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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Ixalan Rivals of Ixalan Dominaria
Core Set 2019 Guilds of Ravnica
To list cards by their color and converted mana cost use these alternative filters.

284 results
Adanto Vanguard Adanto Vanguard C1Color W (2)
Creature — Vampire Soldier (1/1)
As long as Adanto Vanguard is attacking, it gets +2/+0.

Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

XLNU
Adanto, the First Fort Adanto, the First Fort (1)
Legendary Land
(Transforms from Legion's Landing.)

Mana Tap: Add Color W.
C2Color W, Mana Tap: Create a 1/1 white Vampire creature token with lifelink.

XLNR
Admiral Beckett Brass Admiral Beckett Brass C1Color UColor BColor R (4)
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

XLNM
Air Elemental Air Elemental C3Color UColor U (5)
Creature — Elemental (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M19U
Ancient Brontodon Ancient Brontodon C6Color GColor G (8)
Creature — Dinosaur (9/9)
XLNC
Angrath's Marauders Angrath's Marauders C5Color RColor R (7)
Creature — Human Pirate (4/4)
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
XLNR
Anointed Deacon Anointed Deacon C4Color B (5)
Creature — Vampire Cleric (3/3)
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
XLNC
Arcane Adaptation Arcane Adaptation C2Color U (3)
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

XLNR
Arguel's Blood Fast Arguel's Blood Fast C1Color B (2)
Legendary Enchantment
C1Color B, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

XLNR
Ashes of the Abhorrent Ashes of the Abhorrent C1Color W (2)
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.

Whenever a creature dies, you gain 1 life.

XLNR
Atzocan Archer Atzocan Archer C2Color G (3)
Creature — Human Archer (1/4)
Reach

When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)

XLNU
Axis of Mortality Axis of Mortality C4Color WColor W (6)
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
XLNM
Azcanta, the Sunken Ruin Azcanta, the Sunken Ruin (2)
Legendary Land
(Transforms from Search for Azcanta.)

Mana Tap: Add Color U.
C2Color U, Mana Tap: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

XLNR
Belligerent Brontodon Belligerent Brontodon C5Color GColor W (7)
Creature — Dinosaur (4/6)
Each creature you control assigns combat damage equal to its toughness rather than its power.
XLNU
Bellowing Aegisaur Bellowing Aegisaur C5Color W (6)
Creature — Dinosaur (3/5)
Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
XLNU
Bishop of Rebirth Bishop of Rebirth C3Color WColor W (5)
Creature — Vampire Cleric (3/4)
Vigilance

Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

XLNR
Bishop of the Bloodstained Bishop of the Bloodstained C3Color BColor B (5)
Creature — Vampire Cleric (3/3)
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
XLNU
Bishop's Soldier Bishop's Soldier C1Color W (2)
Creature — Vampire Soldier (2/2)
Lifelink
XLNC
Blight Keeper Blight Keeper Color B (1)
Creature — Bat Imp (1/1)
Flying

C7Color B, Mana Tap, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.

XLNC
Blinding Fog Blinding Fog C2Color G (3)
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
XLNC
Bloodcrazed Paladin Bloodcrazed Paladin C1Color B (2)
Creature — Vampire Knight (1/1)
Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

XLNR
Blossom Dryad Blossom Dryad C2Color G (3)
Creature — Dryad (2/2)
Mana Tap: Untap target land.
XLNC
Bonded Horncrest Bonded Horncrest C3Color R (4)
Creature — Dinosaur (5/5)
Bonded Horncrest can't attack or block alone.
XLNU
Boneyard Parley Boneyard Parley C5Color BColor B (7)
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
XLNM
Brazen Buccaneers Brazen Buccaneers C3Color R (4)
Creature — Human Pirate (2/2)
Haste

When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Bright Reprisal Bright Reprisal C4Color W (5)
Instant
Destroy target attacking creature.

Draw a card.

XLNU
Burning Sun's Avatar Burning Sun's Avatar C3Color RColor RColor R (6)
Creature — Dinosaur Avatar (6/6)
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
XLNR
Call to the Feast Call to the Feast C2Color WColor B (4)
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
XLNU
Cancel Cancel C1Color UColor U (3)
Instant
Counter target spell.
M19C
Captain Lannery Storm Captain Lannery Storm C2Color R (3)
Legendary Creature — Human Pirate (2/2)
Haste

Whenever Captain Lannery Storm attacks, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

XLNR
Captivating Crew Captivating Crew C3Color R (4)
Creature — Human Pirate (4/3)
C3Color R: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
XLNR
Carnage Tyrant Carnage Tyrant C4Color GColor G (6)
Creature — Dinosaur (7/6)
This spell can't be countered.

