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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

361 results
Aether Tunnel Aether Tunnel C1Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and can't be blocked.

M19U
Ajani's Last Stand Ajani's Last Stand C2WhiteWhite (4)
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying.

When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.

M19R
Ajani's Welcome Ajani's Welcome White (1)
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
M19U
All That Glitters All That Glitters C1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

ELDU
Alpine Moon Alpine Moon Red (1)
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name.

Lands your opponents control with the chosen name lose all land types and abilities, and they gain "Tap: Add one mana of any color."

M19R
Alseid of Life's Bounty Alseid of Life's Bounty White (1)
Enchantment Creature — Nymph (1/1)
Lifelink

C1, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

THBU
Anax, Hardened in the Forge Anax, Hardened in the Forge C1RedRed (3)
Legendary Enchantment Creature — Demigod (*/3)
Anax's power is equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

THBU
Ancestral Mask Ancestral Mask C2Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

MMQC
Angelic Exaltation Angelic Exaltation C3White (4)
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
RNAU
Angelic Gift Angelic Gift C1White (2)
Enchantment — Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.

M20C
Angelic Reward Angelic Reward C3WhiteWhite (5)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and has flying.

ANAU
Aphemia, the Cacophony Aphemia, the Cacophony C1Black (2)
Legendary Enchantment Creature — Harpy (2/1)
Flying

At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

THBR
Aquatic Incursion Aquatic Incursion C3Blue (4)
Enchantment
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)

C3Blue: Target Merfolk can't be blocked this turn.

RIXU
Arasta of the Endless Web Arasta of the Endless Web C2GreenGreen (4)
Legendary Enchantment Creature — Spider (3/5)
Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

THBR
Arcane Adaptation Arcane Adaptation C2Blue (3)
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

XLNR
Arcane Flight Arcane Flight Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

DOMC
Arguel's Blood Fast Arguel's Blood Fast C1Black (2)
Legendary Enchantment
C1Black, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

XLNR
Ashes of the Abhorrent Ashes of the Abhorrent C1White (2)
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.

Whenever a creature dies, you gain 1 life.

XLNR
Ashiok's Erasure Ashiok's Erasure C2BlueBlue (4)
Enchantment
Flash

When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

THBR
Aspect of Lamprey Aspect of Lamprey C3Black (4)
Enchantment — Aura
Enchant creature you control

When Aspect of Lamprey enters the battlefield, target opponent discards two cards.
Enchanted creature has lifelink.

THBC
Aspect of Manticore Aspect of Manticore C2Red (3)
Enchantment — Aura
Flash

Enchant creature
When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.

THBC
Assault Formation Assault Formation C1Green (2)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Green: Target creature with defender can attack this turn as though it didn't have defender.
C2Green: Creatures you control get +0/+1 until end of turn.

JMPR
Athreos, Shroud-Veiled Athreos, Shroud-Veiled C4WhiteBlack (6)
Legendary Enchantment Creature — God (4/7)
Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

THBM
Axis of Mortality Axis of Mortality C4WhiteWhite (6)
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
XLNM
Baffling End Baffling End C1White (2)
Enchantment
When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.

When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

RIXU
Banishing Light Banishing Light C2White (3)
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
JMPU
Barrage of Expendables Barrage of Expendables Red (1)
Enchantment
Red, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
JMPU
Bastion of Remembrance Bastion of Remembrance C2Black (3)
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

IKOU
Black Market Black Market C3BlackBlack (5)
Enchantment
Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add Black for each charge counter on Black Market.

JMPR
Blanchwood Armor Blanchwood Armor C2Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.

M19U
Blessed Sanctuary Blessed Sanctuary C3WhiteWhite (5)
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.

Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.

JMPR
Blood Sun Blood Sun C2Red (3)
Enchantment
When Blood Sun enters the battlefield, draw a card.

All lands lose all abilities except mana abilities.

RIXR
Brain Maggot Brain Maggot C1Black (2)
Enchantment Creature — Insect (1/1)
When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
JOUU
Branching Evolution Branching Evolution C2Green (3)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
JMPR
Callaphe, Beloved of the Sea Callaphe, Beloved of the Sea C1BlueBlue (3)
Legendary Enchantment Creature — Demigod (*/3)
Callaphe's power is equal to your devotion to blue. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost C1 more to cast."

THBU
Candlelight Vigil Candlelight Vigil C3White (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has vigilance.

GRNC
Captive Audience Captive Audience C5BlackRed (7)
Enchantment
Captive Audience enters the battlefield under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.

RNAM
Capture Sphere Capture Sphere C3Blue (4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

M21C
Castaway's Despair Castaway's Despair C3Blue (4)
Enchantment — Aura
Enchant creature

When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

XLNC
Cathars' Crusade Cathars' Crusade C3WhiteWhite (5)
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
JMPR
Cavalcade of Calamity Cavalcade of Calamity C1Red (2)
Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
RNAU
Celestial Mantle Celestial Mantle C3WhiteWhiteWhite (6)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.

JMPR
Chainer's Torment Chainer's Torment C3Black (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

DOMU
Charmed Sleep Charmed Sleep C1BlueBlue (3)
Enchantment — Aura
Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

ELDC
Cindervines Cindervines RedGreen (2)
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

C1, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

RNAR
Coastal Piracy Coastal Piracy C2BlueBlue (4)
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
JMPU
Colossal Majesty Colossal Majesty C2Green (3)
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
M19U
Colossification Colossification C5GreenGreen (7)
Enchantment — Aura
Enchant creature

When Colossification enters the battlefield, tap enchanted creature.
Enchanted creature gets +20/+20.

