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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Ixalan Rivals of Ixalan Dominaria
Core Set 2019 Guilds of Ravnica
To list cards by their color and converted mana cost use these alternative filters.

252 results
Adventurous Impulse Adventurous Impulse Color G (1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
DOMC
Affectionate Indrik Affectionate Indrik C5Color G (6)
Creature — Beast (4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
GRNU
Aggressive Mammoth Aggressive Mammoth C3Color GColor GColor G (6)
Creature — Elephant (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.

M19R
Aggressive Urge Aggressive Urge C1Color G (2)
Instant
Target creature gets +1/+1 until end of turn.

Draw a card.

RIXC
Ancient Animus Ancient Animus C1Color G (2)
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
DOMC
Ancient Brontodon Ancient Brontodon C6Color GColor G (8)
Creature — Dinosaur (9/9)
XLNC
Arbor Armament Arbor Armament Color G (1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
DOMC
Arboretum Elemental Arboretum Elemental C7Color GColor G (9)
Creature — Elemental (7/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

GRNU
Arcades, the Strategist Arcades, the Strategist C1Color GColor WColor U (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

M19M
Assassin's Trophy Assassin's Trophy Color BColor G (2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
GRNR
Assemble Assemble C4Color GColor W (6)
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
GRNR
Assure Assure GWGW (2)
Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
GRNR
Attendant of Vraska Attendant of Vraska C1Color BColor G (3)
Creature — Zombie Soldier (3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
GRNU
Atzocan Archer Atzocan Archer C2Color G (3)
Creature — Human Archer (1/4)
Reach

When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)

XLNU
Atzocan Seer Atzocan Seer C1Color GColor W (3)
Creature — Human Druid (2/3)
Mana Tap: Add one mana of any color.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

RIXU
Baloth Gorger Baloth Gorger C2Color GColor G (4)
Creature — Beast (4/4)
Kicker C4 (You may pay an additional C4 as you cast this spell.)

If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.

DOMC
Beast Whisperer Beast Whisperer C2Color GColor G (4)
Creature — Elf Druid (2/3)
Whenever you cast a creature spell, draw a card.
GRNR
Belligerent Brontodon Belligerent Brontodon C5Color GColor W (7)
Creature — Dinosaur (4/6)
Each creature you control assigns combat damage equal to its toughness rather than its power.
XLNU
Blanchwood Armor Blanchwood Armor C2Color G (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.

M19U
Blinding Fog Blinding Fog C2Color G (3)
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
XLNC
Blossom Dryad Blossom Dryad C2Color G (3)
Creature — Dryad (2/2)
Mana Tap: Untap target land.
XLNC
Bounty of Might Bounty of Might C4Color GColor G (6)
Instant
Target creature gets +3/+3 until end of turn.

Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.

GRNR
Bristling Boar Bristling Boar C3Color G (4)
Creature — Boar (4/3)
Bristling Boar can't be blocked by more than one creature.
M19C
Broken Bond Broken Bond C1Color G (2)
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
DOMC
Cacophodon Cacophodon C3Color G (4)
Creature — Dinosaur (2/5)
Enrage — Whenever Cacophodon is dealt damage, untap target permanent.
RIXU
Camaraderie Camaraderie C4Color GColor W (6)
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
GRNR
Carnage Tyrant Carnage Tyrant C4Color GColor G (6)
Creature — Dinosaur (7/6)
This spell can't be countered.

Trample, hexproof

XLNM
Centaur Courser Centaur Courser C2Color G (3)
Creature — Centaur Warrior (3/3)
M19C
Centaur Peacemaker Centaur Peacemaker C1Color GColor W (3)
Creature — Centaur Cleric (3/3)
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
GRNC
Charnel Troll Charnel Troll C1Color BColor G (3)
Creature — Troll (4/4)
Trample

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.
Color BColor G, Discard a creature card: Put a +1/+1 counter on Charnel Troll.

GRNR
Cherished Hatchling Cherished Hatchling C1Color G (2)
Creature — Dinosaur (2/1)
When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."
RIXU
Circuitous Route Circuitous Route C3Color G (4)
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library.
GRNU
Colossal Dreadmaw Colossal Dreadmaw C4Color GColor G (6)
Creature — Dinosaur (6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
M19C
Colossal Majesty Colossal Majesty C2Color G (3)
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
M19U
Commune with Dinosaurs Commune with Dinosaurs Color G (1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
XLNC
Conclave Cavalier Conclave Cavalier Color GColor GColor WColor W (4)
Creature — Centaur Knight (4/4)
Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

GRNU
Conclave Guildmage Conclave Guildmage Color GColor W (2)
Creature — Elf Cleric (2/2)
Color G, Mana Tap: Creatures you control gain trample until end of turn.

