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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Ixalan Rivals of Ixalan Dominaria
Core Set 2019 Guilds of Ravnica
To list cards by their color and converted mana cost use these alternative filters.

157 results
Abnormal Endurance Abnormal Endurance C1Color B (2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
M19C
Adamant Will Adamant Will C1Color W (2)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
DOMC
Admiral's Order Admiral's Order C1Color UColor U (3)
Instant
Raid — If you attacked with a creature this turn, you may pay Color U rather than pay this spell's mana cost.

Counter target spell.

RIXR
Aegis of the Heavens Aegis of the Heavens C1Color W (2)
Instant
Target creature gets +1/+7 until end of turn.
M19U
Aggressive Urge Aggressive Urge C1Color G (2)
Instant
Target creature gets +1/+1 until end of turn.

Draw a card.

RIXC
Ancient Animus Ancient Animus C1Color G (2)
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
DOMC
Anticipate Anticipate C1Color U (2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
M19C
Arbor Armament Arbor Armament Color G (1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
DOMC
Artful Takedown Artful Takedown C2Color UColor B (4)
Instant
Choose one or both —

• Tap target creature.
• Target creature gets -2/-4 until end of turn.

GRNC
Assassin's Trophy Assassin's Trophy Color BColor G (2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
GRNR
Assemble Assemble C4Color GColor W (6)
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
GRNR
Assure Assure GWGW (2)
Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
GRNR
Befuddle Befuddle C2Color U (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

M19C
Blazing Hope Blazing Hope Color W (1)
Instant
Exile target creature with power greater than or equal to your life total.
RIXU
Blessed Light Blessed Light C4Color W (5)
Instant
Exile target creature or enchantment.
DOMC
Blessing of Belzenlok Blessing of Belzenlok Color B (1)
Instant
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
DOMC
Blinding Fog Blinding Fog C2Color G (3)
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
XLNC
Blink of an Eye Blink of an Eye C1Color U (2)
Instant
Kicker C1Color U (You may pay an additional C1Color U as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

DOMC
Bombard Bombard C2Color R (3)
Instant
Bombard deals 4 damage to target creature.
RIXC
Bone to Ash Bone to Ash C2Color UColor U (4)
Instant
Counter target creature spell.

Draw a card.

M19U
Bounty of Might Bounty of Might C4Color GColor G (6)
Instant
Target creature gets +3/+3 until end of turn.

Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.

GRNR
Bright Reprisal Bright Reprisal C4Color W (5)
Instant
Destroy target attacking creature.

Draw a card.

XLNU
Buccaneer's Bravado Buccaneer's Bravado C1Color R (2)
Instant
Choose one —

• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.

RIXC
Cancel Cancel C1Color UColor U (3)
Instant
Counter target spell.
M19C
Cast Down Cast Down C1Color B (2)
Instant
Destroy target nonlegendary creature.
DOMU
Chance for Glory Chance for Glory C1Color RColor W (3)
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
GRNM
Charge Charge Color W (1)
Instant
Creatures you control get +1/+1 until end of turn.
DOMC
Chemister's Insight Chemister's Insight C3Color U (4)
Instant
Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNU
Collar the Culprit Collar the Culprit C3Color W (4)
Instant
Destroy target creature with toughness 4 or greater.
GRNC
Command the Storm Command the Storm C4Color R (5)
Instant
Command the Storm deals 5 damage to target creature.
GRNC
Confront the Assault Confront the Assault C4Color W (5)
Instant
Cast this spell only if a creature is attacking you.

Create three 1/1 white Spirit creature tokens with flying.

ANAU
Costly Plunder Costly Plunder C1Color B (2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.

XLNC
Crash the Ramparts Crash the Ramparts C2Color G (3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
XLNC
Crush Contraband Crush Contraband C3Color W (4)
Instant
Choose one or both —

• Exile target artifact.
• Exile target enchantment.

GRNU
Crushing Canopy Crushing Canopy C2Color G (3)
Instant
Choose one —

• Destroy target creature with flying.
• Destroy target enchantment.

