You are browsing all available (Historic) cards. For only Standard cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | Streets of New Capenna | Kamigawa: Neon Dynasty | Innistrad: Crimson Vow | Innistrad: Midnight Hunt | Jumpstart: Historic Horizons | |
Dungeons & Dragons: Adventures in the Forgotten Realms | Strixhaven: School of Mages | Kaldheim | Kaladesh Remastered | Zendikar Rising | ||
Amonkhet Remastered | Jumpstart | Core Set 2021 | Ikoria Lair of Behemoths | Theros Beyond Death | ||
Throne of Eldraine | Core Set 2020 | War of the Spark | Ravnica Allegiance | Guilds of Ravnica | ||
Core Set 2019 | Dominaria | Rivals of Ixalan | Ixalan | Arena Only | ||
Anthologies | Explorer Anthology 1 | Historic Anthology 6 | Historic Anthology 5 | Historic Anthology IV | ||
Historic Anthology III | Historic Anthology II | Historic Anthology: Rhys the Redeemed | Historic Anthology 1 | |||
Alchemy | Alchemy Horizons: Baldur's Gate | Alchemy: New Capenna | Alchemy: Kamigawa | Alchemy: Innistrad |
361 results | ||
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Aether Tunnel (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+0 and can't be blocked. |
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Ajani's Last Stand (4) Enchantment Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying. When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying. |
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Ajani's Welcome (1) Enchantment Whenever a creature enters the battlefield under your control, you gain 1 life. |
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All That Glitters (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. |
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Alpine Moon (1) Enchantment As Alpine Moon enters the battlefield, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain ": Add one mana of any color." |
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Alseid of Life's Bounty (1) Enchantment Creature — Nymph (1/1) Lifelink , Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. |
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Anax, Hardened in the Forge (3) Legendary Enchantment Creature — Demigod (*/3) Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. |
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Ancestral Mask (3) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. |
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Angelic Exaltation (4) Enchantment Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. |
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Angelic Gift (2) Enchantment — Aura Enchant creature When Angelic Gift enters the battlefield, draw a card. |
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Angelic Reward (5) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has flying. |
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Aphemia, the Cacophony (2) Legendary Enchantment Creature — Harpy (2/1) Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. |
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Aquatic Incursion (4) Enchantment When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) : Target Merfolk can't be blocked this turn. |
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Arasta of the Endless Web (4) Legendary Enchantment Creature — Spider (3/5) Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. |
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Arcane Adaptation (3) Enchantment As Arcane Adaptation enters the battlefield, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. |
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Arcane Flight (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying. |
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Arguel's Blood Fast (2) Legendary Enchantment , Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast. |
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Ashes of the Abhorrent (2) Enchantment Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life. |
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Ashiok's Erasure (4) Enchantment Flash When Ashiok's Erasure enters the battlefield, exile target spell. |
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Aspect of Lamprey (4) Enchantment — Aura Enchant creature you control When Aspect of Lamprey enters the battlefield, target opponent discards two cards. |
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Aspect of Manticore (3) Enchantment — Aura Flash Enchant creature |
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Assault Formation (2) Enchantment Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender. |
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Athreos, Shroud-Veiled (6) Legendary Enchantment Creature — God (4/7) Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. |
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Axis of Mortality (6) Enchantment At the beginning of your upkeep, you may have two target players exchange life totals. |
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Baffling End (2) Enchantment When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample. |
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Banishing Light (3) Enchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. |
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Barrage of Expendables (1) Enchantment , Sacrifice a creature: Barrage of Expendables deals 1 damage to any target. |
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Bastion of Remembrance (3) Enchantment When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. |
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Black Market (5) Enchantment Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add for each charge counter on Black Market. |
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Blanchwood Armor (3) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each Forest you control. |
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Blessed Sanctuary (5) Enchantment Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token. |
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Blood Sun (3) Enchantment When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities. |
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Brain Maggot (2) Enchantment Creature — Insect (1/1) When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield. |
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Branching Evolution (3) Enchantment If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. |
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Callaphe, Beloved of the Sea (3) Legendary Enchantment Creature — Demigod (*/3) Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast." |
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Candlelight Vigil (4) Enchantment — Aura Enchant creature Enchanted creature gets +3/+2 and has vigilance. |
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Captive Audience (7) Enchantment Captive Audience enters the battlefield under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — |
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Capture Sphere (4) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
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Castaway's Despair (4) Enchantment — Aura Enchant creature When Castaway's Despair enters the battlefield, tap enchanted creature. |
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Cathars' Crusade (5) Enchantment Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. |
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Cavalcade of Calamity (2) Enchantment Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking. |
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Celestial Mantle (6) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. |
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Chainer's Torment (4) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life. |
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Charmed Sleep (3) Enchantment — Aura Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. |
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Cindervines (2) Enchantment Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. , Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller. |
