You are browsing all available (Historic) cards. For Standard only cards go here. | ||||||
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All Zero Drops |
173 results | ||
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Act of Treason (3) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Adeliz, the Cinder Wind (3) Legendary Creature — Human Wizard (2/2) Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. |
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Ahn-Crop Invader (3) Creature — Zombie Minotaur Warrior (2/2) As long as it's your turn, Ahn-Crop Invader has first strike. , Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn. |
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Anax, Hardened in the Forge (3) Legendary Enchantment Creature — Demigod (*/3) Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. |
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Aspect of Manticore (3) Enchantment — Aura Flash Enchant creature |
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Auger Spree (3) Instant Target creature gets +4/-4 until end of turn. |
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Bathe in Dragonfire (3) Sorcery Bathe in Dragonfire deals 4 damage to target creature. |
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Beacon Bolt (3) Sorcery Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Bedevil (3) Instant Destroy target artifact, creature, or planeswalker. |
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Blindblast (3) Instant Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card. |
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Blood Sun (3) Enchantment When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities. |
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Bloodrock Cyclops (3) Creature — Cyclops (3/3) Bloodrock Cyclops attacks each combat if able. |
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Blow Your House Down (3) Sorcery Up to three target creatures can't block this turn. Destroy any of them that are Walls. |
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Boggart Brute (3) Creature — Goblin Warrior (3/2) Menace (This creature can't be blocked except by two or more creatures.) |
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Bolt Hound (3) Creature — Elemental Dog (2/2) Haste (This creature can attack and as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. |
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Bombard (3) Instant Bombard deals 4 damage to target creature. |
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Bonecrusher Giant (3) Creature — Giant (4/3) Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller. |
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Brimstone Trebuchet (3) Artifact Creature — Wall (1/3) Defender, reach : Brimstone Trebuchet deals 1 damage to each opponent. |
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Burn Bright (3) Instant Creatures you control get +2/+0 until end of turn. |
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Burning-Tree Vandal (3) Creature — Human Rogue (2/1) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card. |
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Captain Lannery Storm (3) Legendary Creature — Human Pirate (2/2) Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Catalyst Elemental (3) Creature — Elemental (2/2) Sacrifice Catalyst Elemental: Add . |
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Chance for Glory (3) Instant Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. |
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Chandra, Acolyte of Flame (3) Legendary Planeswalker — Chandra (4) 0: Put a loyalty counter on each red planeswalker you control. 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. |
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Chandra's Spitfire (3) Creature — Elemental (1/3) Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. |
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Charging War Boar (3) Creature — Boar (3/1) Haste (This creature can attack and as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) |
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Clamor Shaman (3) Creature — Goblin Shaman (1/1) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. |
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Dalakos, Crafter of Wonders (3) Legendary Creature — Merfolk Artificer (2/4) : Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste. |
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Deafening Clarion (3) Sorcery Choose one or both — • Deafening Clarion deals 3 damage to each creature. |
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Destructive Digger (3) Creature — Goblin (3/2) , , Sacrifice an artifact or land: Draw a card. |
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Destructive Tampering (3) Sorcery Choose one — • Destroy target artifact. |
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Devouring Hellion (3) Creature — Hellion (2/2) As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it. |
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Dinosaur Stampede (3) Instant Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn. |
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Dire Fleet Warmonger (3) Creature — Orc Pirate (3/3) At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
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Direct Current (3) Sorcery Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Domri, Anarch of Bolas (3) Legendary Planeswalker — Domri (3) Creatures you control get +1/+0. +1: Add or . Creature spells you cast this turn can't be countered. |
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Draconic Disciple (3) Creature — Human Shaman (2/2) : Add one mana of any color. , , Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying. |
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Dragon Egg (3) Creature — Dragon Egg (0/2) Defender (This creature can't attack.) When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn." |
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Dragonspeaker Shaman (3) Creature — Human Barbarian Shaman (2/2) Dragon spells you cast cost less to cast. |
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Dreamstalker Manticore (3) Enchantment Creature — Manticore (4/2) Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target. |
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Dualcaster Mage (3) Creature — Human Wizard (2/2) Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. |
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Enigma Drake (3) Creature — Drake (*/4) Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. |
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Fateful End (3) Instant Fateful End deals 3 damage to any target. Scry 1. |
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Fearless Halberdier (3) Creature — Human Warrior (3/2) |
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Feather, the Redeemed (3) Legendary Creature — Angel (3/4) Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. |
