You are browsing all available (Historic) cards. For only Standard cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | Streets of New Capenna | Kamigawa: Neon Dynasty | Innistrad: Crimson Vow | Innistrad: Midnight Hunt | Jumpstart: Historic Horizons | |
Dungeons & Dragons: Adventures in the Forgotten Realms | Strixhaven: School of Mages | Kaldheim | Kaladesh Remastered | Zendikar Rising | ||
Amonkhet Remastered | Jumpstart | Core Set 2021 | Ikoria Lair of Behemoths | Theros Beyond Death | ||
Throne of Eldraine | Core Set 2020 | War of the Spark | Ravnica Allegiance | Guilds of Ravnica | ||
Core Set 2019 | Dominaria | Rivals of Ixalan | Ixalan | Arena Only | ||
Anthologies | Explorer Anthology 1 | Historic Anthology 6 | Historic Anthology 5 | Historic Anthology IV | ||
Historic Anthology III | Historic Anthology II | Historic Anthology: Rhys the Redeemed | Historic Anthology 1 | |||
Alchemy | Alchemy Horizons: Baldur's Gate | Alchemy: New Capenna | Alchemy: Kamigawa | Alchemy: Innistrad |
719 results | ||
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Acolyte of Affliction (4) Creature — Human Cleric (2/3) When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand. |
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Adventurous Impulse (1) Sorcery Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Aeromunculus (3) Creature — Homunculus Mutant (2/3) Flying : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) |
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Affectionate Indrik (6) Creature — Beast (4/4) When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) |
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Aggressive Mammoth (6) Creature — Elephant (8/8) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample. |
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Aggressive Urge (2) Instant Target creature gets +1/+1 until end of turn. Draw a card. |
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Ajani, the Greathearted (4) Legendary Planeswalker — Ajani (5) Creatures you control have vigilance. +1: You gain 3 life. |
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Alert Heedbonder (3) Creature — Human Scout (2/4) Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance. |
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Allosaurus Shepherd (1) Creature — Elf Shaman (1/1) Allosaurus Shepherd can't be countered. Green spells you control can't be countered. |
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Almighty Brushwagg (1) Creature — Brushwagg (1/1) Trample : Almighty Brushwagg gets +3/+3 until end of turn. |
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Ambassador Oak (4) Creature — Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token. |
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Ancestral Mask (3) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. |
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Ancient Animus (2) Instant Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
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Ancient Brontodon (8) Creature — Dinosaur (9/9) |
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Applied Biomancy (2) Instant Choose one or both — • Target creature gets +1/+1 until end of turn. |
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Arasta of the Endless Web (4) Legendary Enchantment Creature — Spider (3/5) Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. |
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Arbor Armament (1) Instant Put a +1/+1 counter on target creature. That creature gains reach until end of turn. |
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Arboreal Grazer (1) Creature — Beast (0/3) Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. |
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Arboretum Elemental (9) Creature — Elemental (7/5) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Arcades, the Strategist (4) Legendary Creature — Elder Dragon (3/5) Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. |
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Arlinn, Voice of the Pack (6) Legendary Planeswalker — Arlinn (7) Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. −2: Create a 2/2 green Wolf creature token. |
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Arlinn's Wolf (3) Creature — Wolf (3/2) Arlinn's Wolf can't be blocked by creatures with power 2 or less. |
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Armorcraft Judge (4) Creature — Elf Artificer (3/3) When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. |
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Assassin's Trophy (2) Instant Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. |
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Assault Formation (2) Enchantment Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender. |
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Assemble (6) Instant Create three 2/2 green and white Elf Knight creature tokens with vigilance. |
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Assure (2) Instant Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn. |
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Attendant of Vraska (3) Creature — Zombie Soldier (3/3) When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power. |
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Atzocan Archer (3) Creature — Human Archer (1/4) Reach When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.) |
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Atzocan Seer (3) Creature — Human Druid (2/3) : Add one mana of any color. Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand. |
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Auspicious Starrix (5) Creature — Elk Beast (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield. |
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Awakener Druid (3) Creature — Human Druid (1/1) When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. |
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Awakening of Vitu-Ghazi (5) Instant Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land. |
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Axebane Beast (4) Creature — Beast (3/4) |
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Azusa, Lost but Seeking (3) Legendary Creature — Human Monk (1/2) You may play two additional lands on each of your turns. |
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Back for More (6) Instant Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
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Baloth Gorger (4) Creature — Beast (4/4) Kicker (You may pay an additional as you cast this spell.) If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it. |
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Band Together (3) Instant Up to two target creatures you control each deal damage equal to their power to another target creature. |
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Barkhide Troll (2) Creature — Troll (2/2) Barkhide Troll enters the battlefield with a +1/+1 counter on it. , Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
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Barrier Breach (3) Instant Exile up to three target enchantments. Cycling (, Discard this card: Draw a card.) |
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Beanstalk Giant (7) Creature — Giant (*/*) Beanstalk Giant's power and toughness are each equal to the number of lands you control. |
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Beast Whisperer (4) Creature — Elf Druid (2/3) Whenever you cast a creature spell, draw a card. |
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Belligerent Brontodon (7) Creature — Dinosaur (4/6) Each creature you control assigns combat damage equal to its toughness rather than its power. |
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Bioessence Hydra (5) Creature — Hydra Mutant (4/4) Trample Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. |
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Biogenic Ooze (5) Creature — Ooze (2/2) When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control. |
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Biogenic Upgrade (6) Sorcery Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures. |
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Biomancer's Familiar (2) Creature — Mutant (2/2) Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana. : The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it. |
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Blanchwood Armor (3) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each Forest you control. |
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Blinding Fog (3) Instant Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.) |
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Bloom Hulk (4) Creature — Plant Elemental (4/4) When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Blossom Dryad (3) Creature — Dryad (2/2) : Untap target land. |
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Bolrac-Clan Crusher (5) Creature — Ogre Warrior (4/4) , Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target. |
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Bond of Flourishing (2) Sorcery Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life. |
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Boneyard Lurker (4) Creature — Nightmare Beast (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand. |
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Bounty of Might (6) Instant Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. |
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Bramblefort Fink (2) Creature — Ouphe (2/2) : Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker. |
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Branching Evolution (3) Enchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. |
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Brightwood Tracker (4) Creature — Elf Scout (2/4) , : Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Brindle Shoat (2) Creature — Boar (1/1) When Brindle Shoat dies, create a 3/3 green Boar creature token. |
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Bring Back (4) Sorcery — Adventure Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.) |
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Bristling Boar (4) Creature — Boar (4/3) Bristling Boar can't be blocked by more than one creature. |
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Broken Bond (2) Sorcery Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield. |
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Brokkos, Apex of Forever (5) Legendary Creature — Nightmare Beast Elemental (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample |
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Bronzehide Lion (2) Creature — Cat (3/3) : Bronzehide Lion gains indestructible until end of turn. When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and ": Enchanted creature gains indestructible until end of turn," and it loses all other abilities. |
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Brushstrider (2) Creature — Beast (3/1) Vigilance |
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Burlfist Oak (4) Creature — Treefolk (2/3) Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn. |
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Burning-Tree Emissary (2) Creature — Human Shaman (2/2) When Burning-Tree Emissary enters the battlefield, add . |
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Cacophodon (4) Creature — Dinosaur (2/5) Enrage — Whenever Cacophodon is dealt damage, untap target permanent. |
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Calix, Destiny's Hand (4) Legendary Planeswalker — Calix (4) +1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. −3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. |
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Camaraderie (6) Sorcery You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. |
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Canopy Spider (2) Creature — Spider (1/3) Reach (This creature can block creatures with flying.) |
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Canopy Stalker (4) Creature — Cat (4/2) Canopy Stalker must be blocked if able. When Canopy Stalker dies, you gain 1 life for each creature that died this turn. |
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Captain Sisay (4) Legendary Creature — Human Soldier (2/2) : Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. |
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Carnage Tyrant (6) Creature — Dinosaur (7/6) This spell can't be countered. Trample, hexproof |
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Carven Caryatid (3) Creature — Spirit (2/5) Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card. |
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Casualties of War (6) Sorcery Choose one or more — • Destroy target artifact. |
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Cavalier of Thorns (5) Creature — Elemental Knight (5/6) Reach When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. |
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Centaur Courser (3) Creature — Centaur Warrior (3/3) |
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Centaur Nurturer (4) Creature — Centaur Druid (2/4) When Centaur Nurturer enters the battlefield, you gain 3 life. : Add one mana of any color. |
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Centaur Peacemaker (3) Creature — Centaur Cleric (3/3) When Centaur Peacemaker enters the battlefield, each player gains 4 life. |
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Chainweb Aracnir (1) Creature — Spider (1/2) Reach When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. |
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Challenger Troll (5) Creature — Troll (6/5) Each creature you control with power 4 or greater can't be blocked by more than one creature. |
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Champion of Lambholt (3) Creature — Human Warrior (1/1) Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. |
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Charge of the Forever-Beast (3) Sorcery As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power. |
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Charging War Boar (3) Creature — Boar (3/1) Haste (This creature can attack and as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) |