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Coastal Piracy (4) Enchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card. |
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Colossal Majesty (3) Enchantment At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. |
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Colossification (7) Enchantment — Aura Enchant creature When Colossification enters the battlefield, tap enchanted creature. |
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Commanding Presence (4) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token." |
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Conclave Tribunal (4) Enchantment Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. |
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Cradle of Vitality (4) Enchantment Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained. |
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Curator's Ward (3) Enchantment — Aura Enchant permanent Enchanted permanent has hexproof. |
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Curiosity (1) Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
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Curious Obsession (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." |
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Dawn Evangel (3) Enchantment Creature — Human Cleric (2/3) Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with converted mana cost 2 or less from your graveyard to your hand. |
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Dawn of Hope (2) Enchantment Whenever you gain life, you may pay . If you do, draw a card. : Create a 1/1 white Soldier creature token with lifelink. |
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Daxos, Blessed by the Sun (2) Legendary Enchantment Creature — Demigod (2/*) Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters the battlefield or dies, you gain 1 life. |
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Dead Man's Chest (2) Enchantment — Aura Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells. |
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Dead Weight (1) Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. |
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Deafening Silence (1) Enchantment Each player can't cast more than one noncreature spell each turn. |
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Death's Approach (1) Enchantment — Aura Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard. |
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Death's Oasis (3) Enchantment Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand. , Sacrifice Death's Oasis: You gain life equal to the greatest converted mana cost among creatures you control. |
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Deep Freeze (3) Enchantment — Aura Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. |
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Deeproot Waters (3) Enchantment Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |
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Demonic Embrace (3) Enchantment — Aura Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. |
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Demonic Vigor (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1. |
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Demotion (1) Enchantment — Aura Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. |
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Destiny Spinner (2) Enchantment Creature — Human (2/3) Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. |
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Disinformation Campaign (3) Enchantment When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. Whenever you surveil, return Disinformation Campaign to its owner's hand. |
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Divine Visitation (5) Enchantment If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. |
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Doom Foretold (4) Enchantment At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold. |
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Double Vision (5) Enchantment Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy. |
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Dovin's Acuity (3) Enchantment When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand. |
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Dreadful Apathy (3) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Dreadhorde Invasion (2) Enchantment At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. |
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Dreamshaper Shaman (6) Enchantment Creature — Minotaur Shaman (5/4) At the beginning of your end step, you may pay and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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Dreamstalker Manticore (3) Enchantment Creature — Manticore (4/2) Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target. |
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Drowned Secrets (2) Enchantment Whenever you cast a blue spell, target player mills two cards. |
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Dryad of the Ilysian Grove (3) Enchantment Creature — Nymph Dryad (2/4) You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. |
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Dub (3) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.) |
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Duelist's Heritage (3) Enchantment Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. |
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Dwindle (3) Enchantment — Aura Enchant creature Enchanted creature gets -6/-0. |
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Eidolon of Inspiration (3) Enchantment Creature — Spirit (2/2) At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. |
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Eidolon of Obstruction (2) Enchantment Creature — Spirit (2/1) First strike Loyalty abilities of planeswalkers your opponents control cost more to activate. |
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Eidolon of Philosophy (1) Enchantment Creature — Spirit (1/2) , Sacrifice Eidolon of Philosophy: Draw three cards. |
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Elspeth Conquers Death (5) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with converted mana cost 3 or greater. |
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Elspeth's Nightmare (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. |
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Enchantress's Presence (3) Enchantment Whenever you cast an enchantment spell, draw a card. |
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Enemy of Enlightenment (6) Enchantment Creature — Demon (5/5) Flying Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. |
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Enhanced Surveillance (2) Enchantment You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library. |
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Enigmatic Incarnation (4) Enchantment At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library. |
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Enthralling Hold (5) Enchantment — Aura Enchant creature You can't choose an untapped creature as this spell's target as you cast it. |
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Erebos, Bleak-Hearted (4) Legendary Enchantment Creature — God (5/6) Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. |
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Escape Protocol (2) Enchantment Whenever you cycle a card, you may pay . When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control. |
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Escape Velocity (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has haste. |
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Eternal Thirst (2) Enchantment — Aura Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
