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182 results
Aeromunculus Aeromunculus C1GreenBlue (3)
Creature — Homunculus Mutant (2/3)
Flying

C2GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

RNAC
Alert Heedbonder Alert Heedbonder C1GWGW (3)
Creature — Human Scout (2/4)
Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

IKOU
Ancestral Mask Ancestral Mask C2Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

MMQC
Arlinn's Wolf Arlinn's Wolf C2Green (3)
Creature — Wolf (3/2)
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
WARC
Attendant of Vraska Attendant of Vraska C1BlackGreen (3)
Creature — Zombie Soldier (3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
GRNU
Atzocan Archer Atzocan Archer C2Green (3)
Creature — Human Archer (1/4)
Reach

When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)

XLNU
Atzocan Seer Atzocan Seer C1GreenWhite (3)
Creature — Human Druid (2/3)
Tap: Add one mana of any color.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

RIXU
Awakener Druid Awakener Druid C2Green (3)
Creature — Human Druid (1/1)
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
JMPU
Azusa, Lost but Seeking Azusa, Lost but Seeking C2Green (3)
Legendary Creature — Human Monk (1/2)
You may play two additional lands on each of your turns.
M21R
Band Together Band Together C2Green (3)
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
WARC
Barrier Breach Barrier Breach C2Green (3)
Instant
Exile up to three target enchantments.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Blanchwood Armor Blanchwood Armor C2Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.

M19U
Blinding Fog Blinding Fog C2Green (3)
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
XLNC
Blossom Dryad Blossom Dryad C2Green (3)
Creature — Dryad (2/2)
Tap: Untap target land.
XLNC
Branching Evolution Branching Evolution C2Green (3)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
JMPR
Carven Caryatid Carven Caryatid C1GreenGreen (3)
Creature — Spirit (2/5)
Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.

JMPU
Centaur Courser Centaur Courser C2Green (3)
Creature — Centaur Warrior (3/3)
M20C
Centaur Peacemaker Centaur Peacemaker C1GreenWhite (3)
Creature — Centaur Cleric (3/3)
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
GRNC
Champion of Lambholt Champion of Lambholt C1GreenGreen (3)
Creature — Human Warrior (1/1)
Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

JMPR
Charge of the Forever-Beast Charge of the Forever-Beast C2Green (3)
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand.

Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.

IKOU
Charging War Boar Charging War Boar C1RedGreen (3)
Creature — Boar (3/1)
Haste (This creature can attack and Tap as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)

RNAU
Charnel Troll Charnel Troll C1BlackGreen (3)
Creature — Troll (4/4)
Trample

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.
BlackGreen, Discard a creature card: Put a +1/+1 counter on Charnel Troll.

GRNR
Colossal Majesty Colossal Majesty C2Green (3)
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
M19U
Courage in Crisis Courage in Crisis C2Green (3)
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Crash the Ramparts Crash the Ramparts C2Green (3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
XLNC
Crushing Canopy Crushing Canopy C2Green (3)
Instant
Choose one —

• Destroy target creature with flying.
• Destroy target enchantment.

JMPC
Cultivate Cultivate C2Green (3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
M21U
Daggerback Basilisk Daggerback Basilisk C2Green (3)
Creature — Basilisk (2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M19C
Deathgorge Scavenger Deathgorge Scavenger C2Green (3)
Creature — Dinosaur (3/2)
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
XLNR
Death's Oasis Death's Oasis WhiteBlackGreen (3)
Enchantment
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand.

C1, Sacrifice Death's Oasis: You gain life equal to the greatest converted mana cost among creatures you control.

IKOR
District Guide District Guide C2Green (3)
Creature — Elf Scout (2/2)
When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
GRNU
Domri, Anarch of Bolas Domri, Anarch of Bolas C1RedGreen (3)
Legendary Planeswalker — Domri (3)
Creatures you control get +1/+0.

+1: Add Red or Green. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.

WARR
Draconic Disciple Draconic Disciple C1RedGreen (3)
Creature — Human Shaman (2/2)
Tap: Add one mana of any color.

C7, Tap, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.

M19U
Dryad of the Ilysian Grove Dryad of the Ilysian Grove C2Green (3)
Enchantment Creature — Nymph Dryad (2/4)
You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.

THBR
Elvish Archdruid Elvish Archdruid C1GreenGreen (3)
Creature — Elf Druid (2/2)
Other Elf creatures you control get +1/+1.