C5Color W, Mana Tap: Create a 2/2 green and white Elf Knight creature token with vigilance.

GRNU
Corrosive Ooze Corrosive Ooze C1Color G (2)
Creature — Ooze (2/2)
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
DOMC
Crash the Ramparts Crash the Ramparts C2Color G (3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
XLNC
Crested Herdcaller Crested Herdcaller C3Color GColor G (5)
Creature — Dinosaur (3/3)
Trample

When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

RIXU
Crushing Canopy Crushing Canopy C2Color G (3)
Instant
Choose one —

• Destroy target creature with flying.
• Destroy target enchantment.

GRNC
Daggerback Basilisk Daggerback Basilisk C2Color G (3)
Creature — Basilisk (2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M19C
Darigaaz Reincarnated Darigaaz Reincarnated C4Color BColor RColor G (7)
Legendary Creature — Dragon (7/7)
Flying, trample, haste

If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.

DOMM
Deathgorge Scavenger Deathgorge Scavenger C2Color G (3)
Creature — Dinosaur (3/2)
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
XLNR
Declare Dominance Declare Dominance C3Color GColor G (5)
Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
M19U
Deeproot Champion Deeproot Champion C1Color G (2)
Creature — Merfolk Shaman (1/1)
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
XLNR
Deeproot Elite Deeproot Elite C1Color G (2)
Creature — Merfolk Warrior (1/1)
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
RIXR
Deeproot Warrior Deeproot Warrior C1Color G (2)
Creature — Merfolk Warrior (2/2)
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
XLNC
Devkarin Dissident Devkarin Dissident C1Color G (2)
Creature — Elf Warrior (2/2)
C4Color G: Devkarin Dissident gets +2/+2 until end of turn.
GRNC
District Guide District Guide C2Color G (3)
Creature — Elf Scout (2/2)
When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
GRNU
Draconic Disciple Draconic Disciple C1Color RColor G (3)
Creature — Human Shaman (2/2)
Mana Tap: Add one mana of any color.

C7, Mana Tap, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.

M19U
Drover of the Mighty Drover of the Mighty C1Color G (2)
Creature — Human Druid (1/1)
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.

Mana Tap: Add one mana of any color.

XLNU
Druid of Horns Druid of Horns C3Color G (4)
Creature — Human Druid (2/3)
Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.
M19U
Druid of the Cowl Druid of the Cowl C1Color G (2)
Creature — Elf Druid (1/3)
Mana Tap: Add Color G.
M19C
Dryad Greenseeker Dryad Greenseeker C1Color G (2)
Creature — Dryad (1/3)
Mana Tap: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
M19U
Elfhame Druid Elfhame Druid C1Color G (2)
Creature — Elf Druid (0/2)
Mana Tap: Add Color G.

Mana Tap: Add Color GColor G. Spend this mana only to cast kicked spells.

DOMU
Elvish Clancaller Elvish Clancaller Color GColor G (2)
Creature — Elf Druid (1/1)
Other Elves you control get +1/+1.

C4Color GColor G, Mana Tap: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library.

M19R
Elvish Rejuvenator Elvish Rejuvenator C2Color G (3)
Creature — Elf Druid (1/1)
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
M19C
Emergent Growth Emergent Growth C3Color G (4)
Sorcery
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
XLNU
Emmara, Soul of the Accord Emmara, Soul of the Accord Color GColor W (2)
Legendary Creature — Elf Cleric (2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
GRNR
Emperor's Vanguard Emperor's Vanguard C3Color G (4)
Creature — Human Scout (4/3)
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNR
Enter the Unknown Enter the Unknown Color G (1)
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.

RIXU
Erstwhile Trooper Erstwhile Trooper C1Color BColor G (3)
Creature — Zombie Soldier (2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
GRNC
Finality Finality C4Color BColor G (6)
Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
GRNR
Find Find BGBG (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
GRNR
Flourish Flourish C4Color GColor W (6)
Sorcery
Creatures you control get +2/+2 until end of turn.
GRNU
Flower Flower GW (1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library.
GRNU
Forerunner of the Heralds Forerunner of the Heralds C3Color G (4)
Creature — Merfolk Scout (3/2)
When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.