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Ethereal Absolution (6) Enchantment Creatures you control get +1/+1. Creatures your opponents control get -1/-1. |
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Experimental Frenzy (4) Enchantment You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. |
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Exquisite Blood (5) Enchantment Whenever an opponent loses life, you gain that much life. |
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Eyes Everywhere (3) Enchantment At the beginning of your upkeep, scry 1. : Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery. |
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Face of Divinity (3) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. |
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Faith's Fetters (4) Enchantment — Aura Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. |
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Fall of the Thran (6) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. |
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Favorable Winds (2) Enchantment Creatures you control with flying get +1/+1. |
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Feral Invocation (3) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
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Ferocity of the Wilds (3) Enchantment Attacking non-Human creatures you control get +1/+0 and have trample. |
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Fiery Emancipation (6) Enchantment If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. |
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Firemind's Research (2) Enchantment Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research. , Remove two charge counters from Firemind's Research: Draw a card. |
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Fires of Invention (4) Enchantment You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs. |
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Font of Agonies (1) Enchantment Whenever you pay life, put that many blood counters on Font of Agonies. , Remove four blood counters from Font of Agonies: Destroy target creature. |
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Footfall Crater (1) Enchantment — Aura Enchant land Enchanted land has ": Target creature gains trample and haste until end of turn." |
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Forced Worship (2) Enchantment — Aura Enchant creature Enchanted creature can't attack. |
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Form of the Dinosaur (6) Enchantment When Form of the Dinosaur enters the battlefield, your life total becomes 15. At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you. |
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Fortifying Provisions (3) Enchantment Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Frenzied Rage (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) |
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Frogify (2) Enchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
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Fungal Plots (2) Enchantment , Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card. |
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Furious Rise (3) Enchantment At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise. |
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Furor of the Bitten (1) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able. |
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Garruk's Uprising (3) Enchantment When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) |
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Gauntlets of Light (3) Enchantment — Aura Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. |
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Gift of Paradise (3) Enchantment — Aura Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. |
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Glaring Aegis (1) Enchantment — Aura Enchant creature When Glaring Aegis enters the battlefield, tap target creature an opponent controls. |
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Glorious Anthem (3) Enchantment Creatures you control get +1/+1. |
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Glory Bearers (4) Enchantment Creature — Human Cleric (3/4) Whenever another creature you control attacks, it gets +0/+1 until end of turn. |
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Goblin Oriflamme (2) Enchantment Attacking creatures you control get +1/+0. |
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Gravebreaker Lamia (5) Enchantment Creature — Snake Lamia (4/4) Lifelink When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle your library. |
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Griffin Aerie (2) Enchantment At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. |
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Growing Rites of Itlimoc (3) Legendary Enchantment When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. |
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Guardian Project (4) Enchantment Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. |
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Guild Summit (3) Enchantment When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate enters the battlefield under your control, draw a card. |
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Hadana's Climb (3) Legendary Enchantment At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb. |
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Haphazard Bombardment (6) Enchantment When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them. At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random. |
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Happily Ever After (3) Enchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. |
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Hard Cover (1) Enchantment — Aura Enchant creature Enchanted creature gets +0/+2 and has ": Draw a card, then discard a card." |
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Hateful Eidolon (1) Enchantment Creature — Spirit (1/2) Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. |
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Heliod, Sun-Crowned (3) Legendary Enchantment Creature — God (5/5) Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. |
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Heliod's Punishment (2) Enchantment — Aura Enchant creature Heliod's Punishment enters the battlefield with four task counters on it. |
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Hero of the Nyxborn (3) Enchantment Creature — Human Soldier (2/2) When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn. |
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Hieromancer's Cage (4) Enchantment When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield. |
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High Alert (3) Enchantment Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. |
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History of Benalia (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. |
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Honden of Cleansing Fire (4) Legendary Enchantment — Shrine At the beginning of your upkeep, you gain 2 life for each Shrine you control. |
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Honden of Infinite Rage (3) Legendary Enchantment — Shrine At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control. |
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Honden of Life's Web (5) Legendary Enchantment — Shrine At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control. |
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Honden of Night's Reach (4) Legendary Enchantment — Shrine At the beginning of your upkeep, target opponent discards a card for each Shrine you control. |
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Honden of Seeing Winds (5) Legendary Enchantment — Shrine At the beginning of your upkeep, draw a card for each Shrine you control. |
