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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Ixalan Rivals of Ixalan Dominaria
Core Set 2019 Guilds of Ravnica
To list cards by their color and converted mana cost use these alternative filters.

212 results
Admiral's Order Admiral's Order C1Color UColor U (3)
Instant
Raid — If you attacked with a creature this turn, you may pay Color U rather than pay this spell's mana cost.

Counter target spell.

RIXR
Aggressive Urge Aggressive Urge C1Color G (2)
Instant
Target creature gets +1/+1 until end of turn.

Draw a card.

RIXC
Angrath, Minotaur Pirate Angrath, Minotaur Pirate C4Color BColor R (6)
Legendary Planeswalker — Angrath (5)
+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.

−3: Return target Pirate card from your graveyard to the battlefield.
−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.

RIXM
Angrath, the Flame-Chained Angrath, the Flame-Chained C3Color BColor R (5)
Legendary Planeswalker — Angrath (4)
+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.
−8: Each opponent loses life equal to the number of cards in their graveyard.

RIXM
Angrath's Ambusher Angrath's Ambusher C2Color B (3)
Creature — Orc Pirate (2/3)
Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
RIXU
Angrath's Fury Angrath's Fury C3Color BColor R (5)
Sorcery
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RIXR
Aquatic Incursion Aquatic Incursion C3Color U (4)
Enchantment
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)

C3Color U: Target Merfolk can't be blocked this turn.

RIXU
Arch of Orazca Arch of Orazca (0)
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Mana Tap: Add Color C.
C5, Mana Tap: Draw a card. Activate this ability only if you have the city's blessing.

RIXR
Arterial Flow Arterial Flow C1Color BColor B (3)
Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
RIXU
Atzal, Cave of Eternity Atzal, Cave of Eternity (3)
Legendary Land
(Transforms from Journey to Eternity.)

Mana Tap: Add one mana of any color.
C3Color BColor G, Mana Tap: Return target creature card from your graveyard to the battlefield.

RIXR
Atzocan Seer Atzocan Seer C1Color GColor W (3)
Creature — Human Druid (2/3)
Mana Tap: Add one mana of any color.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

RIXU
Awakened Amalgam Awakened Amalgam C4 (4)
Artifact Creature — Golem (*/*)
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
RIXR
Azor, the Lawbringer Azor, the Lawbringer C2Color WColor WColor UColor U (6)
Legendary Creature — Sphinx (6/6)
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay CXColor WColor UColor U. If you do, you gain X life and draw X cards.

RIXM
Azor's Gateway Azor's Gateway C2 (2)
Legendary Artifact
C1, Mana Tap: Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
RIXM
Baffling End Baffling End C1Color W (2)
Enchantment
When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.

When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

RIXU
Bishop of Binding Bishop of Binding C3Color W (4)
Creature — Vampire Cleric (1/1)
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.

Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

RIXR
Blazing Hope Blazing Hope Color W (1)
Instant
Exile target creature with power greater than or equal to your life total.
RIXU
Blood Sun Blood Sun C2Color R (3)
Enchantment
When Blood Sun enters the battlefield, draw a card.

All lands lose all abilities except mana abilities.

RIXR
Bombard Bombard C2Color R (3)
Instant
Bombard deals 4 damage to target creature.
RIXC
Brass's Bounty Brass's Bounty C6Color R (7)
Sorcery
For each land you control, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
RIXR
Brazen Freebooter Brazen Freebooter C3Color R (4)
Creature — Human Pirate (3/3)
When Brazen Freebooter enters the battlefield, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
RIXC
Buccaneer's Bravado Buccaneer's Bravado C1Color R (2)
Instant
Choose one —

• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.

RIXC
Cacophodon Cacophodon C3Color G (4)
Creature — Dinosaur (2/5)
Enrage — Whenever Cacophodon is dealt damage, untap target permanent.
RIXU
Canal Monitor Canal Monitor C4Color B (5)
Creature — Lizard (5/3)
RIXC
Captain's Hook Captain's Hook C3 (3)
Artifact — Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip C1

RIXR
Champion of Dusk Champion of Dusk C3Color BColor B (5)
Creature — Vampire Knight (4/4)
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
RIXR
Charging Tuskodon Charging Tuskodon C3Color RColor R (5)
Creature — Dinosaur (4/4)
Trample

If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.