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Charnel Troll (3) Creature — Troll (4/4) Trample At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it. |
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Cherished Hatchling (2) Creature — Dinosaur (2/1) When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." |
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Chevill, Bane of Monsters (2) Legendary Creature — Human Rogue (1/3) Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. |
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Chulane, Teller of Tales (5) Legendary Creature — Human Druid (2/4) Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. |
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Cindervines (2) Enchantment Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. , Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller. |
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Circuitous Route (4) Sorcery Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library. |
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Clan Guildmage (2) Creature — Human Shaman (2/2) , : Target creature can't block this turn. , : Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. |
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Collision (2) Instant Collision deals 6 damage to target creature with flying. |
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Colossal Dreadmaw (6) Creature — Dinosaur (6/6) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) |
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Colossal Majesty (3) Enchantment At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. |
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Colossification (7) Enchantment — Aura Enchant creature When Colossification enters the battlefield, tap enchanted creature. |
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Colossus (2) Instant Target creature gets +4/+2 and gains trample until end of turn. |
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Combine Guildmage (2) Creature — Merfolk Wizard (2/2) , : This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. , : Move a +1/+1 counter from target creature you control onto another target creature you control. |
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Commune with Dinosaurs (1) Sorcery Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Conclave Cavalier (4) Creature — Centaur Knight (4/4) Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. |
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Conclave Guildmage (2) Creature — Elf Cleric (2/2) , : Creatures you control gain trample until end of turn. , : Create a 2/2 green and white Elf Knight creature token with vigilance. |
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Conclave Mentor (2) Creature — Centaur Cleric (2/2) If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power. |
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Corrosive Ooze (2) Creature — Ooze (2/2) Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat. |
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Courage in Crisis (3) Sorcery Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Crash the Ramparts (3) Instant Target creature gets +3/+3 and gains trample until end of turn. |
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Craterhoof Behemoth (8) Creature — Beast (5/5) Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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Creeping Trailblazer (2) Creature — Elemental (2/2) Other Elementals you control get +1/+0. : Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control. |
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Crested Herdcaller (5) Creature — Dinosaur (3/3) Trample When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample. |
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Crushing Canopy (3) Instant Choose one — • Destroy target creature with flying. |
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Cultivate (3) Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. |
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Curious Pair (2) Creature — Human Peasant (1/3) |
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Daggerback Basilisk (3) Creature — Basilisk (2/2) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Darigaaz Reincarnated (7) Legendary Creature — Dragon (7/7) Flying, trample, haste If Darigaaz Reincarnated would die, instead exile it with three egg counters on it. |
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Dawntreader Elk (2) Creature — Elk (2/2) , Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Deathgorge Scavenger (3) Creature — Dinosaur (3/2) Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn. |
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Deathless Knight (4) Creature — Skeleton Knight (4/2) Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. |
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Death's Oasis (3) Enchantment Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand. , Sacrifice Death's Oasis: You gain life equal to the greatest converted mana cost among creatures you control. |
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Deathsprout (4) Instant Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Declare Dominance (5) Sorcery Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so. |
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Deeproot Champion (2) Creature — Merfolk Shaman (1/1) Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion. |
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Deeproot Elite (2) Creature — Merfolk Warrior (1/1) Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control. |
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Deeproot Warrior (2) Creature — Merfolk Warrior (2/2) Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn. |
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Destiny Spinner (2) Enchantment Creature — Human (2/3) Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. |
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Devkarin Dissident (2) Creature — Elf Warrior (2/2) : Devkarin Dissident gets +2/+2 until end of turn. |
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District Guide (3) Creature — Elf Scout (2/2) When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library. |
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Domri, Anarch of Bolas (3) Legendary Planeswalker — Domri (3) Creatures you control get +1/+0. +1: Add or . Creature spells you cast this turn can't be countered. |
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Domri, Chaos Bringer (4) Legendary Planeswalker — Domri (5) +1: Add or . If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.) −3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. |
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Domri, City Smasher (6) Legendary Planeswalker — Domri (4) +2: Creatures you control get +1/+1 and gain haste until end of turn. −3: Domri, City Smasher deals 3 damage to any target. |
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Domri's Ambush (2) Sorcery Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control. |
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Domri's Nodorog (5) Creature — Beast (5/2) Trample When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Draconic Disciple (3) Creature — Human Shaman (2/2) : Add one mana of any color. , , Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying. |
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Drover of the Mighty (2) Creature — Human Druid (1/1) Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. : Add one mana of any color. |
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Drowsing Tyrannodon (2) Creature — Dinosaur (3/3) Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender. |
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Druid of Horns (4) Creature — Human Druid (2/3) Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token. |
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Druid of the Cowl (2) Creature — Elf Druid (1/3) : Add . |
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Dryad Greenseeker (2) Creature — Dryad (1/3) : Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. |
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Dryad of the Ilysian Grove (3) Enchantment Creature — Nymph Dryad (2/4) You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. |
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Dwynen's Elite (2) Creature — Elf Warrior (2/2) When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token. |
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Edgewall Innkeeper (1) Creature — Human Peasant (1/1) Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) |
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Eerie Ultimatum (7) Sorcery Return any number of permanent cards with different names from your graveyard to the battlefield. |
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Elder Gargaroth (5) Creature — Beast (6/6) Vigilance, reach, trample Whenever Elder Gargaroth attacks or blocks, choose one — |
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Elemental Uprising (2) Instant Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. |
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Elfhame Druid (2) Creature — Elf Druid (0/2) : Add . : Add . Spend this mana only to cast kicked spells. |
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Elvish Archdruid (3) Creature — Elf Druid (2/2) Other Elf creatures you control get +1/+1. : Add for each Elf you control. |
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Elvish Clancaller (2) Creature — Elf Druid (1/1) Other Elves you control get +1/+1. , : Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library. |
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Elvish Reclaimer (1) Creature — Elf Warrior (1/2) Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard. , , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library. |
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Elvish Rejuvenator (3) Creature — Elf Druid (1/1) When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. |
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Elvish Visionary (2) Creature — Elf Shaman (1/1) When Elvish Visionary enters the battlefield, draw a card. |
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Emergent Growth (4) Sorcery Target creature gets +5/+5 until end of turn and must be blocked this turn if able. |
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Emergent Ultimatum (7) Sorcery Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum. |
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Emmara, Soul of the Accord (2) Legendary Creature — Elf Cleric (2/2) Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink. |
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Emperor's Vanguard (4) Creature — Human Scout (4/3) Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Enchantress's Presence (3) Enchantment Whenever you cast an enchantment spell, draw a card. |
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End-Raze Forerunners (8) Creature — Boar (7/7) Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. |
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Enigmatic Incarnation (4) Enchantment At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library. |
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Enlarge (5) Sorcery Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) |
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Enraged Ceratok (4) Creature — Rhino (4/4) Enraged Ceratok can't be blocked by creatures with power 2 or less. |
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Enter the Unknown (1) Sorcery Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn. |
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Erstwhile Trooper (3) Creature — Zombie Soldier (2/2) Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. |
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Escape to the Wilds (5) Sorcery Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn. |
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Essence Symbiote (2) Creature — Beast (2/2) Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. |
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Ethereal Elk (5) Creature — Elk Spirit (3/3) Trample When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Eutropia the Twice-Favored (3) Legendary Creature — Human Wizard (2/2) Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. |
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Evolution Sage (3) Creature — Elf Druid (3/2) Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Excavation Mole (3) Creature — Mole (3/3) Trample When Excavation Mole enters the battlefield, mill three cards. |
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Explore (2) Sorcery You may play an additional land this turn. Draw a card. |
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Exuberant Wolfbear (4) Creature — Wolf Bear (4/4) Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn. |
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Faeburrow Elder (3) Creature — Treefolk Druid (0/0) Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. |
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Fauna Shaman (2) Creature — Elf Shaman (2/2) , , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle your library. |
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Feasting Troll King (6) Creature — Troll Noble (7/6) Vigilance, trample When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") |
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Feline Sovereign (3) Creature — Cat (2/3) Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. |
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Fell the Pheasant (2) Instant Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Feral Hydra (1) Creature — Hydra Beast (0/0) Feral Hydra enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. |
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Feral Invocation (3) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
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Feral Prowler (2) Creature — Cat (1/3) When Feral Prowler dies, draw a card. |
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Feral Roar (2) Sorcery Target creature gets +4/+4 until end of turn. |
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Ferocious Pup (3) Creature — Wolf (0/1) When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token. |