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Hydra's Growth (3) Enchantment — Aura Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. |
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Ichthyomorphosis (3) Enchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1. |
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Ill-Gotten Inheritance (4) Enchantment At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. , Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life. |
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Impending Doom (3) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and attacks each combat if able. |
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Improbable Alliance (2) Enchantment Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. : Draw a card, then discard a card. |
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In Bolas's Clutches (6) Legendary Enchantment — Aura Enchant permanent You control enchanted permanent. |
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Indomitable Will (2) Enchantment — Aura Flash Enchant creature |
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Induced Amnesia (3) Enchantment When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand. |
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Inevitable End (3) Enchantment — Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice a creature." |
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Inexorable Tide (5) Enchantment Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Infernal Scarring (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." |
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Iroas's Blessing (4) Enchantment — Aura Enchant creature you control When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls. |
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Ixalan's Binding (4) Enchantment When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card. |
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Journey to Eternity (3) Legendary Enchantment — Aura Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. |
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Kasmina's Transmutation (2) Enchantment — Aura Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1. |
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Kaya's Ghostform (1) Enchantment — Aura Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control. |
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Kenrith's Transformation (2) Enchantment — Aura Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. |
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Kiora Bests the Sea God (7) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create an 8/8 blue Kraken creature token with hexproof. |
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Klothys, God of Destiny (3) Legendary Enchantment Creature — God (4/5) Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. |
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Knightly Valor (5) Enchantment — Aura Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) |
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Knights' Charge (3) Enchantment Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. , Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield. |
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Knight's Pledge (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. |
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Kumena's Awakening (4) Enchantment Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. |
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Lampad of Death's Vigil (2) Enchantment Creature — Nymph (1/3) , Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. |
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Lawmage's Binding (3) Enchantment — Aura Flash Enchant creature |
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Legion's Landing (1) Legendary Enchantment When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. When you attack with three or more creatures, transform Legion's Landing. |
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Leyline of Abundance (4) Enchantment If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional . |
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Leyline of Anticipation (4) Enchantment If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash. |
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Leyline of Combustion (4) Enchantment If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player. |
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Leyline of Sanctity (4) Enchantment If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.) |
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Leyline of the Void (4) Enchantment If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. |
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Lich's Mastery (6) Legendary Enchantment Hexproof You can't lose the game. |
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Light of Promise (3) Enchantment — Aura Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature." |
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Lightning Diadem (6) Enchantment — Aura Enchant creature When Lightning Diadem enters the battlefield, it deals 2 damage to any target. |
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Liliana's Contract (5) Enchantment When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game. |
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Luminous Bonds (3) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Lurking Predators (6) Enchantment Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. |
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Makeshift Munitions (2) Enchantment , Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target. |
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Maniacal Rage (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't block. |
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Mantle of the Wolf (4) Enchantment — Aura Enchant creature Enchanted creature gets +4/+4. |
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Mark of the Vampire (4) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has lifelink. |
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Medomai's Prophecy (2) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. |
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Metamorphic Alteration (2) Enchantment — Aura Enchant creature As Metamorphic Alteration enters the battlefield, choose a creature. |
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Mindwrack Harpy (4) Enchantment Creature — Harpy (3/2) Flying At the beginning of combat on your turn, each player mills three cards. |
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Minion's Return (3) Enchantment — Aura Flash Enchant creature |
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Mirari's Wake (5) Enchantment Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced. |
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Mire's Grasp (2) Enchantment — Aura Enchant creature Enchanted creature gets -3/-3. |
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Mirror March (6) Enchantment Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. |
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Mirrormade (3) Enchantment You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield. |
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Mischievous Chimera (2) Enchantment Creature — Chimera (2/2) Flying Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1. |
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Mogis's Favor (1) Enchantment — Aura Enchant creature Enchanted creature gets +2/-1. |
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Moldervine Reclamation (5) Enchantment Whenever a creature you control dies, you gain 1 life and draw a card. |
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Mystic Subdual (2) Enchantment — Aura Flash Enchant creature |
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Naiad of Hidden Coves (3) Enchantment Creature — Nymph (2/3) As long as it's not your turn, spells you cast cost less to cast. |