RIXU
Cherished Hatchling Cherished Hatchling C1Color G (2)
Creature — Dinosaur (2/1)
When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."
RIXU
Cinder Barrens Cinder Barrens (0)
Land
Cinder Barrens enters the battlefield tapped.

Mana Tap: Add Color B or Color R.

M19C
Cleansing Ray Cleansing Ray C1Color W (2)
Sorcery
Choose one —

• Destroy target Vampire.
• Destroy target enchantment.

RIXC
Colossal Dreadmaw Colossal Dreadmaw C4Color GColor G (6)
Creature — Dinosaur (6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
M19C
Crafty Cutpurse Crafty Cutpurse C3Color U (4)
Creature — Human Pirate (2/2)
Flash

When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

RIXR
Crashing Tide Crashing Tide C2Color U (3)
Sorcery
Crashing Tide has flash as long as you control a Merfolk.

Return target creature to its owner's hand.
Draw a card.

RIXC
Crested Herdcaller Crested Herdcaller C3Color GColor G (5)
Creature — Dinosaur (3/3)
Trample

When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

RIXU
Curious Obsession Curious Obsession Color U (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

RIXU
Daring Buccaneer Daring Buccaneer Color R (1)
Creature — Human Pirate (2/2)
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay C2.
RIXU
Dark Inquiry Dark Inquiry C2Color B (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
RIXC
Dead Man's Chest Dead Man's Chest C1Color B (2)
Enchantment — Aura
Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.

RIXR
Deadeye Brawler Deadeye Brawler C2Color UColor B (4)
Creature — Human Pirate (2/4)
Deathtouch

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.

RIXU
Deadeye Rig-Hauler Deadeye Rig-Hauler C3Color U (4)
Creature — Human Pirate (3/2)
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.
RIXC
Deeproot Elite Deeproot Elite C1Color G (2)
Creature — Merfolk Warrior (1/1)
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
RIXR
Dinosaur Hunter Dinosaur Hunter C1Color B (2)
Creature — Human Pirate (2/2)
Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
RIXC
Dire Fleet Daredevil Dire Fleet Daredevil C1Color R (2)
Creature — Human Pirate (2/1)
First strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.

RIXR
Dire Fleet Neckbreaker Dire Fleet Neckbreaker C2Color BColor R (4)
Creature — Orc Pirate (3/2)
Attacking Pirates you control get +2/+0.
RIXU
Dire Fleet Poisoner Dire Fleet Poisoner C1Color B (2)
Creature — Human Pirate (2/2)
Flash

Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

RIXR
Divine Verdict Divine Verdict C3Color W (4)
Instant
Destroy target attacking or blocking creature.
RIXC
Dusk Charger Dusk Charger C3Color B (4)
Creature — Horse (3/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Dusk Charger gets +2/+2 as long as you have the city's blessing.

RIXC
Dusk Legion Zealot Dusk Legion Zealot C1Color B (2)
Creature — Vampire Soldier (1/1)
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
RIXC
Elenda, the Dusk Rose Elenda, the Dusk Rose C2Color WColor B (4)
Legendary Creature — Vampire Knight (1/1)
Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

RIXM
Enter the Unknown Enter the Unknown Color G (1)
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.

RIXU
Etali, Primal Storm Etali, Primal Storm C4Color RColor R (6)
Legendary Creature — Elder Dinosaur (6/6)
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.
RIXR
Everdawn Champion Everdawn Champion C1Color WColor W (3)
Creature — Human Soldier (2/2)
Prevent all combat damage that would be dealt to Everdawn Champion.
RIXU
Evolving Wilds Evolving Wilds (0)
Land
Mana Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
RIXC
Expel from Orazca Expel from Orazca C1Color U (2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

RIXU
Exultant Skymarcher Exultant Skymarcher C1Color WColor W (3)
Creature — Vampire Soldier (2/3)
Flying
RIXC
Famished Paladin Famished Paladin C1Color W (2)
Creature — Vampire Knight (3/3)
Famished Paladin doesn't untap during your untap step.

Whenever you gain life, untap Famished Paladin.

RIXU
Fanatical Firebrand Fanatical Firebrand Color R (1)
Creature — Goblin Pirate (1/1)
Haste

Mana Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

RIXC
Fathom Fleet Boarder Fathom Fleet Boarder C2Color B (3)
Creature — Orc Pirate (3/3)
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
RIXC
Flood of Recollection Flood of Recollection Color UColor U (2)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
RIXU
Forerunner of the Coalition Forerunner of the Coalition C2Color B (3)
Creature — Human Pirate (2/2)
When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.