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Fertile Footsteps (3) Sorcery — Adventure Search your library for a basic land card, put it onto the battlefield, then shuffle your library. (Then exile this card. You may cast the creature later from exile.) |
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Fertilid (3) Creature — Elemental (0/0) Fertilid enters the battlefield with two +1/+1 counters on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library. |
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Fiend Artisan (2) Creature — Nightmare (1/1) Fiend Artisan gets +1/+1 for each creature card in your graveyard. , , Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. |
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Fierce Empath (3) Creature — Elf (1/1) When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library. |
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Fierce Witchstalker (4) Creature — Wolf (4/4) Trample When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Finale of Devastation (2) Sorcery Search your library and/or graveyard for a creature card with converted mana cost X or less and put it onto the battlefield. If you search your library this way, shuffle it. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. |
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Finality (6) Sorcery You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. |
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Find (2) Sorcery Return up to two target creature cards from your graveyard to your hand. |
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Flaxen Intruder (1) Creature — Human Berserker (1/2) Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. |
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Flourish (6) Sorcery Creatures you control get +2/+2 until end of turn. |
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Flower (1) Sorcery Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library. |
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Flycatcher Giraffid (5) Creature — Antelope Lizard (3/5) Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it. |
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Forced Landing (2) Instant Put target creature with flying on the bottom of its owner's library. |
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Forerunner of the Heralds (4) Creature — Merfolk Scout (3/2) When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds. |
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Frenzied Arynx (4) Creature — Cat Beast (3/3) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample |
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Frilled Mystic (4) Creature — Elf Lizard Wizard (3/2) Flash When Frilled Mystic enters the battlefield, you may counter target spell. |
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Frilled Sandwalla (1) Creature — Lizard (1/1) : Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn. |
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Frondland Felidar (4) Creature — Cat Beast (3/5) Vigilance Creatures you control with vigilance have ", : Tap target creature." |
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Fully Grown (3) Instant Target creature gets +3/+3 until end of turn. Put a trample counter on it. |
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Fungal Plots (2) Enchantment , Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card. |
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Fungal Rebirth (3) Instant Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens. |
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Fusion Elemental (5) Creature — Elemental (8/8) |
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Gaea's Blessing (2) Sorcery Target player shuffles up to three target cards from their graveyard into their library. Draw a card. |
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Gaea's Protector (4) Creature — Elemental Warrior (4/2) Gaea's Protector must be blocked if able. |
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Gallia of the Endless Dance (2) Legendary Creature — Satyr (2/2) Haste Other Satyrs you control get +1/+1 and have haste. |
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Galloping Lizrog (5) Creature — Frog Lizard (3/3) Trample When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog. |
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Garenbrig Carver (4) Creature — Human Warrior (3/2) |
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Garenbrig Paladin (5) Creature — Giant Knight (4/4) Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less. |
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Garenbrig Squire (2) Creature — Human Soldier (2/2) Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) |
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Gargos, Vicious Watcher (6) Legendary Creature — Hydra (8/7) Vigilance Hydra spells you cast cost less to cast. |
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Garruk, Cursed Huntsman (6) Legendary Planeswalker — Garruk (5) 0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." −3: Destroy target creature. Draw a card. |
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Garruk, Savage Herald (6) Legendary Planeswalker — Garruk (5) +1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library. −2: Target creature you control deals damage equal to its power to another target creature. |
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Garruk, Unleashed (4) Legendary Planeswalker — Garruk (4) +1: Up to one target creature gets +3/+3 and gains trample until end of turn. −2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed. |
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Garruk's Gorehorn (5) Creature — Beast (7/3) |
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Garruk's Harbinger (3) Creature — Beast (4/3) Hexproof from black Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Garruk's Uprising (3) Enchantment When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) |
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Garruk's Warsteed (5) Creature — Rhino (3/5) Vigilance When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Gatebreaker Ram (3) Creature — Sheep (2/2) Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. |
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Gemrazer (4) Creature — Beast (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample |
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Generous Stray (3) Creature — Cat (1/2) When Generous Stray enters the battlefield, draw a card. |
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Genesis Ultimatum (7) Sorcery Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. |
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Ghalta, Primal Hunger (12) Legendary Creature — Elder Dinosaur (12/12) This spell costs less to cast, where X is the total power of creatures you control. Trample |
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Ghastbark Twins (7) Creature — Treefolk (7/7) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Ghastbark Twins can block an additional creature each combat. |
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Ghirapur Guide (3) Creature — Elf Scout (3/2) : Target creature you control can't be blocked by creatures with power 2 or less this turn. |
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Giant Growth (1) Instant Target creature gets +3/+3 until end of turn. |
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Giant Opportunity (3) Sorcery You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.") |
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Giant Spider (4) Creature — Spider (2/4) Reach (This creature can block creatures with flying.) |
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Gift of Growth (2) Instant Kicker (You may pay an additional as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead. |
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Gift of Paradise (3) Enchantment — Aura Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. |
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Gift of Strength (2) Instant Target creature gets +3/+3 and gains reach until end of turn. |
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Gigantosaurus (5) Creature — Dinosaur (10/10) |
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Gilded Goose (1) Creature — Bird (0/2) Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Giltgrove Stalker (2) Creature — Merfolk Warrior (2/1) Giltgrove Stalker can't be blocked by creatures with power 2 or less. |
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Gishath, Sun's Avatar (8) Legendary Creature — Dinosaur Avatar (7/6) Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. |
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Glowspore Shaman (2) Creature — Elf Shaman (3/1) When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. |
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Glowstone Recluse (3) Creature — Spider (2/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach |
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Gluttonous Troll (4) Creature — Troll (3/3) Trample When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", , Sacrifice this artifact: You gain 3 life.") |
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Gnarlback Rhino (4) Creature — Rhino (4/4) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets Gnarlback Rhino, draw a card. |
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Gnarled Sage (5) Creature — Treefolk Druid (4/4) Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.) |
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God-Eternal Rhonas (5) Legendary Creature — Zombie God (5/5) Deathtouch When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. |
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Golgari Findbroker (4) Creature — Elf Shaman (3/4) When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand. |
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Golgari Raiders (4) Creature — Elf Warrior (0/0) Haste Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. |
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Goreclaw, Terror of Qal Sisma (4) Legendary Creature — Bear (4/3) Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. |
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Grand Warlord Radha (4) Legendary Creature — Elf Warrior (3/4) Haste Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end. |
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Grappling Sundew (2) Creature — Plant (0/4) Defender, reach : Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.) |
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Grave Bramble (3) Creature — Plant (3/4) Defender, protection from Zombies |
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Grazing Whiptail (4) Creature — Dinosaur (3/4) Reach |
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Greater Sandwurm (7) Creature — Wurm (7/7) Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling (, Discard this card: Draw a card.) |
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Greenwood Sentinel (2) Creature — Elf Scout (2/2) Vigilance (Attacking doesn't cause this creature to tap.) |
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Grow from the Ashes (3) Sorcery Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library. |
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Growing Rites of Itlimoc (3) Legendary Enchantment When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. |
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Growth Cycle (2) Instant Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard. |
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Growth Spiral (2) Instant Draw a card. You may put a land card from your hand onto the battlefield. |
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Growth-Chamber Guardian (2) Creature — Elf Crab Warrior (2/2) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library. |
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Grumgully, the Generous (3) Legendary Creature — Goblin Shaman (3/3) Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. |
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Grunn, the Lonely King (6) Legendary Creature — Ape Warrior (5/5) Kicker (You may pay an additional as you cast this spell.) If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it. |
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Gruul Beastmaster (4) Creature — Human Shaman (2/2) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power. |
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Gruul Spellbreaker (3) Creature — Ogre Warrior (3/3) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample |
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Guardian Project (4) Enchantment Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. |
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Gyre Engineer (3) Creature — Vedalken Wizard (1/1) : Add . |
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Hadana's Climb (3) Legendary Enchantment At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb. |
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Hallar, the Firefletcher (3) Legendary Creature — Elf Archer (3/3) Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent. |
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Hardy Veteran (2) Creature — Human Warrior (2/2) As long as it's your turn, Hardy Veteran gets +0/+2. |
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Hatchery Spider (7) Creature — Spider (5/7) Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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Healer of the Glade (1) Creature — Elemental (1/2) When Healer of the Glade enters the battlefield, you gain 3 life. |
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Heart's Desire (1) Sorcery — Adventure Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.) |
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Heroic Intervention (2) Instant Permanents you control gain hexproof and indestructible until end of turn. |
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Highland Game (2) Creature — Elk (2/1) When Highland Game dies, you gain 2 life. |
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Hitchclaw Recluse (3) Creature — Spider (1/4) Reach |
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Honden of Life's Web (5) Legendary Enchantment — Shrine At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control. |
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Honey Mammoth (6) Creature — Elephant (6/6) When Honey Mammoth enters the battlefield, you gain 4 life. |
