You are browsing all available (Historic) cards. For Standard only cards go here. | ||||||
White | 1 | 2 | 3 | 4 | 5 | 6+ |
Blue | 1 | 2 | 3 | 4 | 5 | 6+ |
Black | 1 | 2 | 3 | 4 | 5 | 6+ |
Red | 1 | 2 | 3 | 4 | 5 | 6+ |
Green | 1 | 2 | 3 | 4 | 5 | 6+ |
Artifact | 1 | 2 | 3 | 4 | 5 | 6+ |
All Zero Drops |
182 results | ||
---|---|---|
Aeromunculus (3) Creature — Homunculus Mutant (2/3) Flying : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) |
||
Alert Heedbonder (3) Creature — Human Scout (2/4) Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance. |
||
Ancestral Mask (3) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. |
||
Arlinn's Wolf (3) Creature — Wolf (3/2) Arlinn's Wolf can't be blocked by creatures with power 2 or less. |
||
Attendant of Vraska (3) Creature — Zombie Soldier (3/3) When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power. |
||
Atzocan Archer (3) Creature — Human Archer (1/4) Reach When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.) |
||
Atzocan Seer (3) Creature — Human Druid (2/3) : Add one mana of any color. Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand. |
||
Awakener Druid (3) Creature — Human Druid (1/1) When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. |
||
Azusa, Lost but Seeking (3) Legendary Creature — Human Monk (1/2) You may play two additional lands on each of your turns. |
||
Band Together (3) Instant Up to two target creatures you control each deal damage equal to their power to another target creature. |
||
Barrier Breach (3) Instant Exile up to three target enchantments. Cycling (, Discard this card: Draw a card.) |
||
Blanchwood Armor (3) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each Forest you control. |
||
Blinding Fog (3) Instant Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.) |
||
Blossom Dryad (3) Creature — Dryad (2/2) : Untap target land. |
||
Branching Evolution (3) Enchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. |
||
Carven Caryatid (3) Creature — Spirit (2/5) Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card. |
||
Centaur Courser (3) Creature — Centaur Warrior (3/3) |
||
Centaur Peacemaker (3) Creature — Centaur Cleric (3/3) When Centaur Peacemaker enters the battlefield, each player gains 4 life. |
||
Champion of Lambholt (3) Creature — Human Warrior (1/1) Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. |
||
Charge of the Forever-Beast (3) Sorcery As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power. |
||
Charging War Boar (3) Creature — Boar (3/1) Haste (This creature can attack and as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) |
||
Charnel Troll (3) Creature — Troll (4/4) Trample At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it. |
||
Colossal Majesty (3) Enchantment At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. |
||
Courage in Crisis (3) Sorcery Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
||
Crash the Ramparts (3) Instant Target creature gets +3/+3 and gains trample until end of turn. |
||
Crushing Canopy (3) Instant Choose one — • Destroy target creature with flying. |
||
Cultivate (3) Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. |
||
Daggerback Basilisk (3) Creature — Basilisk (2/2) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
||
Deathgorge Scavenger (3) Creature — Dinosaur (3/2) Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn. |
||
Death's Oasis (3) Enchantment Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand. , Sacrifice Death's Oasis: You gain life equal to the greatest converted mana cost among creatures you control. |
||
District Guide (3) Creature — Elf Scout (2/2) When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library. |
||
Domri, Anarch of Bolas (3) Legendary Planeswalker — Domri (3) Creatures you control get +1/+0. +1: Add or . Creature spells you cast this turn can't be countered. |
||
Draconic Disciple (3) Creature — Human Shaman (2/2) : Add one mana of any color. , , Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying. |
||
Dryad of the Ilysian Grove (3) Enchantment Creature — Nymph Dryad (2/4) You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. |
||
Elvish Archdruid (3) Creature — Elf Druid (2/2) Other Elf creatures you control get +1/+1. : Add for each Elf you control. |
||
Elvish Rejuvenator (3) Creature — Elf Druid (1/1) When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. |
||
Enchantress's Presence (3) Enchantment Whenever you cast an enchantment spell, draw a card. |
||
Erstwhile Trooper (3) Creature — Zombie Soldier (2/2) Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. |
||
Eutropia the Twice-Favored (3) Legendary Creature — Human Wizard (2/2) Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. |
||
Evolution Sage (3) Creature — Elf Druid (3/2) Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
||
Excavation Mole (3) Creature — Mole (3/3) Trample When Excavation Mole enters the battlefield, mill three cards. |
||
Faeburrow Elder (3) Creature — Treefolk Druid (0/0) Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. |
||
Feline Sovereign (3) Creature — Cat (2/3) Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. |
||
Feral Invocation (3) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
||
