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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Ixalan Rivals of Ixalan Dominaria
Core Set 2019 Guilds of Ravnica
To list cards by their color and converted mana cost use these alternative filters.

152 results
Act of Treason Act of Treason C2Color R (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Mana Tap this turn.)
M19C
Adventurous Impulse Adventurous Impulse Color G (1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
DOMC
Ajani's Influence Ajani's Influence C2Color WColor W (4)
Sorcery
Put two +1/+1 counters on target creature.

Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M19R
Angrath's Fury Angrath's Fury C3Color BColor R (5)
Sorcery
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RIXR
Apex of Power Apex of Power C7Color RColor RColor R (10)
Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast nonland cards exiled this way.

If this spell was cast from your hand, add ten mana of any one color.

M19M
Arterial Flow Arterial Flow C1Color BColor B (3)
Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
RIXU
Banefire Banefire CXColor R (1)
Sorcery
Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.

M19R
Beacon Bolt Beacon Bolt C1Color UColor R (3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNU
Blood Divination Blood Divination C3Color B (4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Draw three cards.

M19U
Board the Weatherlight Board the Weatherlight C1Color W (2)
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
DOMU
Boneyard Parley Boneyard Parley C5Color BColor B (7)
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
XLNM
Brass's Bounty Brass's Bounty C6Color R (7)
Sorcery
For each land you control, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
RIXR
Broken Bond Broken Bond C1Color G (2)
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
DOMC
Call the Cavalry Call the Cavalry C3Color W (4)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
DOMC
Call to the Feast Call to the Feast C2Color WColor B (4)
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
XLNU
Camaraderie Camaraderie C4Color GColor W (6)
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
GRNR
Chandra's Outburst Chandra's Outburst C3Color RColor R (5)
Sorcery
Chandra's Outburst deals 4 damage to target player or planeswalker.

Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it.

DOMR
Chart a Course Chart a Course C1Color U (2)
Sorcery
Draw two cards. Then discard a card unless you attacked with a creature this turn.
XLNU
Circuitous Route Circuitous Route C3Color G (4)
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library.
GRNU
Citywide Bust Citywide Bust C1Color WColor W (3)
Sorcery
Destroy all creatures with toughness 4 or greater.
GRNR
Cleansing Nova Cleansing Nova C3Color WColor W (5)
Sorcery
Choose one —

• Destroy all creatures.
• Destroy all artifacts and enchantments.

M19R
Cleansing Ray Cleansing Ray C1Color W (2)
Sorcery
Choose one —

• Destroy target Vampire.
• Destroy target enchantment.

RIXC
Commune with Dinosaurs Commune with Dinosaurs Color G (1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
XLNC
Concoct Concoct C3Color UColor B (5)
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
GRNR
Connive Connive C2UBUB (4)
Sorcery
Gain control of target creature with power 2 or less.
GRNR
Contract Killing Contract Killing C3Color BColor B (5)
Sorcery
Destroy target creature. Create two colorless Treasure artifact tokens with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
XLNC
Cosmotronic Wave Cosmotronic Wave C3Color R (4)
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
GRNC
Crash Through Crash Through Color R (1)
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.

M19C
Crashing Tide Crashing Tide C2Color U (3)
Sorcery
Crashing Tide has flash as long as you control a Merfolk.

Return target creature to its owner's hand.
Draw a card.

RIXC
Creeping Chill Creeping Chill C3Color B (4)
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life.

When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.

GRNU
Dark Inquiry Dark Inquiry C2Color B (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
RIXC
Deadly Visit Deadly Visit C3Color BColor B (5)
Sorcery
Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Deafening Clarion Deafening Clarion C1Color RColor W (3)
Sorcery
Choose one or both —

• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.

GRNR
Declare Dominance Declare Dominance C3Color GColor G (5)
Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
M19U
Demolish Demolish C3Color R (4)
Sorcery
Destroy target artifact or land.
XLNC
Direct Current Direct Current C1Color RColor R (3)
Sorcery
Direct Current deals 2 damage to any target.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Discovery Discovery C1UB (2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNU
Divest Divest Color B (1)
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
DOMC
Divination Divination C2Color U (3)
Sorcery
Draw two cards.
M19C
Doublecast Doublecast Color RColor R (2)
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
M19U
Duress Duress Color B (1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
M19C
Emergent Growth Emergent Growth C3Color G (4)
Sorcery
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
XLNU
Enter the Unknown Enter the Unknown Color G (1)
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.