RIXU
Fungal Plots Fungal Plots C1Color G (2)
Enchantment
C1Color G, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.

Sacrifice two Saprolings: You gain 2 life and draw a card.

DOMU
Gaea's Blessing Gaea's Blessing C1Color G (2)
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.

Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

DOMU
Gaea's Protector Gaea's Protector C3Color G (4)
Creature — Elemental Warrior (4/2)
Gaea's Protector must be blocked if able.
DOMC
Generous Stray Generous Stray C2Color G (3)
Creature — Cat (1/2)
When Generous Stray enters the battlefield, draw a card.
GRNC
Ghalta, Primal Hunger Ghalta, Primal Hunger C10Color GColor G (12)
Legendary Creature — Elder Dinosaur (12/12)
Ghalta, Primal Hunger costs CX less to cast, where X is the total power of creatures you control.

Trample

RIXR
Ghastbark Twins Ghastbark Twins C5Color GColor G (7)
Creature — Treefolk (7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Ghastbark Twins can block an additional creature each combat.

M19U
Ghirapur Guide Ghirapur Guide C2Color G (3)
Creature — Elf Scout (3/2)
C2Color G: Target creature you control can't be blocked by creatures with power 2 or less this turn.
M19U
Giant Spider Giant Spider C3Color G (4)
Creature — Spider (2/4)
Reach (This creature can block creatures with flying.)
M19C
Gift of Growth Gift of Growth C1Color G (2)
Instant
Kicker C2 (You may pay an additional C2 as you cast this spell.)

Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.

DOMC
Gift of Paradise Gift of Paradise C2Color G (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "Mana Tap: Add two mana of any one color."

M19U
Gigantosaurus Gigantosaurus Color GColor GColor GColor GColor G (5)
Creature — Dinosaur (10/10)
M19R
Giltgrove Stalker Giltgrove Stalker C1Color G (2)
Creature — Merfolk Warrior (2/1)
Giltgrove Stalker can't be blocked by creatures with power 2 or less.
RIXC
Gishath, Sun's Avatar Gishath, Sun's Avatar C5Color RColor GColor W (8)
Legendary Creature — Dinosaur Avatar (7/6)
Vigilance, trample, haste

Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

XLNM
Glowspore Shaman Glowspore Shaman Color BColor G (2)
Creature — Elf Shaman (3/1)
When Glowspore Shaman enters the battlefield, put the top three cards of your library into your graveyard. You may put a land card from your graveyard on top of your library.
GRNU
Golgari Findbroker Golgari Findbroker Color BColor BColor GColor G (4)
Creature — Elf Shaman (3/4)
When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.
GRNU
Golgari Raiders Golgari Raiders C3Color G (4)
Creature — Elf Warrior (0/0)
Haste

Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

GRNU
Goreclaw, Terror of Qal Sisma Goreclaw, Terror of Qal Sisma C3Color G (4)
Legendary Creature — Bear (4/3)
Creature spells you cast with power 4 or greater cost C2 less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

M19R
Grand Warlord Radha Grand Warlord Radha C2Color RColor G (4)
Legendary Creature — Elf Warrior (3/4)
Haste

Whenever one or more creatures you control attack, add that much mana in any combination of Color R and/or Color G. Until end of turn, you don't lose this mana as steps and phases end.

DOMR
Grappling Sundew Grappling Sundew C1Color G (2)
Creature — Plant (0/4)
Defender, reach

C4Color G: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)

GRNU
Grazing Whiptail Grazing Whiptail C2Color GColor G (4)
Creature — Dinosaur (3/4)
Reach
XLNC
Greenwood Sentinel Greenwood Sentinel C1Color G (2)
Creature — Elf Scout (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
M19C
Grow from the Ashes Grow from the Ashes C2Color G (3)
Sorcery
Kicker C2 (You may pay an additional C2 as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

DOMC
Growing Rites of Itlimoc Growing Rites of Itlimoc C2Color G (3)
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

XLNR
Grunn, the Lonely King Grunn, the Lonely King C4Color GColor G (6)
Legendary Creature — Ape Warrior (5/5)
Kicker C3 (You may pay an additional C3 as you cast this spell.)