Tap: Add Green for each Elf you control.

JMPR
Elvish Rejuvenator Elvish Rejuvenator C2Green (3)
Creature — Elf Druid (1/1)
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
M19C
Enchantress's Presence Enchantress's Presence C2Green (3)
Enchantment
Whenever you cast an enchantment spell, draw a card.
ONSR
Erstwhile Trooper Erstwhile Trooper C1BlackGreen (3)
Creature — Zombie Soldier (2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
GRNC
Eutropia the Twice-Favored Eutropia the Twice-Favored C1GreenBlue (3)
Legendary Creature — Human Wizard (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
THBU
Evolution Sage Evolution Sage C2Green (3)
Creature — Elf Druid (3/2)
Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARU
Excavation Mole Excavation Mole C2Green (3)
Creature — Mole (3/3)
Trample

When Excavation Mole enters the battlefield, mill three cards.

IKOC
Faeburrow Elder Faeburrow Elder C1GreenWhite (3)
Creature — Treefolk Druid (0/0)
Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.
Tap: For each color among permanents you control, add one mana of that color.

ELDR
Feline Sovereign Feline Sovereign C2Green (3)
Creature — Cat (2/3)
Other Cats you control get +1/+1 and have protection from Dogs.

Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.

M21R
Feral Invocation Feral Invocation C2Green (3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets +2/+2.

JMPC
Ferocious Pup Ferocious Pup C2Green (3)
Creature — Wolf (0/1)
When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.
M20C
Fertile Footsteps Fertile Footsteps C2Green (3)
Sorcery — Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle your library. (Then exile this card. You may cast the creature later from exile.)
ELDU
Fertilid Fertilid C2Green (3)
Creature — Elemental (0/0)
Fertilid enters the battlefield with two +1/+1 counters on it.

C1Green, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.

JMPC
Fierce Empath Fierce Empath C2Green (3)
Creature — Elf (1/1)
When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
M21U
Fully Grown Fully Grown C2Green (3)
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
IKOC
Fungal Rebirth Fungal Rebirth C2Green (3)
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
M21U
Garruk's Harbinger Garruk's Harbinger C1GreenGreen (3)
Creature — Beast (4/3)
Hexproof from black

Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M21R
Garruk's Uprising Garruk's Uprising C2Green (3)
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

M21U
Gatebreaker Ram Gatebreaker Ram C2Green (3)
Creature — Sheep (2/2)
Gatebreaker Ram gets +1/+1 for each Gate you control.

As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.

RNAU
Generous Stray Generous Stray C2Green (3)
Creature — Cat (1/2)
When Generous Stray enters the battlefield, draw a card.
GRNC
Ghirapur Guide Ghirapur Guide C2Green (3)
Creature — Elf Scout (3/2)
C2Green: Target creature you control can't be blocked by creatures with power 2 or less this turn.
JMPU
Giant Opportunity Giant Opportunity C2Green (3)
Sorcery
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDU
Gift of Paradise Gift of Paradise C2Green (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "Tap: Add two mana of any one color."

M20C
Glowstone Recluse Glowstone Recluse C2Green (3)
Creature — Spider (2/3)
Mutate C3Green (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach
Whenever this creature mutates, put two +1/+1 counters on it.

IKOU
Grave Bramble Grave Bramble C1GreenGreen (3)
Creature — Plant (3/4)
Defender, protection from Zombies
JMPC
Grow from the Ashes Grow from the Ashes C2Green (3)
Sorcery
Kicker C2 (You may pay an additional C2 as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

DOMC
Growing Rites of Itlimoc Growing Rites of Itlimoc C2Green (3)
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

XLNR
Grumgully, the Generous Grumgully, the Generous C1RedGreen (3)
Legendary Creature — Goblin Shaman (3/3)
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
ELDU
Gruul Spellbreaker Gruul Spellbreaker C1RedGreen (3)
Creature — Ogre Warrior (3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.

RNAR
Gyre Engineer Gyre Engineer C1GreenBlue (3)
Creature — Vedalken Wizard (1/1)
Tap: Add GreenBlue.
RNAU
Hadana's Climb Hadana's Climb C1GreenBlue (3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
RIXR
Hallar, the Firefletcher Hallar, the Firefletcher C1RedGreen (3)
Legendary Creature — Elf Archer (3/3)
Trample

Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.