RIXU
Forerunner of the Empire Forerunner of the Empire C3Color R (4)
Creature — Human Soldier (1/3)
When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it.

Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.

RIXU
Forerunner of the Heralds Forerunner of the Heralds C3Color G (4)
Creature — Merfolk Scout (3/2)
When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.

RIXU
Forerunner of the Legion Forerunner of the Legion C2Color W (3)
Creature — Vampire Knight (2/2)
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.

RIXU
Forest Forest (0)
Basic Land — Forest
GRNC
Form of the Dinosaur Form of the Dinosaur C4Color RColor R (6)
Enchantment
When Form of the Dinosaur enters the battlefield, your life total becomes 15.

At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.

RIXR
Forsaken Sanctuary Forsaken Sanctuary (0)
Land
Forsaken Sanctuary enters the battlefield tapped.

Mana Tap: Add Color W or Color B.

M19C
Foul Orchard Foul Orchard (0)
Land
Foul Orchard enters the battlefield tapped.

Mana Tap: Add Color B or Color G.

M19C
Frilled Deathspitter Frilled Deathspitter C2Color R (3)
Creature — Dinosaur (3/2)
Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
RIXC
Ghalta, Primal Hunger Ghalta, Primal Hunger C10Color GColor G (12)
Legendary Creature — Elder Dinosaur (12/12)
Ghalta, Primal Hunger costs CX less to cast, where X is the total power of creatures you control.

Trample

RIXR
Giltgrove Stalker Giltgrove Stalker C1Color G (2)
Creature — Merfolk Warrior (2/1)
Giltgrove Stalker can't be blocked by creatures with power 2 or less.
RIXC
Gleaming Barrier Gleaming Barrier C2 (2)
Artifact Creature — Wall (0/4)
Defender

When Gleaming Barrier dies, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."

RIXC
Goblin Trailblazer Goblin Trailblazer C1Color R (2)
Creature — Goblin Pirate (2/1)
Menace
RIXC
Golden Demise Golden Demise C1Color BColor B (3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

RIXU
Golden Guardian Golden Guardian C4 (4)
Artifact Creature — Golem (4/4)
Defender

C2: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

RIXR
Gold-Forge Garrison Gold-Forge Garrison (4)
Land
(Transforms from Golden Guardian.)

Mana Tap: Add two mana of any one color.
C4, Mana Tap: Create a 4/4 colorless Golem artifact creature token.

RIXR
Grasping Scoundrel Grasping Scoundrel Color B (1)
Creature — Human Pirate (1/1)
Grasping Scoundrel gets +1/+0 as long as it's attacking.
M19C
Gruesome Fate Gruesome Fate C2Color B (3)
Sorcery
Each opponent loses 1 life for each creature you control.
RIXC
Hadana's Climb Hadana's Climb C1Color GColor U (3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
RIXR
Hardy Veteran Hardy Veteran C1Color G (2)
Creature — Human Warrior (2/2)
As long as it's your turn, Hardy Veteran gets +0/+2.
RIXC
Highland Lake Highland Lake (0)
Land
Highland Lake enters the battlefield tapped.

Mana Tap: Add Color U or Color R.

M19C
Hornswoggle Hornswoggle C2Color U (3)
Instant
Counter target creature spell. You create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
RIXU
Huatli, Radiant Champion Huatli, Radiant Champion C2Color GColor W (4)
Legendary Planeswalker — Huatli (3)
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."

RIXM
Hunt the Weak Hunt the Weak C3Color G (4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
RIXC
Impale Impale C2Color BColor B (4)
Sorcery
Destroy target creature.
RIXC
Imperial Ceratops Imperial Ceratops C4Color W (5)
Creature — Dinosaur (3/5)
Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.
RIXU
Induced Amnesia Induced Amnesia C2Color U (3)
Enchantment
When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

RIXR
Island Island (0)
Basic Land — Island
GRNC
Jade Bearer Jade Bearer Color G (1)
Creature — Merfolk Shaman (1/1)
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
RIXC
Jadecraft Artisan Jadecraft Artisan C3Color G (4)
Creature — Merfolk Shaman (3/3)
When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.
RIXC
Jadelight Ranger Jadelight Ranger C1Color GColor G (3)
Creature — Merfolk Scout (2/1)
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
RIXR
Journey to Eternity Journey to Eternity C1Color BColor G (3)
Legendary Enchantment — Aura
Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