If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.

DOMU
Hadana's Climb Hadana's Climb C1Color GColor U (3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
RIXR
Hallar, the Firefletcher Hallar, the Firefletcher C1Color RColor G (3)
Legendary Creature — Elf Archer (3/3)
Trample

Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.

DOMU
Hardy Veteran Hardy Veteran C1Color G (2)
Creature — Human Warrior (2/2)
As long as it's your turn, Hardy Veteran gets +0/+2.
RIXC
Hatchery Spider Hatchery Spider C5Color GColor G (7)
Creature — Spider (5/7)
Reach

Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

GRNR
Highland Game Highland Game C1Color G (2)
Creature — Elk (2/1)
When Highland Game dies, you gain 2 life.
M19C
Hitchclaw Recluse Hitchclaw Recluse C2Color G (3)
Creature — Spider (1/4)
Reach
GRNC
Huatli, Radiant Champion Huatli, Radiant Champion C2Color GColor W (4)
Legendary Planeswalker — Huatli (3)
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."

RIXM
Hungering Hydra Hungering Hydra CXColor G (1)
Creature — Hydra (0/0)
Hungering Hydra enters the battlefield with X +1/+1 counters on it.

Hungering Hydra can't be blocked by more than one creature.
Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)

M19R
Hunt the Weak Hunt the Weak C3Color G (4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
RIXC
Impervious Greatwurm Impervious Greatwurm C7Color GColor GColor G (10)
Creature — Wurm (16/16)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Indestructible

GRNM
Ironshell Beetle Ironshell Beetle C1Color G (2)
Creature — Insect (1/1)
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
GRNC
Ixalli's Diviner Ixalli's Diviner C1Color G (2)
Creature — Human Druid (0/3)
When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNC
Ixalli's Keeper Ixalli's Keeper C1Color G (2)
Creature — Human Shaman (2/2)
C7Color G, Mana Tap, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.
XLNC
Izoni, Thousand-Eyed Izoni, Thousand-Eyed C2Color BColor BColor GColor G (6)
Legendary Creature — Elf Shaman (2/3)
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.

Color BColor G, Sacrifice another creature: You gain 1 life and draw a card.

GRNR
Jade Bearer Jade Bearer Color G (1)
Creature — Merfolk Shaman (1/1)
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
RIXC
Jade Guardian Jade Guardian C3Color G (4)
Creature — Merfolk Shaman (2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

XLNC
Jadecraft Artisan Jadecraft Artisan C3Color G (4)
Creature — Merfolk Shaman (3/3)
When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.
RIXC
Jadelight Ranger Jadelight Ranger C1Color GColor G (3)
Creature — Merfolk Scout (2/1)
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
RIXR
Join Shields Join Shields C3Color GColor W (5)
Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
GRNU
Journey to Eternity Journey to Eternity C1Color BColor G (3)
Legendary Enchantment — Aura
Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

RIXR
Jungle Creeper Jungle Creeper C1Color BColor G (3)
Creature — Elemental (3/3)
C3Color BColor G: Return Jungle Creeper from your graveyard to your hand.
RIXU
Jungle Delver Jungle Delver Color G (1)
Creature — Merfolk Warrior (1/1)
C3Color G: Put a +1/+1 counter on Jungle Delver.
XLNC
Jungleborn Pioneer Jungleborn Pioneer C2Color G (3)
Creature — Merfolk Scout (2/2)
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
RIXC
Kamahl's Druidic Vow Kamahl's Druidic Vow CXColor GColor G (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.

DOMR
Knight of Autumn Knight of Autumn C1Color GColor W (3)
Creature — Dryad Knight (2/1)
When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.
• Destroy target artifact or enchantment.
• You gain 4 life.

GRNR
Knight of the Stampede Knight of the Stampede C3Color G (4)
Creature — Human Knight (2/4)
Dinosaur spells you cast cost C2 less to cast.
RIXC
Kraul Foragers Kraul Foragers C4Color G (5)
Creature — Insect Scout (4/4)
Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.
GRNC
Kraul Harpooner Kraul Harpooner C1Color G (2)
Creature — Insect Warrior (3/2)
Reach

Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.

GRNU
Krosan Druid Krosan Druid C2Color G (3)
Creature — Centaur Druid (2/3)
Kicker C4Color G (You may pay an additional C4Color G as you cast this spell.)