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Narcolepsy (2) Enchantment — Aura Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it. |
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Navigator's Ruin (3) Enchantment Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards. |
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New Horizons (3) Enchantment — Aura Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. |
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Nightmare Shepherd (4) Enchantment Creature — Demon (4/4) Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. |
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Nine Lives (3) Enchantment Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. |
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Nylea, Keen-Eyed (4) Legendary Enchantment Creature — God (5/6) Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. |
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Nylea's Forerunner (5) Enchantment Creature — Beast (5/3) Trample Other creatures you control have trample. |
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Nyx Herald (3) Enchantment Creature — Centaur Shaman (2/3) At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. |
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Nyxbloom Ancient (7) Enchantment Creature — Elemental (5/5) Trample If you tap a permanent for mana, it produces three times as much of that mana instead. |
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Nyxborn Brute (5) Enchantment Creature — Cyclops (7/3) |
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Nyxborn Colossus (6) Enchantment Creature — Giant (6/7) |
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Nyxborn Courser (3) Enchantment Creature — Centaur Scout (2/4) |
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Nyxborn Marauder (4) Enchantment Creature — Minotaur (4/3) |
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Nyxborn Seaguard (4) Enchantment Creature — Merfolk Soldier (2/5) |
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Nyx-Fleece Ram (2) Enchantment Creature — Sheep (0/5) At the beginning of your upkeep, you gain 1 life. |
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Oakenform (3) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. |
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Oath of Kaya (3) Legendary Enchantment When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life. Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life. |
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Oath of Teferi (5) Legendary Enchantment When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once. |
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Offspring's Revenge (5) Enchantment At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn. |
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Omen of the Dead (1) Enchantment Flash When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand. |
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Omen of the Forge (2) Enchantment Flash When Omen of the Forge enters the battlefield, it deals 2 damage to any target. |
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Omen of the Hunt (3) Enchantment Flash When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Omen of the Sea (2) Enchantment Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. |
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Omen of the Sun (3) Enchantment Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. |
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Ominous Seas (2) Enchantment Whenever you draw a card, put a foreshadow counter on Ominous Seas. Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token. |
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Omniscience (10) Enchantment You may cast spells from your hand without paying their mana costs. |
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On Serra's Wings (4) Legendary Enchantment — Aura Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink. |
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One with the Stars (4) Enchantment — Aura Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.) |
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One With the Wind (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. |
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Open the Graves (5) Enchantment Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token. |
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Oread of Mountain's Blaze (2) Enchantment Creature — Nymph (1/3) , Discard a card: Draw a card. |
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Outlaws' Merriment (4) Enchantment At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. |
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Pacifism (2) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Parasitic Implant (4) Enchantment — Aura Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token. |
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Path of Bravery (3) Enchantment As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. |
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Path of Discovery (4) Enchantment Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) |
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Path of Mettle (2) Legendary Enchantment When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle. |
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Patient Rebuilding (5) Enchantment At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way. |
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Phyrexian Arena (3) Enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. |
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Phyrexian Reclamation (1) Enchantment , Pay 2 life: Return target creature card from your graveyard to your hand. |
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Phyrexian Scriptures (4) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. |
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Pious Interdiction (4) Enchantment — Aura Enchant creature When Pious Interdiction enters the battlefield, you gain 2 life. |
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Precognition Field (4) Enchantment You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. |
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Presence of Gond (3) Enchantment — Aura Enchant creature Enchanted creature has ": Create a 1/1 green Elf Warrior creature token." |
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Primal Empathy (3) Enchantment At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. |
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Primeval Bounty (6) Enchantment Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. |
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Prison Realm (3) Enchantment When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1. |
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Prodigious Growth (6) Enchantment — Aura Enchant creature Enchanted creature gets +7/+7 and has trample. |
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Profane Procession (3) Legendary Enchantment : Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it. |
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Psychic Corrosion (3) Enchantment Whenever you draw a card, each opponent mills two cards. |
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Purphoros, Bronze-Blooded (5) Legendary Enchantment Creature — God (7/6) Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. |
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Radiant Destiny (3) Enchantment Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. |
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Raiders' Wake (4) Enchantment Whenever an opponent discards a card, that player loses 2 life. Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card. |
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Reconnaissance Mission (4) Enchantment Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling (, Discard this card: Draw a card.) |