GRNC
Dark Bargain Dark Bargain C3Color B (4)
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
DOMC
Dark Nourishment Dark Nourishment C4Color B (5)
Instant
Dark Nourishment deals 3 damage to any target. You gain 3 life.
XLNU
Dazzling Lights Dazzling Lights Color U (1)
Instant
Target creature gets -3/-0 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Demystify Demystify Color W (1)
Instant
Destroy target enchantment.
XLNC
Depths of Desire Depths of Desire C2Color U (3)
Instant
Return target creature to its owner's hand. Create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
XLNC
Devious Cover-Up Devious Cover-Up C2Color UColor U (4)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
GRNC
Dinosaur Stampede Dinosaur Stampede C2Color R (3)
Instant
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
XLNU
Disdainful Stroke Disdainful Stroke C1Color U (2)
Instant
Counter target spell with converted mana cost 4 or greater.
GRNC
Dispersal Dispersal C3Color UColor B (5)
Instant
Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card.
GRNU
Disperse Disperse C1Color U (2)
Instant
Return target nonland permanent to its owner's hand.
M19C
Dive Down Dive Down Color U (1)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
XLNC
Divine Verdict Divine Verdict C3Color W (4)
Instant
Destroy target attacking or blocking creature.
RIXC
Dual Shot Dual Shot Color R (1)
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
XLNC
Electrify Electrify C3Color R (4)
Instant
Electrify deals 4 damage to target creature.
M19C
Essence Scatter Essence Scatter C1Color U (2)
Instant
Counter target creature spell.
M19C
Expansion Expansion URUR (2)
Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
GRNR
Expel from Orazca Expel from Orazca C1Color U (2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

RIXU
Explosion Explosion CXColor UColor UColor RColor R (4)
Instant
Explosion deals X damage to any target. Target player draws X cards.
GRNR
Fervent Strike Fervent Strike Color R (1)
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
DOMC
Fiery Cannonade Fiery Cannonade C2Color R (3)
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
XLNU
Fungal Infection Fungal Infection Color B (1)
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
DOMC
Gideon's Reproach Gideon's Reproach C1Color W (2)
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
DOMC
Gift of Growth Gift of Growth C1Color G (2)
Instant
Kicker C2 (You may pay an additional C2 as you cast this spell.)

Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.

DOMC
Healing Grace Healing Grace Color W (1)
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
DOMC
Hornswoggle Hornswoggle C2Color U (3)
Instant
Counter target creature spell. You create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
RIXU
Huatli's Spurring Huatli's Spurring Color R (1)
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
XLNU
Hypothesizzle Hypothesizzle C3Color UColor R (5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
GRNC
Inescapable Blaze Inescapable Blaze C4Color RColor R (6)
Instant
This spell can't be countered.

Inescapable Blaze deals 6 damage to any target.

GRNU
Infernal Reckoning Infernal Reckoning Color B (1)
Instant
Exile target colorless creature. You gain life equal to its power.
M19R
Inspired Charge Inspired Charge C2Color WColor W (4)
Instant
Creatures you control get +2/+1 until end of turn.
M19C
Integrity Integrity RW (1)
Instant
Target creature gets +2/+2 until end of turn.
GRNU
Intervention Intervention C2Color RColor W (4)
Instant
Intervention deals 3 damage to any target and you gain 3 life.
GRNU
Invent Invent C4Color UColor R (6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library.
GRNU
Invert Invert UR (1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
GRNU
Invoke the Divine Invoke the Divine C2Color W (3)
Instant
Destroy target artifact or enchantment. You gain 4 life.
M19C
Ionize Ionize C1Color UColor R (3)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
GRNR
Isolate Isolate Color W (1)
Instant
Exile target permanent with converted mana cost 1.
M19R
Join Shields Join Shields C3Color GColor W (5)
Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
GRNU
Justice Strike Justice Strike Color RColor W (2)
Instant
Target creature deals damage to itself equal to its power.
GRNU
Lightning Strike Lightning Strike C1Color R (2)
Instant
Lightning Strike deals 3 damage to any target.
M19U
Lookout's Dispersal Lookout's Dispersal C2Color U (3)
Instant
This spell costs C1 less to cast if you control a Pirate.

Counter target spell unless its controller pays C4.

XLNU
Make a Stand Make a Stand C2Color W (3)
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
M19U
March of the Multitudes March of the Multitudes CXColor GColor WColor W (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Create X 1/1 white Soldier creature tokens with lifelink.

