Court Cleric Court Cleric Color W (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.

M19U
Crush Contraband Crush Contraband C3Color W (4)
Instant
Choose one or both —

• Exile target artifact.
• Exile target enchantment.

GRNU
Danitha Capashen, Paragon Danitha Capashen, Paragon C2Color W (3)
Legendary Creature — Human Knight (2/2)
First strike, vigilance, lifelink

Aura and Equipment spells you cast cost C1 less to cast.

DOMU
Daring Archaeologist Daring Archaeologist C3Color W (4)
Creature — Human Artificer (3/3)
When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.

Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)

DOMR
Dauntless Bodyguard Dauntless Bodyguard Color W (1)
Creature — Human Knight (2/1)
As Dauntless Bodyguard enters the battlefield, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

DOMU
D'Avenant Trapper D'Avenant Trapper C2Color W (3)
Creature — Human Archer (3/2)
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Dawn of Hope Dawn of Hope C1Color W (2)
Enchantment
Whenever you gain life, you may pay C2. If you do, draw a card.

C3Color W: Create a 1/1 white Soldier creature token with lifelink.

GRNR
Daybreak Chaplain Daybreak Chaplain C1Color W (2)
Creature — Human Cleric (1/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M19C
Deafening Clarion Deafening Clarion C1Color RColor W (3)
Sorcery
Choose one or both —

• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.

GRNR
Demotion Demotion Color W (1)
Enchantment — Aura
Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

GRNU
Demystify Demystify Color W (1)
Instant
Destroy target enchantment.
XLNC
Divine Verdict Divine Verdict C3Color W (4)
Instant
Destroy target attacking or blocking creature.
RIXC
Divine Visitation Divine Visitation C3Color WColor W (5)
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
GRNM
Dub Dub C2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.

DOMC
Duskborne Skymarcher Duskborne Skymarcher Color W (1)
Creature — Vampire Cleric (1/1)
Flying

Color W, Mana Tap: Target attacking Vampire gets +1/+1 until end of turn.

XLNU
Dwarven Priest Dwarven Priest C3Color W (4)
Creature — Dwarf Cleric (2/4)
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.
M19C
Elenda, the Dusk Rose Elenda, the Dusk Rose C2Color WColor B (4)
Legendary Creature — Vampire Knight (1/1)
Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

RIXM
Emissary of Sunrise Emissary of Sunrise C2Color W (3)
Creature — Human Cleric (2/1)
First strike

When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNU
Emmara, Soul of the Accord Emmara, Soul of the Accord Color GColor W (2)
Legendary Creature — Elf Cleric (2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
GRNR
Encampment Keeper Encampment Keeper Color W (1)
Creature — Hound (1/1)
First strike

C7Color W, Mana Tap, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

XLNC
Everdawn Champion Everdawn Champion C1Color WColor W (3)
Creature — Human Soldier (2/2)
Prevent all combat damage that would be dealt to Everdawn Champion.
RIXU
Evra, Halcyon Witness Evra, Halcyon Witness C4Color WColor W (6)
Legendary Creature — Avatar (4/4)
Lifelink

C4: Exchange your life total with Evra, Halcyon Witness's power.

DOMR
Excavation Elephant Excavation Elephant C4Color W (5)
Creature — Elephant (3/5)
Kicker C1Color W (You may pay an additional C1Color W as you cast this spell.)

When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.

DOMC
Exultant Skymarcher Exultant Skymarcher C1Color WColor W (3)
Creature — Vampire Soldier (2/3)
Flying
RIXC
Fall of the Thran Fall of the Thran C5Color W (6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.

DOMR
Famished Paladin Famished Paladin C1Color W (2)
Creature — Vampire Knight (3/3)
Famished Paladin doesn't untap during your untap step.

Whenever you gain life, untap Famished Paladin.