When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.

DOMC
Kumena, Tyrant of Orazca Kumena, Tyrant of Orazca C1Color GColor U (3)
Legendary Creature — Merfolk Shaman (2/4)
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

RIXM
Kumena's Speaker Kumena's Speaker Color G (1)
Creature — Merfolk Shaman (1/1)
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
XLNU
Ledev Champion Ledev Champion C1Color GColor W (3)
Creature — Elf Knight (2/2)
Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.

C3Color GColor W: Create a 1/1 white Soldier creature token with lifelink.

GRNU
Llanowar Elves Llanowar Elves Color G (1)
Creature — Elf Druid (1/1)
Mana Tap: Add Color G.
M19C
Llanowar Envoy Llanowar Envoy C2Color G (3)
Creature — Elf Scout (3/2)
C1Color G: Add one mana of any color.
DOMC
Llanowar Scout Llanowar Scout C1Color G (2)
Creature — Elf Scout (1/3)
Mana Tap: You may put a land card from your hand onto the battlefield.
DOMC
Mammoth Spider Mammoth Spider C4Color G (5)
Creature — Spider (3/5)
Reach
DOMC
March of the Multitudes March of the Multitudes CXColor GColor WColor W (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Create X 1/1 white Soldier creature tokens with lifelink.

GRNM
Marwyn, the Nurturer Marwyn, the Nurturer C2Color G (3)
Legendary Creature — Elf Druid (1/1)
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.

Mana Tap: Add an amount of Color G equal to Marwyn's power.

DOMR
Merfolk Branchwalker Merfolk Branchwalker C1Color G (2)
Creature — Merfolk Scout (2/1)
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNU
Merfolk Mistbinder Merfolk Mistbinder Color GColor U (2)
Creature — Merfolk Shaman (2/2)
Other Merfolk you control get +1/+1.
RIXU
Might of the Masses Might of the Masses Color G (1)
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
GRNU
Molderhulk Molderhulk C7Color BColor G (9)
Creature — Fungus Zombie (6/6)
Undergrowth — This spell costs C1 less to cast for each creature card in your graveyard.

When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.

GRNU
Muldrotha, the Gravetide Muldrotha, the Gravetide C3Color BColor GColor U (6)
Legendary Creature — Elemental Avatar (6/6)
During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
DOMM
Multani, Yavimaya's Avatar Multani, Yavimaya's Avatar C4Color GColor G (6)
Legendary Creature — Elemental Avatar (0/0)
Reach, trample

Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.
C1Color G, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.

DOMM
Naturalize Naturalize C1Color G (2)
Instant
Destroy target artifact or enchantment.
M19C
Nature's Spiral Nature's Spiral C1Color G (2)
Sorcery
Return target permanent card from your graveyard to your hand.
DOMU
New Horizons New Horizons C2Color G (3)
Enchantment — Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "Mana Tap: Add two mana of any one color."

XLNC
Nullhide Ferox Nullhide Ferox C2Color GColor G (4)
Creature — Beast (6/6)
Hexproof

You can't cast noncreature spells.
C2: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.

GRNM
Oakenform Oakenform C2Color G (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.

M19C
Ochran Assassin Ochran Assassin C1Color BColor G (3)
Creature — Elf Assassin (1/1)
Deathtouch

All creatures able to block Ochran Assassin do so.

GRNU
Old-Growth Dryads Old-Growth Dryads Color G (1)
Creature — Dryad (3/3)
When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle their library.
XLNR
Orazca Frillback Orazca Frillback C2Color G (3)
Creature — Dinosaur (4/2)
RIXC
Overgrown Armasaur Overgrown Armasaur C3Color GColor G (5)
Creature — Dinosaur (4/4)
Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
RIXC
Pack's Favor Pack's Favor C2Color G (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Target creature gets +3/+3 until end of turn.

GRNC
Palladia-Mors, the Ruiner Palladia-Mors, the Ruiner C3Color RColor GColor W (6)
Legendary Creature — Elder Dragon (6/6)
Flying, vigilance, trample

Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.

M19M
Path of Discovery Path of Discovery C3Color G (4)
Enchantment
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
RIXR
Pause for Reflection Pause for Reflection C2Color G (3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Prevent all combat damage that would be dealt this turn.