RIXU
Entrancing Melody Entrancing Melody CXColor UColor U (2)
Sorcery
Gain control of target creature with converted mana cost X.
XLNR
Eviscerate Eviscerate C3Color B (4)
Sorcery
Destroy target creature.
DOMC
Fiery Finish Fiery Finish C4Color RColor R (6)
Sorcery
Fiery Finish deals 7 damage to target creature.
M19U
Fiery Intervention Fiery Intervention C4Color R (5)
Sorcery
Choose one —

• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.

DOMC
Fight with Fire Fight with Fire C2Color R (3)
Sorcery
Kicker C5Color R (You may pay an additional C5Color R as you cast this spell.)

Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)

DOMU
Final Parting Final Parting C3Color BColor B (5)
Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.
DOMU
Finality Finality C4Color BColor G (6)
Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
GRNR
Find Find BGBG (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
GRNR
Firecannon Blast Firecannon Blast C1Color RColor R (3)
Sorcery
Firecannon Blast deals 3 damage to target creature.

Raid — Firecannon Blast deals 6 damage to that creature instead if you attacked with a creature this turn.

XLNC
Flood of Recollection Flood of Recollection Color UColor U (2)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
RIXU
Flourish Flourish C4Color GColor W (6)
Sorcery
Creatures you control get +2/+2 until end of turn.
GRNU
Flower Flower GW (1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
GRNU
Fraying Omnipotence Fraying Omnipotence C3Color BColor B (5)
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.
M19R
Gaea's Blessing Gaea's Blessing C1Color G (2)
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.

Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

DOMU
Ghostform Ghostform C1Color U (2)
Sorcery
Up to two target creatures can't be blocked this turn.
M19C
Gird for Battle Gird for Battle Color W (1)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
GRNU
Goblin Barrage Goblin Barrage C3Color R (4)
Sorcery
Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.)

Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.

DOMU
Golden Demise Golden Demise C1Color BColor B (3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

RIXU
Grasping Current Grasping Current C4Color U (5)
Sorcery
Return up to two target creatures to their owner's hand.

Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.

XLNR
Gravitic Punch Gravitic Punch C3Color R (4)
Sorcery
Target creature you control deals damage equal to its power to target player.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Grim Captain's Call Grim Captain's Call C2Color B (3)
Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
XLNU
Grow from the Ashes Grow from the Ashes C2Color G (3)
Sorcery
Kicker C2 (You may pay an additional C2 as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

DOMC
Gruesome Fate Gruesome Fate C2Color B (3)
Sorcery
Each opponent loses 1 life for each creature you control.
RIXC
Gruesome Menagerie Gruesome Menagerie C3Color BColor B (5)
Sorcery
Choose a creature card with converted mana cost 1 in your graveyard, then do the same for creature cards with converted mana costs 2 and 3. Return those cards to the battlefield.
GRNR
Heartless Pillage Heartless Pillage C2Color B (3)
Sorcery
Target opponent discards two cards.

Raid — If you attacked with a creature this turn, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."

XLNU
Heroic Reinforcements Heroic Reinforcements C2Color RColor W (4)
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and Mana Tap this turn.)
M19U
Hijack Hijack C1Color RColor R (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
XLNC
Hunt the Weak Hunt the Weak C3Color G (4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
RIXC
Impale Impale C2Color BColor B (4)
Sorcery
Destroy target creature.
RIXC
Jaya's Immolating Inferno Jaya's Immolating Inferno CXColor RColor R (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets.

DOMR
Kamahl's Druidic Vow Kamahl's Druidic Vow CXColor GColor G (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.