IKOR
Commanding Presence Commanding Presence C3White (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."

THBU
Conclave Tribunal Conclave Tribunal C3White (4)
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.

GRNU
Cradle of Vitality Cradle of Vitality C3White (4)
Enchantment
Whenever you gain life, you may pay C1White. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
JMPR
Curator's Ward Curator's Ward C2Blue (3)
Enchantment — Aura
Enchant permanent

Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Curiosity Curiosity Blue (1)
Enchantment — Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

JMPU
Curious Obsession Curious Obsession Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

JMPU
Dawn Evangel Dawn Evangel C2White (3)
Enchantment Creature — Human Cleric (2/3)
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with converted mana cost 2 or less from your graveyard to your hand.
THBU
Dawn of Hope Dawn of Hope C1White (2)
Enchantment
Whenever you gain life, you may pay C2. If you do, draw a card.

C3White: Create a 1/1 white Soldier creature token with lifelink.

GRNR
Daxos, Blessed by the Sun Daxos, Blessed by the Sun WhiteWhite (2)
Legendary Enchantment Creature — Demigod (2/*)
Daxos's toughness is equal to your devotion to white. (Each White in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature you control enters the battlefield or dies, you gain 1 life.

THBU
Dead Man's Chest Dead Man's Chest C1Black (2)
Enchantment — Aura
Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.

RIXR
Dead Weight Dead Weight Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.

IKOC
Deafening Silence Deafening Silence White (1)
Enchantment
Each player can't cast more than one noncreature spell each turn.
ELDU
Death's Approach Death's Approach Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

JMPC
Death's Oasis Death's Oasis WhiteBlackGreen (3)
Enchantment
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser converted mana cost than the creature that died from your graveyard to your hand.

C1, Sacrifice Death's Oasis: You gain life equal to the greatest converted mana cost among creatures you control.

IKOR
Deep Freeze Deep Freeze C2Blue (3)
Enchantment — Aura
Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

DOMC
Deeproot Waters Deeproot Waters C2Blue (3)
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
XLNU
Demonic Embrace Demonic Embrace C1BlackBlack (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.

M21R
Demonic Vigor Demonic Vigor Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.

DOMC
Demotion Demotion White (1)
Enchantment — Aura
Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

GRNU
Destiny Spinner Destiny Spinner C1Green (2)
Enchantment Creature — Human (2/3)
Creature and enchantment spells you control can't be countered.

C3Green: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

THBU
Disinformation Campaign Disinformation Campaign C1BlueBlack (3)
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.

GRNU
Divine Visitation Divine Visitation C3WhiteWhite (5)
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
GRNM
Doom Foretold Doom Foretold C2WhiteBlack (4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
ELDR
Double Vision Double Vision C3RedRed (5)
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
M21R
Dovin's Acuity Dovin's Acuity C1WhiteBlue (3)
Enchantment
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.

Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

RNAU
Dreadful Apathy Dreadful Apathy C2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
C2White: Exile enchanted creature.

THBC
Dreadhorde Invasion Dreadhorde Invasion C1Black (2)
Enchantment
At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

WARR
Dreamshaper Shaman Dreamshaper Shaman C5Red (6)
Enchantment Creature — Minotaur Shaman (5/4)
At the beginning of your end step, you may pay C2Red and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
THBU
Dreamstalker Manticore Dreamstalker Manticore C2Red (3)
Enchantment Creature — Manticore (4/2)
Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target.
THBU
Drowned Secrets Drowned Secrets C1Blue (2)
Enchantment
Whenever you cast a blue spell, target player mills two cards.
GRNR
Dryad of the Ilysian Grove Dryad of the Ilysian Grove C2Green (3)
Enchantment Creature — Nymph Dryad (2/4)
You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.

THBR
Dub Dub C2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

M21C
Duelist's Heritage Duelist's Heritage C2White (3)
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
JMPR
Dwindle Dwindle C2Blue (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)

M19C
Eidolon of Inspiration Eidolon of Inspiration C1WhiteWhite (3)
Enchantment Creature — Spirit (2/2)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
THBU
Eidolon of Obstruction Eidolon of Obstruction C1White (2)
Enchantment Creature — Spirit (2/1)
First strike

Loyalty abilities of planeswalkers your opponents control cost C1 more to activate.

THBR
Eidolon of Philosophy Eidolon of Philosophy Blue (1)
Enchantment Creature — Spirit (1/2)
C6Blue, Sacrifice Eidolon of Philosophy: Draw three cards.
THBC
Elspeth Conquers Death Elspeth Conquers Death C3WhiteWhite (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile target permanent an opponent controls with converted mana cost 3 or greater.
II — Noncreature spells your opponents cast cost C2 more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

THBR
Elspeth's Nightmare Elspeth's Nightmare C2Black (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target creature an opponent controls with power 2 or less.
II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
III — Exile target opponent's graveyard.

THBU
Enchantress's Presence Enchantress's Presence C2Green (3)
Enchantment
Whenever you cast an enchantment spell, draw a card.
ONSR
Enemy of Enlightenment Enemy of Enlightenment C5Black (6)
Enchantment Creature — Demon (5/5)
Flying

Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands.
At the beginning of your upkeep, each player discards a card.

THBU
Enhanced Surveillance Enhanced Surveillance C1Blue (2)
Enchantment
You may look at an additional two cards each time you surveil.

Exile Enhanced Surveillance: Shuffle your graveyard into your library.