Trample, hexproof

XLNM
Castaway's Despair Castaway's Despair C3Color U (4)
Enchantment — Aura
Enchant creature

When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

XLNC
Charging Monstrosaur Charging Monstrosaur C4Color R (5)
Creature — Dinosaur (5/5)
Trample, haste
XLNU
Chart a Course Chart a Course C1Color U (2)
Sorcery
Draw two cards. Then discard a card unless you attacked with a creature this turn.
XLNU
Cobbled Wings Cobbled Wings C2 (2)
Artifact — Equipment
Equipped creature has flying.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

XLNC
Colossal Dreadmaw Colossal Dreadmaw C4Color GColor G (6)
Creature — Dinosaur (6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
M19C
Commune with Dinosaurs Commune with Dinosaurs Color G (1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
XLNC
Conqueror's Foothold Conqueror's Foothold (4)
Land
(Transforms from Conqueror's Galleon.)

Mana Tap: Add Color C.
C2, Mana Tap: Draw a card, then discard a card.
C4, Mana Tap: Draw a card.
C6, Mana Tap: Return target card from your graveyard to your hand.

XLNR
Conqueror's Galleon Conqueror's Galleon C4 (4)
Artifact — Vehicle (2/10)
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

XLNR
Contract Killing Contract Killing C3Color BColor B (5)
Sorcery
Destroy target creature. Create two colorless Treasure artifact tokens with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
XLNC
Costly Plunder Costly Plunder C1Color B (2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.

XLNC
Crash the Ramparts Crash the Ramparts C2Color G (3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
XLNC
Crushing Canopy Crushing Canopy C2Color G (3)
Instant
Choose one —

• Destroy target creature with flying.
• Destroy target enchantment.

GRNC
Daring Saboteur Daring Saboteur C1Color U (2)
Creature — Human Pirate (2/1)
C2Color U: Daring Saboteur can't be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

XLNR
Dark Nourishment Dark Nourishment C4Color B (5)
Instant
Dark Nourishment deals 3 damage to any target. You gain 3 life.
XLNU
Deadeye Plunderers Deadeye Plunderers C3Color UColor B (5)
Creature — Human Pirate (3/3)
Deadeye Plunderers gets +1/+1 for each artifact you control.

C2Color UColor B: Create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."

XLNU
Deadeye Quartermaster Deadeye Quartermaster C3Color U (4)
Creature — Human Pirate (2/2)
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library.
XLNU
Deadeye Tormentor Deadeye Tormentor C2Color B (3)
Creature — Human Pirate (2/2)
Raid — When Deadeye Tormentor enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.
XLNC
Deadeye Tracker Deadeye Tracker Color B (1)
Creature — Human Pirate (1/1)
C1Color B, Mana Tap: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNR
Deathgorge Scavenger Deathgorge Scavenger C2Color G (3)
Creature — Dinosaur (3/2)
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
XLNR
Deathless Ancient Deathless Ancient C4Color BColor B (6)
Creature — Vampire Knight (4/4)
Flying

Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.

XLNU
Deeproot Champion Deeproot Champion C1Color G (2)
Creature — Merfolk Shaman (1/1)
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
XLNR
Deeproot Warrior Deeproot Warrior C1Color G (2)
Creature — Merfolk Warrior (2/2)
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
XLNC
Deeproot Waters Deeproot Waters C2Color U (3)
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
XLNU
Demolish Demolish C3Color R (4)
Sorcery
Destroy target artifact or land.
XLNC
Demystify Demystify Color W (1)
Instant
Destroy target enchantment.
XLNC
Depths of Desire Depths of Desire C2Color U (3)
Instant
Return target creature to its owner's hand. Create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
XLNC
Desperate Castaways Desperate Castaways C1Color B (2)
Creature — Human Pirate (2/3)
Desperate Castaways can't attack unless you control an artifact.
XLNC
Dinosaur Stampede Dinosaur Stampede C2Color R (3)
Instant
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
XLNU
Dire Fleet Captain Dire Fleet Captain Color BColor R (2)
Creature — Orc Pirate (2/2)
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
XLNU
Dire Fleet Hoarder Dire Fleet Hoarder C1Color B (2)
Creature — Human Pirate (2/1)
When Dire Fleet Hoarder dies, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
XLNC
Dire Fleet Interloper Dire Fleet Interloper C3Color B (4)
Creature — Human Pirate (2/2)
Menace

When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Dire Fleet Ravager Dire Fleet Ravager C3Color BColor B (5)
Creature — Orc Pirate Wizard (4/4)
Menace, deathtouch

When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.