RIXR
Jungle Creeper Jungle Creeper C1Color BColor G (3)
Creature — Elemental (3/3)
C3Color BColor G: Return Jungle Creeper from your graveyard to your hand.
RIXU
Jungleborn Pioneer Jungleborn Pioneer C2Color G (3)
Creature — Merfolk Scout (2/2)
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
RIXC
Kitesail Corsair Kitesail Corsair C1Color U (2)
Creature — Human Pirate (2/1)
Kitesail Corsair has flying as long as it's attacking.
RIXC
Knight of the Stampede Knight of the Stampede C3Color G (4)
Creature — Human Knight (2/4)
Dinosaur spells you cast cost C2 less to cast.
RIXC
Kumena, Tyrant of Orazca Kumena, Tyrant of Orazca C1Color GColor U (3)
Legendary Creature — Merfolk Shaman (2/4)
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

RIXM
Kumena's Awakening Kumena's Awakening C2Color UColor U (4)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

RIXR
Legion Conquistador Legion Conquistador C2Color W (3)
Creature — Vampire Soldier (2/2)
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.
RIXC
Legion Lieutenant Legion Lieutenant Color WColor B (2)
Creature — Vampire Knight (2/2)
Other Vampires you control get +1/+1.
RIXU
Luminous Bonds Luminous Bonds C2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

GRNC
Majestic Heliopterus Majestic Heliopterus C3Color W (4)
Creature — Dinosaur (2/2)
Flying

Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.

RIXU
Martyr of Dusk Martyr of Dusk C1Color W (2)
Creature — Vampire Soldier (2/1)
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
RIXC
Mastermind's Acquisition Mastermind's Acquisition C2Color BColor B (4)
Sorcery
Choose one —

• Search your library for a card, put it into your hand, then shuffle your library.
• Choose a card you own from outside the game and put it into your hand.

RIXR
Mausoleum Harpy Mausoleum Harpy C4Color B (5)
Creature — Harpy (3/3)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.

RIXU
Merfolk Mistbinder Merfolk Mistbinder Color GColor U (2)
Creature — Merfolk Shaman (2/2)
Other Merfolk you control get +1/+1.
RIXU
Metzali, Tower of Triumph Metzali, Tower of Triumph (2)
Legendary Land
(Transforms from Path of Mettle.)

Mana Tap: Add one mana of any color.
C1Color R, Mana Tap: Metzali, Tower of Triumph deals 2 damage to each opponent.
C2Color W, Mana Tap: Choose a creature at random that attacked this turn. Destroy that creature.

RIXR
Mist-Cloaked Herald Mist-Cloaked Herald Color U (1)
Creature — Merfolk Warrior (1/1)
Mist-Cloaked Herald can't be blocked.
M19C
Moment of Craving Moment of Craving C1Color B (2)
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
RIXC
Moment of Triumph Moment of Triumph Color W (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
RIXC
Mountain Mountain (0)
Basic Land — Mountain
GRNC
Mutiny Mutiny Color R (1)
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
RIXC
Naturalize Naturalize C1Color G (2)
Instant
Destroy target artifact or enchantment.
M19C
Needletooth Raptor Needletooth Raptor C3Color R (4)
Creature — Dinosaur (2/2)
Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.
RIXU
Negate Negate C1Color U (2)
Instant
Counter target noncreature spell.
RIXC
Nezahal, Primal Tide Nezahal, Primal Tide C5Color UColor U (7)
Legendary Creature — Elder Dinosaur (7/7)
Nezahal, Primal Tide can't be countered.

You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

RIXR
Oathsworn Vampire Oathsworn Vampire C1Color B (2)
Creature — Vampire Knight (2/2)
Oathsworn Vampire enters the battlefield tapped.

You may cast Oathsworn Vampire from your graveyard if you gained life this turn.

RIXU
Orazca Frillback Orazca Frillback C2Color G (3)
Creature — Dinosaur (4/2)
RIXC
Orazca Raptor Orazca Raptor C2Color RColor R (4)
Creature — Dinosaur (3/4)
RIXC
Orazca Relic Orazca Relic C3 (3)
Artifact
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Mana Tap: Add Color C.
Mana Tap, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.