Ferocious Pup (3) Creature — Wolf (0/1) When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token. |
||
Fertile Footsteps (3) Sorcery — Adventure Search your library for a basic land card, put it onto the battlefield, then shuffle your library. (Then exile this card. You may cast the creature later from exile.) |
||
Fertilid (3) Creature — Elemental (0/0) Fertilid enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library. |
||
Fierce Empath (3) Creature — Elf (1/1) When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library. |
||
Fully Grown (3) Instant Target creature gets +3/+3 until end of turn. Put a trample counter on it. |
||
Fungal Rebirth (3) Instant Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens. |
||
Garruk's Harbinger (3) Creature — Beast (4/3) Hexproof from black Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
||
Garruk's Uprising (3) Enchantment When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) |
||
Gatebreaker Ram (3) Creature — Sheep (2/2) Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. |
||
Generous Stray (3) Creature — Cat (1/2) When Generous Stray enters the battlefield, draw a card. |
||
Ghirapur Guide (3) Creature — Elf Scout (3/2) : Target creature you control can't be blocked by creatures with power 2 or less this turn. |
||
Giant Opportunity (3) Sorcery You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") |
||
Gift of Paradise (3) Enchantment — Aura Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. |
||
Glowstone Recluse (3) Creature — Spider (2/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach |
||
Grave Bramble (3) Creature — Plant (3/4) Defender, protection from Zombies |
||
Grow from the Ashes (3) Sorcery Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library. |
||
Growing Rites of Itlimoc (3) Legendary Enchantment When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. |
||
Grumgully, the Generous (3) Legendary Creature — Goblin Shaman (3/3) Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. |
||
Gruul Spellbreaker (3) Creature — Ogre Warrior (3/3) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample |
||
Gyre Engineer (3) Creature — Vedalken Wizard (1/1) : Add . |
||
Hadana's Climb (3) Legendary Enchantment At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb. |
||
Hallar, the Firefletcher (3) Legendary Creature — Elf Archer (3/3) Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent. |
||
Hitchclaw Recluse (3) Creature — Spider (1/4) Reach |
||
Hornbash Mentor (3) Creature — Human Warrior (3/3) When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with trample. |
||
Huatli, the Sun's Heart (3) Legendary Planeswalker — Huatli (7) Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control. |
||
Hunter's Insight (3) Instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. |
||
Hydra's Growth (3) Enchantment — Aura Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. |
||
Hyrax Tower Scout (3) Creature — Human Scout (3/3) When Hyrax Tower Scout enters the battlefield, untap target creature. |
||
Imperious Perfect (3) Creature — Elf Warrior (2/2) Other Elf creatures you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token. |
||
Incongruity (3) Instant Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. |
||
Inspiring Call (3) Instant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. |
||
Invigorating Surge (3) Instant Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature. |
||
Ironroot Warlord (3) Creature — Treefolk Soldier (*/5) Ironroot Warlord's power is equal to the number of creatures you control. : Create a 1/1 white Soldier creature token. |
||
Jadelight Ranger (3) Creature — Merfolk Scout (2/1) When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) |
||
Jiang Yanggu, Wildcrafter (3) Legendary Planeswalker — Yanggu (3) Each creature you control with a +1/+1 counter on it has ": Add one mana of any color." −1: Put a +1/+1 counter on target creature. |
||
Journey to Eternity (3) Legendary Enchantment — Aura Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. |
||
Jungle Creeper (3) Creature — Elemental (3/3) : Return Jungle Creeper from your graveyard to your hand. |
||
Jungleborn Pioneer (3) Creature — Merfolk Scout (2/2) When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.) |
||
Kaheera, the Orphanguard (3) Legendary Creature — Cat Beast (3/2) Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Vigilance |
||
Kethis, the Hidden Hand (3) Legendary Creature — Elf Advisor (3/4) Legendary spells you cast cost less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard." |
||
Kiora, Behemoth Beckoner (3) Legendary Planeswalker — Kiora (7) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. −1: Untap target permanent. |
||
Klothys, God of Destiny (3) Legendary Enchantment Creature — God (4/5) Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. |
||
Knight of Autumn (3) Creature — Dryad Knight (2/1) When Knight of Autumn enters the battlefield, choose one — • Put two +1/+1 counters on Knight of Autumn. |
||
Knight of the Reliquary (3) Creature — Human Knight (2/2) Knight of the Reliquary gets +1/+1 for each land card in your graveyard. , Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library. |
||
Kraul Stinger (3) Creature — Insect Assassin (2/2) Deathtouch |
||