RIXU
Firesong and Sunspeaker Firesong and Sunspeaker C4Color RColor W (6)
Legendary Creature — Minotaur Cleric (4/6)
Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

DOMR
Flight of Equenauts Flight of Equenauts C7Color W (8)
Creature — Human Knight (4/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Flying

GRNU
Flourish Flourish C4Color GColor W (6)
Sorcery
Creatures you control get +2/+2 until end of turn.
GRNU
Flower Flower GW (1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
GRNU
Forerunner of the Legion Forerunner of the Legion C2Color W (3)
Creature — Vampire Knight (2/2)
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.

RIXU
Fresh-Faced Recruit Fresh-Faced Recruit C1RW (2)
Creature — Human Soldier (2/1)
As long as it's your turn, Fresh-Faced Recruit has first strike.
GRNC
Gallant Cavalry Gallant Cavalry C3Color W (4)
Creature — Human Knight (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.

M19C
Garrison Sergeant Garrison Sergeant C3Color RColor W (5)
Creature — Viashino Soldier (3/3)
Garrison Sergeant has double strike as long as you control a Gate.
GRNC
Gideon's Reproach Gideon's Reproach C1Color W (2)
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
DOMC
Gird for Battle Gird for Battle Color W (1)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
GRNU
Gishath, Sun's Avatar Gishath, Sun's Avatar C5Color RColor GColor W (8)
Legendary Creature — Dinosaur Avatar (7/6)
Vigilance, trample, haste

Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

XLNM
Glorifier of Dusk Glorifier of Dusk C3Color WColor W (5)
Creature — Vampire Soldier (4/4)
Pay 2 life: Glorifier of Dusk gains flying until end of turn.

Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.

XLNU
Goring Ceratops Goring Ceratops C5Color WColor W (7)
Creature — Dinosaur (3/3)
Double strike

Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.

XLNR
Haazda Marshal Haazda Marshal Color W (1)
Creature — Human Soldier (1/1)
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
GRNU
Hammer Dropper Hammer Dropper C2Color RColor W (4)
Creature — Giant Soldier (5/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
GRNC
Healer's Hawk Healer's Hawk Color W (1)
Creature — Bird (1/1)
Flying, lifelink
GRNC
Healing Grace Healing Grace Color W (1)
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
DOMC
Herald of Faith Herald of Faith C3Color WColor W (5)
Creature — Angel (4/3)
Flying

Whenever Herald of Faith attacks, you gain 2 life.

M19U
Heroic Reinforcements Heroic Reinforcements C2Color RColor W (4)
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and Mana Tap this turn.)
M19U
Hieromancer's Cage Hieromancer's Cage C3Color W (4)
Enchantment
When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
M19U
History of Benalia History of Benalia C1Color WColor W (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.

DOMM
Huatli, Dinosaur Knight Huatli, Dinosaur Knight C4Color RColor W (6)
Legendary Planeswalker — Huatli (4)
+2: Put two +1/+1 counters on up to one target Dinosaur you control.

−3: Target Dinosaur you control deals damage equal to its power to target creature you don't control.
−7: Dinosaurs you control get +4/+4 until end of turn.

XLNM
Huatli, Radiant Champion Huatli, Radiant Champion C2Color GColor W (4)
Legendary Planeswalker — Huatli (3)
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."

RIXM
Huatli, Warrior Poet Huatli, Warrior Poet C3Color RColor W (5)
Legendary Planeswalker — Huatli (3)
+2: You gain life equal to the greatest power among creatures you control.

0: Create a 3/3 green Dinosaur creature token with trample.
−X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.

XLNM
Huatli's Snubhorn Huatli's Snubhorn C1Color W (2)
Creature — Dinosaur (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
XLNC
Hunted Witness Hunted Witness Color W (1)
Creature — Human (1/1)
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
GRNC
Imperial Aerosaur Imperial Aerosaur C3Color W (4)
Creature — Dinosaur (3/3)
Flying

When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.

