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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Ixalan Rivals of Ixalan Dominaria
Core Set 2019 Guilds of Ravnica
To list cards by their color and converted mana cost use these alternative filters.

265 results
Academy Drake Academy Drake C2Color U (3)
Creature — Drake (2/2)
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

DOMC
Academy Journeymage Academy Journeymage C4Color U (5)
Creature — Human Wizard (3/2)
This spell costs C1 less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

DOMC
Adamant Will Adamant Will C1Color W (2)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
DOMC
Adeliz, the Cinder Wind Adeliz, the Cinder Wind C1Color UColor R (3)
Legendary Creature — Human Wizard (2/2)
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

DOMU
Adventurous Impulse Adventurous Impulse Color G (1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
DOMC
Aesthir Glider Aesthir Glider C3 (3)
Artifact Creature — Bird Construct (2/1)
Flying

Aesthir Glider can't block.

DOMC
Amaranthine Wall Amaranthine Wall C4 (4)
Artifact Creature — Wall (0/6)
Defender

C2: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

DOMU
Ancient Animus Ancient Animus C1Color G (2)
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
DOMC
Arbor Armament Arbor Armament Color G (1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
DOMC
Arcane Flight Arcane Flight Color U (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

DOMC
Artificer's Assistant Artificer's Assistant Color U (1)
Creature — Bird (1/1)
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

DOMC
Arvad the Cursed Arvad the Cursed C3Color WColor B (5)
Legendary Creature — Vampire Knight (3/3)
Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

DOMU
Aryel, Knight of Windgrace Aryel, Knight of Windgrace C2Color WColor B (4)
Legendary Creature — Human Knight (4/4)
Vigilance

C2Color W, Mana Tap: Create a 2/2 white Knight creature token with vigilance.
Color B, Mana Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

DOMR
Aven Sentry Aven Sentry C3Color W (4)
Creature — Bird Soldier (3/2)
Flying
DOMC
Baird, Steward of Argive Baird, Steward of Argive C2Color WColor W (4)
Legendary Creature — Human Soldier (2/4)
Vigilance

Creatures can't attack you or a planeswalker you control unless their controller pays C1 for each of those creatures.

DOMU
Baloth Gorger Baloth Gorger C2Color GColor G (4)
Creature — Beast (4/4)
Kicker C4 (You may pay an additional C4 as you cast this spell.)

If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.

DOMC
Befuddle Befuddle C2Color U (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

M19C
Benalish Honor Guard Benalish Honor Guard C1Color W (2)
Creature — Human Knight (2/2)
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
DOMC
Benalish Marshal Benalish Marshal Color WColor WColor W (3)
Creature — Human Knight (3/3)
Other creatures you control get +1/+1.
DOMR
Blackblade Reforged Blackblade Reforged C2 (2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature C3
Equip C7

DOMR
Blessed Light Blessed Light C4Color W (5)
Instant
Exile target creature or enchantment.
DOMC
Blessing of Belzenlok Blessing of Belzenlok Color B (1)
Instant
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
DOMC
Blink of an Eye Blink of an Eye C1Color U (2)
Instant
Kicker C1Color U (You may pay an additional C1Color U as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

DOMC
Bloodstone Goblin Bloodstone Goblin C1Color R (2)
Creature — Goblin Warrior (2/2)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
DOMC
Bloodtallow Candle Bloodtallow Candle C1 (1)
Artifact
C6, Mana Tap, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
DOMC
Board the Weatherlight Board the Weatherlight C1Color W (2)
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
DOMU
Broken Bond Broken Bond C1Color G (2)
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
DOMC
Cabal Evangel Cabal Evangel C1Color B (2)
Creature — Human Cleric (2/2)
DOMC
Cabal Paladin Cabal Paladin C3Color B (4)
Creature — Human Knight (4/2)
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Cabal Stronghold Cabal Stronghold (0)
Land
Mana Tap: Add Color C.

C3, Mana Tap: Add Color B for each basic Swamp you control.

DOMR
Caligo Skin-Witch Caligo Skin-Witch C1Color B (2)
Creature — Human Wizard (1/3)
Kicker C3Color B (You may pay an additional C3Color B as you cast this spell.)

When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.

DOMC
Call the Cavalry Call the Cavalry C3Color W (4)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
DOMC
Cast Down Cast Down C1Color B (2)
Instant
Destroy target nonlegendary creature.
DOMU
Chainer's Torment Chainer's Torment C3Color B (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

DOMU
Champion of the Flame Champion of the Flame C1Color R (2)
Creature — Human Warrior (1/1)
Trample

Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.