RIXC
Overgrown Armasaur Overgrown Armasaur C3Color GColor G (5)
Creature — Dinosaur (4/4)
Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
RIXC
Paladin of Atonement Paladin of Atonement C1Color W (2)
Creature — Vampire Knight (1/1)
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.

When Paladin of Atonement dies, you gain life equal to its toughness.

RIXR
Path of Discovery Path of Discovery C3Color G (4)
Enchantment
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
RIXR
Path of Mettle Path of Mettle Color RColor W (2)
Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

RIXR
Pirate's Pillage Pirate's Pillage C3Color R (4)
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards and create two colorless Treasure artifact tokens with "Mana Tap, Sacrifice this artifact: Add one mana of any color."

RIXU
Pitiless Plunderer Pitiless Plunderer C3Color B (4)
Creature — Human Pirate (1/4)
Whenever another creature you control dies, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
RIXU
Plains Plains (0)
Basic Land — Plains
GRNC
Plummet Plummet C1Color G (2)
Instant
Destroy target creature with flying.
M19C
Polyraptor Polyraptor C6Color GColor G (8)
Creature — Dinosaur (5/5)
Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
RIXM
Pride of Conquerors Pride of Conquerors C1Color W (2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

RIXU
Profane Procession Profane Procession C1Color WColor B (3)
Legendary Enchantment
C3Color WColor B: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
RIXR
Protean Raider Protean Raider C1Color UColor R (3)
Creature — Shapeshifter Pirate (2/2)
Raid — If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
RIXR
Radiant Destiny Radiant Destiny C2Color W (3)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

RIXR
Raging Regisaur Raging Regisaur C2Color RColor G (4)
Creature — Dinosaur (4/4)
Whenever Raging Regisaur attacks, it deals 1 damage to any target.
RIXU
Raptor Companion Raptor Companion C1Color W (2)
Creature — Dinosaur (3/1)
RIXC
Ravenous Chupacabra Ravenous Chupacabra C2Color BColor B (4)
Creature — Beast Horror (2/2)
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
RIXU
Reaver Ambush Reaver Ambush C2Color B (3)
Instant
Exile target creature with power 3 or less.
RIXU
Reckless Rage Reckless Rage Color R (1)
Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
RIXU
Recover Recover C2Color B (3)
Sorcery
Return target creature card from your graveyard to your hand.

Draw a card.

RIXC
Rekindling Phoenix Rekindling Phoenix C2Color RColor R (4)
Creature — Phoenix (4/3)
Flying

When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

RIXM
Release to the Wind Release to the Wind C2Color U (3)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
RIXR
Relentless Raptor Relentless Raptor Color RColor W (2)
Creature — Dinosaur (3/3)
Vigilance

Relentless Raptor attacks or blocks each combat if able.

RIXU
Resplendent Griffin Resplendent Griffin C1Color WColor U (3)
Creature — Griffin (2/2)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

RIXU
River Darter River Darter C2Color U (3)
Creature — Merfolk Warrior (2/3)
River Darter can't be blocked by Dinosaurs.
RIXC
Riverwise Augur Riverwise Augur C3Color U (4)
Creature — Merfolk Wizard (2/2)
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
RIXU
Sadistic Skymarcher Sadistic Skymarcher C2Color B (3)
Creature — Vampire Soldier (2/2)
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay C1.

Flying, lifelink

RIXU
Sailor of Means Sailor of Means C2Color U (3)
Creature — Human Pirate (1/4)
When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
RIXC
Sanctum of the Sun Sanctum of the Sun (2)
Legendary Land
(Transforms from Azor's Gateway.)

Mana Tap: Add X mana of any one color, where X is your life total.

RIXM
Sanguine Glorifier Sanguine Glorifier C3Color W (4)
Creature — Vampire Cleric (3/3)
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
RIXC
Sea Legs Sea Legs Color U (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

RIXC
Seafloor Oracle Seafloor Oracle C2Color UColor U (4)
Creature — Merfolk Wizard (2/3)
Whenever a Merfolk you control deals combat damage to a player, draw a card.
RIXR
Secrets of the Golden City Secrets of the Golden City C1Color UColor U (3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

RIXC
See Red See Red C1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has first strike.
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.

RIXU
Shake the Foundations Shake the Foundations C2Color R (3)
Instant
Shake the Foundations deals 1 damage to each creature without flying.

Draw a card.