XLNU
Imperial Ceratops Imperial Ceratops C4Color W (5)
Creature — Dinosaur (3/5)
Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.
RIXU
Imperial Lancer Imperial Lancer Color W (1)
Creature — Human Knight (1/1)
Imperial Lancer has double strike as long as you control a Dinosaur.
XLNU
Inspired Charge Inspired Charge C2Color WColor W (4)
Instant
Creatures you control get +2/+1 until end of turn.
M19C
Inspiring Cleric Inspiring Cleric C2Color W (3)
Creature — Vampire Cleric (3/2)
When Inspiring Cleric enters the battlefield, you gain 4 life.
XLNU
Inspiring Commander Inspiring Commander C4Color WColor W (6)
Creature — Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.
ANAR
Inspiring Unicorn Inspiring Unicorn C2Color WColor W (4)
Creature — Unicorn (2/2)
Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
GRNU
Integrity Integrity RW (1)
Instant
Target creature gets +2/+2 until end of turn.
GRNU
Intervention Intervention C2Color RColor W (4)
Instant
Intervention deals 3 damage to any target and you gain 3 life.
GRNU
Intrusive Packbeast Intrusive Packbeast C4Color W (5)
Creature — Beast (3/3)
Vigilance

When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.

GRNC
Invoke the Divine Invoke the Divine C2Color W (3)
Instant
Destroy target artifact or enchantment. You gain 4 life.
M19C
Isolate Isolate Color W (1)
Instant
Exile target permanent with converted mana cost 1.
M19R
Ixalan's Binding Ixalan's Binding C3Color W (4)
Enchantment
When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.

Your opponents can't cast spells with the same name as the exiled card.

XLNU
Jodah, Archmage Eternal Jodah, Archmage Eternal C1Color UColor RColor W (4)
Legendary Creature — Human Wizard (4/3)
Flying

You may pay Color WColor UColor BColor RColor G rather than pay the mana cost for spells that you cast.

DOMR
Join Shields Join Shields C3Color GColor W (5)
Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
GRNU
Justice Strike Justice Strike Color RColor W (2)
Instant
Target creature deals damage to itself equal to its power.
GRNU
Kinjalli's Caller Kinjalli's Caller Color W (1)
Creature — Human Cleric (0/3)
Dinosaur spells you cast cost C1 less to cast.
XLNC
Kinjalli's Sunwing Kinjalli's Sunwing C2Color W (3)
Creature — Dinosaur (2/3)
Flying

Creatures your opponents control enter the battlefield tapped.

XLNR
Knight of Autumn Knight of Autumn C1Color GColor W (3)
Creature — Dryad Knight (2/1)
When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.

GRNR
Knight of Grace Knight of Grace C1Color W (2)
Creature — Human Knight (2/2)
First strike

Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.

DOMU
Knight of New Benalia Knight of New Benalia C1Color W (2)
Creature — Human Knight (3/1)
DOMC
Knight of the Tusk Knight of the Tusk C4Color WColor W (6)
Creature — Human Knight (3/7)
Vigilance (Attacking doesn't cause this creature to tap.)
M19C
Knightly Valor Knightly Valor C4Color W (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

M19U
Knight's Pledge Knight's Pledge C1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.

M19C
Kwende, Pride of Femeref Kwende, Pride of Femeref C3Color W (4)
Legendary Creature — Human Knight (2/2)
Double strike

Creatures you control with first strike have double strike.

DOMU
Ledev Champion Ledev Champion C1Color GColor W (3)
Creature — Elf Knight (2/2)
Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.

C3Color GColor W: Create a 1/1 white Soldier creature token with lifelink.

GRNU
Ledev Guardian Ledev Guardian C3Color W (4)
Creature — Human Knight (2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)
GRNC
Legion Conquistador Legion Conquistador C2Color W (3)
Creature — Vampire Soldier (2/2)
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.
RIXC
Legion Guildmage Legion Guildmage Color RColor W (2)
Creature — Human Wizard (2/2)
C5Color R, Mana Tap: Legion Guildmage deals 3 damage to each opponent.

C2Color W, Mana Tap: Tap another target creature.