GRNC
Pelakka Wurm Pelakka Wurm C4Color GColor GColor G (7)
Creature — Wurm (7/7)
Trample

When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.

M19R
Pelt Collector Pelt Collector Color G (1)
Creature — Elf Warrior (1/1)
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.

As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.

GRNR
Pierce the Sky Pierce the Sky C1Color G (2)
Instant
Pierce the Sky deals 7 damage to target creature with flying.
DOMC
Pitiless Gorgon Pitiless Gorgon C1BGBG (3)
Creature — Gorgon (2/2)
Deathtouch
GRNC
Plummet Plummet C1Color G (2)
Instant
Destroy target creature with flying.
M19C
Poison-Tip Archer Poison-Tip Archer C2Color BColor G (4)
Creature — Elf Archer (2/3)
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.

M19U
Polyraptor Polyraptor C6Color GColor G (8)
Creature — Dinosaur (5/5)
Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
RIXM
Portcullis Vine Portcullis Vine Color G (1)
Creature — Plant Wall (0/3)
Defender

C2, Mana Tap, Sacrifice a creature with defender: Draw a card.

GRNC
Pounce Pounce C1Color G (2)
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
XLNC
Prey Upon Prey Upon Color G (1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
GRNC
Primordial Wurm Primordial Wurm C4Color GColor G (6)
Creature — Wurm (7/6)
DOMC
Prodigious Growth Prodigious Growth C4Color GColor G (6)
Enchantment — Aura
Enchant creature

Enchanted creature gets +7/+7 and has trample.

M19R
Rabid Bite Rabid Bite C1Color G (2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
M19C
Raging Regisaur Raging Regisaur C2Color RColor G (4)
Creature — Dinosaur (4/4)
Whenever Raging Regisaur attacks, it deals 1 damage to any target.
RIXU
Raging Swordtooth Raging Swordtooth C3Color RColor G (5)
Creature — Dinosaur (5/5)
Trample

When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.

XLNU
Ranging Raptors Ranging Raptors C2Color G (3)
Creature — Dinosaur (2/3)
Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
XLNU
Ravenous Daggertooth Ravenous Daggertooth C2Color G (3)
Creature — Dinosaur (3/2)
Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
XLNC
Reclamation Sage Reclamation Sage C2Color G (3)
Creature — Elf Shaman (2/1)
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
M19U
Recollect Recollect C2Color G (3)
Sorcery
Return target card from your graveyard to your hand.
M19U
Regisaur Alpha Regisaur Alpha C3Color RColor G (5)
Creature — Dinosaur (4/4)
Other Dinosaurs you control have haste.

When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

XLNR
Rhizome Lurcher Rhizome Lurcher C2Color BColor G (4)
Creature — Fungus Zombie (2/2)
Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
GRNC
Rhox Oracle Rhox Oracle C4Color G (5)
Creature — Rhino Monk (4/2)
When Rhox Oracle enters the battlefield, draw a card.
M19C
Ripjaw Raptor Ripjaw Raptor C2Color GColor G (4)
Creature — Dinosaur (4/5)
Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
XLNR
River Heralds' Boon River Heralds' Boon C1Color G (2)
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
XLNC
Root Snare Root Snare C1Color G (2)
Instant
Prevent all combat damage that would be dealt this turn.
M19C
Rosemane Centaur Rosemane Centaur C3Color GColor W (5)
Creature — Centaur Soldier (4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Vigilance

GRNC
Runic Armasaur Runic Armasaur C1Color GColor G (3)
Creature — Dinosaur (2/5)
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
M19R
Saproling Migration Saproling Migration C1Color G (2)
Sorcery
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

DOMC
Satyr Enchanter Satyr Enchanter C1Color GColor W (3)
Creature — Satyr Druid (2/2)
Whenever you cast an enchantment spell, draw a card.
M19U
Savage Stomp Savage Stomp C2Color G (3)
Sorcery
This spell costs C2 less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

XLNU
Scapeshift Scapeshift C2Color GColor G (4)
Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.
M19M
Shanna, Sisay's Legacy Shanna, Sisay's Legacy Color GColor W (2)
Legendary Creature — Human Warrior (0/0)
Shanna, Sisay's Legacy can't be the target of abilities your opponents control.

Shanna gets +1/+1 for each creature you control.

DOMU
Shapers of Nature Shapers of Nature C1Color GColor U (3)
Creature — Merfolk Shaman (3/3)
C3Color G: Put a +1/+1 counter on target creature.