XLNM
Dive Down Dive Down Color U (1)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
XLNC
Dowsing Dagger Dowsing Dagger C2 (2)
Artifact — Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip C2

XLNR
Dragonskull Summit Dragonskull Summit (0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

Mana Tap: Add Color B or Color R.

XLNR
Dreamcaller Siren Dreamcaller Siren C2Color UColor U (4)
Creature — Siren Pirate (3/3)
Flash

Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

XLNR
Drover of the Mighty Drover of the Mighty C1Color G (2)
Creature — Human Druid (1/1)
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.

Mana Tap: Add one mana of any color.

XLNU
Drowned Catacomb Drowned Catacomb (0)
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Mana Tap: Add Color U or Color B.

XLNR
Dual Shot Dual Shot Color R (1)
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
XLNC
Duress Duress Color B (1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
M19C
Dusk Legion Dreadnought Dusk Legion Dreadnought C5 (5)
Artifact — Vehicle (4/6)
Vigilance

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

XLNU
Duskborne Skymarcher Duskborne Skymarcher Color W (1)
Creature — Vampire Cleric (1/1)
Flying

Color W, Mana Tap: Target attacking Vampire gets +1/+1 until end of turn.

XLNU
Elaborate Firecannon Elaborate Firecannon C2 (2)
Artifact
Elaborate Firecannon doesn't untap during your untap step.

C4, Mana Tap: Elaborate Firecannon deals 2 damage to any target.
At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.

XLNU
Emergent Growth Emergent Growth C3Color G (4)
Sorcery
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
XLNU
Emissary of Sunrise Emissary of Sunrise C2Color W (3)
Creature — Human Cleric (2/1)
First strike

When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNU
Emperor's Vanguard Emperor's Vanguard C3Color G (4)
Creature — Human Scout (4/3)
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNR
Encampment Keeper Encampment Keeper Color W (1)
Creature — Hound (1/1)
First strike

C7Color W, Mana Tap, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

XLNC
Entrancing Melody Entrancing Melody CXColor UColor U (2)
Sorcery
Gain control of target creature with converted mana cost X.
XLNR
Fathom Fleet Captain Fathom Fleet Captain C1Color B (2)
Creature — Human Pirate (2/1)
Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay C2. If you do, create a 2/2 black Pirate creature token with menace.

XLNR
Fathom Fleet Cutthroat Fathom Fleet Cutthroat C3Color B (4)
Creature — Human Pirate (3/3)
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
XLNC
Fathom Fleet Firebrand Fathom Fleet Firebrand C1Color R (2)
Creature — Human Pirate (2/2)
C1Color R: Fathom Fleet Firebrand gets +1/+0 until end of turn.
XLNC
Favorable Winds Favorable Winds C1Color U (2)
Enchantment
Creatures you control with flying get +1/+1.
XLNU
Fell Flagship Fell Flagship C3 (3)
Artifact — Vehicle (3/3)
Pirates you control get +1/+0.

Whenever Fell Flagship deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

XLNR
Field of Ruin Field of Ruin (0)
Land
Mana Tap: Add Color C.

C2, Mana Tap, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.

XLNU
Fiery Cannonade Fiery Cannonade C2Color R (3)
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
XLNU
Fire Shrine Keeper Fire Shrine Keeper Color R (1)
Creature — Elemental (1/1)
Menace

C7Color R, Mana Tap, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.

XLNC
Firecannon Blast Firecannon Blast C1Color RColor R (3)
Sorcery
Firecannon Blast deals 3 damage to target creature.

Raid — Firecannon Blast deals 6 damage to that creature instead if you attacked with a creature this turn.

XLNC
Fleet Swallower Fleet Swallower C5Color UColor U (7)
Creature — Fish (6/6)
Whenever Fleet Swallower attacks, target player puts the top half of their library, rounded up, into their graveyard.
XLNR
Forest Forest (0)
Basic Land — Forest
GRNC
Frenzied Raptor Frenzied Raptor C2Color R (3)
Creature — Dinosaur (4/2)
XLNC
Gilded Sentinel Gilded Sentinel C4 (4)
Artifact Creature — Golem (3/3)
XLNC
Gishath, Sun's Avatar Gishath, Sun's Avatar C5Color RColor GColor W (8)
Legendary Creature — Dinosaur Avatar (7/6)
Vigilance, trample, haste

Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

XLNM
Glacial Fortress Glacial Fortress (0)
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

Mana Tap: Add Color W or Color U.

XLNR
Glorifier of Dusk Glorifier of Dusk C3Color WColor W (5)
Creature — Vampire Soldier (4/4)
Pay 2 life: Glorifier of Dusk gains flying until end of turn.

Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.

XLNU
Goring Ceratops Goring Ceratops C5Color WColor W (7)
Creature — Dinosaur (3/3)
Double strike

Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.