GRNU
Legion Lieutenant Legion Lieutenant Color WColor B (2)
Creature — Vampire Knight (2/2)
Other Vampires you control get +1/+1.
RIXU
Legion's Judgment Legion's Judgment C2Color W (3)
Sorcery
Destroy target creature with power 4 or greater.
XLNC
Legion's Landing Legion's Landing Color W (1)
Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion's Landing.

XLNR
Lena, Selfless Champion Lena, Selfless Champion C4Color WColor W (6)
Legendary Creature — Human Knight (3/3)
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.

Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

M19R
Leonin Vanguard Leonin Vanguard Color W (1)
Creature — Cat Soldier (1/1)
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
M19U
Leonin Warleader Leonin Warleader C2Color WColor W (4)
Creature — Cat Soldier (4/4)
Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
M19R
Light of the Legion Light of the Legion C4Color WColor W (6)
Creature — Angel (5/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
When Light of the Legion dies, put a +1/+1 counter on each white creature you control.

GRNR
Looming Altisaur Looming Altisaur C3Color W (4)
Creature — Dinosaur (1/7)
XLNC
Loxodon Line Breaker Loxodon Line Breaker C2Color W (3)
Creature — Elephant Soldier (3/2)
M19C
Loxodon Restorer Loxodon Restorer C4Color WColor W (6)
Creature — Elephant Cleric (3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

When Loxodon Restorer enters the battlefield, you gain 4 life.

GRNC
Luminous Bonds Luminous Bonds C2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

GRNC
Lyra Dawnbringer Lyra Dawnbringer C3Color WColor W (5)
Legendary Creature — Angel (5/5)
Flying, first strike, lifelink

Other Angels you control get +1/+1 and have lifelink.

DOMM
Majestic Heliopterus Majestic Heliopterus C3Color W (4)
Creature — Dinosaur (2/2)
Flying

Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.

RIXU
Make a Stand Make a Stand C2Color W (3)
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
M19U
March of the Multitudes March of the Multitudes CXColor GColor WColor W (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Create X 1/1 white Soldier creature tokens with lifelink.

GRNM
Martyr of Dusk Martyr of Dusk C1Color W (2)
Creature — Vampire Soldier (2/1)
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
RIXC
Mavren Fein, Dusk Apostle Mavren Fein, Dusk Apostle C2Color W (3)
Legendary Creature — Vampire Cleric (2/2)
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
XLNR
Mentor of the Meek Mentor of the Meek C2Color W (3)
Creature — Human Soldier (2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay C1. If you do, draw a card.
M19R
Mesa Unicorn Mesa Unicorn C1Color W (2)
Creature — Unicorn (2/2)
Lifelink
DOMC
Mighty Leap Mighty Leap C1Color W (2)
Instant
Target creature gets +2/+2 and gains flying until end of turn.
M19C
Militia Bugler Militia Bugler C2Color W (3)
Creature — Human Soldier (2/3)
Vigilance (Attacking doesn't cause this creature to tap.)

When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M19U
Moment of Triumph Moment of Triumph Color W (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
RIXC
Niambi, Faithful Healer Niambi, Faithful Healer C1Color WColor U (3)
Legendary Creature — Human Cleric (2/2)
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it.
DOMR
Novice Knight Novice Knight Color W (1)
Creature — Human Knight (2/3)
Defender (This creature can't attack.)

As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.

M19U
Oath of Teferi Oath of Teferi C3Color WColor U (5)
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

DOMR
On Serra's Wings On Serra's Wings C3Color W (4)
Legendary Enchantment — Aura
Enchant creature

Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

DOMU
Oreskos Swiftclaw Oreskos Swiftclaw C1Color W (2)
Creature — Cat Warrior (3/1)
M19C
Paladin of Atonement Paladin of Atonement C1Color W (2)
Creature — Vampire Knight (1/1)
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.

When Paladin of Atonement dies, you gain life equal to its toughness.