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Renata, Called to the Hunt (4) Legendary Enchantment Creature — Demigod (*/3) Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters the battlefield with an additional +1/+1 counter on it. |
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Reptilian Reflection (3) Enchantment Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn. |
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Revel in Riches (5) Enchantment Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game. |
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Revenge of Ravens (4) Enchantment Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life. |
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Rhythm of the Wild (3) Enchantment Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) |
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Riddleform (2) Enchantment Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Rite of Belzenlok (4) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create two 0/1 black Cleric creature tokens. |
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River's Favor (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1. |
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Rousing Read (3) Enchantment — Aura Enchant creature When Rousing Read enters the battlefield, draw two cards, then discard a card. |
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Rule of Law (3) Enchantment Each player can't cast more than one spell each turn. |
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Runed Halo (2) Enchantment As Runed Halo enters the battlefield, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) |
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Sanctuary Lockdown (3) Enchantment Humans you control get +1/+1. , Tap two untapped Humans you control: Tap target creature an opponent controls. |
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Sanctum of All (5) Legendary Enchantment — Shrine At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time. |
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Sanctum of Calm Waters (4) Legendary Enchantment — Shrine At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card. |
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Sanctum of Fruitful Harvest (3) Legendary Enchantment — Shrine At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control. |
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Sanctum of Shattered Heights (3) Legendary Enchantment — Shrine , Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control. |
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Sanctum of Stone Fangs (2) Legendary Enchantment — Shrine At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control. |
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Sanctum of Tranquil Light (1) Legendary Enchantment — Shrine : Tap target creature. This ability costs less to activate for each Shrine you control. |
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Sarkhan's Unsealing (4) Enchantment Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control. |
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Sea Legs (1) Enchantment — Aura Flash Enchant creature |
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Seal Away (2) Enchantment Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield. |
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Search for Azcanta (2) Legendary Enchantment At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. |
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Season of Growth (2) Enchantment Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card. |
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See Red (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has first strike. |
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Sentinel's Eyes (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. |
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Sentinel's Mark (2) Enchantment — Aura Flash Enchant creature |
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Serpent of Yawning Depths (6) Enchantment Creature — Serpent (6/6) Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. |
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Setessan Training (2) Enchantment — Aura Enchant creature you control When Setessan Training enters the battlefield, draw a card. |
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Shapers' Sanctuary (1) Enchantment Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card. |
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Shark Typhoon (6) Enchantment Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost. Cycling (, Discard this card: Draw a card.) |
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Shimmerwing Chimera (4) Enchantment Creature — Chimera (3/2) Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand. |
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Sigil of the Empty Throne (5) Enchantment Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. |
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Simic Ascendancy (2) Enchantment : Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. |
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Skola Grovedancer (2) Enchantment Creature — Satyr Druid (2/2) Whenever a land card is put into your graveyard from anywhere, you gain 1 life. : Mill a card. |
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Sky Tether (1) Enchantment — Aura Enchant creature Enchanted creature has defender and loses flying. |
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Sleep Paralysis (4) Enchantment — Aura Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. |
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Slimebind (2) Enchantment — Aura Flash Enchant creature |
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Smothering Tithe (4) Enchantment Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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So Tiny (1) Enchantment — Aura Flash Enchant creature |
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Solid Footing (1) Enchantment — Aura Flash Enchant creature |
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Song of Creation (4) Enchantment You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. |
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Song of Freyalise (2) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain ": Add one mana of any color." |
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Soulreaper of Mogis (3) Enchantment Creature — Minotaur Shaman (2/3) , Sacrifice a creature: Draw a card. |
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Squire's Devotion (3) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has lifelink. |
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Stab Wound (3) Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. |
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Staggering Insight (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card." |
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Starlit Mantle (2) Enchantment — Aura Flash Enchant creature you control |
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Stinging Lionfish (2) Enchantment Creature — Fish (2/1) Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. |
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Storm the Vault (4) Legendary Enchantment Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault. |
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Street Riot (5) Enchantment As long as it's your turn, creatures you control get +1/+0 and have trample. |
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Sunbird's Invocation (6) Enchantment Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a spell with converted mana cost X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order. |
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Swashbuckling (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste. |
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Tall as a Beanstalk (4) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types. |