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Hornbash Mentor (3) Creature — Human Warrior (3/3) When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with trample. |
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Howling Giant (7) Creature — Giant Druid (5/5) Reach (This creature can block creatures with flying.) When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens. |
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Huatli, Radiant Champion (4) Legendary Planeswalker — Huatli (3) +1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. −1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. |
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Huatli, the Sun's Heart (3) Legendary Planeswalker — Huatli (7) Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control. |
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Huatli's Raptor (2) Creature — Dinosaur (2/3) Vigilance When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Humble Naturalist (2) Creature — Human Druid (1/3) : Add one mana of any color. Spend this mana only to cast a creature spell. |
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Hungering Hydra (1) Creature — Hydra (0/0) Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. |
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Hunt the Weak (4) Sorcery Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Hunter's Edge (4) Sorcery Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control. |
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Hunter's Insight (3) Instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. |
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Hydra's Growth (3) Enchantment — Aura Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. |
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Hydroid Krasis (2) Creature — Jellyfish Hydra Beast (0/0) When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample |
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Hyrax Tower Scout (3) Creature — Human Scout (3/3) When Hyrax Tower Scout enters the battlefield, untap target creature. |
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Illuna, Apex of Wishes (5) Legendary Creature — Beast Elemental Dinosaur (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample |
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Ilysian Caryatid (2) Creature — Plant (1/1) : Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. |
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Imperious Perfect (3) Creature — Elf Warrior (2/2) Other Elf creatures you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token. |
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Impervious Greatwurm (10) Creature — Wurm (16/16) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Indestructible |
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Incongruity (3) Instant Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. |
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Incubation (1) Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Incubation Druid (2) Creature — Elf Druid (0/2) : Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) |
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Initiate's Companion (2) Creature — Cat (3/1) Whenever Initiate's Companion deals combat damage to a player, untap target creature or land. |
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Insatiable Appetite (2) Instant You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn. |
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Inspire Awe (4) Instant Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2. |
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Inspiring Call (3) Instant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. |
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Invigorating Surge (3) Instant Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature. |
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Ironroot Warlord (3) Creature — Treefolk Soldier (*/5) Ironroot Warlord's power is equal to the number of creatures you control. : Create a 1/1 white Soldier creature token. |
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Ironscale Hydra (5) Creature — Hydra (5/5) If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra. |
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Ironshell Beetle (2) Creature — Insect (1/1) When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. |
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Irresistible Prey (1) Sorcery Target creature must be blocked this turn if able. Draw a card. |
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Ivy Elemental (1) Creature — Elemental (0/0) Ivy Elemental enters the battlefield with X +1/+1 counters on it. |
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Ixalli's Diviner (2) Creature — Human Druid (0/3) When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Ixalli's Keeper (2) Creature — Human Shaman (2/2) , , Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn. |
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Izoni, Thousand-Eyed (6) Legendary Creature — Elf Shaman (2/3) Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard. , Sacrifice another creature: You gain 1 life and draw a card. |
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Jade Bearer (1) Creature — Merfolk Shaman (1/1) When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control. |
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Jade Guardian (4) Creature — Merfolk Shaman (2/2) Hexproof (This creature can't be the target of spells or abilities your opponents control.) When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control. |
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Jadecraft Artisan (4) Creature — Merfolk Shaman (3/3) When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn. |
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Jadelight Ranger (3) Creature — Merfolk Scout (2/1) When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) |
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Jegantha, the Wellspring (5) Legendary Creature — Elemental Elk (5/5) Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) : Add . This mana can't be spent to pay generic mana costs. |
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Jiang Yanggu, Wildcrafter (3) Legendary Planeswalker — Yanggu (3) Each creature you control with a +1/+1 counter on it has ": Add one mana of any color." −1: Put a +1/+1 counter on target creature. |
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Join Shields (5) Instant Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.) |
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Jolrael, Mwonvuli Recluse (2) Legendary Creature — Human Druid (1/2) Whenever you draw your second card each turn, create a 2/2 green Cat creature token. : Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. |
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Journey to Eternity (3) Legendary Enchantment — Aura Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. |
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Jungle Creeper (3) Creature — Elemental (3/3) : Return Jungle Creeper from your graveyard to your hand. |
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Jungle Delver (1) Creature — Merfolk Warrior (1/1) : Put a +1/+1 counter on Jungle Delver. |
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Jungleborn Pioneer (3) Creature — Merfolk Scout (2/2) When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.) |
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Kaheera, the Orphanguard (3) Legendary Creature — Cat Beast (3/2) Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Vigilance |
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Kamahl's Druidic Vow (2) Legendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard. |
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Keeper of Fables (5) Creature — Cat (4/5) Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. |
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Kenrith's Transformation (2) Enchantment — Aura Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. |
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Keruga, the Macrosage (5) Legendary Creature — Dinosaur Hippo (5/4) Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater. |
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Kethis, the Hidden Hand (3) Legendary Creature — Elf Advisor (3/4) Legendary spells you cast cost less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard." |
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Kinnan, Bonder Prodigy (2) Legendary Creature — Human Druid (2/2) Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. : Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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Kiora, Behemoth Beckoner (3) Legendary Planeswalker — Kiora (7) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. −1: Untap target permanent. |
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Klothys, God of Destiny (3) Legendary Enchantment Creature — God (4/5) Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. |
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Klothys's Design (6) Sorcery Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) |
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Knight of Autumn (3) Creature — Dryad Knight (2/1) When Knight of Autumn enters the battlefield, choose one — • Put two +1/+1 counters on Knight of Autumn. |
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Knight of the Reliquary (3) Creature — Human Knight (2/2) Knight of the Reliquary gets +1/+1 for each land card in your graveyard. , Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library. |
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Knight of the Stampede (4) Creature — Human Knight (2/4) Dinosaur spells you cast cost less to cast. |
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Kogla, the Titan Ape (6) Legendary Creature — Ape (7/6) When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. |
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Korvold, Fae-Cursed King (5) Legendary Creature — Dragon Noble (4/4) Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. |
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Kraul Foragers (5) Creature — Insect Scout (4/4) Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard. |
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Kraul Harpooner (2) Creature — Insect Warrior (3/2) Reach Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. |
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Kraul Stinger (3) Creature — Insect Assassin (2/2) Deathtouch |
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Kronch Wrangler (2) Creature — Human Warrior (2/1) Trample Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. |
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Krosan Druid (3) Creature — Centaur Druid (2/3) Kicker (You may pay an additional as you cast this spell.) When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life. |
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Krosan Tusker (7) Creature — Boar Beast (6/5) Cycling (, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. (Do this before you draw.) |
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Kumena, Tyrant of Orazca (3) Legendary Creature — Merfolk Shaman (2/4) Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. |
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Kumena's Speaker (1) Creature — Merfolk Shaman (1/1) Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island. |
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Lead the Stampede (3) Sorcery Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. |
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Leaf Gilder (2) Creature — Elf Druid (2/1) : Add . |
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Leafkin Avenger (4) Creature — Elemental Druid (4/3) : Add for each creature with power 4 or greater you control. : Leafkin Avenger deals damage equal to its power to target player or planeswalker. |
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Leafkin Druid (2) Creature — Elemental Druid (0/3) : Add . If you control four or more creatures, add instead. |
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Ledev Champion (3) Creature — Elf Knight (2/2) Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way. : Create a 1/1 white Soldier creature token with lifelink. |
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Leyline of Abundance (4) Enchantment If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional . |
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Leyline Prowler (3) Creature — Nightmare Beast (2/3) Deathtouch, lifelink : Add one mana of any color. |
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Life Goes On (1) Instant You gain 4 life. If a creature died this turn, you gain 8 life instead. |
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Lifecrafter's Gift (4) Instant Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. |
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Living Twister (3) Creature — Elemental (2/5) , Discard a land card: Living Twister deals 2 damage to any target. : Return a tapped land you control to its owner's hand. |
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Llanowar Elves (1) Creature — Elf Druid (1/1) : Add . |
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Llanowar Envoy (3) Creature — Elf Scout (3/2) : Add one mana of any color. |
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Llanowar Scout (2) Creature — Elf Scout (1/3) : You may put a land card from your hand onto the battlefield. |
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Llanowar Visionary (3) Creature — Elf Druid (2/2) When Llanowar Visionary enters the battlefield, draw a card. : Add . |
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Loaming Shaman (3) Creature — Centaur Shaman (3/2) When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library. |
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Loathsome Chimera (3) Creature — Chimera (4/1) Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Loathsome Chimera escapes with a +1/+1 counter on it. |
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Lorescale Coatl (3) Creature — Snake (2/2) Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl. |
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Lovestruck Beast (3) Creature — Beast Noble (5/5) Lovestruck Beast can't attack unless you control a 1/1 creature. |