RIXR
Paladin of the Bloodstained Paladin of the Bloodstained C3Color W (4)
Creature — Vampire Knight (3/2)
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
XLNC
Palladia-Mors, the Ruiner Palladia-Mors, the Ruiner C3Color RColor GColor W (6)
Legendary Creature — Elder Dragon (6/6)
Flying, vigilance, trample

Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.

M19M
Parhelion Patrol Parhelion Patrol C3Color W (4)
Creature — Human Knight (2/3)
Flying, vigilance

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC
Path of Mettle Path of Mettle Color RColor W (2)
Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

RIXR
Pegasus Courser Pegasus Courser C2Color W (3)
Creature — Pegasus (1/3)
Flying

Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.

M19C
Pious Interdiction Pious Interdiction C3Color W (4)
Enchantment — Aura
Enchant creature

When Pious Interdiction enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.

XLNC
Pride of Conquerors Pride of Conquerors C1Color W (2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

RIXU
Priest of the Wakening Sun Priest of the Wakening Sun Color W (1)
Creature — Human Cleric (1/1)
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.

C3Color WColor W, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library.

XLNR
Primevals' Glorious Rebirth Primevals' Glorious Rebirth C5Color WColor B (7)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.

DOMR
Profane Procession Profane Procession C1Color WColor B (3)
Legendary Enchantment
C3Color WColor B: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
RIXR
Pterodon Knight Pterodon Knight C3Color W (4)
Creature — Human Knight (3/3)
Pterodon Knight has flying as long as you control a Dinosaur.
XLNC
Queen's Commission Queen's Commission C2Color W (3)
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
XLNC
Radiant Destiny Radiant Destiny C2Color W (3)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

RIXR
Raff Capashen, Ship's Mage Raff Capashen, Ship's Mage C2Color WColor U (4)
Legendary Creature — Human Wizard (3/3)
Flash

Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Rallying Roar Rallying Roar C2Color W (3)
Instant
Creatures you control get +1/+1 until end of turn. Untap them.
XLNU
Raptor Companion Raptor Companion C1Color W (2)
Creature — Dinosaur (3/1)
RIXC
Regal Bloodlord Regal Bloodlord C3Color WColor B (5)
Creature — Vampire Soldier (2/4)
Flying

At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.

M19U
Relentless Raptor Relentless Raptor Color RColor W (2)
Creature — Dinosaur (3/3)
Vigilance

Relentless Raptor attacks or blocks each combat if able.

RIXU
Remorseful Cleric Remorseful Cleric C1Color W (2)
Creature — Spirit Cleric (2/1)
Flying

Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard.

M19R
Resplendent Angel Resplendent Angel C1Color WColor W (3)
Creature — Angel (3/3)
Flying

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
C3Color WColor WColor W: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

M19M
Resplendent Griffin Resplendent Griffin C1Color WColor U (3)
Creature — Griffin (2/2)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

RIXU
Response Response RWRW (2)
Instant
Response deals 5 damage to target attacking or blocking creature.
GRNR
Resurgence Resurgence C3Color RColor W (5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
GRNR
Revitalize Revitalize C1Color W (2)
Instant
You gain 3 life.

Draw a card.

M19C
Righteous Blow Righteous Blow Color W (1)
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
GRNC
Ritual of Rejuvenation Ritual of Rejuvenation C2Color W (3)
Instant
You gain 4 life.

Draw a card.

XLNC
Roc Charger Roc Charger C2Color W (3)
Creature — Bird (1/3)
Flying

Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.

GRNU
Rosemane Centaur Rosemane Centaur C3Color GColor W (5)
Creature — Centaur Soldier (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Vigilance

GRNC
Rustwing Falcon Rustwing Falcon Color W (1)
Creature — Bird (1/2)
Flying
M19C
Sanctum Spirit Sanctum Spirit C3Color W (4)
Creature — Spirit (3/2)
Lifelink

Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Sanguine Glorifier Sanguine Glorifier C3Color W (4)
Creature — Vampire Cleric (3/3)
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
RIXC
Sanguine Sacrament Sanguine Sacrament CXColor WColor W (2)
Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
XLNR
Satyr Enchanter Satyr Enchanter C1Color GColor W (3)
Creature — Satyr Druid (2/2)
Whenever you cast an enchantment spell, draw a card.
M19U
Seal Away Seal Away C1Color W (2)
Enchantment
Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

DOMU
Sergeant-at-Arms Sergeant-at-Arms C2Color W (3)
Creature — Human Soldier (2/3)
Kicker C2Color W (You may pay an additional C2Color W as you cast this spell.)