XLNR
Grasping Current Grasping Current C4Color U (5)
Sorcery
Return up to two target creatures to their owner's hand.

Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.

XLNR
Grazing Whiptail Grazing Whiptail C2Color GColor G (4)
Creature — Dinosaur (3/4)
Reach
XLNC
Grim Captain's Call Grim Captain's Call C2Color B (3)
Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
XLNU
Growing Rites of Itlimoc Growing Rites of Itlimoc C2Color G (3)
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

XLNR
Headstrong Brute Headstrong Brute C2Color R (3)
Creature — Orc Pirate (3/3)
Headstrong Brute can't block.

Headstrong Brute has menace as long as you control another Pirate.

XLNC
Headwater Sentries Headwater Sentries C3Color U (4)
Creature — Merfolk Warrior (2/5)
XLNC
Heartless Pillage Heartless Pillage C2Color B (3)
Sorcery
Target opponent discards two cards.

Raid — If you attacked with a creature this turn, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."

XLNU
Herald of Secret Streams Herald of Secret Streams C3Color U (4)
Creature — Merfolk Warrior (2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
XLNR
Hierophant's Chalice Hierophant's Chalice C3 (3)
Artifact
When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.

Mana Tap: Add Color C.

XLNC
Hijack Hijack C1Color RColor R (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
XLNC
Hostage Taker Hostage Taker C2Color UColor B (4)
Creature — Human Pirate (2/3)
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
XLNR
Huatli, Dinosaur Knight Huatli, Dinosaur Knight C4Color RColor W (6)
Legendary Planeswalker — Huatli (4)
+2: Put two +1/+1 counters on up to one target Dinosaur you control.

−3: Target Dinosaur you control deals damage equal to its power to target creature you don't control.
−7: Dinosaurs you control get +4/+4 until end of turn.

XLNM
Huatli, Warrior Poet Huatli, Warrior Poet C3Color RColor W (5)
Legendary Planeswalker — Huatli (3)
+2: You gain life equal to the greatest power among creatures you control.

0: Create a 3/3 green Dinosaur creature token with trample.
−X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.

XLNM
Huatli's Snubhorn Huatli's Snubhorn C1Color W (2)
Creature — Dinosaur (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
XLNC
Huatli's Spurring Huatli's Spurring Color R (1)
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
XLNU
Imperial Aerosaur Imperial Aerosaur C3Color W (4)
Creature — Dinosaur (3/3)
Flying

When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.

XLNU
Imperial Lancer Imperial Lancer Color W (1)
Creature — Human Knight (1/1)
Imperial Lancer has double strike as long as you control a Dinosaur.
XLNU
Inspiring Cleric Inspiring Cleric C2Color W (3)
Creature — Vampire Cleric (3/2)
When Inspiring Cleric enters the battlefield, you gain 4 life.
XLNU
Island Island (0)
Basic Land — Island
GRNC
Itlimoc, Cradle of the Sun Itlimoc, Cradle of the Sun (3)
Legendary Land
(Transforms from Growing Rites of Itlimoc.)

Mana Tap: Add Color G.
Mana Tap: Add Color G for each creature you control.

XLNR
Ixalan's Binding Ixalan's Binding C3Color W (4)
Enchantment
When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.

Your opponents can't cast spells with the same name as the exiled card.

XLNU
Ixalli's Diviner Ixalli's Diviner C1Color G (2)
Creature — Human Druid (0/3)
When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNC
Ixalli's Keeper Ixalli's Keeper C1Color G (2)
Creature — Human Shaman (2/2)
C7Color G, Mana Tap, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.
XLNC
Jace, Cunning Castaway Jace, Cunning Castaway C1Color UColor U (3)
Legendary Planeswalker — Jace (3)
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

−2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
−5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

XLNM
Jace, Ingenious Mind-Mage Jace, Ingenious Mind-Mage C4Color UColor U (6)
Legendary Planeswalker — Jace (5)
+1: Draw a card.

+1: Untap all creatures you control.
−9: Gain control of up to three target creatures.

XLNM
Jace's Sentinel Jace's Sentinel C1Color U (2)
Creature — Merfolk Warrior (1/3)
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
XLNU
Jade Guardian Jade Guardian C3Color G (4)
Creature — Merfolk Shaman (2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

XLNC
Jungle Delver Jungle Delver Color G (1)
Creature — Merfolk Warrior (1/1)
C3Color G: Put a +1/+1 counter on Jungle Delver.
XLNC
Kinjalli's Caller Kinjalli's Caller Color W (1)
Creature — Human Cleric (0/3)
Dinosaur spells you cast cost C1 less to cast.
XLNC
Kinjalli's Sunwing Kinjalli's Sunwing C2Color W (3)
Creature — Dinosaur (2/3)
Flying

Creatures your opponents control enter the battlefield tapped.