GRNU
Enigmatic Incarnation Enigmatic Incarnation C2GreenBlue (4)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library.
THBR
Enthralling Hold Enthralling Hold C3BlueBlue (5)
Enchantment — Aura
Enchant creature

You can't choose an untapped creature as this spell's target as you cast it.
You control enchanted creature.

M21U
Erebos, Bleak-Hearted Erebos, Bleak-Hearted C3Black (4)
Legendary Enchantment Creature — God (5/6)
Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
C1Black, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

THBM
Escape Protocol Escape Protocol C1Blue (2)
Enchantment
Whenever you cycle a card, you may pay C1. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
IKOU
Escape Velocity Escape Velocity Red (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and has haste.
Escape—C1Red, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBU
Eternal Thirst Eternal Thirst C1Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

JMPC
Ethereal Absolution Ethereal Absolution C4WhiteBlack (6)
Enchantment
Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.
C2WhiteBlack: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

RNAR
Experimental Frenzy Experimental Frenzy C3Red (4)
Enchantment
You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.
You can't play lands or cast spells from your hand.
C3Red: Destroy Experimental Frenzy.

GRNR
Exquisite Blood Exquisite Blood C4Black (5)
Enchantment
Whenever an opponent loses life, you gain that much life.
JMPR
Eyes Everywhere Eyes Everywhere C2Blue (3)
Enchantment
At the beginning of your upkeep, scry 1.

C5Blue: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.

RNAU
Face of Divinity Face of Divinity C2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

JMPU
Faith's Fetters Faith's Fetters C3White (4)
Enchantment — Aura
Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

M21U
Fall of the Thran Fall of the Thran C5White (6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.

DOMR
Favorable Winds Favorable Winds C1Blue (2)
Enchantment
Creatures you control with flying get +1/+1.
XLNU
Feral Invocation Feral Invocation C2Green (3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets +2/+2.

JMPC
Ferocity of the Wilds Ferocity of the Wilds C2Red (3)
Enchantment
Attacking non-Human creatures you control get +1/+0 and have trample.
ELDU
Fiery Emancipation Fiery Emancipation C3RedRedRed (6)
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
M21M
Firemind's Research Firemind's Research BlueRed (2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

C1Blue, Remove two charge counters from Firemind's Research: Draw a card.
C1Red, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

GRNR
Fires of Invention Fires of Invention C3Red (4)
Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn.

You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.

ELDR
Font of Agonies Font of Agonies Black (1)
Enchantment
Whenever you pay life, put that many blood counters on Font of Agonies.

C1Black, Remove four blood counters from Font of Agonies: Destroy target creature.

RNAR
Footfall Crater Footfall Crater Red (1)
Enchantment — Aura
Enchant land

Enchanted land has "Tap: Target creature gains trample and haste until end of turn."
Cycling C1 (C1, Discard this card: Draw a card.)

IKOU
Forced Worship Forced Worship C1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack.
C2White: Return Forced Worship to its owner's hand.

JMPC
Form of the Dinosaur Form of the Dinosaur C4RedRed (6)
Enchantment
When Form of the Dinosaur enters the battlefield, your life total becomes 15.

At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.

RIXR
Fortifying Provisions Fortifying Provisions C2White (3)
Enchantment
Creatures you control get +0/+1.

When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC
Frenzied Rage Frenzied Rage C1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

DOMC
Frogify Frogify C1Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

ELDU
Fungal Plots Fungal Plots C1Green (2)
Enchantment
C1Green, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.

Sacrifice two Saprolings: You gain 2 life and draw a card.

DOMU
Furious Rise Furious Rise C2Red (3)
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
M21U
Furor of the Bitten Furor of the Bitten Red (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.

M21C
Garruk's Uprising Garruk's Uprising C2Green (3)
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

M21U
Gauntlets of Light Gauntlets of Light C2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Enchanted creature has "C2White: Untap this creature."

M20U
Gift of Paradise Gift of Paradise C2Green (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "Tap: Add two mana of any one color."

M20C
Glaring Aegis Glaring Aegis White (1)
Enchantment — Aura
Enchant creature

When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.

M20C
Glorious Anthem Glorious Anthem C1WhiteWhite (3)
Enchantment
Creatures you control get +1/+1.
M21R
Glory Bearers Glory Bearers C3White (4)
Enchantment Creature — Human Cleric (3/4)
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
THBC
Goblin Oriflamme Goblin Oriflamme C1Red (2)
Enchantment
Attacking creatures you control get +1/+0.
JMPU
Gravebreaker Lamia Gravebreaker Lamia C4Black (5)
Enchantment Creature — Snake Lamia (4/4)
Lifelink

When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle your library.
Spells you cast from your graveyard cost C1 less to cast.

THBR
Griffin Aerie Griffin Aerie C1White (2)
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
M21U
Growing Rites of Itlimoc Growing Rites of Itlimoc C2Green (3)
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

XLNR
Guardian Project Guardian Project C3Green (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
RNAR
Guild Summit Guild Summit C2Blue (3)
Enchantment
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.

Whenever a Gate enters the battlefield under your control, draw a card.

GRNU
Hadana's Climb Hadana's Climb C1GreenBlue (3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
RIXR
Haphazard Bombardment Haphazard Bombardment C5Red (6)
Enchantment
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.

At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

DOMR
Happily Ever After Happily Ever After C2White (3)
Enchantment
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.

At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

ELDR
Hard Cover Hard Cover Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +0/+2 and has "Tap: Draw a card, then discard a card."

M20U
Hateful Eidolon Hateful Eidolon Black (1)
Enchantment Creature — Spirit (1/2)
Lifelink

Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.