DOMU
Hitchclaw Recluse Hitchclaw Recluse C2Green (3)
Creature — Spider (1/4)
Reach
GRNC
Hornbash Mentor Hornbash Mentor C2Green (3)
Creature — Human Warrior (3/3)
When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control.

C2Green, Tap: Put a +1/+1 counter on each creature you control with trample.

IKOU
Huatli, the Sun's Heart Huatli, the Sun's Heart C2GW (3)
Legendary Planeswalker — Huatli (7)
Each creature you control assigns combat damage equal to its toughness rather than its power.

−3: You gain life equal to the greatest toughness among creatures you control.

WARU
Hunter's Insight Hunter's Insight C2Green (3)
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
JMPU
Hydra's Growth Hydra's Growth C2Green (3)
Enchantment — Aura
Enchant creature

When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

THBU
Hyrax Tower Scout Hyrax Tower Scout C2Green (3)
Creature — Human Scout (3/3)
When Hyrax Tower Scout enters the battlefield, untap target creature.
THBC
Imperious Perfect Imperious Perfect C2Green (3)
Creature — Elf Warrior (2/2)
Other Elf creatures you control get +1/+1.

Green, Tap: Create a 1/1 green Elf Warrior creature token.

LRWU
Incongruity Incongruity C1GreenBlue (3)
Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
RNAU
Inspiring Call Inspiring Call C2Green (3)
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
JMPU
Invigorating Surge Invigorating Surge C2Green (3)
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
M21U
Ironroot Warlord Ironroot Warlord C1GreenWhite (3)
Creature — Treefolk Soldier (*/5)
Ironroot Warlord's power is equal to the number of creatures you control.

C3GreenWhite: Create a 1/1 white Soldier creature token.

JMPU
Jadelight Ranger Jadelight Ranger C1GreenGreen (3)
Creature — Merfolk Scout (2/1)
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
RIXR
Jiang Yanggu, Wildcrafter Jiang Yanggu, Wildcrafter C2Green (3)
Legendary Planeswalker — Yanggu (3)
Each creature you control with a +1/+1 counter on it has "Tap: Add one mana of any color."

−1: Put a +1/+1 counter on target creature.

WARU
Journey to Eternity Journey to Eternity C1BlackGreen (3)
Legendary Enchantment — Aura
Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

RIXR
Jungle Creeper Jungle Creeper C1BlackGreen (3)
Creature — Elemental (3/3)
C3BlackGreen: Return Jungle Creeper from your graveyard to your hand.
RIXU
Jungleborn Pioneer Jungleborn Pioneer C2Green (3)
Creature — Merfolk Scout (2/2)
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
RIXC
Kaheera, the Orphanguard Kaheera, the Orphanguard C1GWGW (3)
Legendary Creature — Cat Beast (3/2)
Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.

IKOR
Kethis, the Hidden Hand Kethis, the Hidden Hand WhiteBlackGreen (3)
Legendary Creature — Elf Advisor (3/4)
Legendary spells you cast cost C1 less to cast.

Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."

M20M
Kiora, Behemoth Beckoner Kiora, Behemoth Beckoner C2GU (3)
Legendary Planeswalker — Kiora (7)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

−1: Untap target permanent.

WARU
Klothys, God of Destiny Klothys, God of Destiny C1RedGreen (3)
Legendary Enchantment Creature — God (4/5)
Indestructible

As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add Red or Green. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

THBM
Knight of Autumn Knight of Autumn C1GreenWhite (3)
Creature — Dryad Knight (2/1)
When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.

GRNR
Knight of the Reliquary Knight of the Reliquary C1GreenWhite (3)
Creature — Human Knight (2/2)
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

Tap, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

CONFR
Kraul Stinger Kraul Stinger C2Green (3)
Creature — Insect Assassin (2/2)
Deathtouch
WARC
Krosan Druid Krosan Druid C2Green (3)
Creature — Centaur Druid (2/3)
Kicker C4Green (You may pay an additional C4Green as you cast this spell.)

When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.

DOMC
Kumena, Tyrant of Orazca Kumena, Tyrant of Orazca C1GreenBlue (3)
Legendary Creature — Merfolk Shaman (2/4)
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

RIXM
Lead the Stampede Lead the Stampede C2Green (3)
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
IKOU
Ledev Champion Ledev Champion C1GreenWhite (3)
Creature — Elf Knight (2/2)
Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.

