For other lists of cards see the General card lists and the By Color and CMC card lists.
113 results | ||
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Easy Prey (2) Instant Destroy target creature with converted mana cost 2 or less. Cycling (, Discard this card: Draw a card.) |
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Eat to Extinction (4) Instant Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard. |
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Edgewall Innkeeper (1) Creature — Human Peasant (1/1) Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) |
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Eerie Ultimatum (7) Sorcery Return any number of permanent cards with different names from your graveyard to the battlefield. |
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Eidolon of Inspiration (3) Enchantment Creature — Spirit (2/2) At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. |
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Eidolon of Obstruction (2) Enchantment Creature — Spirit (2/1) First strike Loyalty abilities of planeswalkers your opponents control cost more to activate. |
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Eidolon of Philosophy (1) Enchantment Creature — Spirit (1/2) , Sacrifice Eidolon of Philosophy: Draw three cards. |
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Elaborate Firecannon (2) Artifact Elaborate Firecannon doesn't untap during your untap step. , : Elaborate Firecannon deals 2 damage to any target. |
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Elder Gargaroth (5) Creature — Beast (6/6) Vigilance, reach, trample Whenever Elder Gargaroth attacks or blocks, choose one — |
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Electrify (4) Instant Electrify deals 4 damage to target creature. |
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Electrodominance (2) Instant Electrodominance deals X damage to any target. You may cast a spell with converted mana cost X or less from your hand without paying its mana cost. |
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Electrostatic Field (2) Creature — Wall (0/4) Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent. |
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Elemental Uprising (2) Instant Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. |
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Elenda, the Dusk Rose (4) Legendary Creature — Vampire Knight (1/1) Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. |
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Elfhame Druid (2) Creature — Elf Druid (0/2) : Add . : Add . Spend this mana only to cast kicked spells. |
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Eliminate (2) Instant Destroy target creature or planeswalker with converted mana cost 3 or less. |
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Elite Arrester (1) Creature — Human Soldier (0/3) , : Tap target creature. |
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Elite Guardmage (4) Creature — Human Wizard (2/3) Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. |
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Elite Headhunter (4) Creature — Human Knight (2/3) Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker. |
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Elite Instructor (3) Creature — Human Wizard (2/2) When Elite Instructor enters the battlefield, draw a card, then discard a card. |
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Elspeth Conquers Death (5) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with converted mana cost 3 or greater. |
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Elspeth, Sun's Nemesis (4) Legendary Planeswalker — Elspeth (5) −1: Up to two target creatures you control each get +2/+1 until end of turn. −2: Create two 1/1 white Human Soldier creature tokens. |
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Elspeth, Undaunted Hero (5) Legendary Planeswalker — Elspeth (5) +2: Put a +1/+1 counter on each of up to two target creatures. −2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it. |
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Elspeth's Devotee (4) Creature — Human Soldier (3/3) When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Elspeth's Nightmare (3) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. |
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Elvish Archdruid (3) Creature — Elf Druid (2/2) Other Elf creatures you control get +1/+1. : Add for each Elf you control. |
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Elvish Clancaller (2) Creature — Elf Druid (1/1) Other Elves you control get +1/+1. , : Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library. |
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Elvish Reclaimer (1) Creature — Elf Warrior (1/2) Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard. , , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library. |
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Elvish Rejuvenator (3) Creature — Elf Druid (1/1) When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. |
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Elvish Visionary (2) Creature — Elf Shaman (1/1) When Elvish Visionary enters the battlefield, draw a card. |
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Emancipation Angel (3) Creature — Angel (3/3) Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. |
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Ember Hauler (2) Creature — Goblin (2/2) , Sacrifice Ember Hauler: It deals 2 damage to any target. |
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Embercleave (6) Legendary Artifact — Equipment Flash This spell costs less to cast for each attacking creature you control. |
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Embereth Paladin (4) Creature — Human Knight (4/1) Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it. |
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Embereth Shieldbreaker (2) Creature — Human Knight (2/1) |
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Embereth Skyblazer (4) Creature — Human Knight (4/3) As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. |
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Embodiment of Agonies (3) Creature — Demon (0/0) Flying, deathtouch Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, and are different mana costs.) |
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Emergence Zone (0) Land : Add . , , Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. |
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Emergency Powers (7) Instant Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield. |
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Emergent Growth (4) Sorcery Target creature gets +5/+5 until end of turn and must be blocked this turn if able. |
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Emergent Ultimatum (7) Sorcery Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum. |
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Emiel the Blessed (4) Legendary Creature — Unicorn (4/4) : Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .) |
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Emissary of Sunrise (3) Creature — Human Cleric (2/1) First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Emmara, Soul of the Accord (2) Legendary Creature — Elf Cleric (2/2) Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink. |
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Emperor's Vanguard (4) Creature — Human Scout (4/3) Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Empyrean Eagle (3) Creature — Bird Spirit (2/3) Flying Other creatures you control with flying get +1/+1. |
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Emry, Lurker of the Loch (3) Legendary Creature — Merfolk Wizard (1/2) This spell costs less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. |
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Encampment Keeper (1) Creature — Dog (1/1) First strike , , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn. |
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Enchanted Carriage (5) Artifact — Vehicle (4/4) When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Enchantress's Presence (3) Enchantment Whenever you cast an enchantment spell, draw a card. |
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End-Raze Forerunners (8) Creature — Boar (7/7) Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. |
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Enemy of Enlightenment (6) Enchantment Creature — Demon (5/5) Flying Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. |
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Enforcer Griffin (5) Creature — Griffin (3/4) Flying |
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Engulfing Eruption (4) Sorcery Engulfing Eruption deals 5 damage to target creature. |
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Enhanced Surveillance (2) Enchantment You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library. |