XLNR
Kitesail Freebooter Kitesail Freebooter C1Color B (2)
Creature — Human Pirate (1/2)
Flying

When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.

XLNU
Kopala, Warden of Waves Kopala, Warden of Waves C1Color UColor U (3)
Legendary Creature — Merfolk Wizard (2/2)
Spells your opponents cast that target a Merfolk you control cost C2 more to cast.

Abilities your opponents activate that target a Merfolk you control cost C2 more to activate.

XLNR
Kumena's Speaker Kumena's Speaker Color G (1)
Creature — Merfolk Shaman (1/1)
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
XLNU
Legion Conquistador Legion Conquistador C2Color W (3)
Creature — Vampire Soldier (2/2)
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.
RIXC
Legion's Judgment Legion's Judgment C2Color W (3)
Sorcery
Destroy target creature with power 4 or greater.
XLNC
Legion's Landing Legion's Landing Color W (1)
Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion's Landing.

XLNR
Lightning Strike Lightning Strike C1Color R (2)
Instant
Lightning Strike deals 3 damage to any target.
M19U
Lightning-Rig Crew Lightning-Rig Crew C2Color R (3)
Creature — Goblin Pirate (0/5)
Mana Tap: Lightning-Rig Crew deals 1 damage to each opponent.

Whenever you cast a Pirate spell, untap Lightning-Rig Crew.

XLNU
Lookout's Dispersal Lookout's Dispersal C2Color U (3)
Instant
This spell costs C1 less to cast if you control a Pirate.

Counter target spell unless its controller pays C4.

XLNU
Looming Altisaur Looming Altisaur C3Color W (4)
Creature — Dinosaur (1/7)
XLNC
Lost Vale Lost Vale (2)
Land
(Transforms from Dowsing Dagger.)

Mana Tap: Add three mana of any one color.

XLNR
Lurking Chupacabra Lurking Chupacabra C3Color B (4)
Creature — Beast Horror (2/3)
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
XLNU
Makeshift Munitions Makeshift Munitions C1Color R (2)
Enchantment
C1, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
XLNU
Marauding Looter Marauding Looter C2Color UColor R (4)
Creature — Human Pirate (4/3)
Raid — At the beginning of your end step, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.
XLNU
March of the Drowned March of the Drowned Color B (1)
Sorcery
Choose one —

• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.

XLNC
Mark of the Vampire Mark of the Vampire C3Color B (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.

XLNC
Mavren Fein, Dusk Apostle Mavren Fein, Dusk Apostle C2Color W (3)
Legendary Creature — Vampire Cleric (2/2)
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
XLNR
Merfolk Branchwalker Merfolk Branchwalker C1Color G (2)
Creature — Merfolk Scout (2/1)
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNU
Mountain Mountain (0)
Basic Land — Mountain
GRNC
Navigator's Ruin Navigator's Ruin C2Color U (3)
Enchantment
Raid — At the beginning of your end step, if you attacked with a creature this turn, target opponent puts the top four cards of their library into their graveyard.
XLNU
Nest Robber Nest Robber C1Color R (2)
Creature — Dinosaur (2/1)
Haste
XLNC
New Horizons New Horizons C2Color G (3)
Enchantment — Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "Mana Tap: Add two mana of any one color."

XLNC
Old-Growth Dryads Old-Growth Dryads Color G (1)
Creature — Dryad (3/3)
When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.
XLNR
One With the Wind One With the Wind C1Color U (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

XLNC
Opt Opt Color U (1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

DOMC
Otepec Huntmaster Otepec Huntmaster C1Color R (2)
Creature — Human Shaman (1/2)
Dinosaur spells you cast cost C1 less to cast.

Mana Tap: Target Dinosaur gains haste until end of turn.

XLNU
Overflowing Insight Overflowing Insight C4Color UColor UColor U (7)
Sorcery
Target player draws seven cards.
XLNM
Paladin of the Bloodstained Paladin of the Bloodstained C3Color W (4)
Creature — Vampire Knight (3/2)
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
XLNC
Perilous Voyage Perilous Voyage C1Color U (2)
Instant
Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.
XLNU
Pillar of Origins Pillar of Origins C2 (2)
Artifact
As Pillar of Origins enters the battlefield, choose a creature type.

Mana Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

XLNU
Pious Interdiction Pious Interdiction C3Color W (4)
Enchantment — Aura
Enchant creature

When Pious Interdiction enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.

XLNC
Pirate's Cutlass Pirate's Cutlass C3 (3)
Artifact — Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.