DOMR
Karn's Temporal Sundering Karn's Temporal Sundering C4Color UColor U (6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

DOMR
Lava Axe Lava Axe C4Color R (5)
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
M19C
Lava Coil Lava Coil C1Color R (2)
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
GRNU
Legion's Judgment Legion's Judgment C2Color W (3)
Sorcery
Destroy target creature with power 4 or greater.
XLNC
Lich's Caress Lich's Caress C3Color BColor B (5)
Sorcery
Destroy target creature. You gain 3 life.
M19C
Liliana's Spoils Liliana's Spoils C3Color B (4)
Sorcery
Target opponent discards a card.

Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M19R
Macabre Waltz Macabre Waltz C1Color B (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
M19C
March of the Drowned March of the Drowned Color B (1)
Sorcery
Choose one —

• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.

XLNC
Mastermind's Acquisition Mastermind's Acquisition C2Color BColor B (4)
Sorcery
Choose one —

• Search your library for a card, put it into your hand, then shuffle your library.
• Choose a card you own from outside the game and put it into your hand.

RIXR
Maximize Altitude Maximize Altitude Color U (1)
Sorcery
Target creature gets +1/+1 and gains flying until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Maximize Velocity Maximize Velocity Color R (1)
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Mephitic Vapors Mephitic Vapors C2Color B (3)
Sorcery
All creatures get -1/-1 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Mind Rot Mind Rot C2Color B (3)
Sorcery
Target player discards two cards.
M19C
Mnemonic Betrayal Mnemonic Betrayal C1Color UColor B (3)
Sorcery
Exile all cards from all opponents' graveyards. You may cast those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.

Exile Mnemonic Betrayal.

GRNM
Mutiny Mutiny Color R (1)
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
RIXC
Nature's Spiral Nature's Spiral C1Color G (2)
Sorcery
Return target permanent card from your graveyard to your hand.
DOMU
Never Happened Never Happened C2Color B (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
GRNC
Notion Rain Notion Rain C1Color UColor B (3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC
One with the Machine One with the Machine C3Color U (4)
Sorcery
Draw cards equal to the highest converted mana cost among artifacts you control.
M19R
Overflowing Insight Overflowing Insight C4Color UColor UColor U (7)
Sorcery
Target player draws seven cards.
XLNM
Pirate's Pillage Pirate's Pillage C3Color R (4)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards and create two colorless Treasure artifact tokens with "Mana Tap, Sacrifice this artifact: Add one mana of any color."

RIXU
Pirate's Prize Pirate's Prize C3Color U (4)
Sorcery
Draw two cards. Create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
XLNC
Precision Bolt Precision Bolt C2Color R (3)
Sorcery
Precision Bolt deals 3 damage to any target.
GRNC
Prey Upon Prey Upon Color G (1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
GRNC
Primevals' Glorious Rebirth Primevals' Glorious Rebirth C5Color WColor B (7)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.

DOMR
Quasiduplicate Quasiduplicate C1Color UColor U (3)
Sorcery
Create a token that's a copy of target creature you control.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNR
Queen's Commission Queen's Commission C2Color W (3)
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
XLNC
Rabid Bite Rabid Bite C1Color G (2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
M19C
Recollect Recollect C2Color G (3)
Sorcery
Return target card from your graveyard to your hand.
M19U
Recover Recover C2Color B (3)
Sorcery
Return target creature card from your graveyard to your hand.

Draw a card.

RIXC
Repeating Barrage Repeating Barrage C1Color RColor R (3)
Sorcery
Repeating Barrage deals 3 damage to any target.

Raid — C3Color RColor R: Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked with a creature this turn.

XLNR
Resurgence Resurgence C3Color RColor W (5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
GRNR
Rile Rile Color R (1)
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.

Draw a card.

XLNC
Rise from the Grave Rise from the Grave C4Color B (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
M19U
Ritual of Soot Ritual of Soot C2Color BColor B (4)
Sorcery
Destroy all creatures with converted mana cost 3 or less.
GRNR
River's Rebuke River's Rebuke C4Color UColor U (6)
Sorcery
Return all nonland permanents target player controls to their owner's hand.
XLNR
Saproling Migration Saproling Migration C1Color G (2)
Sorcery
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

DOMC
Sarkhan's Dragonfire Sarkhan's Dragonfire C3Color RColor R (5)
Sorcery
Sarkhan's Dragonfire deals 3 damage to any target.

Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M19R
Savage Stomp Savage Stomp C2Color G (3)
Sorcery
This spell costs C2 less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

XLNU
Scapeshift Scapeshift C2Color GColor G (4)
Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.
M19M
Secrets of the Golden City Secrets of the Golden City C1Color UColor U (3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

RIXC
Seismic Shift Seismic Shift C3Color R (4)
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
DOMC
Selective Snare Selective Snare CXColor U (1)
Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
GRNU
Settle the Score Settle the Score C2Color BColor B (4)
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
DOMU
Severed Strands Severed Strands C1Color B (2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.

GRNC
Sift Sift C3Color U (4)
Sorcery
Draw three cards, then discard a card.
M19U
Slaughter the Strong Slaughter the Strong C1Color WColor W (3)
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
RIXR
Sleep Sleep C2Color UColor U (4)
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
M19U
Soul Salvage Soul Salvage C2Color B (3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
DOMC
Sovereign's Bite Sovereign's Bite C1Color B (2)
Sorcery
Target player loses 3 life and you gain 3 life.
M19C
Sphinx's Decree Sphinx's Decree C1Color W (2)
Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.
RIXR
Spreading Rot Spreading Rot C4Color B (5)
Sorcery
Destroy target land. Its controller loses 2 life.
XLNC
Sprouting Renewal Sprouting Renewal C2Color G (3)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Choose one —
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.

GRNU
Star of Extinction Star of Extinction C5Color RColor R (7)
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
XLNM
Strength of the Pack Strength of the Pack C4Color GColor G (6)
Sorcery
Put two +1/+1 counters on each creature you control.
RIXU
Switcheroo Switcheroo C4Color U (5)
Sorcery
Exchange control of two target creatures.
M19U
Sword-Point Diplomacy Sword-Point Diplomacy C2Color B (3)
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
XLNR
Sworn Companions Sworn Companions C2Color W (3)
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
GRNC
Sylvan Awakening Sylvan Awakening C2Color G (3)
Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
DOMR
Take Vengeance Take Vengeance C1Color W (2)
Sorcery
Destroy target tapped creature.
M19C
Tectonic Rift Tectonic Rift C3Color R (4)
Sorcery
Destroy target land. Creatures without flying can't block this turn.
M19U
Temporal Machinations Temporal Machinations C2Color U (3)
Sorcery
Return target creature to its owner's hand. If you control an artifact, draw a card.
DOMC
Thought Erasure Thought Erasure Color UColor B (2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

GRNU
Thud Thud Color R (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Thud deals damage equal to the sacrificed creature's power to any target.

M19U
Thunderherd Migration Thunderherd Migration C1Color G (2)
Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay C1.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

RIXU
Tormenting Voice Tormenting Voice C1Color R (2)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.

M19C
Undercity Uprising Undercity Uprising C2Color BColor G (4)
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
GRNC
Unmoored Ego Unmoored Ego C1Color UColor B (3)
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.
GRNR
Urza's Ruinous Blast Urza's Ruinous Blast C4Color W (5)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Exile all nonland permanents that aren't legendary.

DOMR
Vicious Rumors Vicious Rumors Color B (1)
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then puts the top card of their library into their graveyard. You gain 1 life.
GRNC
Vivid Revival Vivid Revival C4Color G (5)
Sorcery
Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
GRNR
Vivien's Invocation Vivien's Invocation C5Color GColor G (7)
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
M19R
Vraska's Scorn Vraska's Scorn C2Color BColor B (4)
Sorcery
Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RIXR
Vraska's Stoneglare Vraska's Stoneglare C4Color BColor G (6)
Sorcery
Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
GRNR
Walk the Plank Walk the Plank Color BColor B (2)
Sorcery
Destroy target non-Merfolk creature.
XLNU
Warlord's Fury Warlord's Fury Color R (1)
Sorcery
Creatures you control gain first strike until end of turn.

Draw a card.

DOMC
Weight of Memory Weight of Memory C3Color UColor U (5)
Sorcery
Draw three cards. Target player puts the top three cards of their library into their graveyard.
DOMU
Yawgmoth's Vile Offering Yawgmoth's Vile Offering C4Color B (5)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.

DOMR