GRNM
Mausoleum Secrets Mausoleum Secrets C1Color B (2)
Instant
Undergrowth — Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library.
GRNR
Might of the Masses Might of the Masses Color G (1)
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
GRNU
Mighty Leap Mighty Leap C1Color W (2)
Instant
Target creature gets +2/+2 and gains flying until end of turn.
M19C
Mission Briefing Mission Briefing Color UColor U (2)
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast that card this turn. If that card would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNR
Moment of Craving Moment of Craving C1Color B (2)
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
RIXC
Moment of Triumph Moment of Triumph Color W (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
RIXC
Murder Murder C1Color BColor B (3)
Instant
Destroy target creature.
M19U
Naturalize Naturalize C1Color G (2)
Instant
Destroy target artifact or enchantment.
M19C
Necrotic Wound Necrotic Wound Color B (1)
Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
GRNU
Negate Negate C1Color U (2)
Instant
Counter target noncreature spell.
RIXC
Nexus of Fate Nexus of Fate C5Color UColor U (7)
Instant
Take an extra turn after this one.

If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

M19M
Nightmare's Thirst Nightmare's Thirst Color B (1)
Instant
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
M19U
Opt Opt Color U (1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

DOMC
Pack's Favor Pack's Favor C2Color G (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Target creature gets +3/+3 until end of turn.

GRNC
Pause for Reflection Pause for Reflection C2Color G (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Prevent all combat damage that would be dealt this turn.

GRNC
Perilous Voyage Perilous Voyage C1Color U (2)
Instant
Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.
XLNU
Pierce the Sky Pierce the Sky C1Color G (2)
Instant
Pierce the Sky deals 7 damage to target creature with flying.
DOMC
Plummet Plummet C1Color G (2)
Instant
Destroy target creature with flying.
M19C
Pounce Pounce C1Color G (2)
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
XLNC
Price of Fame Price of Fame C3Color B (4)
Instant
This spell costs C2 less to cast if it targets a legendary creature.

Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU
Pride of Conquerors Pride of Conquerors C1Color W (2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

RIXU
Radiating Lightning Radiating Lightning C3Color R (4)
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
M19C
Radical Idea Radical Idea C1Color U (2)
Instant
Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Rallying Roar Rallying Roar C2Color W (3)
Instant
Creatures you control get +1/+1 until end of turn. Untap them.
XLNU
Ral's Dispersal Ral's Dispersal C3Color UColor U (5)
Instant
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it.
GRNR
Reaver Ambush Reaver Ambush C2Color B (3)
Instant
Exile target creature with power 3 or less.
RIXU
Reckless Rage Reckless Rage Color R (1)
Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
RIXU
Release to the Wind Release to the Wind C2Color U (3)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
RIXR
Rescue Rescue Color U (1)
Instant
Return target permanent you control to its owner's hand.
DOMC
Response Response RWRW (2)
Instant
Response deals 5 damage to target attacking or blocking creature.
GRNR
Revitalize Revitalize C1Color W (2)
Instant
You gain 3 life.

Draw a card.

M19C
Righteous Blow Righteous Blow Color W (1)
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
GRNC
Risk Factor Risk Factor C2Color R (3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNR
Ritual of Rejuvenation Ritual of Rejuvenation C2Color W (3)
Instant
You gain 4 life.

Draw a card.

XLNC
River Heralds' Boon River Heralds' Boon C1Color G (2)
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
XLNC
Root Snare Root Snare C1Color G (2)
Instant
Prevent all combat damage that would be dealt this turn.
M19C
Run Aground Run Aground C3Color U (4)
Instant
Put target artifact or creature on top of its owner's library.
XLNC
Run Amok Run Amok C1Color R (2)
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
DOMC
Sanguine Sacrament Sanguine Sacrament CXColor WColor W (2)
Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
XLNR
Settle the Wreckage Settle the Wreckage C2Color WColor W (4)
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle their library.
XLNR
Shake the Foundations Shake the Foundations C2Color R (3)
Instant
Shake the Foundations deals 1 damage to each creature without flying.

Draw a card.