Equipped creature gets +2/+1.
Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

XLNC
Pirate's Prize Pirate's Prize C3Color U (4)
Sorcery
Draw two cards. Create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
XLNC
Plains Plains (0)
Basic Land — Plains
GRNC
Pounce Pounce C1Color G (2)
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
XLNC
Priest of the Wakening Sun Priest of the Wakening Sun Color W (1)
Creature — Human Cleric (1/1)
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.

C3Color WColor W, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library.

XLNR
Primal Amulet Primal Amulet C4 (4)
Artifact
Instant and sorcery spells you cast cost C1 less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.

XLNR
Primal Wellspring Primal Wellspring (4)
Land
(Transforms from Primal Amulet.)

Mana Tap: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.

XLNR
Prosperous Pirates Prosperous Pirates C4Color U (5)
Creature — Human Pirate (3/4)
When Prosperous Pirates enters the battlefield, create two colorless Treasure artifact tokens with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
XLNC
Prying Blade Prying Blade C1 (1)
Artifact — Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

XLNC
Pterodon Knight Pterodon Knight C3Color W (4)
Creature — Human Knight (3/3)
Pterodon Knight has flying as long as you control a Dinosaur.
XLNC
Queen's Agent Queen's Agent C5Color B (6)
Creature — Vampire Scout (3/3)
Lifelink

When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Queen's Bay Soldier Queen's Bay Soldier C1Color B (2)
Creature — Vampire Soldier (2/2)
XLNC
Queen's Commission Queen's Commission C2Color W (3)
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
XLNC
Raging Swordtooth Raging Swordtooth C3Color RColor G (5)
Creature — Dinosaur (5/5)
Trample

When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.

XLNU
Raiders' Wake Raiders' Wake C3Color B (4)
Enchantment
Whenever an opponent discards a card, that player loses 2 life.

Raid — At the beginning of your end step, if you attacked with a creature this turn, target opponent discards a card.

XLNU
Rallying Roar Rallying Roar C2Color W (3)
Instant
Creatures you control get +1/+1 until end of turn. Untap them.
XLNU
Rampaging Ferocidon Rampaging Ferocidon C2Color R (3)
Creature — Dinosaur (3/3)
Menace

Players can't gain life.
Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.

XLNR
Ranging Raptors Ranging Raptors C2Color G (3)
Creature — Dinosaur (2/3)
Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
XLNU
Raptor Companion Raptor Companion C1Color W (2)
Creature — Dinosaur (3/1)
RIXC
Raptor Hatchling Raptor Hatchling C1Color R (2)
Creature — Dinosaur (1/1)
Enrage — Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
XLNU
Ravenous Daggertooth Ravenous Daggertooth C2Color G (3)
Creature — Dinosaur (3/2)
Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
XLNC
Regisaur Alpha Regisaur Alpha C3Color RColor G (5)
Creature — Dinosaur (4/4)
Other Dinosaurs you control have haste.

When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

XLNR
Repeating Barrage Repeating Barrage C1Color RColor R (3)
Sorcery
Repeating Barrage deals 3 damage to any target.

Raid — C3Color RColor R: Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked with a creature this turn.

XLNR
Revel in Riches Revel in Riches C4Color B (5)
Enchantment
Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

XLNR
Rigging Runner Rigging Runner Color R (1)
Creature — Goblin Pirate (1/1)
First strike

Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

XLNU
Rile Rile Color R (1)
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.

Draw a card.

XLNC
Ripjaw Raptor Ripjaw Raptor C2Color GColor G (4)
Creature — Dinosaur (4/5)
Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
XLNR
Ritual of Rejuvenation Ritual of Rejuvenation C2Color W (3)
Instant
You gain 4 life.

Draw a card.

XLNC
River Heralds' Boon River Heralds' Boon C1Color G (2)
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
XLNC
River Sneak River Sneak C1Color U (2)
Creature — Merfolk Warrior (1/1)
River Sneak can't be blocked.

Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.

XLNU
River's Rebuke River's Rebuke C4Color UColor U (6)
Sorcery
Return all nonland permanents target player controls to their owner's hand.
XLNR
Rootbound Crag Rootbound Crag (0)
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

Mana Tap: Add Color R or Color G.

XLNR
Rowdy Crew Rowdy Crew C2Color RColor R (4)
Creature — Human Pirate (3/3)
Trample

When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.