THBU
Heliod, Sun-Crowned Heliod, Sun-Crowned C2White (3)
Legendary Enchantment Creature — God (5/5)
Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
C1White: Another target creature gains lifelink until end of turn.

THBM
Heliod's Punishment Heliod's Punishment C1White (2)
Enchantment — Aura
Enchant creature

Heliod's Punishment enters the battlefield with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has "Tap: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."

THBU
Hero of the Nyxborn Hero of the Nyxborn C1RedWhite (3)
Enchantment Creature — Human Soldier (2/2)
When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.

THBU
Hieromancer's Cage Hieromancer's Cage C3White (4)
Enchantment
When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
M19U
High Alert High Alert C1WhiteBlue (3)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.
C2WhiteBlue: Untap target creature.

RNAU
History of Benalia History of Benalia C1WhiteWhite (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.

DOMM
Honden of Cleansing Fire Honden of Cleansing Fire C3White (4)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
CHKU
Honden of Infinite Rage Honden of Infinite Rage C2Red (3)
Legendary Enchantment — Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
CHKU
Honden of Life's Web Honden of Life's Web C4Green (5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
CHKU
Honden of Night's Reach Honden of Night's Reach C3Black (4)
Legendary Enchantment — Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
CHKU
Honden of Seeing Winds Honden of Seeing Winds C4Blue (5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
CHKU
Hydra's Growth Hydra's Growth C2Green (3)
Enchantment — Aura
Enchant creature

When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

THBU
Ichthyomorphosis Ichthyomorphosis C2Blue (3)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

THBC
Ill-Gotten Inheritance Ill-Gotten Inheritance C3Black (4)
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.

C5Black, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.

RNAC
Impending Doom Impending Doom C2Red (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and attacks each combat if able.
When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.

THBU
Improbable Alliance Improbable Alliance BlueRed (2)
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

C4BlueRed: Draw a card, then discard a card.

ELDU
In Bolas's Clutches In Bolas's Clutches C4BlueBlue (6)
Legendary Enchantment — Aura
Enchant permanent

You control enchanted permanent.
Enchanted permanent is legendary.

DOMU
Indomitable Will Indomitable Will C1White (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2.

JMPC
Induced Amnesia Induced Amnesia C2Blue (3)
Enchantment
When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

RIXR
Inevitable End Inevitable End C2Black (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."

THBU
Inexorable Tide Inexorable Tide C3BlueBlue (5)
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
SOMR
Infernal Scarring Infernal Scarring C1Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

M21C
Iroas's Blessing Iroas's Blessing C3Red (4)
Enchantment — Aura
Enchant creature you control

When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls.
Enchanted creature gets +1/+1.

THBC
Ixalan's Binding Ixalan's Binding C3White (4)
Enchantment
When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.

Your opponents can't cast spells with the same name as the exiled card.

XLNU
Journey to Eternity Journey to Eternity C1BlackGreen (3)
Legendary Enchantment — Aura
Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

RIXR
Kasmina's Transmutation Kasmina's Transmutation C1Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.

WARC
Kaya's Ghostform Kaya's Ghostform Black (1)
Enchantment — Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.

WARC
Kenrith's Transformation Kenrith's Transformation C1Green (2)
Enchantment — Aura
Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

ELDU
Kiora Bests the Sea God Kiora Bests the Sea God C5BlueBlue (7)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create an 8/8 blue Kraken creature token with hexproof.
II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III — Gain control of target permanent an opponent controls. Untap it.

THBM
Klothys, God of Destiny Klothys, God of Destiny C1RedGreen (3)
Legendary Enchantment Creature — God (4/5)
Indestructible

As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add Red or Green. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

THBM
Knightly Valor Knightly Valor C4White (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

JMPC
Knights' Charge Knights' Charge C1WhiteBlack (3)
Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.

C6WhiteBlack, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

ELDR
Knight's Pledge Knight's Pledge C1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.

M19C
Kumena's Awakening Kumena's Awakening C2BlueBlue (4)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

RIXR
Lampad of Death's Vigil Lampad of Death's Vigil C1Black (2)
Enchantment Creature — Nymph (1/3)
C1, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
THBC
Lawmage's Binding Lawmage's Binding C1WhiteBlue (3)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

JMPC
Legion's Landing Legion's Landing White (1)
Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion's Landing.

XLNR
Leyline of Abundance Leyline of Abundance C2GreenGreen (4)
Enchantment
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.

Whenever you tap a creature for mana, add an additional Green.
C6GreenGreen: Put a +1/+1 counter on each creature you control.

M20R
Leyline of Anticipation Leyline of Anticipation C2BlueBlue (4)
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast spells as though they had flash.

M20R
Leyline of Combustion Leyline of Combustion C2RedRed (4)
Enchantment
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield.

Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.

M20R
Leyline of Sanctity Leyline of Sanctity C2WhiteWhite (4)
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

M20R
Leyline of the Void Leyline of the Void C2BlackBlack (4)
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.

M20R
Lich's Mastery Lich's Mastery C3BlackBlackBlack (6)
Legendary Enchantment
Hexproof

You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.

DOMR
Light of Promise Light of Promise C2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

M21U
Lightning Diadem Lightning Diadem C5Red (6)
Enchantment — Aura
Enchant creature

When Lightning Diadem enters the battlefield, it deals 2 damage to any target.
Enchanted creature gets +2/+2.

JMPC
Liliana's Contract Liliana's Contract C3BlackBlack (5)
Enchantment
When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

M19R
Luminous Bonds Luminous Bonds C2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

GRNC
Lurking Predators Lurking Predators C4GreenGreen (6)
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
JMPR
Makeshift Munitions Makeshift Munitions C1Red (2)
Enchantment
C1, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
JMPU
Maniacal Rage Maniacal Rage C1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.