Krosan Druid (3) Creature — Centaur Druid (2/3) Kicker (You may pay an additional as you cast this spell.) When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life. |
||
Kumena, Tyrant of Orazca (3) Legendary Creature — Merfolk Shaman (2/4) Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. |
||
Lead the Stampede (3) Sorcery Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. |
||
Ledev Champion (3) Creature — Elf Knight (2/2) Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way. : Create a 1/1 white Soldier creature token with lifelink. |
||
Leyline Prowler (3) Creature — Nightmare Beast (2/3) Deathtouch, lifelink : Add one mana of any color. |
||
Living Twister (3) Creature — Elemental (2/5) , Discard a land card: Living Twister deals 2 damage to any target. : Return a tapped land you control to its owner's hand. |
||
Llanowar Envoy (3) Creature — Elf Scout (3/2) : Add one mana of any color. |
||
Llanowar Visionary (3) Creature — Elf Druid (2/2) When Llanowar Visionary enters the battlefield, draw a card. : Add . |
||
Loaming Shaman (3) Creature — Centaur Shaman (3/2) When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library. |
||
Loathsome Chimera (3) Creature — Chimera (4/1) Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Loathsome Chimera escapes with a +1/+1 counter on it. |
||
Lorescale Coatl (3) Creature — Snake (2/2) Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl. |
||
Lovestruck Beast (3) Creature — Beast Noble (5/5) Lovestruck Beast can't attack unless you control a 1/1 creature. |
||
Maelstrom Pulse (3) Sorcery Destroy target nonland permanent and all other permanents with the same name as that permanent. |
||
March of the Multitudes (3) Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink. |
||
Marwyn, the Nurturer (3) Legendary Creature — Elf Druid (1/1) Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. : Add an amount of equal to Marwyn's power. |
||
Mosscoat Goriak (3) Creature — Beast (2/4) Vigilance |
||
Natural End (3) Instant Destroy target artifact or enchantment. You gain 3 life. |
||
Netcaster Spider (3) Creature — Spider (2/3) Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. |
||
New Horizons (3) Enchantment — Aura Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. |
||
Nexus Wardens (3) Creature — Satyr Archer (1/4) Reach Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life. |
||
Nyx Herald (3) Enchantment Creature — Centaur Shaman (2/3) At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. |
||
Oakenform (3) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. |
||
Ochran Assassin (3) Creature — Elf Assassin (1/1) Deathtouch All creatures able to block Ochran Assassin do so. |
||
Oko, Thief of Crowns (3) Legendary Planeswalker — Oko (4) +2: Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. |
||
Omen of the Hunt (3) Enchantment Flash When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
||
Orazca Frillback (3) Creature — Dinosaur (4/2) |
||
Overgrowth Elemental (3) Creature — Elemental (3/2) When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental. |
||
Pack's Favor (3) Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +3/+3 until end of turn. |
||
Pause for Reflection (3) Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn. |
||
Penumbra Bobcat (3) Creature — Cat (2/1) When Penumbra Bobcat dies, create a 2/1 black Cat creature token. |
||
Pitiless Gorgon (3) Creature — Gorgon (2/2) Deathtouch |
||
Pledge of Unity (3) Instant Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control. |
||
Pouncing Cheetah (3) Creature — Cat (3/2) Flash |
||
Presence of Gond (3) Enchantment — Aura Enchant creature Enchanted creature has ": Create a 1/1 green Elf Warrior creature token." |
||
Pridemalkin (3) Creature — Cat (2/1) When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) |
||
Primal Empathy (3) Enchantment At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. |
||
Pulse of Murasa (3) Instant Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. |
||
Radha, Heart of Keld (3) Legendary Creature — Elf Warrior (3/3) As long as it's your turn, Radha, Heart of Keld has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. |
||
Ranging Raptors (3) Creature — Dinosaur (2/3) Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
||
Ravenous Daggertooth (3) Creature — Dinosaur (3/2) Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life. |
||
Reclamation Sage (3) Creature — Elf Shaman (2/1) When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. |
||
Recollect (3) Sorcery Return target card from your graveyard to your hand. |
||
Relentless Pursuit (3) Sorcery Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. |
||
Replicate (3) Sorcery Create a token that's a copy of target creature you control. |
||
Rhythm of the Wild (3) Enchantment Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) |
||
Risen Reef (3) Creature — Elemental (1/1) Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. |
||
Rishkar, Peema Renegade (3) Legendary Creature — Elf Druid (2/2) When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has ": Add ." |
||
Rosethorn Acolyte (3) Creature — Elf Druid (2/3) : Add one mana of any color. |
||
Rubble Slinger (3) Creature — Human Warrior (2/3) Reach |
||
Rubblebelt Rioters (3) Creature — Human Berserker (0/4) Haste Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. |