C2Color U, Remove a +1/+1 counter from a creature you control: Draw a card.

XLNU
Shapers' Sanctuary Shapers' Sanctuary Color G (1)
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
XLNR
Siege Wurm Siege Wurm C5Color GColor G (7)
Creature — Wurm (5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Trample

GRNC
Siegehorn Ceratops Siegehorn Ceratops Color GColor W (2)
Creature — Dinosaur (2/2)
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
RIXR
Skalla Wolf Skalla Wolf C3Color GColor G (5)
Creature — Wolf Spirit (3/3)
When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
M19R
Skyrider Patrol Skyrider Patrol C2Color GColor U (4)
Creature — Elf Scout (2/3)
Flying

At the beginning of combat on your turn, you may pay Color GColor U. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.

M19U
Slice in Twain Slice in Twain C2Color GColor G (4)
Instant
Destroy target artifact or enchantment.

Draw a card.

XLNU
Slimefoot, the Stowaway Slimefoot, the Stowaway C1Color BColor G (3)
Legendary Creature — Fungus (2/3)
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

C4: Create a 1/1 green Saproling creature token.

DOMU
Snapping Sailback Snapping Sailback C4Color G (5)
Creature — Dinosaur (4/4)
Flash

Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

XLNU
Song of Freyalise Song of Freyalise C1Color G (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Until your next turn, creatures you control gain "Mana Tap: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

DOMU
Spike-Tailed Ceratops Spike-Tailed Ceratops C4Color G (5)
Creature — Dinosaur (4/4)
Spike-Tailed Ceratops can block an additional creature each combat.
XLNC
Spore Swarm Spore Swarm C3Color G (4)
Instant
Create three 1/1 green Saproling creature tokens.
DOMU
Sporecrown Thallid Sporecrown Thallid C1Color G (2)
Creature — Fungus (2/2)
Each other creature you control that's a Fungus or Saproling gets +1/+1.
DOMU
Sprouting Renewal Sprouting Renewal C2Color G (3)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Choose one —
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.

GRNU
Statue Statue C2Color BColor G (4)
Instant
Destroy target artifact, creature, or enchantment.
GRNU
Status Status BG (1)
Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.
GRNU
Steel Leaf Champion Steel Leaf Champion Color GColor GColor G (3)
Creature — Elf Knight (5/4)
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
DOMR
Strength of the Pack Strength of the Pack C4Color GColor G (6)
Sorcery
Put two +1/+1 counters on each creature you control.
RIXU
Sumala Woodshaper Sumala Woodshaper C2Color GColor W (4)
Creature — Elf Druid (2/1)
When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
GRNC
Swarm Guildmage Swarm Guildmage Color BColor G (2)
Creature — Elf Shaman (2/2)
C4Color B, Mana Tap: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)

C1Color G, Mana Tap: You gain 2 life.

GRNU
Swift Warden Swift Warden C1Color GColor G (3)
Creature — Merfolk Warrior (3/3)
Flash

When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

RIXU
Sylvan Awakening Sylvan Awakening C2Color G (3)
Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
DOMR
Talons of Wildwood Talons of Wildwood C1Color G (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
C2Color G: Return Talons of Wildwood from your graveyard to your hand.

M19C
Tatyova, Benthic Druid Tatyova, Benthic Druid C3Color GColor U (5)
Legendary Creature — Merfolk Druid (3/3)
Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
DOMU
Tendershoot Dryad Tendershoot Dryad C4Color G (5)
Creature — Dryad (2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.

RIXR
Territorial Allosaurus Territorial Allosaurus C2Color GColor G (4)
Creature — Dinosaur (5/5)
Kicker C2Color G (You may pay an additional C2Color G as you cast this spell.)

When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.

DOMR
The Mending of Dominaria The Mending of Dominaria C3Color GColor G (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

DOMR
Thorn Elemental Thorn Elemental C5Color GColor G (7)
Creature — Elemental (7/7)
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
DOMU
Thorn Lieutenant Thorn Lieutenant C1Color G (2)
Creature — Elf Warrior (2/3)
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.

C5Color G: Thorn Lieutenant gets +4/+4 until end of turn.