M20C
Mantle of the Wolf Mantle of the Wolf C3Green (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +4/+4.
When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.

THBR
Mark of the Vampire Mark of the Vampire C3Black (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.

JMPC
Medomai's Prophecy Medomai's Prophecy C1Blue (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Scry 2.
II — Choose a card name.
III — When you cast a spell with the chosen name for the first time this turn, draw two cards.
IV — Look at the top card of each player's library.

THBU
Metamorphic Alteration Metamorphic Alteration C1Blue (2)
Enchantment — Aura
Enchant creature

As Metamorphic Alteration enters the battlefield, choose a creature.
Enchanted creature is a copy of the chosen creature.

M19R
Mindwrack Harpy Mindwrack Harpy C3Black (4)
Enchantment Creature — Harpy (3/2)
Flying

At the beginning of combat on your turn, each player mills three cards.

THBC
Minion's Return Minion's Return C2Black (3)
Enchantment — Aura
Flash

Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.

THBU
Mirari's Wake Mirari's Wake C3GreenWhite (5)
Enchantment
Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.

JUDR
Mire's Grasp Mire's Grasp C1Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets -3/-3.

THBC
Mirror March Mirror March C5Red (6)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
RNAR
Mirrormade Mirrormade C1BlueBlue (3)
Enchantment
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
ELDR
Mischievous Chimera Mischievous Chimera BlueRed (2)
Enchantment Creature — Chimera (2/2)
Flying

Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.

THBU
Mogis's Favor Mogis's Favor Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/-1.
Escape—C2Black, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Moldervine Reclamation Moldervine Reclamation C3BlackGreen (5)
Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
M20U
Mystic Subdual Mystic Subdual C1Blue (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)

IKOU
Naiad of Hidden Coves Naiad of Hidden Coves C2Blue (3)
Enchantment Creature — Nymph (2/3)
As long as it's not your turn, spells you cast cost C1 less to cast.
THBC
Narcolepsy Narcolepsy C1Blue (2)
Enchantment — Aura
Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

JMPC
Navigator's Ruin Navigator's Ruin C2Blue (3)
Enchantment
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
XLNU
New Horizons New Horizons C2Green (3)
Enchantment — Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "Tap: Add two mana of any one color."

JMPC
Nightmare Shepherd Nightmare Shepherd C2BlackBlack (4)
Enchantment Creature — Demon (4/4)
Flying

Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.

THBR
Nine Lives Nine Lives C1WhiteWhite (3)
Enchantment
Hexproof

If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game.

M21R
Nylea, Keen-Eyed Nylea, Keen-Eyed C3Green (4)
Legendary Enchantment Creature — God (5/6)
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost C1 less to cast.
C2Green: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

THBM
Nylea's Forerunner Nylea's Forerunner C4Green (5)
Enchantment Creature — Beast (5/3)
Trample

Other creatures you control have trample.

THBC
Nyx Herald Nyx Herald C2Green (3)
Enchantment Creature — Centaur Shaman (2/3)
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
THBU
Nyxbloom Ancient Nyxbloom Ancient C4GreenGreenGreen (7)
Enchantment Creature — Elemental (5/5)
Trample

If you tap a permanent for mana, it produces three times as much of that mana instead.

THBM
Nyxborn Brute Nyxborn Brute C3RedRed (5)
Enchantment Creature — Cyclops (7/3)
THBC
Nyxborn Colossus Nyxborn Colossus C3GreenGreenGreen (6)
Enchantment Creature — Giant (6/7)
THBC
Nyxborn Courser Nyxborn Courser C1WhiteWhite (3)
Enchantment Creature — Centaur Scout (2/4)
THBC
Nyxborn Marauder Nyxborn Marauder C2BlackBlack (4)
Enchantment Creature — Minotaur (4/3)
THBC
Nyxborn Seaguard Nyxborn Seaguard C2BlueBlue (4)
Enchantment Creature — Merfolk Soldier (2/5)
THBC
Nyx-Fleece Ram Nyx-Fleece Ram C1White (2)
Enchantment Creature — Sheep (0/5)
At the beginning of your upkeep, you gain 1 life.
JOUU
Oakenform Oakenform C2Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.

M20C
Oath of Kaya Oath of Kaya C1WhiteBlack (3)
Legendary Enchantment
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.

Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.

WARR
Oath of Teferi Oath of Teferi C3WhiteBlue (5)
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

DOMR
Offspring's Revenge Offspring's Revenge C2RedWhiteBlack (5)
Enchantment
At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.
IKOR
Omen of the Dead Omen of the Dead Black (1)
Enchantment
Flash

When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.
C2Black, Sacrifice Omen of the Dead: Scry 2.

THBC
Omen of the Forge Omen of the Forge C1Red (2)
Enchantment
Flash

When Omen of the Forge enters the battlefield, it deals 2 damage to any target.
C2Red, Sacrifice Omen of the Forge: Scry 2.

THBC
Omen of the Hunt Omen of the Hunt C2Green (3)
Enchantment
Flash

When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
C2Green, Sacrifice Omen of the Hunt: Scry 2.

THBC
Omen of the Sea Omen of the Sea C1Blue (2)
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.
C2Blue, Sacrifice Omen of the Sea: Scry 2.

THBC
Omen of the Sun Omen of the Sun C2White (3)
Enchantment
Flash

When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
C2White, Sacrifice Omen of the Sun: Scry 2.