||
Rubblebelt Runner (3) Creature — Viashino Warrior (3/3) Rubblebelt Runner can't be blocked by creature tokens. |
||
Runic Armasaur (3) Creature — Dinosaur (2/5) Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card. |
||
Sagittars' Volley (3) Instant Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control. |
||
Sanctum of Fruitful Harvest (3) Legendary Enchantment — Shrine At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control. |
||
Satyr Enchanter (3) Creature — Satyr Druid (2/2) Whenever you cast an enchantment spell, draw a card. |
||
Savage Smash (3) Sorcery Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) |
||
Savage Stomp (3) Sorcery This spell costs less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) |
||
Savvy Hunter (3) Creature — Human Warrior (3/3) Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice two Foods: Draw a card. |
||
Selvala, Heart of the Wilds (3) Legendary Creature — Elf Scout (2/3) Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. , : Add X mana in any combination of colors, where X is the greatest power among creatures you control. |
||
Setessan Champion (3) Creature — Human Warrior (1/3) Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. |
||
Setessan Petitioner (3) Creature — Human Druid (2/2) When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) |
||
Shapers of Nature (3) Creature — Merfolk Shaman (3/3) : Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from a creature you control: Draw a card. |
||
Siona, Captain of the Pyleas (3) Legendary Creature — Human Soldier (2/2) When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. |
||
Slimefoot, the Stowaway (3) Legendary Creature — Fungus (2/3) Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. : Create a 1/1 green Saproling creature token. |
||
Sporecap Spider (3) Creature — Spider (1/5) Reach |
||
Sporeweb Weaver (3) Creature — Spider (1/4) Reach, hexproof from blue Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token. |
||
Sprouting Renewal (3) Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose one — |
||
Steel Leaf Champion (3) Creature — Elf Knight (5/4) Steel Leaf Champion can't be blocked by creatures with power 2 or less. |
||
Steeple Creeper (3) Creature — Frog Snake (4/2) : Steeple Creeper gains flying until end of turn. |
||
Swift Warden (3) Creature — Merfolk Warrior (3/3) Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
||
Sylvan Awakening (3) Sorcery Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. |
||
Sylvan Brushstrider (3) Creature — Beast (3/2) When Sylvan Brushstrider enters the battlefield, you gain 2 life. |
||
Terravore (3) Creature — Lhurgoyf (*/*) Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards. |
||
The First Iroan Games (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Human Soldier creature token. |
||
Thrashing Brontodon (3) Creature — Dinosaur (3/4) , Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. |
||
Thwart the Enemy (3) Instant Prevent all damage that would be dealt this turn by creatures your opponents control. |
||
Tishana's Wayfinder (3) Creature — Merfolk Scout (2/2) When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
||
Trufflesnout (3) Creature — Boar (2/2) When Trufflesnout enters the battlefield, choose one — • Put a +1/+1 counter on Trufflesnout. |
||
Trumpeting Gnarr (3) Creature — Beast (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, create a 3/3 green Beast creature token. |
||
Uro, Titan of Nature's Wrath (3) Legendary Creature — Elder Giant (6/6) When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. |
||
Vineshaper Mystic (3) Creature — Merfolk Shaman (1/3) When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control. |
||
Vivien, Champion of the Wilds (3) Legendary Planeswalker — Vivien (4) You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. |
||
Vivien's Crocodile (3) Creature — Crocodile Spirit (3/3) Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker. |
||
Vivien's Grizzly (3) Creature — Bear Spirit (2/3) : Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library. |
||
Vivien's Jaguar (3) Creature — Cat Spirit (3/2) Reach (This creature can block creatures with flying.) : Return Vivien's Jaguar from your graveyard to your hand. Activate this ability only if you control a Vivien planeswalker. |
||
Wandermare (3) Creature — Horse (3/3) Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) |
||
Warden of the Chained (3) Creature — Minotaur Warrior (4/4) Trample Warden of the Chained can't attack unless you control another creature with power 4 or greater. |
||
Wary Okapi (3) Creature — Antelope (3/2) Vigilance |
||
Wayward Swordtooth (3) Creature — Dinosaur (5/5) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. |
||
Wildsize (3) Instant Target creature gets +2/+2 and gains trample until end of turn. Draw a card. |
||
Wildwood Patrol (3) Creature — Centaur Scout (4/2) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) |
||
Yavimaya Sapherd (3) Creature — Fungus (2/2) When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token. |
||
Yorvo, Lord of Garenbrig (3) Legendary Creature — Giant Noble (0/0) Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it. Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo. |