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Ferocity of the Wilds (3) Enchantment Attacking non-Human creatures you control get +1/+0 and have trample. |
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Fiery Cannonade (3) Instant Fiery Cannonade deals 2 damage to each non-Pirate creature. |
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Fight with Fire (3) Sorcery Kicker (You may pay an additional as you cast this spell.) Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.) |
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Final Flare (3) Instant As an additional cost to cast this spell, sacrifice a creature or enchantment. Final Flare deals 5 damage to target creature. |
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Firecannon Blast (3) Sorcery Firecannon Blast deals 3 damage to target creature. Raid — Firecannon Blast deals 6 damage instead if you attacked this turn. |
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Flame Spill (3) Instant Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead. |
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Flame Sweep (3) Instant Flame Sweep deals 2 damage to each creature except for creatures you control with flying. |
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Flames of the Firebrand (3) Sorcery Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets. |
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Frenzied Raptor (3) Creature — Dinosaur (4/2) |
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Frilled Deathspitter (3) Creature — Dinosaur (3/2) Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker. |
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Frillscare Mentor (3) Creature — Human Warrior (3/2) When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) , : Put a +1/+1 counter on each creature you control with menace. |
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Furious Rise (3) Enchantment At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise. |
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Gadrak, the Crown-Scourge (3) Legendary Creature — Dragon (5/4) Flying Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. |
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Gates Ablaze (3) Sorcery Gates Ablaze deals X damage to each creature, where X is the number of Gates you control. |
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Gempalm Incinerator (3) Creature — Goblin (2/1) Cycling (, Discard this card: Draw a card.) When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield. |
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Ghitu Journeymage (3) Creature — Human Wizard (3/2) When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent. |
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Glint-Horn Buccaneer (3) Creature — Minotaur Pirate (2/4) Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. |
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Goblin Chainwhirler (3) Creature — Goblin Warrior (3/3) First strike When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control. |
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Goblin Chieftain (3) Creature — Goblin (2/2) Haste (This creature can attack and as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. |
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Goblin Gathering (3) Sorcery Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard. |
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Goblin Matron (3) Creature — Goblin (1/1) When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle your library. |
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Goblin Ruinblaster (3) Creature — Goblin Shaman (2/1) Kicker (You may pay an additional as you cast this spell.) Haste |
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Goblin Smuggler (3) Creature — Goblin Rogue (2/2) Haste (This creature can attack and as soon as it comes under your control.) : Another target creature with power 2 or less can't be blocked this turn. |
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Goblin Warchief (3) Creature — Goblin Warrior (2/2) Goblin spells you cast cost less to cast. Goblins you control have haste. |
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Grumgully, the Generous (3) Legendary Creature — Goblin Shaman (3/3) Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. |
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Gruul Spellbreaker (3) Creature — Ogre Warrior (3/3) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample |
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Guttersnipe (3) Creature — Goblin Shaman (2/2) Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. |
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Hackrobat (3) Creature — Human Rogue (2/3) Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) : Hackrobat gains deathtouch until end of turn. |
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Hallar, the Firefletcher (3) Legendary Creature — Elf Archer (3/3) Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent. |
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Headstrong Brute (3) Creature — Orc Pirate (3/3) Headstrong Brute can't block. Headstrong Brute has menace as long as you control another Pirate. |
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Hero of the Games (3) Creature — Human Soldier (3/2) Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. |
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Hero of the Nyxborn (3) Enchantment Creature — Human Soldier (2/2) When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn. |
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Hijack (3) Sorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. |
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Honden of Infinite Rage (3) Legendary Enchantment — Shrine At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control. |
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Honor the God-Pharaoh (3) Sorcery As an additional cost to cast this spell, discard a card. Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Hungry Flames (3) Instant Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker. |
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Impending Doom (3) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and attacks each combat if able. |
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Invade the City (3) Sorcery Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Ionize (3) Instant Counter target spell. Ionize deals 2 damage to that spell's controller. |
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Irencrag Pyromancer (3) Creature — Human Wizard (0/4) Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. |
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Irreverent Revelers (3) Creature — Satyr (2/2) When Irreverent Revelers enters the battlefield, choose one — • Destroy target artifact. |
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Judith, the Scourge Diva (3) Legendary Creature — Human Shaman (2/2) Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. |