XLNM
Ruin Raider Ruin Raider C2Color B (3)
Creature — Orc Pirate (3/2)
Raid — At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's converted mana cost.
XLNR
Rummaging Goblin Rummaging Goblin C2Color R (3)
Creature — Goblin Rogue (1/1)
Mana Tap, Discard a card: Draw a card.
XLNC
Run Aground Run Aground C3Color U (4)
Instant
Put target artifact or creature on top of its owner's library.
XLNC
Ruthless Knave Ruthless Knave C2Color B (3)
Creature — Orc Pirate (3/2)
C2Color B, Sacrifice a creature: Create two colorless Treasure artifact tokens with "Mana Tap, Sacrifice this artifact: Add one mana of any color."

Sacrifice three Treasures: Draw a card.

XLNU
Sailor of Means Sailor of Means C2Color U (3)
Creature — Human Pirate (1/4)
When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
RIXC
Sanctum Seeker Sanctum Seeker C2Color BColor B (4)
Creature — Vampire Knight (3/4)
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
XLNR
Sanguine Sacrament Sanguine Sacrament CXColor WColor W (2)
Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
XLNR
Savage Stomp Savage Stomp C2Color G (3)
Sorcery
This spell costs C2 less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

XLNU
Search for Azcanta Search for Azcanta C1Color U (2)
Legendary Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.
XLNR
Seekers' Squire Seekers' Squire C1Color B (2)
Creature — Human Scout (1/2)
When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNU
Sentinel Totem Sentinel Totem C1 (1)
Artifact
When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana Tap, Exile Sentinel Totem: Exile all cards from all graveyards.

XLNU
Settle the Wreckage Settle the Wreckage C2Color WColor W (4)
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle their library.
XLNR
Shadowed Caravel Shadowed Caravel C2 (2)
Artifact — Vehicle (2/2)
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

XLNR
Shaper Apprentice Shaper Apprentice C1Color U (2)
Creature — Merfolk Wizard (2/1)
Shaper Apprentice has flying as long as you control another Merfolk.
XLNC
Shapers of Nature Shapers of Nature C1Color GColor U (3)
Creature — Merfolk Shaman (3/3)
C3Color G: Put a +1/+1 counter on target creature.

C2Color U, Remove a +1/+1 counter from a creature you control: Draw a card.

XLNU
Shapers' Sanctuary Shapers' Sanctuary Color G (1)
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
XLNR
Sheltering Light Sheltering Light Color W (1)
Instant
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
XLNU
Shining Aerosaur Shining Aerosaur C4Color W (5)
Creature — Dinosaur (3/4)
Flying
XLNC
Shipwreck Looter Shipwreck Looter C1Color U (2)
Creature — Human Pirate (2/1)
Raid — When Shipwreck Looter enters the battlefield, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.
XLNC
Shore Keeper Shore Keeper Color U (1)
Creature — Trilobite (0/3)
C7Color U, Mana Tap, Sacrifice Shore Keeper: Draw three cards.
XLNC
Siren Lookout Siren Lookout C2Color U (3)
Creature — Siren Pirate (1/2)
Flying

When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Siren Stormtamer Siren Stormtamer Color U (1)
Creature — Siren Pirate Wizard (1/1)
Flying

Color U, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

XLNU
Siren's Ruse Siren's Ruse C1Color U (2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
XLNC
Skittering Heartstopper Skittering Heartstopper Color B (1)
Creature — Insect (1/2)
Color B: Skittering Heartstopper gains deathtouch until end of turn.
XLNC
Skulduggery Skulduggery Color B (1)
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
XLNC
Sky Terror Sky Terror Color RColor W (2)
Creature — Dinosaur (2/2)
Flying, menace
XLNU
Skyblade of the Legion Skyblade of the Legion C1Color W (2)
Creature — Vampire Soldier (1/3)
Flying
XLNC
Skymarch Bloodletter Skymarch Bloodletter C2Color B (3)
Creature — Vampire Soldier (2/2)
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

M19C
Slash of Talons Slash of Talons Color W (1)
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
XLNC
Sleek Schooner Sleek Schooner C3 (3)
Artifact — Vehicle (4/3)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
XLNU
Slice in Twain Slice in Twain C2Color GColor G (4)
Instant
Destroy target artifact or enchantment.

Draw a card.

XLNU
Snapping Sailback Snapping Sailback C4Color G (5)
Creature — Dinosaur (4/4)
Flash

Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

XLNU
Sorcerous Spyglass Sorcerous Spyglass C2 (2)
Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

XLNR
Spell Pierce Spell Pierce Color U (1)
Instant
Counter target noncreature spell unless its controller pays C2.
XLNC
Spell Swindle Spell Swindle C3Color UColor U (5)
Instant
Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have "Mana Tap, Sacrifice this artifact: Add one mana of any color."
XLNR
Spike-Tailed Ceratops Spike-Tailed Ceratops C4Color G (5)
Creature — Dinosaur (4/4)
Spike-Tailed Ceratops can block an additional creature each combat.
XLNC
Spires of Orazca Spires of Orazca (2)
Land
(Transforms from Thaumatic Compass.)

