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  All Zero Drops

67 results
Alpine Moon Alpine Moon Red (1)
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name.

Lands your opponents control with the chosen name lose all land types and abilities, and they gain "Tap: Add one mana of any color."

M19R
Banefire Banefire CXRed (1)
Sorcery
Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.

M19R
Barge In Barge In Red (1)
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
ELDC
Barrage of Expendables Barrage of Expendables Red (1)
Enchantment
Red, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
JMPU
Battle Display Battle Display Red (1)
Sorcery — Adventure
Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)
ELDU
Blazing Volley Blazing Volley Red (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
IKOC
Blisterspit Gremlin Blisterspit Gremlin Red (1)
Creature — Gremlin (1/1)
C1, Tap: Blisterspit Gremlin deals 1 damage to each opponent.

Whenever you cast a noncreature spell, untap Blisterspit Gremlin.

IKOC
Boulder Rush Boulder Rush Red (1)
Instant — Adventure
Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
ELDC
Carnival Carnival BR (1)
Instant
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
RNAU
Claim the Firstborn Claim the Firstborn Red (1)
Sorcery
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
ELDU
Collateral Damage Collateral Damage Red (1)
Instant
As an additional cost to cast this spell, sacrifice a creature.

Collateral Damage deals 3 damage to any target.

JMPC
Crash Through Crash Through Red (1)
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.

M21C
Daring Buccaneer Daring Buccaneer Red (1)
Creature — Human Pirate (2/2)
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay C2.
RIXU
Deface Deface Red (1)
Sorcery
Choose one —

• Destroy target artifact.
• Destroy target creature with defender.

RNAC
Devil's Play Devil's Play CXRed (1)
Sorcery
Devil's Play deals X damage to any target.

Flashback CXRedRedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

ISDR
Dragonmaster Outcast Dragonmaster Outcast Red (1)
Creature — Human Shaman (1/1)
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
WWKM
Dual Shot Dual Shot Red (1)
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
XLNC
Escape Velocity Escape Velocity Red (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and has haste.
Escape—C1Red, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBU
Fanatical Firebrand Fanatical Firebrand Red (1)
Creature — Goblin Pirate (1/1)
Haste

Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

JMPC
Fervent Champion Fervent Champion Red (1)
Creature — Human Knight (1/1)
First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost C3 less to activate.

ELDR
Fervent Strike Fervent Strike Red (1)
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
DOMC
Fire Shrine Keeper Fire Shrine Keeper Red (1)
Creature — Elemental (1/1)
Menace

C7Red, Tap, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.

XLNC
Footfall Crater Footfall Crater Red (1)
Enchantment — Aura
Enchant land

Enchanted land has "Tap: Target creature gains trample and haste until end of turn."
Cycling C1 (C1, Discard this card: Draw a card.)

IKOU
Footlight Fiend Footlight Fiend BR (1)
Creature — Devil (1/1)
When Footlight Fiend dies, it deals 1 damage to any target.
RNAC
Forge Devil Forge Devil Red (1)
Creature — Devil (1/1)
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
JMPC
Furor of the Bitten Furor of the Bitten Red (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.

M21C
Ghitu Lavarunner Ghitu Lavarunner Red (1)
Creature — Human Wizard (1/2)
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
DOMC
Goblin Arsonist Goblin Arsonist Red (1)
Creature — Goblin Shaman (1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
M21C
Goblin Banneret Goblin Banneret Red (1)
Creature — Goblin Soldier (1/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

C1Red: Goblin Banneret gets +2/+0 until end of turn.