M19R
Thornhide Wolves Thornhide Wolves C4Color G (5)
Creature — Wolf (4/5)
M19C
Thrashing Brontodon Thrashing Brontodon C1Color GColor G (3)
Creature — Dinosaur (3/4)
C1, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
RIXU
Thunderherd Migration Thunderherd Migration C1Color G (2)
Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay C1.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

RIXU
Thundering Spineback Thundering Spineback C5Color GColor G (7)
Creature — Dinosaur (5/5)
Other Dinosaurs you control get +1/+1.

C5Color G: Create a 3/3 green Dinosaur creature token with trample.

XLNU
Tishana, Voice of Thunder Tishana, Voice of Thunder C5Color GColor U (7)
Legendary Creature — Merfolk Shaman (*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.

XLNM
Tishana's Wayfinder Tishana's Wayfinder C2Color G (3)
Creature — Merfolk Scout (2/2)
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNC
Titanic Growth Titanic Growth C1Color G (2)
Instant
Target creature gets +4/+4 until end of turn.
M19C
Trostani Discordant Trostani Discordant C3Color GColor W (5)
Legendary Creature — Dryad (1/4)
Other creatures you control get +1/+1.

When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.

GRNM
Undercity Uprising Undercity Uprising C2Color BColor G (4)
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
GRNC
Underrealm Lich Underrealm Lich C3Color BColor G (5)
Creature — Zombie Elf Shaman (4/3)
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.

Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.

GRNM
Untamed Kavu Untamed Kavu C1Color G (2)
Creature — Kavu (2/2)
Kicker C3 (You may pay an additional C3 as you cast this spell.)

Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.

DOMU
Urban Utopia Urban Utopia C1Color G (2)
Enchantment — Aura
Enchant land

When Urban Utopia enters the battlefield, draw a card.
Enchanted land has "Mana Tap: Add one mana of any color."

GRNC
Ursine Champion Ursine Champion C1Color G (2)
Creature — Human Berserker (2/2)
C5Color G: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate this ability only once each turn.
M19C
Vaevictis Asmadi, the Dire Vaevictis Asmadi, the Dire C3Color BColor RColor G (6)
Legendary Creature — Elder Dragon (6/6)
Flying

Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.

M19M
Verdant Force Verdant Force C5Color GColor GColor G (8)
Creature — Elemental (7/7)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
DOMR
Verdant Rebirth Verdant Rebirth C1Color G (2)
Instant
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."

Draw a card.

XLNU
Verdant Sun's Avatar Verdant Sun's Avatar C5Color GColor G (7)
Creature — Dinosaur Avatar (5/5)
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
XLNR
Vernadi Shieldmate Vernadi Shieldmate C1GW (2)
Creature — Human Soldier (2/2)
Vigilance
GRNC
Vigilant Baloth Vigilant Baloth C3Color GColor G (5)
Creature — Beast (5/5)
Vigilance (Attacking doesn't cause this creature to tap.)
M19U
Vigorspore Wurm Vigorspore Wurm C5Color G (6)
Creature — Wurm (6/4)
Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Vigorspore Wurm can't be blocked by more than one creature.

GRNC
Vine Mare Vine Mare C2Color GColor G (4)
Creature — Elemental Horse (5/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Vine Mare can't be blocked by black creatures.

M19U
Vineshaper Mystic Vineshaper Mystic C2Color G (3)
Creature — Merfolk Shaman (1/3)
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
XLNU
Vivid Revival Vivid Revival C4Color G (5)
Sorcery
Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
GRNR
Vivien of the Arkbow Vivien of the Arkbow C4Color GColor G (6)
Legendary Planeswalker — Vivien (5)
+2: Put two +1/+1 counters on up to one target creature.

−3: Target creature you control deals damage equal to its power to target creature you don't control.
−9: Creatures you control get +4/+4 and gain trample until end of turn.

M19M
Vivien Reid Vivien Reid C3Color GColor G (5)
Legendary Planeswalker — Vivien (5)
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

M19M
Vivien's Invocation Vivien's Invocation C5Color GColor G (7)
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
M19R
Vivien's Jaguar Vivien's Jaguar C2Color G (3)
Creature — Cat Spirit (3/2)
Reach (This creature can block creatures with flying.)

C2Color G: Return Vivien's Jaguar from your graveyard to your hand. Activate this ability only if you control a Vivien planeswalker.

M19U
Vraska, Golgari Queen Vraska, Golgari Queen C2