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For other lists of cards see the General card lists and the By Color and CMC card lists.

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113 results
Easy Prey Easy Prey C1Black (2)
Instant
Destroy target creature with converted mana cost 2 or less.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Eat to Extinction Eat to Extinction C3Black (4)
Instant
Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard.
THBR
Edgewall Innkeeper Edgewall Innkeeper Green (1)
Creature — Human Peasant (1/1)
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
ELDU
Eerie Ultimatum Eerie Ultimatum WhiteWhiteBlackBlackBlackGreenGreen (7)
Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
IKOR
Eidolon of Inspiration Eidolon of Inspiration C1WhiteWhite (3)
Enchantment Creature — Spirit (2/2)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
THBU
Eidolon of Obstruction Eidolon of Obstruction C1White (2)
Enchantment Creature — Spirit (2/1)
First strike

Loyalty abilities of planeswalkers your opponents control cost C1 more to activate.

THBR
Eidolon of Philosophy Eidolon of Philosophy Blue (1)
Enchantment Creature — Spirit (1/2)
C6Blue, Sacrifice Eidolon of Philosophy: Draw three cards.
THBC
Elaborate Firecannon Elaborate Firecannon C2 (2)
Artifact
Elaborate Firecannon doesn't untap during your untap step.

C4, Tap: Elaborate Firecannon deals 2 damage to any target.
At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.

XLNU
Elder Gargaroth Elder Gargaroth C3GreenGreen (5)
Creature — Beast (6/6)
Vigilance, reach, trample

Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.

M21M
Electrify Electrify C3Red (4)
Instant
Electrify deals 4 damage to target creature.
M19C
Electrodominance Electrodominance CXRedRed (2)
Instant
Electrodominance deals X damage to any target. You may cast a spell with converted mana cost X or less from your hand without paying its mana cost.
RNAR
Electrostatic Field Electrostatic Field C1Red (2)
Creature — Wall (0/4)
Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

GRNU
Elemental Uprising Elemental Uprising C1Green (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
JMPC
Elenda, the Dusk Rose Elenda, the Dusk Rose C2WhiteBlack (4)
Legendary Creature — Vampire Knight (1/1)
Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

RIXM
Elfhame Druid Elfhame Druid C1Green (2)
Creature — Elf Druid (0/2)
Tap: Add Green.

Tap: Add GreenGreen. Spend this mana only to cast kicked spells.

DOMU
Eliminate Eliminate C1Black (2)
Instant
Destroy target creature or planeswalker with converted mana cost 3 or less.
M21U
Elite Arrester Elite Arrester White (1)
Creature — Human Soldier (0/3)
C1Blue, Tap: Tap target creature.
RNAC
Elite Guardmage Elite Guardmage C2WhiteBlue (4)
Creature — Human Wizard (2/3)
Flying

When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

WARU
Elite Headhunter Elite Headhunter BRBRBRBR (4)
Creature — Human Knight (2/3)
Menace (This creature can't be blocked except by two or more creatures.)

BRBRBR, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.

ELDU
Elite Instructor Elite Instructor C2Blue (3)
Creature — Human Wizard (2/2)
When Elite Instructor enters the battlefield, draw a card, then discard a card.
THBC
Elspeth Conquers Death Elspeth Conquers Death C3WhiteWhite (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile target permanent an opponent controls with converted mana cost 3 or greater.
II — Noncreature spells your opponents cast cost C2 more to cast until your next turn.
III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

THBR
Elspeth, Sun's Nemesis Elspeth, Sun's Nemesis C2WhiteWhite (4)
Legendary Planeswalker — Elspeth (5)
−1: Up to two target creatures you control each get +2/+1 until end of turn.

−2: Create two 1/1 white Human Soldier creature tokens.
−3: You gain 5 life.
Escape—C4WhiteWhite, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBM
Elspeth, Undaunted Hero Elspeth, Undaunted Hero C2WhiteWhiteWhite (5)
Legendary Planeswalker — Elspeth (5)
+2: Put a +1/+1 counter on each of up to two target creatures.

−2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it.
−8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.

THBM
Elspeth's Devotee Elspeth's Devotee C2WhiteWhite (4)
Creature — Human Soldier (3/3)
When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle it.
THBR
Elspeth's Nightmare Elspeth's Nightmare C2Black (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target creature an opponent controls with power 2 or less.
II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
III — Exile target opponent's graveyard.