RIXU
Shatter Shatter C1Color R (2)
Instant
Destroy target artifact.
RIXC
Siegehorn Ceratops Siegehorn Ceratops Color GColor W (2)
Creature — Dinosaur (2/2)
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
RIXR
Silent Gravestone Silent Gravestone C1 (1)
Artifact
Cards in graveyards can't be the targets of spells or abilities.

C4, Mana Tap: Exile Silent Gravestone and all cards from all graveyards. Draw a card.

RIXR
Silverclad Ferocidons Silverclad Ferocidons C5Color RColor R (7)
Creature — Dinosaur (8/5)
Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
RIXR
Silvergill Adept Silvergill Adept C1Color U (2)
Creature — Merfolk Wizard (2/1)
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay C3.

When Silvergill Adept enters the battlefield, draw a card.

RIXU
Siren Reaver Siren Reaver C3Color U (4)
Creature — Siren Pirate (3/2)
Raid — This spell costs C1 less to cast if you attacked with a creature this turn.

Flying

RIXU
Skymarcher Aspirant Skymarcher Aspirant Color W (1)
Creature — Vampire Soldier (2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Skymarcher Aspirant has flying as long as you have the city's blessing.

RIXU
Slaughter the Strong Slaughter the Strong C1Color WColor W (3)
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
RIXR
Slippery Scoundrel Slippery Scoundrel C2Color U (3)
Creature — Human Pirate (2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

RIXU
Snubhorn Sentry Snubhorn Sentry Color W (1)
Creature — Dinosaur (0/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

RIXC
Soul of the Rapids Soul of the Rapids C3Color UColor U (5)
Creature — Elemental (3/2)
Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

RIXC
Sphinx's Decree Sphinx's Decree C1Color W (2)
Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.
RIXR
Spire Winder Spire Winder C3Color U (4)
Creature — Snake (2/3)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city's blessing.

RIXC
Squire's Devotion Squire's Devotion C2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has lifelink.
When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

RIXC
Stampeding Horncrest Stampeding Horncrest C4Color R (5)
Creature — Dinosaur (4/4)
Stampeding Horncrest has haste as long as you control another Dinosaur.
RIXC
Stone Quarry Stone Quarry (0)
Land
Stone Quarry enters the battlefield tapped.

Mana Tap: Add Color R or Color W.

M19C
Storm Fleet Sprinter Storm Fleet Sprinter C1Color UColor R (3)
Creature — Human Pirate (2/2)
Haste

Storm Fleet Sprinter can't be blocked.

RIXU
Storm Fleet Swashbuckler Storm Fleet Swashbuckler C1Color R (2)
Creature — Human Pirate (2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.

RIXU
Storm the Vault Storm the Vault C2Color UColor R (4)
Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

RIXR
Strength of the Pack Strength of the Pack C4Color GColor G (6)
Sorcery
Put two +1/+1 counters on each creature you control.
RIXU
Strider Harness Strider Harness C3 (3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

RIXC
Sun Sentinel Sun Sentinel C1Color W (2)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M19C
Sun-Collared Raptor Sun-Collared Raptor C1Color R (2)
Creature — Dinosaur (1/2)
Trample

C2Color R: Sun-Collared Raptor gets +3/+0 until end of turn.

RIXC
Sun-Crested Pterodon Sun-Crested Pterodon C4Color W (5)
Creature — Dinosaur (2/5)
Flying

Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.

RIXC
Swab Goblin Swab Goblin C1Color R (2)
Creature — Goblin Pirate (2/2)
RIXC
Swaggering Corsair Swaggering Corsair C2Color R (3)
Creature — Human Pirate (2/2)
Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
RIXC
Swamp Swamp (0)
Basic Land — Swamp
GRNC
Swift Warden Swift Warden C1Color GColor G (3)
Creature — Merfolk Warrior (3/3)
Flash

When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

RIXU
Sworn Guardian Sworn Guardian C1Color U (2)
Creature — Merfolk Warrior (1/3)
RIXC
Temple Altisaur Temple Altisaur C4Color W (5)
Creature — Dinosaur (3/4)
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
RIXR
Tendershoot Dryad Tendershoot Dryad C4Color G (5)
Creature — Dryad (2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.

RIXR
Tetzimoc, Primal Death Tetzimoc, Primal Death C4Color BColor B (6)
Legendary Creature — Elder Dinosaur (6/6)
Deathtouch

Color B, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.
When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.