THBC
Ominous Seas Ominous Seas C1Blue (2)
Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.

Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.
Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Omniscience Omniscience C7BlueBlueBlue (10)
Enchantment
You may cast spells from your hand without paying their mana costs.
M19M
On Serra's Wings On Serra's Wings C3White (4)
Legendary Enchantment — Aura
Enchant creature

Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

DOMU
One with the Stars One with the Stars C3Blue (4)
Enchantment — Aura
Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

THBU
One With the Wind One With the Wind C1Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

XLNC
Open the Graves Open the Graves C3BlackBlack (5)
Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
M19R
Oread of Mountain's Blaze Oread of Mountain's Blaze C1Red (2)
Enchantment Creature — Nymph (1/3)
C2Red, Discard a card: Draw a card.
THBC
Outlaws' Merriment Outlaws' Merriment C1RedWhiteWhite (4)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."

ELDM
Pacifism Pacifism C1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.

JMPC
Parasitic Implant Parasitic Implant C3Black (4)
Enchantment — Aura
Enchant creature

At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token.

JMPC
Path of Bravery Path of Bravery C2White (3)
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

JMPR
Path of Discovery Path of Discovery C3Green (4)
Enchantment
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
RIXR
Path of Mettle Path of Mettle RedWhite (2)
Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

RIXR
Patient Rebuilding Patient Rebuilding C3BlueBlue (5)
Enchantment
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
M19R
Phyrexian Arena Phyrexian Arena C1BlackBlack (3)
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
8EDR
Phyrexian Reclamation Phyrexian Reclamation Black (1)
Enchantment
C1Black, Pay 2 life: Return target creature card from your graveyard to your hand.
JMPU
Phyrexian Scriptures Phyrexian Scriptures C2BlackBlack (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all cards from all opponents' graveyards.

DOMM
Pious Interdiction Pious Interdiction C3White (4)
Enchantment — Aura
Enchant creature

When Pious Interdiction enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.

XLNC
Precognition Field Precognition Field C3Blue (4)
Enchantment
You may look at the top card of your library any time.

You may cast instant and sorcery spells from the top of your library.
C3: Exile the top card of your library.

DOMR
Presence of Gond Presence of Gond C2Green (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Tap: Create a 1/1 green Elf Warrior creature token."

JMPC
Primal Empathy Primal Empathy C1GreenBlue (3)
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
IKOU
Primeval Bounty Primeval Bounty C5Green (6)
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.

JMPM
Prison Realm Prison Realm C2White (3)
Enchantment
When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.

When Prison Realm enters the battlefield, scry 1.

WARU
Prodigious Growth Prodigious Growth C4GreenGreen (6)
Enchantment — Aura
Enchant creature

Enchanted creature gets +7/+7 and has trample.

M19R
Profane Procession Profane Procession C1WhiteBlack (3)
Legendary Enchantment
C3WhiteBlack: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
RIXR
Psychic Corrosion Psychic Corrosion C2Blue (3)
Enchantment
Whenever you draw a card, each opponent mills two cards.
M19U
Purphoros, Bronze-Blooded Purphoros, Bronze-Blooded C4Red (5)
Legendary Enchantment Creature — God (7/6)
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
C2Red: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

THBM
Radiant Destiny Radiant Destiny C2White (3)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

RIXR
Raiders' Wake Raiders' Wake C3Black (4)
Enchantment
Whenever an opponent discards a card, that player loses 2 life.

Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.

XLNU
Reconnaissance Mission Reconnaissance Mission C2BlueBlue (4)
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Renata, Called to the Hunt Renata, Called to the Hunt C2GreenGreen (4)
Legendary Enchantment Creature — Demigod (*/3)
Renata's power is equal to your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters the battlefield with an additional +1/+1 counter on it.

THBU
Reptilian Reflection Reptilian Reflection C2Red (3)
Enchantment
Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
IKOU
Revel in Riches Revel in Riches C4Black (5)
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

XLNR
Revenge of Ravens Revenge of Ravens C3Black (4)
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
ELDU
Rhythm of the Wild Rhythm of the Wild C1RedGreen (3)
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

RNAU
Riddleform Riddleform C1Blue (2)
Enchantment
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.

C2Blue: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M21U
Rite of Belzenlok Rite of Belzenlok C2BlackBlack (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."

DOMR
River's Favor River's Favor Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1.

ANAC
Rousing Read Rousing Read C2Blue (3)
Enchantment — Aura
Enchant creature

When Rousing Read enters the battlefield, draw two cards, then discard a card.
Enchanted creature gets +1/+1 and has flying.

M21C
Rule of Law Rule of Law C2White (3)
Enchantment
Each player can't cast more than one spell each turn.
M20U
Runed Halo Runed Halo WhiteWhite (2)
Enchantment
As Runed Halo enters the battlefield, choose a card name.

You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

M21R
Sanctuary Lockdown Sanctuary Lockdown C2White (3)
Enchantment
Humans you control get +1/+1.

C2, Tap two untapped Humans you control: Tap target creature an opponent controls.

IKOU
Sanctum of All Sanctum of All WhiteBlueBlackRedGreen (5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

M21R
Sanctum of Calm Waters Sanctum of Calm Waters C3Blue (4)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
M21U
Sanctum of Fruitful Harvest Sanctum of Fruitful Harvest C2Green (3)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
M21U
Sanctum of Shattered Heights Sanctum of Shattered Heights C2Red (3)
Legendary Enchantment — Shrine
C1, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
M21U
Sanctum of Stone Fangs Sanctum of Stone Fangs C1Black (2)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
M21U
Sanctum of Tranquil Light Sanctum of Tranquil Light White (1)
Legendary Enchantment — Shrine
C5White: Tap target creature. This ability costs C1 less to activate for each Shrine you control.
M21U
Sarkhan's Unsealing Sarkhan's Unsealing C3Red (4)
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.

Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.

JMPR
Sea Legs Sea Legs Blue (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

RIXC
Seal Away Seal Away C1White (2)
Enchantment
Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

DOMU
Search for Azcanta Search for Azcanta C1Blue (2)
Legendary Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.
XLNR
Season of Growth Season of Growth C1Green (2)
Enchantment
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Whenever you cast a spell that targets a creature you control, draw a card.

M20U
See Red See Red C1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has first strike.
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.

RIXU
Sentinel's Eyes Sentinel's Eyes White (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has vigilance.
Escape—White, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Sentinel's Mark Sentinel's Mark C1White (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

RNAU
Serpent of Yawning Depths Serpent of Yawning Depths C4BlueBlue (6)
Enchantment Creature — Serpent (6/6)
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
THBR
Setessan Training Setessan Training C1Green (2)
Enchantment — Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

M21C
Shapers' Sanctuary Shapers' Sanctuary Green (1)
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
XLNR
Shark Typhoon Shark Typhoon C5Blue (6)
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost.

Cycling CXC1Blue (CXC1Blue, Discard this card: Draw a card.)
When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

IKOR
Shimmerwing Chimera Shimmerwing Chimera C3Blue (4)
Enchantment Creature — Chimera (3/2)
Flying

At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

THBU
Sigil of the Empty Throne Sigil of the Empty Throne C3WhiteWhite (5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
CONFR
Simic Ascendancy Simic Ascendancy GreenBlue (2)
Enchantment
C1GreenBlue: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

RNAR
Skola Grovedancer Skola Grovedancer C1Green (2)
Enchantment Creature — Satyr Druid (2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.

C2Green: Mill a card.

THBC
Sky Tether Sky Tether White (1)
Enchantment — Aura
Enchant creature

Enchanted creature has defender and loses flying.

JMPU
Sleep Paralysis Sleep Paralysis C3Blue (4)
Enchantment — Aura
Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

M20C
Slimebind Slimebind C1Blue (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -4/-0.

RNAC
Smothering Tithe Smothering Tithe C3White (4)
Enchantment
Whenever an opponent draws a card, that player may pay C2. If the player doesn't, you create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
RNAR
So Tiny So Tiny Blue (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

ELDC
Solid Footing Solid Footing White (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

IKOC
Song of Creation Song of Creation C1GreenBlueRed (4)
Enchantment
You may play an additional land on each of your turns.

Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand.

IKOR
Song of Freyalise Song of Freyalise C1Green (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Until your next turn, creatures you control gain "Tap: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

DOMU
Soulreaper of Mogis Soulreaper of Mogis C2Black (3)
Enchantment Creature — Minotaur Shaman (2/3)
C2Black, Sacrifice a creature: Draw a card.
THBC
Squire's Devotion Squire's Devotion C2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has lifelink.
When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

RIXC
Stab Wound Stab Wound C2Black (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

JMPU
Staggering Insight Staggering Insight WhiteBlue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

THBU
Starlit Mantle Starlit Mantle C1Blue (2)
Enchantment — Aura
Flash

Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

THBC
Stinging Lionfish Stinging Lionfish C1Blue (2)
Enchantment Creature — Fish (2/1)
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
THBU
Storm the Vault Storm the Vault C2BlueRed (4)
Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

RIXR
Street Riot Street Riot C4Red (5)
Enchantment
As long as it's your turn, creatures you control get +1/+0 and have trample.
GRNU
Sunbird's Invocation Sunbird's Invocation C5Red (6)
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a spell with converted mana cost X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
XLNR
Swashbuckling Swashbuckling C1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

XLNC
Tall as a Beanstalk Tall as a Beanstalk C3Green (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.

ELDC
Talons of Wildwood Talons of Wildwood C1Green (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
C2Green: Return Talons of Wildwood from your graveyard to your hand.

M19C
Tectonic Reformation Tectonic Reformation C1Red (2)
Enchantment
Each land card in your hand has cycling Red.

Cycling C2 (C2, Discard this card: Draw a card.)

MH1R
Teferi's Ageless Insight Teferi's Ageless Insight C2BlueBlue (4)
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
M21R
Teferi's Tutelage Teferi's Tutelage C2Blue (3)
Enchantment
When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.

Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

M21U
Tempered Steel Tempered Steel C1WhiteWhite (3)
Enchantment
Artifact creatures you control get +2/+2.
SOMR
Thassa, Deep-Dwelling Thassa, Deep-Dwelling C3Blue (4)
Legendary Enchantment Creature — God (6/5)
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
C3Blue: Tap another target creature.

THBM
The Akroan War The Akroan War C3Red (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target creature for as long as The Akroan War remains on the battlefield.
II — Until your next turn, creatures your opponents control attack each combat if able.
III — Each tapped creature deals damage to itself equal to its power.

THBR
The Antiquities War The Antiquities War C3Blue (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

DOMR
The Binding of the Titans The Binding of the Titans C1Green (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player mills three cards.
II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.
III — Return target creature or land card from your graveyard to your hand.

THBU
The Birth of Meletis The Birth of Meletis C1White (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle your library.
II — Create a 0/4 colorless Wall artifact creature token with defender.
III — You gain 2 life.