THBU
Elvish Archdruid Elvish Archdruid C1GreenGreen (3)
Creature — Elf Druid (2/2)
Other Elf creatures you control get +1/+1.

Tap: Add Green for each Elf you control.

JMPR
Elvish Clancaller Elvish Clancaller GreenGreen (2)
Creature — Elf Druid (1/1)
Other Elves you control get +1/+1.

C4GreenGreen, Tap: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library.

M19R
Elvish Reclaimer Elvish Reclaimer Green (1)
Creature — Elf Warrior (1/2)
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

C2, Tap, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

M20R
Elvish Rejuvenator Elvish Rejuvenator C2Green (3)
Creature — Elf Druid (1/1)
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
M19C
Elvish Visionary Elvish Visionary C1Green (2)
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
ORIC
Emancipation Angel Emancipation Angel C1WhiteWhite (3)
Creature — Angel (3/3)
Flying

When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

JMPU
Ember Hauler Ember Hauler RedRed (2)
Creature — Goblin (2/2)
C1, Sacrifice Ember Hauler: It deals 2 damage to any target.
M20U
Embercleave Embercleave C4RedRed (6)
Legendary Artifact — Equipment
Flash

This spell costs C1 less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip C3

ELDM
Embereth Paladin Embereth Paladin C3Red (4)
Creature — Human Knight (4/1)
Haste

Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.

ELDC
Embereth Shieldbreaker Embereth Shieldbreaker C1Red (2)
Creature — Human Knight (2/1)
ELDU
Embereth Skyblazer Embereth Skyblazer C3Red (4)
Creature — Human Knight (4/3)
As long as it's your turn, Embereth Skyblazer has flying.

Whenever Embereth Skyblazer attacks, you may pay C2Red. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

ELDR
Embodiment of Agonies Embodiment of Agonies C1BlackBlack (3)
Creature — Demon (0/0)
Flying, deathtouch

Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, C2Black and C1BlackBlack are different mana costs.)

M20R
Emergence Zone Emergence Zone (0)
Land
Tap: Add Color C.

C1, Tap, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

WARU
Emergency Powers Emergency Powers C5WhiteBlue (7)
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.

RNAM
Emergent Growth Emergent Growth C3Green (4)
Sorcery
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
XLNU
Emergent Ultimatum Emergent Ultimatum BlackBlackGreenGreenGreenBlueBlue (7)
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
IKOR
Emiel the Blessed Emiel the Blessed C2WhiteWhite (4)
Legendary Creature — Unicorn (4/4)
C3: Exile another target creature you control, then return it to the battlefield under its owner's control.

Whenever another creature enters the battlefield under your control, you may pay GW. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. (GW can be paid with either Green or White.)

JMPM
Emissary of Sunrise Emissary of Sunrise C2White (3)
Creature — Human Cleric (2/1)
First strike

When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNU
Emmara, Soul of the Accord Emmara, Soul of the Accord GreenWhite (2)
Legendary Creature — Elf Cleric (2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
GRNR
Emperor's Vanguard Emperor's Vanguard C3Green (4)
Creature — Human Scout (4/3)
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNR
Empyrean Eagle Empyrean Eagle C1WhiteBlue (3)
Creature — Bird Spirit (2/3)
Flying

Other creatures you control with flying get +1/+1.

M20U
Emry, Lurker of the Loch Emry, Lurker of the Loch C2Blue (3)
Legendary Creature — Merfolk Wizard (1/2)
This spell costs C1 less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.
Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

ELDR
Encampment Keeper Encampment Keeper White (1)
Creature — Dog (1/1)
First strike

C7White, Tap, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

XLNC
Enchanted Carriage Enchanted Carriage C5 (5)
Artifact — Vehicle (4/4)
When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

ELDU
Enchantress's Presence Enchantress's Presence C2Green (3)
Enchantment
Whenever you cast an enchantment spell, draw a card.
ONSR
End-Raze Forerunners End-Raze Forerunners C5GreenGreenGreen (8)
Creature — Boar (7/7)
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

RNAR
Enemy of Enlightenment Enemy of Enlightenment C5Black (6)
Enchantment Creature — Demon (5/5)
Flying

Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands.
At the beginning of your upkeep, each player discards a card.