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Talons of Wildwood (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) |
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Tectonic Reformation (2) Enchantment Each land card in your hand has cycling . Cycling (, Discard this card: Draw a card.) |
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Teferi's Ageless Insight (4) Legendary Enchantment If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. |
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Teferi's Tutelage (3) Enchantment When Teferi's Tutelage enters the battlefield, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) |
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Tempered Steel (3) Enchantment Artifact creatures you control get +2/+2. |
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Thassa, Deep-Dwelling (4) Legendary Enchantment Creature — God (6/5) Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. |
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The Akroan War (4) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. |
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The Antiquities War (4) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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The Binding of the Titans (2) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills three cards. |
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The Birth of Meletis (2) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle your library. |
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The Eldest Reborn (5) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature or planeswalker. |
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The First Eruption (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The First Eruption deals 1 damage to each creature without flying. |
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The First Iroan Games (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Human Soldier creature token. |
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The Flame of Keld (2) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. |
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The Mending of Dominaria (5) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. |
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The Mirari Conjecture (5) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. |
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The Triumph of Anax (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax. |
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Theater of Horrors (3) Enchantment At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors. |
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Thousand-Year Storm (6) Enchantment Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. |
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Tilonalli's Crown (2) Enchantment — Aura Enchant creature When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. |
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Time of Ice (4) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. |
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Titans' Nest (4) Enchantment At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. Exile a card from your graveyard: Add . Spend this mana only to cast a colored spell without in its mana cost. |
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Trail of Crumbs (2) Enchantment When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, you may pay . If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Transcendent Envoy (2) Enchantment Creature — Griffin (1/2) Flying Aura spells you cast cost less to cast. |
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Trapped in the Tower (2) Enchantment — Aura Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated. |
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Treacherous Blessing (3) Enchantment When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. |
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Triumph of Gerrard (2) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. |
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Trove of Temptation (4) Enchantment Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. At the beginning of your end step, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Tymaret Calls the Dead (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. |
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Tymaret, Chosen from Death (2) Legendary Enchantment Creature — Demigod (2/*) Tymaret's toughness is equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) : Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way. |
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Underworld Breach (2) Enchantment Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach. |
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Underworld Dreams (3) Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player. |
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Unholy Indenture (3) Enchantment — Aura Enchant creature When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it. |
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Unpredictable Cyclone (5) Enchantment If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. Cycling (, Discard this card: Draw a card.) |
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Urban Utopia (2) Enchantment — Aura Enchant land When Urban Utopia enters the battlefield, draw a card. |
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Vance's Blasting Cannons (4) Legendary Enchantment At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons. |
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Vastwood Zendikon (5) Enchantment — Aura Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. |
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Verdant Embrace (5) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." |
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Verity Circle (3) Enchantment Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. : Tap target creature without flying. |
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Virulent Plague (3) Enchantment Creature tokens get -2/-2. |
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Warbriar Blessing (2) Enchantment — Aura Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
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Waste Not (2) Enchantment Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add . |
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Waterknot (3) Enchantment — Aura Enchant creature When Waterknot enters the battlefield, tap enchanted creature. |
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Wavebreak Hippocamp (3) Enchantment Creature — Horse Fish (2/2) Whenever you cast your first spell during each opponent's turn, draw a card. |
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Weaponize the Monsters (1) Enchantment , Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target. |
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Whirlwind of Thought (4) Enchantment Whenever you cast a noncreature spell, draw a card. |
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Wilderness Reclamation (4) Enchantment At the beginning of your end step, untap all lands you control. |
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Witness of Tomorrows (5) Enchantment Creature — Sphinx (3/4) Flying : Scry 1. |
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Wolfkin Bond (5) Enchantment — Aura Enchant creature When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token. |
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Wolfwillow Haven (2) Enchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional . |
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Zendikar's Roil (5) Enchantment Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. |
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Zephyr Charge (2) Enchantment : Target creature gains flying until end of turn. |
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Zombie Infestation (2) Enchantment Discard two cards: Create a 2/2 black Zombie creature token. |