DOMU
Chandra, Bold Pyromancer Chandra, Bold Pyromancer C4Color RColor R (6)
Legendary Planeswalker — Chandra (5)
+1: Add Color RColor R. Chandra, Bold Pyromancer deals 2 damage to target player.

−3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.
−7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.

DOMM
Chandra's Outburst Chandra's Outburst C3Color RColor R (5)
Sorcery
Chandra's Outburst deals 4 damage to target player or planeswalker.

Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it.

DOMR
Charge Charge Color W (1)
Instant
Creatures you control get +1/+1 until end of turn.
DOMC
Clifftop Retreat Clifftop Retreat (0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

Mana Tap: Add Color R or Color W.

DOMR
Cloudreader Sphinx Cloudreader Sphinx C4Color U (5)
Creature — Sphinx (3/4)
Flying

When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

DOMC
Cold-Water Snapper Cold-Water Snapper C5Color U (6)
Creature — Turtle (4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
DOMC
Corrosive Ooze Corrosive Ooze C1Color G (2)
Creature — Ooze (2/2)
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
DOMC
Curator's Ward Curator's Ward C2Color U (3)
Enchantment — Aura
Enchant permanent

Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Damping Sphere Damping Sphere C2 (2)
Artifact
If a land is tapped for two or more mana, it produces Color C instead of any other type and amount.

Each spell a player casts costs C1 more to cast for each other spell that player has cast this turn.

DOMU
Danitha Capashen, Paragon Danitha Capashen, Paragon C2Color W (3)
Legendary Creature — Human Knight (2/2)
First strike, vigilance, lifelink

Aura and Equipment spells you cast cost C1 less to cast.

DOMU
Darigaaz Reincarnated Darigaaz Reincarnated C4Color BColor RColor G (7)
Legendary Creature — Dragon (7/7)
Flying, trample, haste

If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.

DOMM
Daring Archaeologist Daring Archaeologist C3Color W (4)
Creature — Human Artificer (3/3)
When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.

Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)

DOMR
Dark Bargain Dark Bargain C3Color B (4)
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
DOMC
Dauntless Bodyguard Dauntless Bodyguard Color W (1)
Creature — Human Knight (2/1)
As Dauntless Bodyguard enters the battlefield, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

DOMU
D'Avenant Trapper D'Avenant Trapper C2Color W (3)
Creature — Human Archer (3/2)
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Deathbloom Thallid Deathbloom Thallid C2Color B (3)
Creature — Fungus (3/2)
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
DOMC
Deep Freeze Deep Freeze C2Color U (3)
Enchantment — Aura
Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

DOMC
Demonic Vigor Demonic Vigor Color B (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.

DOMC
Demonlord Belzenlok Demonlord Belzenlok C4Color BColor B (6)
Legendary Creature — Elder Demon (6/6)
Flying, trample

When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

DOMM
Diligent Excavator Diligent Excavator C1Color U (2)
Creature — Human Artificer (1/3)
Whenever you cast a historic spell, target player puts the top two cards of their library into their graveyard. (Artifacts, legendaries, and Sagas are historic.)
DOMU
Divest Divest Color B (1)
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
DOMC
Divination Divination C2Color U (3)
Sorcery
Draw two cards.
M19C
Dread Shade Dread Shade Color BColor BColor B (3)
Creature — Shade (3/3)
Color B: Dread Shade gets +1/+1 until end of turn.
DOMR
Drudge Sentinel Drudge Sentinel C2Color B (3)
Creature — Skeleton Warrior (2/1)
C3: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
DOMC
Dub Dub C2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.

DOMC
Elfhame Druid Elfhame Druid C1Color G (2)
Creature — Elf Druid (0/2)
Mana Tap: Add Color G.

Mana Tap: Add Color GColor G. Spend this mana only to cast kicked spells.

DOMU
Eviscerate Eviscerate C3Color B (4)
Sorcery
Destroy target creature.
DOMC
Evra, Halcyon Witness Evra, Halcyon Witness C4Color WColor W (6)
Legendary Creature — Avatar (4/4)
Lifelink

C4: Exchange your life total with Evra, Halcyon Witness's power.

DOMR
Excavation Elephant Excavation Elephant C4Color W (5)
Creature — Elephant (3/5)
Kicker C1Color W (You may pay an additional C1Color W as you cast this spell.)

When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.

DOMC
Fall of the Thran Fall of the Thran C5Color W (6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.

DOMR
Feral Abomination Feral Abomination C5Color B (6)
Creature — Thrull (5/5)
Deathtouch
DOMC
Fervent Strike Fervent Strike Color R (1)
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
DOMC
Fiery Intervention Fiery Intervention C4Color R (5)
Sorcery
Choose one —

• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.