When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.

DOMC
Serra Angel Serra Angel C3Color WColor W (5)
Creature — Angel (4/4)
Flying, vigilance
DOMU
Serra Disciple Serra Disciple C1Color W (2)
Creature — Bird Cleric (1/1)
Flying, first strike

Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

DOMC
Serra's Guardian Serra's Guardian C4Color WColor W (6)
Creature — Angel (5/5)
Flying

Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.

M19R
Settle the Wreckage Settle the Wreckage C2Color WColor W (4)
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle their library.
XLNR
Shalai, Voice of Plenty Shalai, Voice of Plenty C3Color W (4)
Legendary Creature — Angel (3/4)
Flying

You, planeswalkers you control, and other creatures you control have hexproof.
C4Color GColor G: Put a +1/+1 counter on each creature you control.

DOMR
Shanna, Sisay's Legacy Shanna, Sisay's Legacy Color GColor W (2)
Legendary Creature — Human Warrior (0/0)
Shanna, Sisay's Legacy can't be the target of abilities your opponents control.

Shanna gets +1/+1 for each creature you control.

DOMU
Sheltering Light Sheltering Light Color W (1)
Instant
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
XLNU
Shield Mare Shield Mare C1Color WColor W (3)
Creature — Horse (2/3)
Shield Mare can't be blocked by red creatures.

When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.

M19U
Shining Aerosaur Shining Aerosaur C4Color W (5)
Creature — Dinosaur (3/4)
Flying
XLNC
Siegehorn Ceratops Siegehorn Ceratops Color GColor W (2)
Creature — Dinosaur (2/2)
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
RIXR
Silverbeak Griffin Silverbeak Griffin Color WColor W (2)
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M19C
Sky Terror Sky Terror Color RColor W (2)
Creature — Dinosaur (2/2)
Flying, menace
XLNU
Skyblade of the Legion Skyblade of the Legion C1Color W (2)
Creature — Vampire Soldier (1/3)
Flying
XLNC
Skyknight Legionnaire Skyknight Legionnaire C1Color RColor W (3)
Creature — Human Knight (2/2)
Flying, haste
GRNC
Skyline Scout Skyline Scout C1Color W (2)
Creature — Human Scout (2/1)
Whenever Skyline Scout attacks, you may pay C1Color W. If you do, it gains flying until end of turn.
GRNC
Skymarcher Aspirant Skymarcher Aspirant Color W (1)
Creature — Vampire Soldier (2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Skymarcher Aspirant has flying as long as you have the city's blessing.

RIXU
Slash of Talons Slash of Talons Color W (1)
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
XLNC
Slaughter the Strong Slaughter the Strong C1Color WColor W (3)
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
RIXR
Snubhorn Sentry Snubhorn Sentry Color W (1)
Creature — Dinosaur (0/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

RIXC
Sphinx's Decree Sphinx's Decree C1Color W (2)
Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.
RIXR
Spiritual Guardian Spiritual Guardian C3Color WColor W (5)
Creature — Spirit
When Spiritual Guardian enters the battlefield, you gain 4 life.
ANAC
Squire's Devotion Squire's Devotion C2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has lifelink.
When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

RIXC
Star-Crowned Stag Star-Crowned Stag C3Color W (4)
Creature — Elk (3/3)
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
M19C
Steadfast Armasaur Steadfast Armasaur C3Color W (4)
Creature — Dinosaur (2/3)
Vigilance