RIXR
The Immortal Sun The Immortal Sun C6 (6)
Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.
Spells you cast cost C1 less to cast.
Creatures you control get +1/+1.

RIXM
Thrashing Brontodon Thrashing Brontodon C1Color GColor G (3)
Creature — Dinosaur (3/4)
C1, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
RIXU
Thunderherd Migration Thunderherd Migration C1Color G (2)
Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay C1.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

RIXU
Tilonalli's Crown Tilonalli's Crown C1Color R (2)
Enchantment — Aura
Enchant creature

When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.

RIXC
Tilonalli's Summoner Tilonalli's Summoner C1Color R (2)
Creature — Human Shaman (1/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Tilonalli's Summoner attacks, you may pay CXColor R. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

RIXR
Timestream Navigator Timestream Navigator C1Color U (2)
Creature — Human Pirate Wizard (1/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

C2Color UColor U, Mana Tap, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.

RIXM
Tomb of the Dusk Rose Tomb of the Dusk Rose (3)
Legendary Land
(Transforms from Profane Procession.)

Mana Tap: Add one mana of any color.
C2Color WColor B, Mana Tap: Put a creature card exiled with this permanent onto the battlefield under your control.

RIXR
Tomb Robber Tomb Robber C2Color B (3)
Creature — Human Pirate (1/1)
Menace

C1, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

RIXR
Trapjaw Tyrant Trapjaw Tyrant C3Color WColor W (5)
Creature — Dinosaur (5/5)
Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
RIXM
Traveler's Amulet Traveler's Amulet C1 (1)
Artifact
C1, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
RIXC
Twilight Prophet Twilight Prophet C2Color BColor B (4)
Creature — Vampire Cleric (2/4)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.

RIXM
Vampire Champion Vampire Champion C3Color B (4)
Creature — Vampire Soldier (3/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
RIXC
Vampire Revenant Vampire Revenant C3Color B (4)
Creature — Vampire Spirit (3/1)
Flying
RIXC
Vault of Catlacan Vault of Catlacan (4)
Legendary Land
(Transforms from Storm the Vault.)

Mana Tap: Add one mana of any color.
Mana Tap: Add Color U for each artifact you control.

RIXR
Vona's Hunger Vona's Hunger C2Color B (3)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.

RIXR
Voracious Vampire Voracious Vampire C2Color B (3)
Creature — Vampire Knight (2/2)
Menace

When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.

RIXC
Vraska, Scheming Gorgon Vraska, Scheming Gorgon C4Color BColor B (6)
Legendary Planeswalker — Vraska (5)
+2: Creatures you control get +1/+0 until end of turn.

−3: Destroy target creature.
−10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."

RIXM
Vraska's Conquistador Vraska's Conquistador C1Color B (2)
Creature — Vampire Soldier (2/1)
Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.
RIXU
Vraska's Scorn Vraska's Scorn C2Color BColor B (4)
Sorcery
Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RIXR
Warkite Marauder Warkite Marauder C1Color U (2)
Creature — Human Pirate (2/1)
Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

RIXR
Waterknot Waterknot C1Color UColor U (3)
Enchantment — Aura
Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

M19C
Wayward Swordtooth Wayward Swordtooth C2Color G (3)
Creature — Dinosaur (5/5)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.

RIXR
Winged Temple of Orazca Winged Temple of Orazca (3)
Legendary Land
(Transforms from Hadana's Climb.)

Mana Tap: Add one mana of any color.
C1Color GColor U, Mana Tap: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

RIXR
Woodland Stream Woodland Stream (0)
Land
Woodland Stream enters the battlefield tapped.

Mana Tap: Add Color G or Color U.

M19C
World Shaper World Shaper C3Color G (4)
Creature — Merfolk Shaman (3/3)
Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard.

When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.

RIXR
Zacama, Primal Calamity Zacama, Primal Calamity C6Color RColor GColor W (9)
Legendary Creature — Elder Dinosaur (9/9)
Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
C2Color R: Zacama deals 3 damage to target creature.
C2Color G: Destroy target artifact or enchantment.
C2Color W: You gain 3 life.

RIXM
Zetalpa, Primal Dawn Zetalpa, Primal Dawn C6Color WColor W (8)
Legendary Creature — Elder Dinosaur (4/8)
Flying, double strike, vigilance, trample, indestructible
RIXR