THBU
Enforcer Griffin Enforcer Griffin C4White (5)
Creature — Griffin (3/4)
Flying
WARC
Engulfing Eruption Engulfing Eruption C2RedRed (4)
Sorcery
Engulfing Eruption deals 5 damage to target creature.
M20C
Enhanced Surveillance Enhanced Surveillance C1Blue (2)
Enchantment
You may look at an additional two cards each time you surveil.

Exile Enhanced Surveillance: Shuffle your graveyard into your library.

GRNU
Enigma Drake Enigma Drake C1BlueRed (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

M19U
Enigmatic Incarnation Enigmatic Incarnation C2GreenBlue (4)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library.
THBR
Enlarge Enlarge C3GreenGreen (5)
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
JMPU
Enraged Ceratok Enraged Ceratok C2GreenGreen (4)
Creature — Rhino (4/4)
Enraged Ceratok can't be blocked by creatures with power 2 or less.
RNAU
Enter the God-Eternals Enter the God-Eternals C2BlueBlueBlack (5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARR
Enter the Unknown Enter the Unknown Green (1)
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.

RIXU
Enthralling Hold Enthralling Hold C3BlueBlue (5)
Enchantment — Aura
Enchant creature

You can't choose an untapped creature as this spell's target as you cast it.
You control enchanted creature.

M21U
Entomber Exarch Entomber Exarch C2BlackBlack (4)
Creature — Cleric (2/2)
When Entomber Exarch enters the battlefield, choose one —

• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.

JMPU
Entrancing Lyre Entrancing Lyre C3 (3)
Artifact
You may choose not to untap Entrancing Lyre during your untap step.

CX, Tap: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.

THBU
Entrancing Melody Entrancing Melody CXBlueBlue (2)
Sorcery
Gain control of target creature with converted mana cost X.
XLNR
Epic Downfall Epic Downfall C1Black (2)
Sorcery
Exile target creature with converted mana cost 3 or greater.
ELDU
Epicure of Blood Epicure of Blood C4Black (5)
Creature — Vampire (4/4)
Whenever you gain life, each opponent loses 1 life.
M20C
Epitaph Golem Epitaph Golem C5 (5)
Artifact Creature — Golem (3/5)
C2: Put target card from your graveyard on the bottom of your library.
M21U
Erebos, Bleak-Hearted Erebos, Bleak-Hearted C3Black (4)
Legendary Enchantment Creature — God (5/6)
Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
C1Black, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

THBM
Erebos's Intervention Erebos's Intervention CXBlack (1)
Instant
Choose one —

• Target creature gets -X/-X until end of turn. You gain X life.
• Exile up to twice X target cards from graveyards.

THBR
Erratic Cyclops Erratic Cyclops C3Red (4)
Creature — Cyclops Shaman (0/8)
Trample

Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost.

GRNR
Erratic Visionary Erratic Visionary C1Blue (2)
Creature — Human Wizard (1/3)
C1Blue, Tap: Draw a card, then discard a card.
JMPC
Erstwhile Trooper Erstwhile Trooper C1BlackGreen (3)
Creature — Zombie Soldier (2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
GRNC
Escape Protocol Escape Protocol C1Blue (2)
Enchantment
Whenever you cycle a card, you may pay C1. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
IKOU
Escape to the Wilds Escape to the Wilds C3RedGreen (5)
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

ELDR
Escape Velocity Escape Velocity Red (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and has haste.
Escape—C1Red, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBU
Essence Capture Essence Capture BlueBlue (2)
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
RNAU
Essence Flux Essence Flux Blue (1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
JMPU
Essence Scatter Essence Scatter C1Blue (2)
Instant
Counter target creature spell.
IKOC
Essence Symbiote Essence Symbiote C1Green (2)
Creature — Beast (2/2)
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
IKOC
Etali, Primal Storm Etali, Primal Storm C4RedRed (6)
Legendary Creature — Elder Dinosaur (6/6)
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
JMPR
Eternal Isolation Eternal Isolation C1White (2)
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
M20U
Eternal Skylord Eternal Skylord C4Blue (5)
Creature — Zombie Wizard (3/3)
When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have flying.