C1Color W, Mana Tap: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

XLNU
Sumala Woodshaper Sumala Woodshaper C2Color GColor W (4)
Creature — Elf Druid (2/1)
When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
GRNC
Sun Sentinel Sun Sentinel C1Color W (2)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M19C
Sun-Blessed Mount Sun-Blessed Mount C3Color RColor W (5)
Creature — Dinosaur (4/4)
When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it.
XLNR
Suncleanser Suncleanser C1Color W (2)
Creature — Human Cleric (1/4)
When Suncleanser enters the battlefield, choose one —

• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

M19R
Sun-Crested Pterodon Sun-Crested Pterodon C4Color W (5)
Creature — Dinosaur (2/5)
Flying

Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.

RIXC
Sunhome Stalwart Sunhome Stalwart C1Color W (2)
Creature — Human Soldier (2/2)
First strike

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNU
Sunrise Seeker Sunrise Seeker C4Color W (5)
Creature — Human Scout (3/3)
Vigilance

When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Swathcutter Giant Swathcutter Giant C4Color RColor W (6)
Creature — Giant Soldier (5/5)
Vigilance

Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.

GRNU
Swiftblade Vindicator Swiftblade Vindicator Color RColor W (2)
Creature — Human Soldier (1/1)
Double strike, vigilance, trample
GRNR
Sworn Companions Sworn Companions C2Color W (3)
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
GRNC
Tactical Advantage Tactical Advantage Color W (1)
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
ANAC
Tajic, Legion's Edge Tajic, Legion's Edge C1Color RColor W (3)
Legendary Creature — Human Soldier (3/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Color RColor W: Tajic, Legion's Edge gains first strike until end of turn.

GRNR
Take Heart Take Heart Color W (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
GRNC
Take Vengeance Take Vengeance C1Color W (2)
Sorcery
Destroy target tapped creature.
M19C
Teferi, Hero of Dominaria Teferi, Hero of Dominaria C3Color WColor U (5)
Legendary Planeswalker — Teferi (4)
+1: Draw a card. At the beginning of the next end step, untap up to two lands.

−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

DOMM
Teferi, Timebender Teferi, Timebender C4Color WColor U (6)
Legendary Planeswalker — Teferi (5)
+2: Untap up to one target artifact or creature.

−3: You gain 2 life and draw two cards.
−9: Take an extra turn after this one.

DOMM
Temple Altisaur Temple Altisaur C4Color W (5)
Creature — Dinosaur (3/4)
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
RIXR
Tenth District Guard Tenth District Guard C1Color W (2)
Creature — Human Soldier (2/2)
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
GRNC
Territorial Hammerskull Territorial Hammerskull C2Color W (3)
Creature — Dinosaur (2/3)
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
XLNC
Teshar, Ancestor's Apostle Teshar, Ancestor's Apostle C3Color W (4)
Legendary Creature — Bird Cleric (2/2)
Flying

Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

DOMR
Tiana, Ship's Caretaker Tiana, Ship's Caretaker C3Color RColor W (5)
Legendary Creature — Angel Artificer (3/3)
Flying, first strike

Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

DOMU
Tocatli Honor Guard Tocatli Honor Guard C1Color W (2)
Creature — Human Soldier (1/3)
Creatures entering the battlefield don't cause abilities to trigger.
XLNR
Tragic Poet Tragic Poet Color W (1)
Creature — Human (1/1)
Mana Tap, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
DOMC
Trapjaw Tyrant Trapjaw Tyrant C3Color WColor W (5)
Creature — Dinosaur (5/5)
Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
RIXM
Triumph of Gerrard Triumph of Gerrard C1Color W (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

DOMU
Trostani Discordant Trostani Discordant C3Color GColor W (5)
Legendary Creature — Dryad (1/4)
Other creatures you control get +1/+1.

When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.

GRNM
Truefire Captain Truefire Captain Color RColor RColor WColor W (4)
Creature — Human Knight (4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever Truefire Captain is dealt damage, it deals that much damage to target player.

GRNU