Mana Tap: Add Color C.
Mana Tap: Untap target attacking creature an opponent controls and remove it from combat.

XLNR
Spitfire Bastion Spitfire Bastion (4)
Legendary Land
(Transforms from Vance's Blasting Cannons.)

Mana Tap: Add Color R.
C2Color R, Mana Tap: Spitfire Bastion deals 3 damage to any target.

XLNR
Spreading Rot Spreading Rot C4Color B (5)
Sorcery
Destroy target land. Its controller loses 2 life.
XLNC
Star of Extinction Star of Extinction C5Color RColor R (7)
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
XLNM
Steadfast Armasaur Steadfast Armasaur C3Color W (4)
Creature — Dinosaur (2/3)
Vigilance

C1Color W, Mana Tap: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

XLNU
Stone Quarry Stone Quarry (0)
Land
Stone Quarry enters the battlefield tapped.

Mana Tap: Add Color R or Color W.

M19C
Storm Fleet Aerialist Storm Fleet Aerialist C1Color U (2)
Creature — Human Pirate (1/2)
Flying

Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

XLNU
Storm Fleet Arsonist Storm Fleet Arsonist C4Color R (5)
Creature — Orc Pirate (4/4)
Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked with a creature this turn, target opponent sacrifices a permanent.
XLNU
Storm Fleet Pyromancer Storm Fleet Pyromancer C4Color R (5)
Creature — Human Pirate Wizard (3/2)
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked with a creature this turn, Storm Fleet Pyromancer deals 2 damage to any target.
XLNC
Storm Fleet Spy Storm Fleet Spy C2Color U (3)
Creature — Human Pirate (2/2)
Raid — When Storm Fleet Spy enters the battlefield, if you attacked with a creature this turn, draw a card.
XLNU
Storm Sculptor Storm Sculptor C3Color U (4)
Creature — Merfolk Wizard (3/2)
Storm Sculptor can't be blocked.

When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

XLNC
Sunbird's Invocation Sunbird's Invocation C5Color R (6)
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a card revealed this way with converted mana cost X or less without paying its mana cost. Put the rest on the bottom of your library in a random order.
XLNR
Sun-Blessed Mount Sun-Blessed Mount C3Color RColor W (5)
Creature — Dinosaur (4/4)
When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it.
XLNR
Sun-Crowned Hunters Sun-Crowned Hunters C4Color RColor R (6)
Creature — Dinosaur (5/4)
Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.
XLNC
Sunpetal Grove Sunpetal Grove (0)
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

Mana Tap: Add Color G or Color W.

XLNR
Sunrise Seeker Sunrise Seeker C4Color W (5)
Creature — Human Scout (3/3)
Vigilance

When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Sure Strike Sure Strike C1Color R (2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
GRNC
Swamp Swamp (0)
Basic Land — Swamp
GRNC
Swashbuckling Swashbuckling C1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

XLNC
Sword-Point Diplomacy Sword-Point Diplomacy C2Color B (3)
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
XLNR
Tempest Caller Tempest Caller C2Color UColor U (4)
Creature — Merfolk Wizard (2/3)
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
XLNU
Temple of Aclazotz Temple of Aclazotz (2)
Legendary Land
(Transforms from Arguel's Blood Fast.)

Mana Tap: Add Color B.
Mana Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

XLNR
Territorial Hammerskull Territorial Hammerskull C2Color W (3)
Creature — Dinosaur (2/3)
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
XLNC
Thaumatic Compass Thaumatic Compass C2 (2)
Artifact
C3, Mana Tap: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.

XLNR
Thrash of Raptors Thrash of Raptors C3Color R (4)
Creature — Dinosaur (3/3)
As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.
XLNC
Thundering Spineback Thundering Spineback C5Color GColor G (7)
Creature — Dinosaur (5/5)
Other Dinosaurs you control get +1/+1.

C5Color G: Create a 3/3 green Dinosaur creature token with trample.

XLNU
Tilonalli's Knight Tilonalli's Knight C1Color R (2)
Creature — Human Knight (2/2)
Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.
XLNC
Tilonalli's Skinshifter Tilonalli's Skinshifter C2Color R (3)
Creature — Human Shaman (0/1)
Haste

Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.

XLNR
Tishana, Voice of Thunder Tishana, Voice of Thunder C5Color GColor U (7)
Legendary Creature — Merfolk Shaman (*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.

XLNM
Tishana's Wayfinder Tishana's Wayfinder C2Color G (3)
Creature — Merfolk Scout (2/2)
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNC
Tocatli Honor Guard Tocatli Honor Guard C1