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Lurking Predators (6) Enchantment Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. |
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Maelstrom Archangel (5) Creature — Angel (5/5) Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost. |
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Maelstrom Pulse (3) Sorcery Destroy target nonland permanent and all other permanents with the same name as that permanent. |
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Mammoth Spider (5) Creature — Spider (3/5) Reach (This creature can block creatures with flying.) |
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Mantle of the Wolf (4) Enchantment — Aura Enchant creature Enchanted creature gets +4/+4. |
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Maraleaf Pixie (2) Creature — Faerie (2/2) Flying : Add or . |
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Maraleaf Rider (2) Creature — Elf Knight (3/1) Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able. |
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March of the Multitudes (3) Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink. |
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Marwyn, the Nurturer (3) Legendary Creature — Elf Druid (1/1) Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. : Add an amount of equal to Marwyn's power. |
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Merfolk Branchwalker (2) Creature — Merfolk Scout (2/1) When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Merfolk Mistbinder (2) Creature — Merfolk Shaman (2/2) Other Merfolk you control get +1/+1. |
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Merfolk Skydiver (2) Creature — Merfolk Mutant (1/1) Flying When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. |
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Might of the Masses (1) Instant Target creature gets +1/+1 until end of turn for each creature you control. |
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Migration Path (4) Sorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Cycling (, Discard this card: Draw a card.) |
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Migratory Greathorn (4) Creature — Beast (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Mirari's Wake (5) Enchantment Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced. |
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Molderhulk (9) Creature — Fungus Zombie (6/6) Undergrowth — This spell costs less to cast for each creature card in your graveyard. When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield. |
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Moldervine Reclamation (5) Enchantment Whenever a creature you control dies, you gain 1 life and draw a card. |
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Momentous Fall (4) Instant As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness. |
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Monstrous Step (5) Sorcery Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able. Cycling (, Discard this card: Draw a card.) |
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Moss Viper (1) Creature — Snake (1/1) Deathtouch |
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Mosscoat Goriak (3) Creature — Beast (2/4) Vigilance |
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Mowu, Loyal Companion (4) Legendary Creature — Dog (3/3) Vigilance, trample If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead. |
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Muldrotha, the Gravetide (6) Legendary Creature — Elemental Avatar (6/6) During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) |
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Multani, Yavimaya's Avatar (6) Legendary Creature — Elemental Avatar (0/0) Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. |
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Mystic Repeal (1) Instant Put target enchantment on the bottom of its owner's library. |
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Mythos of Brokkos (4) Sorcery If was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle your library. Return up to two permanent cards from your graveyard to your hand. |
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Natural End (3) Instant Destroy target artifact or enchantment. You gain 3 life. |
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Naturalize (2) Instant Destroy target artifact or enchantment. |
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Nature's Spiral (2) Sorcery Return target permanent card from your graveyard to your hand. |
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Nature's Way (2) Sorcery Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |
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Neoform (2) Sorcery As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library. |
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Nessian Boar (5) Creature — Boar (10/6) All creatures able to block Nessian Boar do so. Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card. |
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Nessian Hornbeetle (2) Creature — Insect (2/2) At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle. |
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Nessian Wanderer (2) Creature — Satyr Scout (1/3) Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. |
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Netcaster Spider (3) Creature — Spider (2/3) Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. |
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Nethroi, Apex of Death (5) Legendary Creature — Cat Nightmare Beast (5/5) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink |
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New Horizons (3) Enchantment — Aura Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. |
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Nexus Wardens (3) Creature — Satyr Archer (1/4) Reach Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life. |
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Neyith of the Dire Hunt (4) Legendary Creature — Human Warrior (3/3) Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .) |
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Nightpack Ambusher (4) Creature — Wolf (4/4) Flash Other Wolves and Werewolves you control get +1/+1. |
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Nikya of the Old Ways (5) Legendary Creature — Centaur Druid (5/5) You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced. |
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Nissa, Who Shakes the World (5) Legendary Planeswalker — Nissa (5) Whenever you tap a Forest for mana, add an additional . +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. |
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Nissa's Triumph (2) Sorcery Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle your library. |
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Niv-Mizzet Reborn (5) Legendary Creature — Dragon Avatar (6/6) Flying When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. |
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Nullhide Ferox (4) Creature — Beast (6/6) Hexproof You can't cast noncreature spells. |
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Nylea, Keen-Eyed (4) Legendary Enchantment Creature — God (5/6) Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. |
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Nylea's Forerunner (5) Enchantment Creature — Beast (5/3) Trample Other creatures you control have trample. |
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Nylea's Huntmaster (4) Creature — Centaur Shaman (4/3) When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) |
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Nylea's Intervention (2) Sorcery Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle your library. |
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Nyx Herald (3) Enchantment Creature — Centaur Shaman (2/3) At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. |
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Nyxbloom Ancient (7) Enchantment Creature — Elemental (5/5) Trample If you tap a permanent for mana, it produces three times as much of that mana instead. |
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Nyxborn Colossus (6) Enchantment Creature — Giant (6/7) |
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Oaken Boon (4) Sorcery — Adventure Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.) |
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Oakenform (3) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. |
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Oakhame Adversary (4) Creature — Elf Warrior (2/3) This spell costs less to cast if an opponent controls a green permanent. Deathtouch |
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Oakhame Ranger (4) Creature — Elf Knight (2/2) : Creatures you control get +1/+1 until end of turn. |
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Ochran Assassin (3) Creature — Elf Assassin (1/1) Deathtouch All creatures able to block Ochran Assassin do so. |
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Oko, the Trickster (6) Legendary Planeswalker — Oko (4) +1: Put two +1/+1 counters on up to one target creature you control. 0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. |
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Oko, Thief of Crowns (3) Legendary Planeswalker — Oko (4) +2: Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. |
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Oko's Hospitality (5) Instant Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Old-Growth Dryads (1) Creature — Dryad (3/3) When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library. |
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Omen of the Hunt (3) Enchantment Flash When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Omnath, Locus of the Roil (4) Legendary Creature — Elemental (3/3) When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control. Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. |
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Once and Future (4) Instant Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future. |
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Once Upon a Time (2) Instant If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Open the Gates (1) Sorcery Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library. |
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Oracle of Mul Daya (4) Creature — Elf Shaman (2/2) You may play an additional land on each of your turns. Play with the top card of your library revealed. |
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Orazca Frillback (3) Creature — Dinosaur (4/2) |
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Ornery Dilophosaur (4) Creature — Dinosaur (2/2) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn. |
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Outmuscle (4) Sorcery Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn. |
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Overcome (5) Sorcery Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.) |
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Overgrown Armasaur (5) Creature — Dinosaur (4/4) Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token. |
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Overgrown Battlement (2) Creature — Wall (0/4) Defender : Add for each creature with defender you control. |
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Overgrowth Elemental (3) Creature — Elemental (3/2) When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental. |
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Pack's Favor (3) Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +3/+3 until end of turn. |
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Palladia-Mors, the Ruiner (6) Legendary Creature — Elder Dragon (6/6) Flying, vigilance, trample Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet. |
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Paradise Druid (2) Creature — Elf Druid (2/1) Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.) : Add one mana of any color. |
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Parcelbeast (4) Creature — Elemental Beast (2/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) , : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. |
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Path of Discovery (4) Enchantment Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) |
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Pause for Reflection (3) Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn. |
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Pelakka Wurm (7) Creature — Wurm (7/7) Trample When Pelakka Wurm enters the battlefield, you gain 7 life. |
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Pelt Collector (1) Creature — Elf Warrior (1/1) Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. |
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Penumbra Bobcat (3) Creature — Cat (2/1) When Penumbra Bobcat dies, create a 2/1 black Cat creature token. |
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Pheres-Band Brawler (6) Creature — Centaur Warrior (4/4) When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
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Pierce the Sky (2) Instant Pierce the Sky deals 7 damage to target creature with flying. |
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Pitiless Gorgon (3) Creature — Gorgon (2/2) Deathtouch |
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Planewide Celebration (7) Sorcery Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that's all colors. |
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Pledge of Unity (3) Instant Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control. |
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Plummet (2) Instant Destroy target creature with flying. |
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Poison-Tip Archer (4) Creature — Elf Archer (2/3) Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Pollenbright Druid (2) Creature — Elf Druid (1/1) When Pollenbright Druid enters the battlefield, choose one — • Put a +1/+1 counter on target creature. |
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Polukranos, Unchained (4) Legendary Creature — Zombie Hydra (0/0) Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. |