RIXU
Shatter Shatter C1Color R (2)
Instant
Destroy target artifact.
RIXC
Sheltering Light Sheltering Light Color W (1)
Instant
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
XLNU
Shivan Fire Shivan Fire Color R (1)
Instant
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage to that creature instead.

DOMC
Shock Shock Color R (1)
Instant
Shock deals 2 damage to any target.
M19C
Sinister Sabotage Sinister Sabotage C1Color UColor U (3)
Instant
Counter target spell.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNU
Siren's Ruse Siren's Ruse C1Color U (2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
XLNC
Skulduggery Skulduggery Color B (1)
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
XLNC
Slash of Talons Slash of Talons Color W (1)
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
XLNC
Slice in Twain Slice in Twain C2Color GColor G (4)
Instant
Destroy target artifact or enchantment.

Draw a card.

XLNU
Smelt Smelt Color R (1)
Instant
Destroy target artifact.
M19C
Sonic Assault Sonic Assault C1Color UColor R (3)
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Spell Pierce Spell Pierce Color U (1)
Instant
Counter target noncreature spell unless its controller pays C2.
XLNC
Spell Swindle Spell Swindle C3Color UColor U (5)
Instant
Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have "Mana Tap, Sacrifice this artifact: Add one mana of any color."
XLNR
Spit Flame Spit Flame C2Color R (3)
Instant
Spit Flame deals 4 damage to target creature.

Whenever a Dragon enters the battlefield under your control, you may pay Color R. If you do, return Spit Flame from your graveyard to your hand.

M19R
Spore Swarm Spore Swarm C3Color G (4)
Instant
Create three 1/1 green Saproling creature tokens.
DOMU
Statue Statue C2Color BColor G (4)
Instant
Destroy target artifact, creature, or enchantment.
GRNU
Status Status BG (1)
Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.
GRNU
Strangling Spores Strangling Spores C3Color B (4)
Instant
Target creature gets -3/-3 until end of turn.
M19C
Sure Strike Sure Strike C1Color R (2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
GRNC
Syncopate Syncopate CXColor U (1)
Instant
Counter target spell unless its controller pays CX. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
DOMC
Tactical Advantage Tactical Advantage Color W (1)
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
ANAC
Take Heart Take Heart Color W (1)
Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
GRNC
Titanic Growth Titanic Growth C1Color G (2)
Instant
Target creature gets +4/+4 until end of turn.
M19C
Totally Lost Totally Lost C4Color U (5)
Instant
Put target nonland permanent on top of its owner's library.
M19C
Trumpet Blast Trumpet Blast C2Color R (3)
Instant
Attacking creatures get +2/+0 until end of turn.
M19C
Uncomfortable Chill Uncomfortable Chill C2Color U (3)
Instant
Creatures your opponents control get -2/-0 until end of turn.

Draw a card.

M19C
Unexplained Disappearance Unexplained Disappearance C1Color U (2)
Instant
Return target creature to its owner's hand.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNC
Unfriendly Fire Unfriendly Fire C4Color R (5)
Instant
Unfriendly Fire deals 4 damage to any target.
XLNC
Unwind Unwind C2Color U (3)
Instant
Counter target noncreature spell. Untap up to three lands.
DOMC
Vampire's Zeal Vampire's Zeal Color W (1)
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
XLNC
Vanquish the Weak Vanquish the Weak C2Color B (3)
Instant
Destroy target creature with power 3 or less.
XLNC
Verdant Rebirth Verdant Rebirth C1Color G (2)
Instant
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."

Draw a card.

XLNU
Vicious Offering Vicious Offering C1Color B (2)
Instant
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.

DOMC
Vona's Hunger Vona's Hunger C2Color B (3)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.

RIXR
Vraska's Contempt Vraska's Contempt C2Color BColor B (4)
Instant
Exile target creature or planeswalker. You gain 2 life.
XLNR
Wild Onslaught Wild Onslaught C3Color G (4)
Instant
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.

DOMU
Wizard's Lightning Wizard's Lightning C2Color R (3)
Instant
This spell costs C2 less to cast if you control a Wizard.

Wizard's Lightning deals 3 damage to any target.

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Wizard's Retort Wizard's Retort C1Color UColor U (3)
Instant
This spell costs C1 less to cast if you control a Wizard.

Counter target spell.

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