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Enigma Drake (3) Creature — Drake (*/4) Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. |
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Enigmatic Incarnation (4) Enchantment At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library. |
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Enlarge (5) Sorcery Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) |
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Enraged Ceratok (4) Creature — Rhino (4/4) Enraged Ceratok can't be blocked by creatures with power 2 or less. |
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Enter the God-Eternals (5) Sorcery Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Enter the Unknown (1) Sorcery Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn. |
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Enthralling Hold (5) Enchantment — Aura Enchant creature You can't choose an untapped creature as this spell's target as you cast it. |
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Entomber Exarch (4) Creature — Cleric (2/2) When Entomber Exarch enters the battlefield, choose one — • Return target creature card from your graveyard to your hand. |
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Entrancing Lyre (3) Artifact You may choose not to untap Entrancing Lyre during your untap step. , : Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped. |
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Entrancing Melody (2) Sorcery Gain control of target creature with converted mana cost X. |
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Epic Downfall (2) Sorcery Exile target creature with converted mana cost 3 or greater. |
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Epicure of Blood (5) Creature — Vampire (4/4) Whenever you gain life, each opponent loses 1 life. |
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Epitaph Golem (5) Artifact Creature — Golem (3/5) : Put target card from your graveyard on the bottom of your library. |
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Erebos, Bleak-Hearted (4) Legendary Enchantment Creature — God (5/6) Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. |
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Erebos's Intervention (1) Instant Choose one — • Target creature gets -X/-X until end of turn. You gain X life. |
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Erratic Cyclops (4) Creature — Cyclops Shaman (0/8) Trample Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost. |
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Erratic Visionary (2) Creature — Human Wizard (1/3) , : Draw a card, then discard a card. |
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Erstwhile Trooper (3) Creature — Zombie Soldier (2/2) Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. |
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Escape Protocol (2) Enchantment Whenever you cycle a card, you may pay . When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control. |
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Escape to the Wilds (5) Sorcery Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn. |
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Escape Velocity (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has haste. |
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Essence Capture (2) Instant Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. |
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Essence Flux (1) Instant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. |
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Essence Scatter (2) Instant Counter target creature spell. |
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Essence Symbiote (2) Creature — Beast (2/2) Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. |
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Etali, Primal Storm (6) Legendary Creature — Elder Dinosaur (6/6) Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. |
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Eternal Isolation (2) Sorcery Put target creature with power 4 or greater on the bottom of its owner's library. |
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Eternal Skylord (5) Creature — Zombie Wizard (3/3) When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. |
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Eternal Taskmaster (2) Creature — Zombie (2/3) Eternal Taskmaster enters the battlefield tapped. Whenever Eternal Taskmaster attacks, you may pay . If you do, return target creature card from your graveyard to your hand. |
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Eternal Thirst (2) Enchantment — Aura Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
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Ethereal Absolution (6) Enchantment Creatures you control get +1/+1. Creatures your opponents control get -1/-1. |
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Ethereal Elk (5) Creature — Elk Spirit (3/3) Trample When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Etrata, the Silencer (4) Legendary Creature — Vampire Assassin (3/5) Etrata, the Silencer can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library. |
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Eutropia the Twice-Favored (3) Legendary Creature — Human Wizard (2/2) Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. |
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Everdawn Champion (3) Creature — Human Soldier (2/2) Prevent all combat damage that would be dealt to Everdawn Champion. |
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Everquill Phoenix (4) Creature — Phoenix (4/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying |
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Eviscerate (4) Sorcery Destroy target creature. |
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Evolution Sage (3) Creature — Elf Druid (3/2) Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Evolving Wilds (0) Land , Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Evra, Halcyon Witness (6) Legendary Creature — Avatar (4/4) Lifelink : Exchange your life total with Evra, Halcyon Witness's power. |
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Excavation Elephant (5) Creature — Elephant (3/5) Kicker (You may pay an additional as you cast this spell.) When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand. |
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Excavation Mole (3) Creature — Mole (3/3) Trample When Excavation Mole enters the battlefield, mill three cards. |
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Exclude (3) Instant Counter target creature spell. Draw a card. |
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Exclusion Mage (3) Creature — Human Wizard (2/2) When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand. |
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Expansion (2) Instant Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy. |
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Expel from Orazca (2) Instant Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead. |
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Experimental Frenzy (4) Enchantment You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. |
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Experimental Overload (4) Sorcery Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload. |
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Explore (2) Sorcery You may play an additional land this turn. Draw a card. |
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Explosion (4) Instant Explosion deals X damage to any target. Target player draws X cards. |
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Explosive Apparatus (1) Artifact , , Sacrifice Explosive Apparatus: It deals 2 damage to any target. |
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Expose to Daylight (3) Instant Destroy target artifact or enchantment. Scry 1. |
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Exquisite Blood (5) Enchantment Whenever an opponent loses life, you gain that much life. |
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Extinction Event (4) Sorcery Choose odd or even. Exile each creature with converted mana cost of the chosen value. (Zero is even.) |
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Exuberant Wolfbear (4) Creature — Wolf Bear (4/4) Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn. |
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Exultant Skymarcher (3) Creature — Vampire Soldier (2/3) Flying |
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Eye Collector (1) Creature — Faerie (1/1) Flying Whenever Eye Collector deals combat damage to a player, each player mills a card. |
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Eyes Everywhere (3) Enchantment At the beginning of your upkeep, scry 1. : Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery. |