C3GreenWhite: Create a 1/1 white Soldier creature token with lifelink.

GRNU
Leyline Prowler Leyline Prowler C1BlackGreen (3)
Creature — Nightmare Beast (2/3)
Deathtouch, lifelink

Tap: Add one mana of any color.

WARU
Living Twister Living Twister RedRedGreen (3)
Creature — Elemental (2/5)
C1Red, Discard a land card: Living Twister deals 2 damage to any target.

Green: Return a tapped land you control to its owner's hand.

WARR
Llanowar Envoy Llanowar Envoy C2Green (3)
Creature — Elf Scout (3/2)
C1Green: Add one mana of any color.
DOMC
Llanowar Visionary Llanowar Visionary C2Green (3)
Creature — Elf Druid (2/2)
When Llanowar Visionary enters the battlefield, draw a card.

Tap: Add Green.

M21C
Loaming Shaman Loaming Shaman C2Green (3)
Creature — Centaur Shaman (3/2)
When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.
M20U
Loathsome Chimera Loathsome Chimera C2Green (3)
Creature — Chimera (4/1)
Escape—C4Green, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Loathsome Chimera escapes with a +1/+1 counter on it.

THBC
Lorescale Coatl Lorescale Coatl C1GreenBlue (3)
Creature — Snake (2/2)
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
M21U
Lovestruck Beast Lovestruck Beast C2Green (3)
Creature — Beast Noble (5/5)
Lovestruck Beast can't attack unless you control a 1/1 creature.
ELDR
Maelstrom Pulse Maelstrom Pulse C1BlackGreen (3)
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
ARBR
March of the Multitudes March of the Multitudes CXGreenWhiteWhite (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Create X 1/1 white Soldier creature tokens with lifelink.

GRNM
Marwyn, the Nurturer Marwyn, the Nurturer C2Green (3)
Legendary Creature — Elf Druid (1/1)
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.

Tap: Add an amount of Green equal to Marwyn's power.

DOMR
Mosscoat Goriak Mosscoat Goriak C2Green (3)
Creature — Beast (2/4)
Vigilance
IKOC
Natural End Natural End C2Green (3)
Instant
Destroy target artifact or enchantment. You gain 3 life.
M20C
Netcaster Spider Netcaster Spider C2Green (3)
Creature — Spider (2/3)
Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

M20C
New Horizons New Horizons C2Green (3)
Enchantment — Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "Tap: Add two mana of any one color."

JMPC
Nexus Wardens Nexus Wardens C2Green (3)
Creature — Satyr Archer (1/4)
Reach

Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life.

THBC
Nyx Herald Nyx Herald C2Green (3)
Enchantment Creature — Centaur Shaman (2/3)
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
THBU
Oakenform Oakenform C2Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.

M20C
Ochran Assassin Ochran Assassin C1BlackGreen (3)
Creature — Elf Assassin (1/1)
Deathtouch

All creatures able to block Ochran Assassin do so.

GRNU
Oko, Thief of Crowns Oko, Thief of Crowns C1GreenBlue (3)
Legendary Planeswalker — Oko (4)
+2: Create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

ELDM
Omen of the Hunt Omen of the Hunt C2Green (3)
Enchantment
Flash

When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
C2Green, Sacrifice Omen of the Hunt: Scry 2.

THBC
Orazca Frillback Orazca Frillback C2Green (3)
Creature — Dinosaur (4/2)
JMPC
Overgrowth Elemental Overgrowth Elemental C2Green (3)
Creature — Elemental (3/2)
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control.

Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.

M20U
Pack's Favor Pack's Favor C2Green (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Target creature gets +3/+3 until end of turn.

GRNC
Pause for Reflection Pause for Reflection C2Green (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Prevent all combat damage that would be dealt this turn.

GRNC
Penumbra Bobcat Penumbra Bobcat C2Green (3)
Creature — Cat (2/1)
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
JMPC
Pitiless Gorgon Pitiless Gorgon C1BGBG (3)
Creature — Gorgon (2/2)
Deathtouch
GRNC
Pledge of Unity Pledge of Unity C1GreenWhite (3)
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
WARU
Pouncing Cheetah Pouncing Cheetah C2Green (3)
Creature — Cat (3/2)
Flash
JMPC
Presence of Gond Presence of Gond C2Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Tap: Create a 1/1 green Elf Warrior creature token."