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Polyraptor (8) Creature — Dinosaur (5/5) Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor. |
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Portcullis Vine (1) Creature — Plant Wall (0/3) Defender (This creature can't attack.) , , Sacrifice a creature with defender: Draw a card. |
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Pounce (2) Instant Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Pouncing Cheetah (3) Creature — Cat (3/2) Flash |
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Predatory Wurm (4) Creature — Wurm (4/4) Vigilance (Attacking doesn't cause this creature to tap.) Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker. |
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Presence of Gond (3) Enchantment — Aura Enchant creature Enchanted creature has ": Create a 1/1 green Elf Warrior creature token." |
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Prey Upon (1) Sorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Pridemalkin (3) Creature — Cat (2/1) When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) |
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Primal Empathy (3) Enchantment At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. |
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Primal Might (1) Sorcery Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. |
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Prime Speaker Vannifar (4) Legendary Creature — Elf Ooze Wizard (2/4) , Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. |
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Primeval Bounty (6) Enchantment Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. |
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Primordial Sage (6) Creature — Spirit (4/5) Whenever you cast a creature spell, you may draw a card. |
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Primordial Wurm (6) Creature — Wurm (7/6) |
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Prized Unicorn (4) Creature — Unicorn (2/2) All creatures able to block Prized Unicorn do so. |
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Prodigious Growth (6) Enchantment — Aura Enchant creature Enchanted creature gets +7/+7 and has trample. |
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Proud Wildbonder (4) Creature — Human Warrior (4/3) Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked." |
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Pulse of Murasa (3) Instant Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. |
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Quartzwood Crasher (5) Creature — Dinosaur Beast (6/6) Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. |
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Questing Beast (4) Legendary Creature — Beast (4/4) Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. |
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Quirion Dryad (2) Creature — Dryad (1/1) Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad. |
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Rabid Bite (2) Sorcery Target creature you control deals damage equal to its power to target creature you don't control. |
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Radha, Heart of Keld (3) Legendary Creature — Elf Warrior (3/3) As long as it's your turn, Radha, Heart of Keld has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. |
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Raging Regisaur (4) Creature — Dinosaur (4/4) Whenever Raging Regisaur attacks, it deals 1 damage to any target. |
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Raging Swordtooth (5) Creature — Dinosaur (5/5) Trample When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature. |
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Ram Through (2) Instant Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. |
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Rampage of the Clans (4) Instant Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token. |
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Rampaging Brontodon (7) Creature — Dinosaur (7/7) Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. |
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Rampaging Rendhorn (5) Creature — Beast (4/4) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) |
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Rampart Smasher (4) Creature — Giant (5/5) Rampart Smasher can't be blocked by Knights or Walls. |
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Ranger's Guile (1) Instant Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
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Ranging Raptors (3) Creature — Dinosaur (2/3) Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Ravager Wurm (6) Creature — Wurm (4/5) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) When Ravager Wurm enters the battlefield, choose up to one — |
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Ravenous Baloth (4) Creature — Beast (4/4) Sacrifice a Beast: You gain 4 life. |
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Ravenous Daggertooth (3) Creature — Dinosaur (3/2) Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life. |
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Reclamation Sage (3) Creature — Elf Shaman (2/1) When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. |
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Recollect (3) Sorcery Return target card from your graveyard to your hand. |
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Regenesis (5) Instant Return up to two target permanent cards from your graveyard to your hand. |
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Regisaur Alpha (5) Creature — Dinosaur (4/4) Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. |
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Relentless Pursuit (3) Sorcery Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. |
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Renata, Called to the Hunt (4) Legendary Enchantment Creature — Demigod (*/3) Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters the battlefield with an additional +1/+1 counter on it. |
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Replicate (3) Sorcery Create a token that's a copy of target creature you control. |
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Repudiate (2) Instant Counter target activated or triggered ability. (Mana abilities can't be targeted.) |
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Return of the Wildspeaker (5) Instant Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. |
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Return to Nature (2) Instant Choose one — • Destroy target artifact. |
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Rhizome Lurcher (4) Creature — Fungus Zombie (2/2) Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard. |
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Rhox Oracle (5) Creature — Rhino Monk (4/2) When Rhox Oracle enters the battlefield, draw a card. |
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Rhys the Redeemed (1) Legendary Creature — Elf Warrior (1/1) , : Create a 1/1 green and white Elf Warrior creature token. , : For each creature token you control, create a token that's a copy of that creature. |
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Rhythm of the Wild (3) Enchantment Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) |
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Rienne, Angel of Rebirth (5) Legendary Creature — Angel (5/4) Flying Other multicolored creatures you control get +1/+0. |
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Ripjaw Raptor (4) Creature — Dinosaur (4/5) Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card. |
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Risen Reef (3) Creature — Elemental (1/1) Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. |
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Rishkar, Peema Renegade (3) Legendary Creature — Elf Druid (2/2) When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has ": Add ." |
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River Heralds' Boon (2) Instant Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk. |
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Roalesk, Apex Hybrid (5) Legendary Creature — Human Mutant (4/5) Flying, trample When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. |
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Roar of the Wurm (7) Sorcery Create a 6/6 green Wurm creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Root Snare (2) Instant Prevent all combat damage that would be dealt this turn. |
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Rosemane Centaur (5) Creature — Centaur Soldier (4/4) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Vigilance |
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Rosethorn Acolyte (3) Creature — Elf Druid (2/3) : Add one mana of any color. |
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Rosethorn Halberd (1) Artifact — Equipment When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. Equipped creature gets +2/+1. |
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Rubble Slinger (3) Creature — Human Warrior (2/3) Reach |
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Rubblebelt Rioters (3) Creature — Human Berserker (0/4) Haste Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. |
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Rubblebelt Runner (3) Creature — Viashino Warrior (3/3) Rubblebelt Runner can't be blocked by creature tokens. |
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Rumbling Baloth (4) Creature — Beast (4/4) |
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Run Afoul (1) Instant Target opponent sacrifices a creature with flying. |
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Runic Armasaur (3) Creature — Dinosaur (2/5) Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card. |
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Sabertooth Mauler (4) Creature — Cat (3/3) At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it. |
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Sagittars' Volley (3) Instant Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control. |
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Samut, Tyrant Smasher (4) Legendary Planeswalker — Samut (5) Creatures you control have haste. −1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
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Sanctum of All (5) Legendary Enchantment — Shrine At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time. |
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Sanctum of Fruitful Harvest (3) Legendary Enchantment — Shrine At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control. |
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Saproling Migration (2) Sorcery Kicker (You may pay an additional as you cast this spell.) Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead. |
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Saruli Caretaker (1) Creature — Dryad (0/3) Defender , Tap an untapped creature you control: Add one mana of any color. |
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Satyr Enchanter (3) Creature — Satyr Druid (2/2) Whenever you cast an enchantment spell, draw a card. |
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Sauroform Hybrid (2) Creature — Human Lizard Warrior (2/2) : Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) |
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Savage Smash (3) Sorcery Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Savage Stomp (3) Sorcery This spell costs less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Savvy Hunter (3) Creature — Human Warrior (3/3) Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice two Foods: Draw a card. |
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Scapeshift (4) Sorcery Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library. |
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Scavenging Ooze (2) Creature — Ooze (2/2) : Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. |
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Scuttlegator (6) Creature — Crab Turtle Crocodile (6/6) Defender : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) |
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Season of Growth (2) Enchantment Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card. |
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Seasonal Ritual (1) Sorcery — Adventure Add one mana of any color. (Then exile this card. You may cast the creature later from exile.) |
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Sedge Scorpion (1) Creature — Scorpion (1/1) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Selvala, Heart of the Wilds (3) Legendary Creature — Elf Scout (2/3) Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. , : Add X mana in any combination of colors, where X is the greatest power among creatures you control. |
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Setessan Champion (3) Creature — Human Warrior (1/3) Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. |
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Setessan Petitioner (3) Creature — Human Druid (2/2) When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) |
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Setessan Skirmisher (2) Creature — Human Warrior (2/1) Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn. |
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Setessan Training (2) Enchantment — Aura Enchant creature you control When Setessan Training enters the battlefield, draw a card. |
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Shanna, Sisay's Legacy (2) Legendary Creature — Human Warrior (0/0) Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control. |
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Shapers of Nature (3) Creature — Merfolk Shaman (3/3) : Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from a creature you control: Draw a card. |
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Shapers' Sanctuary (1) Enchantment Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card. |
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Shared Summons (5) Instant Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle your library. |
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Sharktocrab (4) Creature — Shark Octopus Crab (4/4) : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Shield's Might (2) Instant — Adventure Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