WARU
Eternal Taskmaster Eternal Taskmaster C1Black (2)
Creature — Zombie (2/3)
Eternal Taskmaster enters the battlefield tapped.

Whenever Eternal Taskmaster attacks, you may pay C2Black. If you do, return target creature card from your graveyard to your hand.

JMPU
Eternal Thirst Eternal Thirst C1Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

JMPC
Ethereal Absolution Ethereal Absolution C4WhiteBlack (6)
Enchantment
Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.
C2WhiteBlack: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

RNAR
Ethereal Elk Ethereal Elk C3GreenGreen (5)
Creature — Elk Spirit (3/3)
Trample

When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R
Etrata, the Silencer Etrata, the Silencer C2BlueBlack (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

GRNR
Eutropia the Twice-Favored Eutropia the Twice-Favored C1GreenBlue (3)
Legendary Creature — Human Wizard (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
THBU
Everdawn Champion Everdawn Champion C1WhiteWhite (3)
Creature — Human Soldier (2/2)
Prevent all combat damage that would be dealt to Everdawn Champion.
RIXU
Everquill Phoenix Everquill Phoenix C2RedRed (4)
Creature — Phoenix (4/4)
Mutate C3Red (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, create a red artifact token named Feather with "C1, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."

IKOR
Eviscerate Eviscerate C3Black (4)
Sorcery
Destroy target creature.
DOMC
Evolution Sage Evolution Sage C2Green (3)
Creature — Elf Druid (3/2)
Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARU
Evolving Wilds Evolving Wilds (0)
Land
Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
IKOC
Evra, Halcyon Witness Evra, Halcyon Witness C4WhiteWhite (6)
Legendary Creature — Avatar (4/4)
Lifelink

C4: Exchange your life total with Evra, Halcyon Witness's power.

DOMR
Excavation Elephant Excavation Elephant C4White (5)
Creature — Elephant (3/5)
Kicker C1White (You may pay an additional C1White as you cast this spell.)

When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.

DOMC
Excavation Mole Excavation Mole C2Green (3)
Creature — Mole (3/3)
Trample

When Excavation Mole enters the battlefield, mill three cards.

IKOC
Exclude Exclude C2Blue (3)
Instant
Counter target creature spell.

Draw a card.

JMPU
Exclusion Mage Exclusion Mage C2Blue (3)
Creature — Human Wizard (2/2)
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
JMPU
Expansion Expansion URUR (2)
Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
GRNR
Expel from Orazca Expel from Orazca C1Blue (2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

RIXU
Experimental Frenzy Experimental Frenzy C3Red (4)
Enchantment
You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.
You can't play lands or cast spells from your hand.
C3Red: Destroy Experimental Frenzy.

GRNR
Experimental Overload Experimental Overload C2BlueRed (4)
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
M21U
Explore Explore C1Green (2)
Sorcery
You may play an additional land this turn.

Draw a card.

JMPC
Explosion Explosion CXBlueBlueRedRed (4)
Instant
Explosion deals X damage to any target. Target player draws X cards.
GRNR
Explosive Apparatus Explosive Apparatus C1 (1)
Artifact
C3, Tap, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
M19C
Expose to Daylight Expose to Daylight C2White (3)
Instant
Destroy target artifact or enchantment. Scry 1.
RNAC
Exquisite Blood Exquisite Blood C4Black (5)
Enchantment
Whenever an opponent loses life, you gain that much life.
JMPR
Extinction Event Extinction Event C3Black (4)
Sorcery
Choose odd or even. Exile each creature with converted mana cost of the chosen value. (Zero is even.)
IKOR
Exuberant Wolfbear Exuberant Wolfbear C3Green (4)
Creature — Wolf Bear (4/4)
Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.
IKOU
Exultant Skymarcher Exultant Skymarcher C1WhiteWhite (3)
Creature — Vampire Soldier (2/3)
Flying
RIXC
Eye Collector Eye Collector Black (1)
Creature — Faerie (1/1)
Flying

Whenever Eye Collector deals combat damage to a player, each player mills a card.

ELDC
Eyes Everywhere Eyes Everywhere C2Blue (3)
Enchantment
At the beginning of your upkeep, scry 1.

C5Blue: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.

RNAU
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z
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