JMPC
Pridemalkin Pridemalkin C2Green (3)
Creature — Cat (2/1)
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.

Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)

M21C
Primal Empathy Primal Empathy C1GreenBlue (3)
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
IKOU
Pulse of Murasa Pulse of Murasa C2Green (3)
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
M20U
Radha, Heart of Keld Radha, Heart of Keld C1RedGreen (3)
Legendary Creature — Elf Warrior (3/3)
As long as it's your turn, Radha, Heart of Keld has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.
C4RedGreen: Radha gets +X/+X until end of turn, where X is the number of lands you control.

M21R
Ranging Raptors Ranging Raptors C2Green (3)
Creature — Dinosaur (2/3)
Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
XLNU
Ravenous Daggertooth Ravenous Daggertooth C2Green (3)
Creature — Dinosaur (3/2)
Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
XLNC
Reclamation Sage Reclamation Sage C2Green (3)
Creature — Elf Shaman (2/1)
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
M19U
Recollect Recollect C2Green (3)
Sorcery
Return target card from your graveyard to your hand.
M19U
Relentless Pursuit Relentless Pursuit C2Green (3)
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
THBC
Replicate Replicate C1GreenBlue (3)
Sorcery
Create a token that's a copy of target creature you control.
RNAR
Rhythm of the Wild Rhythm of the Wild C1RedGreen (3)
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

RNAU
Risen Reef Risen Reef C1GreenBlue (3)
Creature — Elemental (1/1)
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
M20U
Rishkar, Peema Renegade Rishkar, Peema Renegade C2Green (3)
Legendary Creature — Elf Druid (2/2)
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has "Tap: Add Green."

JMPR
Rosethorn Acolyte Rosethorn Acolyte C2Green (3)
Creature — Elf Druid (2/3)
Tap: Add one mana of any color.
ELDC
Rubble Slinger Rubble Slinger C2RG (3)
Creature — Human Warrior (2/3)
Reach
RNAC
Rubblebelt Rioters Rubblebelt Rioters C1RedGreen (3)
Creature — Human Berserker (0/4)
Haste

Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

WARU
Rubblebelt Runner Rubblebelt Runner C1RedGreen (3)
Creature — Viashino Warrior (3/3)
Rubblebelt Runner can't be blocked by creature tokens.
RNAC
Runic Armasaur Runic Armasaur C1GreenGreen (3)
Creature — Dinosaur (2/5)
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
M19R
Sagittars' Volley Sagittars' Volley C2Green (3)
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
RNAC
Sanctum of Fruitful Harvest Sanctum of Fruitful Harvest C2Green (3)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
M21U
Satyr Enchanter Satyr Enchanter C1GreenWhite (3)
Creature — Satyr Druid (2/2)
Whenever you cast an enchantment spell, draw a card.
M19U
Savage Smash Savage Smash C1RedGreen (3)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
RNAC
Savage Stomp Savage Stomp C2Green (3)
Sorcery
This spell costs C2 less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

JMPU
Savvy Hunter Savvy Hunter C1BlackGreen (3)
Creature — Human Warrior (3/3)
Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

Sacrifice two Foods: Draw a card.

ELDU
Selvala, Heart of the Wilds Selvala, Heart of the Wilds C1GreenGreen (3)
Legendary Creature — Elf Scout (2/3)
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

Green, Tap: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

JMPM
Setessan Champion Setessan Champion C2Green (3)
Creature — Human Warrior (1/3)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
THBR
Setessan Petitioner Setessan Petitioner C1GreenGreen (3)
Creature — Human Druid (2/2)
When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)
THBU
Shapers of Nature Shapers of Nature C1GreenBlue (3)
Creature — Merfolk Shaman (3/3)
C3Green: Put a +1/+1 counter on target creature.

C2Blue, Remove a +1/+1 counter from a creature you control: Draw a card.

XLNU
Siona, Captain of the Pyleas Siona, Captain of the Pyleas C1GreenWhite (3)
Legendary Creature — Human Soldier (2/2)
When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.

THBU
Slimefoot, the Stowaway Slimefoot, the Stowaway C1BlackGreen (3)
Legendary Creature — Fungus (2/3)
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

C4: Create a 1/1 green Saproling creature token.