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Shifting Ceratops (4) Creature — Dinosaur (5/4) This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) |
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Siege Wurm (7) Creature — Wurm (5/5) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Trample |
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Siegehorn Ceratops (2) Creature — Dinosaur (2/2) Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.) |
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Silhana Wayfinder (2) Creature — Elf Scout (2/1) When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order. |
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Silverback Shaman (5) Creature — Ape Shaman (5/4) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Silverback Shaman dies, draw a card. |
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Simic Ascendancy (2) Enchantment : Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. |
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Siona, Captain of the Pyleas (3) Legendary Creature — Human Soldier (2/2) When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. |
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Skalla Wolf (5) Creature — Wolf Spirit (3/3) When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Skola Grovedancer (2) Enchantment Creature — Satyr Druid (2/2) Whenever a land card is put into your graveyard from anywhere, you gain 1 life. : Mill a card. |
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Skull Prophet (2) Creature — Human Druid (3/1) : Add or . : Mill two cards. |
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Skyrider Patrol (4) Creature — Elf Scout (2/3) Flying At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. |
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Skyway Sniper (1) Creature — Elf Archer (1/2) Reach (This creature can block creatures with flying.) : Skyway Sniper deals 1 damage to target creature with flying. |
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Slice in Twain (4) Instant Destroy target artifact or enchantment. Draw a card. |
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Slimefoot, the Stowaway (3) Legendary Creature — Fungus (2/3) Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. : Create a 1/1 green Saproling creature token. |
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Snapping Sailback (5) Creature — Dinosaur (4/4) Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) |
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Snarespinner (2) Creature — Spider (1/3) Reach (This creature can block creatures with flying.) Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn. |
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Somberwald Stag (5) Creature — Elk (4/3) When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. |
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Song of Creation (4) Enchantment You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. |
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Song of Freyalise (2) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain ": Add one mana of any color." |
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Soul of the Harvest (6) Creature — Elemental (6/6) Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card. |
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Spike-Tailed Ceratops (5) Creature — Dinosaur (4/4) Spike-Tailed Ceratops can block an additional creature each combat. |
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Spore Swarm (4) Instant Create three 1/1 green Saproling creature tokens. |
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Sporecap Spider (3) Creature — Spider (1/5) Reach |
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Sporecrown Thallid (2) Creature — Fungus (2/2) Each other creature you control that's a Fungus or Saproling gets +1/+1. |
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Sporemound (5) Creature — Fungus (3/3) Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token. |
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Sporeweb Weaver (3) Creature — Spider (1/4) Reach, hexproof from blue Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token. |
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Sprouting Renewal (3) Sorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose one — |
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Statue (4) Instant Destroy target artifact, creature, or enchantment. |
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Status (1) Instant Target creature gets +1/+1 and gains deathtouch until end of turn. |
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Steady Aim (2) Instant Untap target creature. It gets +1/+4 and gains reach until end of turn. |
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Steel Leaf Champion (3) Creature — Elf Knight (5/4) Steel Leaf Champion can't be blocked by creatures with power 2 or less. |
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Steelbane Hydra (2) Creature — Turtle Hydra (0/0) Steelbane Hydra enters the battlefield with X +1/+1 counters on it. , Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment. |
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Steeple Creeper (3) Creature — Frog Snake (4/2) : Steeple Creeper gains flying until end of turn. |
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Stony Strength (1) Instant Put a +1/+1 counter on target creature you control. Untap that creature. |
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Storm the Citadel (5) Sorcery Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls." |
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Storrev, Devkarin Lich (4) Legendary Creature — Zombie Elf Wizard (5/4) Trample Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat. |
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Strength of the Pack (6) Sorcery Put two +1/+1 counters on each creature you control. |
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Sudden Spinnerets (1) Instant Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it. |
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Sumala Woodshaper (4) Creature — Elf Druid (2/1) When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Sunder Shaman (4) Creature — Giant Shaman (5/5) Sunder Shaman can't be blocked by more than one creature. Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls. |
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Survivors' Bond (2) Sorcery Choose one or both — • Return target Human creature card from your graveyard to your hand. |
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Swarm Guildmage (2) Creature — Elf Shaman (2/2) , : Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) , : You gain 2 life. |
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Swift Warden (3) Creature — Merfolk Warrior (3/3) Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
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Sylvan Awakening (3) Sorcery Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. |
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Sylvan Brushstrider (3) Creature — Beast (3/2) When Sylvan Brushstrider enters the battlefield, you gain 2 life. |
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Sylvan Ranger (2) Creature — Elf Scout (1/1) When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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Syr Faren, the Hengehammer (2) Legendary Creature — Human Knight (2/2) Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power. |
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Tall as a Beanstalk (4) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types. |
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Talons of Wildwood (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
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Tamiyo, Collector of Tales (4) Legendary Planeswalker — Tamiyo (5) Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. |
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Tatyova, Benthic Druid (5) Legendary Creature — Merfolk Druid (3/3) Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. |
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Tendershoot Dryad (5) Creature — Dryad (2/2) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. |
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Terravore (3) Creature — Lhurgoyf (*/*) Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards. |
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Territorial Allosaurus (4) Creature — Dinosaur (5/5) Kicker (You may pay an additional as you cast this spell.) When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature. |
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Territorial Boar (2) Creature — Boar (2/2) Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. |
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The Binding of the Titans (2) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills three cards. |
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The First Iroan Games (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Human Soldier creature token. |
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The Gitrog Monster (5) Legendary Creature — Frog Horror (6/6) Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. |
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The Great Henge (9) Legendary Artifact This spell costs less to cast, where X is the greatest power among creatures you control. : Add . You gain 2 life. |
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The Mending of Dominaria (5) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. |
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Thicket Crasher (4) Creature — Elemental Rhino (4/3) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample. |
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Thorn Elemental (7) Creature — Elemental (7/7) You may have Thorn Elemental assign its combat damage as though it weren't blocked. |
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Thorn Lieutenant (2) Creature — Elf Warrior (2/3) Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. : Thorn Lieutenant gets +4/+4 until end of turn. |
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Thorn Mammoth (7) Creature — Elephant (6/6) Trample Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control. |
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Thornhide Wolves (5) Creature — Wolf (4/5) |
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Thragtusk (5) Creature — Beast (5/3) When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. |
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Thrash (2) Instant Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. |
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Thrashing Brontodon (3) Creature — Dinosaur (3/4) , Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. |
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Threat (4) Sorcery Create a 4/4 red and green Beast creature token with trample. |
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Thunderherd Migration (2) Sorcery As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay . Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Thundering Ceratok (5) Creature — Rhino (4/5) Trample When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn. |
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Thundering Spineback (7) Creature — Dinosaur (5/5) Other Dinosaurs you control get +1/+1. : Create a 3/3 green Dinosaur creature token with trample. |
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Thunderous Snapper (4) Creature — Turtle Hydra (4/4) Whenever you cast a spell with converted mana cost 5 or greater, draw a card. |
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Thwart the Enemy (3) Instant Prevent all damage that would be dealt this turn by creatures your opponents control. |
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Tishana, Voice of Thunder (7) Legendary Creature — Merfolk Shaman (*/*) Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. |
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Tishana's Wayfinder (3) Creature — Merfolk Scout (2/2) When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Titanic Brawl (2) Instant This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Titanic Growth (2) Instant Target creature gets +4/+4 until end of turn. |
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Titanoth Rex (9) Creature — Dinosaur Beast (11/11) Trample Cycling (, Discard this card: Draw a card.) |
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Titans' Nest (4) Enchantment At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. Exile a card from your graveyard: Add . Spend this mana only to cast a colored spell without in its mana cost. |
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Tolsimir, Friend to Wolves (5) Legendary Creature — Elf Scout (3/3) When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control. |
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Tower Defense (2) Instant Creatures you control get +0/+5 and gain reach until end of turn. |
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Towering Titan (6) Creature — Giant (0/0) Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn. |
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Track Down (2) Sorcery Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Trail of Crumbs (2) Enchantment When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, you may pay . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Treats to Share (1) Sorcery — Adventure Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Treeshaker Chimera (7) Creature — Chimera (8/5) All creatures able to block Treeshaker Chimera do so. When Treeshaker Chimera dies, draw three cards. |
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Treetop Warden (2) Creature — Elf Warrior (2/2) |
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Trollbred Guardian (5) Creature — Troll Frog Warrior (5/5) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. |
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Trostani Discordant (5) Legendary Creature — Dryad (1/4) Other creatures you control get +1/+1. When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. |
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Trufflesnout (3) Creature — Boar (2/2) When Trufflesnout enters the battlefield, choose one — • Put a +1/+1 counter on Trufflesnout. |