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Kaalia, Zenith Seeker (3) Legendary Creature — Human Cleric (3/3) Flying, vigilance When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. |
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Keldon Overseer (3) Creature — Human Warrior (3/1) Kicker (You may pay an additional as you cast this spell.) Haste |
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Klothys, God of Destiny (3) Legendary Enchantment Creature — God (4/5) Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. |
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Krenko, Tin Street Kingpin (3) Legendary Creature — Goblin (1/2) Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. |
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Legion Warboss (3) Creature — Goblin Soldier (2/2) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. |
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Light Up the Stage (3) Sorcery Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards. |
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Lightning Phoenix (3) Creature — Phoenix (2/2) Flying, haste Lightning Phoenix can't block. |
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Lightning-Rig Crew (3) Creature — Goblin Pirate (0/5) : Lightning-Rig Crew deals 1 damage to each opponent. Whenever you cast a Pirate spell, untap Lightning-Rig Crew. |
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Living Twister (3) Creature — Elemental (2/5) , Discard a land card: Living Twister deals 2 damage to any target. : Return a tapped land you control to its owner's hand. |
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Lore Drakkis (3) Creature — Lizard Beast (2/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand. |
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Lutri, the Spellchaser (3) Legendary Creature — Elemental Otter (3/2) Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Flash |
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Mayhem Devil (3) Creature — Devil (3/3) Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. |
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Merchant of the Vale (3) Creature — Human Peasant (2/3) , Discard a card: Draw a card. |
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Minotaur Skullcleaver (3) Creature — Minotaur Berserker (2/2) Haste When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn. |
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Minotaur Sureshot (3) Creature — Minotaur Archer (2/3) Reach (This creature can block creatures with flying.) : Minotaur Sureshot gets +1/+0 until end of turn. |
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Mizzium Tank (3) Artifact — Vehicle (3/2) Trample Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn. |
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Molten Ravager (3) Creature — Elemental (0/4) : Molten Ravager gets +1/+0 until end of turn. |
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Nimble Birdsticker (3) Creature — Goblin (2/3) Reach (This creature can block creatures with flying.) |
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Onakke Ogre (3) Creature — Ogre Warrior (4/2) |
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Phoenix of Ash (3) Creature — Phoenix (2/2) Flying, haste : Phoenix of Ash gets +2/+0 until end of turn. |
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Piston-Fist Cyclops (3) Creature — Cyclops (4/3) Defender As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender. |
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Precision Bolt (3) Sorcery Precision Bolt deals 3 damage to any target. |
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Prickly Marmoset (3) Creature — Monkey (2/3) First strike Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn. |
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Protean Raider (3) Creature — Shapeshifter Pirate (2/2) Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield. |
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Pyromantic Pilgrim (3) Creature — Human Wizard (3/1) Haste (This creature can attack and as soon as it comes under your control.) |
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Radha, Heart of Keld (3) Legendary Creature — Elf Warrior (3/3) As long as it's your turn, Radha, Heart of Keld has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. |
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Rageblood Shaman (3) Creature — Minotaur Shaman (2/3) Trample Other Minotaur creatures you control get +1/+1 and have trample. |
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Raging Kronch (3) Creature — Beast (4/3) Raging Kronch can't attack alone. |
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Raging Redcap (3) Creature — Goblin Knight (1/2) Double strike |
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Rakdos Roustabout (3) Creature — Ogre Warrior (3/2) Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking. |
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Rampaging Ferocidon (3) Creature — Dinosaur (3/3) Menace Players can't gain life. |
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Redcap Raiders (3) Creature — Goblin Warrior (3/2) Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn. |
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Repeating Barrage (3) Sorcery Repeating Barrage deals 3 damage to any target. Raid — : Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked this turn. |
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Reptilian Reflection (3) Enchantment Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn. |
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Rhythm of the Wild (3) Enchantment Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) |
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Rielle, the Everwise (3) Legendary Creature — Human Wizard (0/3) Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards. |
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Risk Factor (3) Instant Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Role Reversal (3) Sorcery Exchange control of two target permanents that share a permanent type. |
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Rubble Slinger (3) Creature — Human Warrior (2/3) Reach |
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Rubblebelt Rioters (3) Creature — Human Berserker (0/4) Haste Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. |
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Rubblebelt Runner (3) Creature — Viashino Warrior (3/3) Rubblebelt Runner can't be blocked by creature tokens. |
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Rummaging Goblin (3) Creature — Goblin Rogue (1/1) , Discard a card: Draw a card. |
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Saheeli, Sublime Artificer (3) Legendary Planeswalker — Saheeli (5) Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. −2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. |
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Sanctum of Shattered Heights (3) Legendary Enchantment — Shrine , Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control. |