THBU
The Eldest Reborn The Eldest Reborn C4Black (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each opponent sacrifices a creature or planeswalker.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

DOMU
The First Eruption The First Eruption C2Red (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — The First Eruption deals 1 damage to each creature without flying.
II — Add RedRed.
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.

DOMR
The First Iroan Games The First Iroan Games C2Green (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Human Soldier creature token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

THBR
The Flame of Keld The Flame of Keld C1Red (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

DOMU
The Mending of Dominaria The Mending of Dominaria C3GreenGreen (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

DOMR
The Mirari Conjecture The Mirari Conjecture C4Blue (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

DOMR
The Triumph of Anax The Triumph of Anax C2Red (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.
IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

THBU
Theater of Horrors Theater of Horrors C1BlackRed (3)
Enchantment
At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.
C3Red: Theater of Horrors deals 1 damage to target opponent or planeswalker.

RNAR
Thousand-Year Storm Thousand-Year Storm C4BlueRed (6)
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
GRNM
Tilonalli's Crown Tilonalli's Crown C1Red (2)
Enchantment — Aura
Enchant creature

When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.

RIXC
Time of Ice Time of Ice C3Blue (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners' hands.

DOMU
Titans' Nest Titans' Nest C1BlackGreenBlue (4)
Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.

Exile a card from your graveyard: Add Color C. Spend this mana only to cast a colored spell without CX in its mana cost.

IKOR
Trail of Crumbs Trail of Crumbs C1Green (2)
Enchantment
When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

Whenever you sacrifice a Food, you may pay C1. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

ELDU
Transcendent Envoy Transcendent Envoy C1White (2)
Enchantment Creature — Griffin (1/2)
Flying

Aura spells you cast cost C1 less to cast.

THBC
Trapped in the Tower Trapped in the Tower C1White (2)
Enchantment — Aura
Enchant creature without flying

Enchanted creature can't attack or block, and its activated abilities can't be activated.

ELDC
Treacherous Blessing Treacherous Blessing C2Black (3)
Enchantment
When Treacherous Blessing enters the battlefield, draw three cards.

Whenever you cast a spell, you lose 1 life.
When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.

THBR
Triumph of Gerrard Triumph of Gerrard C1White (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

DOMU
Trove of Temptation Trove of Temptation C3Red (4)
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.

At the beginning of your end step, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

XLNU
Tymaret Calls the Dead Tymaret Calls the Dead C2Black (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
III — You gain X life and scry X, where X is the number of Zombies you control.

THBR
Tymaret, Chosen from Death Tymaret, Chosen from Death BlackBlack (2)
Legendary Enchantment Creature — Demigod (2/*)
Tymaret's toughness is equal to your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

C1Black: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.

THBU
Underworld Breach Underworld Breach C1Red (2)
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice Underworld Breach.

THBR
Underworld Dreams Underworld Dreams BlackBlackBlack (3)
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
THBU
Unholy Indenture Unholy Indenture C2Black (3)
Enchantment — Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.

M20C
Unpredictable Cyclone Unpredictable Cyclone C3RedRed (5)
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOR
Urban Utopia Urban Utopia C1Green (2)
Enchantment — Aura
Enchant land

When Urban Utopia enters the battlefield, draw a card.
Enchanted land has "Tap: Add one mana of any color."

GRNC
Vance's Blasting Cannons Vance's Blasting Cannons C3Red (4)
Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.

Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.

XLNR
Vastwood Zendikon Vastwood Zendikon C4Green (5)
Enchantment — Aura
Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.

JMPC
Verdant Embrace Verdant Embrace C3GreenGreen (5)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

JMPR
Verity Circle Verity Circle C2Blue (3)
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.

C4Blue: Tap target creature without flying.

RNAR
Virulent Plague Virulent Plague C2Black (3)
Enchantment
Creature tokens get -2/-2.
DTKU
Warbriar Blessing Warbriar Blessing C1Green (2)
Enchantment — Aura
Enchant creature you control

When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2.

THBC
Waste Not Waste Not C1Black (2)
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.

Whenever an opponent discards a land card, add BlackBlack.
Whenever an opponent discards a noncreature, nonland card, draw a card.

M15R
Waterknot Waterknot C1BlueBlue (3)
Enchantment — Aura
Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

JMPC
Wavebreak Hippocamp Wavebreak Hippocamp C2Blue (3)
Enchantment Creature — Horse Fish (2/2)
Whenever you cast your first spell during each opponent's turn, draw a card.
THBR
Weaponize the Monsters Weaponize the Monsters Red (1)
Enchantment
C2, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target.
IKOU
Whirlwind of Thought Whirlwind of Thought C1BlueRedWhite (4)
Enchantment
Whenever you cast a noncreature spell, draw a card.
IKOR
Wilderness Reclamation Wilderness Reclamation C3Green (4)
Enchantment
At the beginning of your end step, untap all lands you control.
RNAU
Witness of Tomorrows Witness of Tomorrows C4Blue (5)
Enchantment Creature — Sphinx (3/4)
Flying

C3Blue: Scry 1.

THBC
Wolfkin Bond Wolfkin Bond C4Green (5)
Enchantment — Aura
Enchant creature

When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.

M20C
Wolfwillow Haven Wolfwillow Haven C1Green (2)
Enchantment — Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional Green.
C4Green, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate this ability only during your turn.

THBU
Zendikar's Roil Zendikar's Roil C3GreenGreen (5)
Enchantment
Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
JMPU
Zephyr Charge Zephyr Charge C1Blue (2)
Enchantment
C1Blue: Target creature gains flying until end of turn.
M20C
Zombie Infestation Zombie Infestation C1Black (2)
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
JMPU
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