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Trumpeting Gnarr (3) Creature — Beast (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, create a 3/3 green Beast creature token. |
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Tuinvale Treefolk (6) Creature — Treefolk Druid (6/5) |
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Twinblade Assassins (5) Creature — Elf Assassin (5/4) At the beginning of your end step, if a creature died this turn, draw a card. |
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Ulvenwald Hydra (6) Creature — Hydra (*/*) Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. |
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Umori, the Collector (4) Legendary Creature — Ooze (4/5) Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) As Umori, the Collector enters the battlefield, choose a card type. |
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Undercity Uprising (4) Sorcery Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
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Underrealm Lich (5) Creature — Zombie Elf Shaman (4/3) If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. |
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Untamed Kavu (2) Creature — Kavu (2/2) Kicker (You may pay an additional as you cast this spell.) Vigilance, trample |
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Urban Utopia (2) Enchantment — Aura Enchant land When Urban Utopia enters the battlefield, draw a card. |
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Uro, Titan of Nature's Wrath (3) Legendary Creature — Elder Giant (6/6) When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. |
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Ursine Champion (2) Creature — Human Berserker (2/2) : Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate this ability only once each turn. |
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Vaevictis Asmadi, the Dire (6) Legendary Creature — Elder Dragon (6/6) Flying Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card. |
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Vastwood Zendikon (5) Enchantment — Aura Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. |
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Veil of Summer (1) Instant Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) |
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Verdant Embrace (5) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." |
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Verdant Force (8) Creature — Elemental (7/7) At the beginning of each upkeep, create a 1/1 green Saproling creature token. |
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Verdant Rebirth (2) Instant Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card. |
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Verdant Sun's Avatar (7) Creature — Dinosaur Avatar (5/5) Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. |
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Vernadi Shieldmate (2) Creature — Human Soldier (2/2) Vigilance |
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Vigilant Baloth (5) Creature — Beast (5/5) Vigilance (Attacking doesn't cause this creature to tap.) |
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Vigorspore Wurm (6) Creature — Wurm (6/4) Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature. |
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Vine Mare (4) Creature — Elemental Horse (5/3) Hexproof (This creature can't be the target of spells or abilities your opponents control.) Vine Mare can't be blocked by black creatures. |
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Vineshaper Mystic (3) Creature — Merfolk Shaman (1/3) When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control. |
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Vivid Revival (5) Sorcery Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival. |
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Vivien of the Arkbow (6) Legendary Planeswalker — Vivien (5) +2: Put two +1/+1 counters on up to one target creature. −3: Target creature you control deals damage equal to its power to target creature you don't control. |
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Vivien Reid (5) Legendary Planeswalker — Vivien (5) +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. |
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Vivien, Arkbow Ranger (4) Legendary Planeswalker — Vivien (4) +1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. −3: Target creature you control deals damage equal to its power to target creature or planeswalker. |
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Vivien, Champion of the Wilds (3) Legendary Planeswalker — Vivien (4) You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. |
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Vivien, Monsters' Advocate (5) Legendary Planeswalker — Vivien (3) You may look at the top card of your library any time. You may cast creature spells from the top of your library. |
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Vivien, Nature's Avenger (6) Legendary Planeswalker — Vivien (3) +1: Put three +1/+1 counters on up to one target creature. −1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. |
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Vivien's Arkbow (2) Legendary Artifact , , Discard a card: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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Vivien's Crocodile (3) Creature — Crocodile Spirit (3/3) Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker. |
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Vivien's Grizzly (3) Creature — Bear Spirit (2/3) : Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library. |
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Vivien's Invocation (7) Sorcery Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls. |
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Vivien's Jaguar (3) Creature — Cat Spirit (3/2) Reach (This creature can block creatures with flying.) : Return Vivien's Jaguar from your graveyard to your hand. Activate this ability only if you control a Vivien planeswalker. |
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Voracious Hydra (2) Creature — Hydra (0/1) Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. |
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Voracious Typhon (4) Creature — Snake Beast (4/4) Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Voracious Typhon escapes with three +1/+1 counters on it. |
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Vorstclaw (6) Creature — Elemental Horror (7/7) |
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Vraska, Golgari Queen (4) Legendary Planeswalker — Vraska (4) +2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card. −3: Destroy target nonland permanent with converted mana cost 3 or less. |
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Vraska, Regal Gorgon (7) Legendary Planeswalker — Vraska (5) +2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn. −3: Destroy target creature. |
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Vraska, Relic Seeker (6) Legendary Planeswalker — Vraska (6) +2: Create a 2/2 black Pirate creature token with menace. −3: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Vraska, Swarm's Eminence (4) Legendary Planeswalker — Vraska (5) Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. −2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker." |
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Vraska's Stoneglare (6) Sorcery Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Waker of the Wilds (4) Creature — Merfolk Shaman (3/3) : Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. |
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Wakeroot Elemental (6) Creature — Elemental (5/5) : Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.) |
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Wall of Blossoms (2) Creature — Plant Wall (0/4) Defender When Wall of Blossoms enters the battlefield, draw a card. |
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Wall of Vines (1) Creature — Plant Wall (0/3) Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) |
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Wandermare (3) Creature — Horse (3/3) Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) |
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Warbriar Blessing (2) Enchantment — Aura Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
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Warden of the Chained (3) Creature — Minotaur Warrior (4/4) Trample Warden of the Chained can't attack unless you control another creature with power 4 or greater. |
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Warden of the Woods (6) Creature — Treefolk (5/7) Vigilance (Attacking doesn't cause this creature to tap.) Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards. |
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Wardscale Crocodile (5) Creature — Crocodile (5/3) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Wary Okapi (3) Creature — Antelope (3/2) Vigilance |
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Wayward Swordtooth (3) Creature — Dinosaur (5/5) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. |
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Welcome Home (7) Sorcery — Adventure Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.) |
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Wicked Wolf (4) Creature — Wolf (3/3) When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it. |
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Wild Ceratok (4) Creature — Rhino (4/3) |
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Wild Onslaught (4) Instant Kicker (You may pay an additional as you cast this spell.) Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead. |
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Wildborn Preserver (2) Creature — Elf Archer (2/2) Flash Reach |
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Wilderness Reclamation (4) Enchantment At the beginning of your end step, untap all lands you control. |
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Wildgrowth Walker (2) Creature — Elemental (1/3) Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life. |
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Wildheart Invoker (4) Creature — Elf Shaman (4/3) : Target creature gets +5/+5 and gains trample until end of turn. |
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Wildsize (3) Instant Target creature gets +2/+2 and gains trample until end of turn. Draw a card. |
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Wildwood Patrol (3) Creature — Centaur Scout (4/2) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) |
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Wildwood Scourge (1) Creature — Hydra (0/0) Wildwood Scourge enters the battlefield with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge. |
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Wildwood Tracker (1) Creature — Elf Warrior (1/1) Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn. |
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Wilt (2) Instant Destroy target artifact or enchantment. Cycling (, Discard this card: Draw a card.) |
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Wolfkin Bond (5) Enchantment — Aura Enchant creature When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token. |
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Wolfrider's Saddle (4) Artifact — Equipment When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it. Equipped creature gets +1/+1 and can't be blocked by more than one creature. |
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Wolf's Quarry (6) Sorcery Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Wolfwillow Haven (2) Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . |
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Woodborn Behemoth (5) Creature — Elemental (4/4) As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
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Woodland Champion (2) Creature — Elf Scout (2/2) Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion. |
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Woodland Mystic (2) Creature — Elf Druid (1/1) : Add . |
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World Shaper (4) Creature — Merfolk Shaman (3/3) Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped. |
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Worldsoul Colossus (2) Creature — Elemental (0/0) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Worldsoul Colossus enters the battlefield with X +1/+1 counters on it. |
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Wrecking Beast (7) Creature — Beast (6/6) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample |
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Wren's Run Vanquisher (2) Creature — Elf Warrior (3/3) As an additional cost to cast this spell, reveal an Elf card from your hand or pay . Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Yarok, the Desecrated (5) Legendary Creature — Elemental Horror (3/5) Deathtouch, lifelink If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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Yavimaya Sapherd (3) Creature — Fungus (2/2) When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token. |
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Yorvo, Lord of Garenbrig (3) Legendary Creature — Giant Noble (0/0) Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it. Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo. |
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Zacama, Primal Calamity (9) Legendary Creature — Elder Dinosaur (9/9) Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. |
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Zegana, Utopian Speaker (4) Legendary Creature — Merfolk Wizard (4/4) When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. : Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) |
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Zendikar's Roil (5) Enchantment Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. |
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Zhur-Taa Goblin (2) Creature — Goblin Berserker (2/2) Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) |
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Zilortha, Strength Incarnate (5) Legendary Creature — Dinosaur (7/3) Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness. |