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Sarkhan, Fireblood (3) Legendary Planeswalker — Sarkhan (3) +1: You may discard a card. If you do, draw a card. +1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. |
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Sarkhan's Whelp (3) Creature — Dragon (2/2) Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target. |
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Savage Smash (3) Sorcery Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Shake the Foundations (3) Instant Shake the Foundations deals 1 damage to each creature without flying. Draw a card. |
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Sin Prodder (3) Creature — Devil (3/2) Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand. |
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Skewer the Critics (3) Sorcery Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target. |
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Skyknight Legionnaire (3) Creature — Human Knight (2/2) Flying, haste |
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Slaying Fire (3) Instant Slaying Fire deals 3 damage to any target. Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead. |
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Smelt-Ward Minotaur (3) Creature — Minotaur Warrior (2/3) Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn. |
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Sonic Assault (3) Instant Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Sonorous Howlbonder (3) Creature — Human Warrior (2/2) Menace Each creature you control with menace can't be blocked except by three or more creatures. |
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Soul Sear (3) Instant Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn. |
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Spelleater Wolverine (3) Creature — Wolverine (3/2) Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard. |
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Spellgorger Weird (3) Creature — Weird (2/2) Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. |
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Spit Flame (3) Instant Spit Flame deals 4 damage to target creature. Whenever a Dragon enters the battlefield under your control, you may pay . If you do, return Spit Flame from your graveyard to your hand. |
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Spiteful Prankster (3) Creature — Devil (3/2) As long as it's your turn, Spiteful Prankster has first strike. Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker. |
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Squee, the Immortal (3) Legendary Creature — Goblin (2/1) You may cast Squee, the Immortal from your graveyard or from exile. |
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Stampede Rider (3) Creature — Satyr (2/3) Trample At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn. |
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Storm Caller (3) Creature — Ogre Shaman (3/2) When Storm Caller enters the battlefield, it deals 2 damage to each opponent. |
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Storm Fleet Sprinter (3) Creature — Human Pirate (2/2) Haste Storm Fleet Sprinter can't be blocked. |
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Storm Herald (3) Creature — Human Shaman (3/2) Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. |
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Subira, Tulzidi Caravanner (3) Legendary Creature — Human Shaman (2/3) Haste : Another target creature with power 2 or less can't be blocked this turn. |
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Swaggering Corsair (3) Creature — Human Pirate (2/2) Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn. |
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Tajic, Legion's Edge (3) Legendary Creature — Human Soldier (3/2) Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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The First Eruption (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The First Eruption deals 1 damage to each creature without flying. |
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The Royal Scions (3) Legendary Planeswalker — Will Rowan (5) +1: Draw a card, then discard a card. +1: Target creature gets +2/+0 and gains first strike and trample until end of turn. |
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The Triumph of Anax (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax. |
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Theater of Horrors (3) Enchantment At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors. |
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Tibalt, Rakish Instigator (3) Legendary Planeswalker — Tibalt (5) Your opponents can't gain life. −2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." |
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Tilonalli's Skinshifter (3) Creature — Human Shaman (0/1) Haste Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn. |
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Trumpet Blast (3) Instant Attacking creatures get +2/+0 until end of turn. |
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Uncaged Fury (3) Instant Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) |
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Vadrok, Apex of Thunder (3) Legendary Creature — Elemental Dinosaur Cat (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike |
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Valduk, Keeper of the Flame (3) Legendary Creature — Human Shaman (3/2) At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. |
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Volcanic Fallout (3) Instant This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. |
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Warden of the Chained (3) Creature — Minotaur Warrior (4/4) Trample Warden of the Chained can't attack unless you control another creature with power 4 or greater. |
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Weaver of Lightning (3) Creature — Human Shaman (1/4) Reach Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. |
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Wee Dragonauts (3) Creature — Faerie Wizard (1/3) Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. |
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Wizard's Lightning (3) Instant This spell costs less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target. |
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Wojek Bodyguard (3) Creature — Human Soldier (3/3) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Wojek Bodyguard can't attack or block alone. |
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Zirda, the Dawnwaker (3) Legendary Creature — Elemental Fox (3/3) Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana. |
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Zurzoth, Chaos Rider (3) Legendary Creature — Devil (2/3) Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random. |