GRNU
Goblin Motivator Goblin Motivator Red (1)
Creature — Goblin Warrior (1/1)
Tap: Target creature gains haste until end of turn. (It can attack and Tap this turn.)
M19C
Grim Initiate Grim Initiate Red (1)
Creature — Zombie Warrior (1/1)
First strike

When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Grim Lavamancer Grim Lavamancer Red (1)
Creature — Human Wizard (1/1)
Red, Tap, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
JMPR
Haggle Haggle Red (1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
ELDC
Heightened Reflexes Heightened Reflexes Red (1)
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
IKOC
Huatli's Spurring Huatli's Spurring Red (1)
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
XLNU
Infuriate Infuriate Red (1)
Instant
Target creature gets +3/+2 until end of turn.
THBC
Integrity Integrity RW (1)
Instant
Target creature gets +2/+2 until end of turn.
GRNU
Invert Invert UR (1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
GRNU
Lightning Axe Lightning Axe Red (1)
Instant
As an additional cost to cast this spell, discard a card or pay C5.

Lightning Axe deals 5 damage to target creature.

JMPU
Lightning Serpent Lightning Serpent CXRed (1)
Creature — Elemental Serpent (2/1)
Trample, haste

Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.

JMPR
Maximize Velocity Maximize Velocity Red (1)
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Mugging Mugging Red (1)
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
JMPC
Mutiny Mutiny Red (1)
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
RIXC
Outnumber Outnumber Red (1)
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
JMPC
Pillar of Flame Pillar of Flame Red (1)
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
JMPC
Purphoros's Intervention Purphoros's Intervention CXRed (1)
Sorcery
Choose one —

• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
• Purphoros's Intervention deals twice X damage to target creature or planeswalker.

THBR
Raging Goblin Raging Goblin Red (1)
Creature — Goblin Berserker (1/1)
Haste
ANAC
Reckless Air Strike Reckless Air Strike Red (1)
Sorcery
Choose one —

• Reckless Air Strike deals 3 damage to target creature with flying.
• Destroy target artifact.

M20C
Reckless Rage Reckless Rage Red (1)
Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
RIXU
Redcap Melee Redcap Melee Red (1)
Instant
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
ELDU
Rigging Runner Rigging Runner Red (1)
Creature — Goblin Pirate (1/1)
First strike

Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.

XLNU
Rile Rile Red (1)
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.

Draw a card.

XLNC
Samut's Sprint Samut's Sprint Red (1)
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
WARC
Satyr's Cunning Satyr's Cunning Red (1)
Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block."

Escape—C2Red, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Scorch Spitter Scorch Spitter Red (1)
Creature — Elemental Lizard (1/1)
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
M20C
Shivan Fire Shivan Fire Red (1)
Instant
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.

DOMC
Shock Shock Red (1)
Instant
Shock deals 2 damage to any target.
M21C
Skirk Prospector Skirk Prospector Red (1)
Creature — Goblin (1/1)
Sacrifice a Goblin: Add Red.
DOMC
Smelt Smelt Red (1)
Instant
Destroy target artifact.
M19C
Spear Spewer Spear Spewer Red (1)
Creature — Goblin Warrior (0/2)
Defender

Tap: Spear Spewer deals 1 damage to each player.

RNAC
Storm Strike Storm Strike Red (1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
RNAC
Thud Thud Red (1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Thud deals damage equal to the sacrificed creature's power to any target.

M19U
Tin Street Dodger Tin Street Dodger Red (1)
Creature — Goblin Rogue (1/1)
Haste

Red: Tin Street Dodger can't be blocked this turn except by creatures with defender.

RNAU
Torch Courier Torch Courier Red (1)
Creature — Goblin (1/1)
Haste

Sacrifice Torch Courier: Another target creature gains haste until end of turn.

GRNC
Warlord's Fury Warlord's Fury Red (1)
Sorcery
Creatures you control gain first strike until end of turn.

Draw a card.

DOMC
Weaponize the Monsters Weaponize the Monsters Red (1)
Enchantment
C2, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target.
IKOU
Weaselback Redcap Weaselback Redcap Red (1)
Creature — Goblin Knight (1/1)
C1Red: Weaselback Redcap gets +2/+0 until end of turn.
ELDC
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