DOMU
Sporecap Spider Sporecap Spider C2Green (3)
Creature — Spider (1/5)
Reach
ELDC
Sporeweb Weaver Sporeweb Weaver C2Green (3)
Creature — Spider (1/4)
Reach, hexproof from blue

Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.

M21R
Sprouting Renewal Sprouting Renewal C2Green (3)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Choose one —
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.

GRNU
Steel Leaf Champion Steel Leaf Champion GreenGreenGreen (3)
Creature — Elf Knight (5/4)
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
DOMR
Steeple Creeper Steeple Creeper C2Green (3)
Creature — Frog Snake (4/2)
C3Blue: Steeple Creeper gains flying until end of turn.
RNAC
Swift Warden Swift Warden C1GreenGreen (3)
Creature — Merfolk Warrior (3/3)
Flash

When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

RIXU
Sylvan Awakening Sylvan Awakening C2Green (3)
Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
DOMR
Sylvan Brushstrider Sylvan Brushstrider C2Green (3)
Creature — Beast (3/2)
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
JMPC
Terravore Terravore C1GreenGreen (3)
Creature — Lhurgoyf (*/*)
Trample

Terravore's power and toughness are each equal to the number of land cards in all graveyards.

ODYR
The First Iroan Games The First Iroan Games C2Green (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Human Soldier creature token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

THBR
Thrashing Brontodon Thrashing Brontodon C1GreenGreen (3)
Creature — Dinosaur (3/4)
C1, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
M21U
Thwart the Enemy Thwart the Enemy C2Green (3)
Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
IKOC
Tishana's Wayfinder Tishana's Wayfinder C2Green (3)
Creature — Merfolk Scout (2/2)
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNC
Trufflesnout Trufflesnout C2Green (3)
Creature — Boar (2/2)
When Trufflesnout enters the battlefield, choose one —

• Put a +1/+1 counter on Trufflesnout.
• You gain 4 life.

M21C
Trumpeting Gnarr Trumpeting Gnarr C1GreenBlue (3)
Creature — Beast (3/3)
Mutate C3GUGU (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, create a 3/3 green Beast creature token.

IKOU
Uro, Titan of Nature's Wrath Uro, Titan of Nature's Wrath C1GreenBlue (3)
Legendary Creature — Elder Giant (6/6)
When Uro enters the battlefield, sacrifice it unless it escaped.

Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—GreenGreenBlueBlue, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBM
Vineshaper Mystic Vineshaper Mystic C2Green (3)
Creature — Merfolk Shaman (1/3)
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
XLNU
Vivien, Champion of the Wilds Vivien, Champion of the Wilds C2Green (3)
Legendary Planeswalker — Vivien (4)
You may cast creature spells as though they had flash.

+1: Until your next turn, up to one target creature gains vigilance and reach.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.

WARR
Vivien's Crocodile Vivien's Crocodile C2Green (3)
Creature — Crocodile Spirit (3/3)
Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker.
M20C
Vivien's Grizzly Vivien's Grizzly C2Green (3)
Creature — Bear Spirit (2/3)
C3Green: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
WARC
Vivien's Jaguar Vivien's Jaguar C2Green (3)
Creature — Cat Spirit (3/2)
Reach (This creature can block creatures with flying.)

C2Green: Return Vivien's Jaguar from your graveyard to your hand. Activate this ability only if you control a Vivien planeswalker.

M19U
Wandermare Wandermare C1GreenWhite (3)
Creature — Horse (3/3)
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.)
ELDU
Warden of the Chained Warden of the Chained C1RedGreen (3)
Creature — Minotaur Warrior (4/4)
Trample

Warden of the Chained can't attack unless you control another creature with power 4 or greater.

THBU
Wary Okapi Wary Okapi C2Green (3)
Creature — Antelope (3/2)
Vigilance
GRNC
Wayward Swordtooth Wayward Swordtooth C2Green (3)
Creature — Dinosaur (5/5)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.

RIXR
Wildsize Wildsize C2Green (3)
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

JMPC
Wildwood Patrol Wildwood Patrol C2Green (3)
Creature — Centaur Scout (4/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
M21C
Yavimaya Sapherd Yavimaya Sapherd C2Green (3)
Creature — Fungus (2/2)
When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.
DOMC
Yorvo, Lord of Garenbrig Yorvo, Lord of Garenbrig GreenGreenGreen (3)
Legendary Creature — Giant Noble (0/0)
Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.

Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.

ELDR
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