DOMC
Fight with Fire Fight with Fire C2Color R (3)
Sorcery
Kicker C5Color R (You may pay an additional C5Color R as you cast this spell.)

Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)

DOMU
Final Parting Final Parting C3Color BColor B (5)
Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.
DOMU
Fire Elemental Fire Elemental C3Color RColor R (5)
Creature — Elemental (5/4)
M19C
Firefist Adept Firefist Adept C4Color R (5)
Creature — Human Wizard (3/3)
When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
DOMU
Firesong and Sunspeaker Firesong and Sunspeaker C4Color RColor W (6)
Legendary Creature — Minotaur Cleric (4/6)
Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

DOMR
Forebear's Blade Forebear's Blade C3 (3)
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample.

Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip C3

DOMR
Forest Forest (0)
Basic Land — Forest
GRNC
Frenzied Rage Frenzied Rage C1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

DOMC
Fungal Infection Fungal Infection Color B (1)
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
DOMC
Fungal Plots Fungal Plots C1Color G (2)
Enchantment
C1Color G, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.

Sacrifice two Saprolings: You gain 2 life and draw a card.

DOMU
Gaea's Blessing Gaea's Blessing C1Color G (2)
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.

Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

DOMU
Gaea's Protector Gaea's Protector C3Color G (4)
Creature — Elemental Warrior (4/2)
Gaea's Protector must be blocked if able.
DOMC
Garna, the Bloodflame Garna, the Bloodflame C3Color BColor R (5)
Legendary Creature — Human Warrior (3/3)
Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.

DOMU
Ghitu Chronicler Ghitu Chronicler C1Color R (2)
Creature — Human Wizard (1/3)
Kicker C3Color R (You may pay an additional C3Color R as you cast this spell.)

When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

DOMC
Ghitu Journeymage Ghitu Journeymage C2Color R (3)
Creature — Human Wizard (3/2)
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
DOMC
Ghitu Lavarunner Ghitu Lavarunner Color R (1)
Creature — Human Wizard (1/2)
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
DOMC
Gideon's Reproach Gideon's Reproach C1Color W (2)
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
DOMC
Gift of Growth Gift of Growth C1Color G (2)
Instant
Kicker C2 (You may pay an additional C2 as you cast this spell.)

Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.

DOMC
Gilded Lotus Gilded Lotus C5 (5)
Artifact
Mana Tap: Add three mana of any one color.
DOMR
Goblin Barrage Goblin Barrage C3Color R (4)
Sorcery
Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.)

Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.

DOMU
Goblin Chainwhirler Goblin Chainwhirler Color RColor RColor R (3)
Creature — Goblin Warrior (3/3)
First strike

When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.

DOMR
Goblin Warchief Goblin Warchief C1Color RColor R (3)
Creature — Goblin Warrior (2/2)
Goblin spells you cast cost C1 less to cast.

Goblins you control have haste.

DOMU
Grand Warlord Radha Grand Warlord Radha C2Color RColor G (4)
Legendary Creature — Elf Warrior (3/4)
Haste

Whenever one or more creatures you control attack, add that much mana in any combination of Color R and/or Color G. Until end of turn, you don't lose this mana as steps and phases end.

DOMR
Grow from the Ashes Grow from the Ashes C2Color G (3)
Sorcery
Kicker C2 (You may pay an additional C2 as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

DOMC
Grunn, the Lonely King Grunn, the Lonely King C4Color GColor G (6)
Legendary Creature — Ape Warrior (5/5)
Kicker C3 (You may pay an additional C3 as you cast this spell.)

If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.

DOMU
Guardians of Koilos Guardians of Koilos C5 (5)
Artifact Creature — Construct (4/4)
When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Hallar, the Firefletcher Hallar, the Firefletcher C1Color RColor G (3)
Legendary Creature — Elf Archer (3/3)
Trample

Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.

DOMU
Haphazard Bombardment Haphazard Bombardment C5Color R (6)
Enchantment
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.

At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

DOMR
Healing Grace Healing Grace Color W (1)
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
DOMC
Helm of the Host Helm of the Host C4 (4)
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.

Equip C5

DOMR
Hinterland Harbor Hinterland Harbor (0)
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

Mana Tap: Add Color G or Color U.

DOMR
History of Benalia History of Benalia C1Color WColor W (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.

DOMM
Homarid Explorer Homarid Explorer C3Color U (4)
Creature — Homarid Scout (3/3)
When Homarid Explorer enters the battlefield, target player puts the top four cards of their library into their graveyard.
DOMC
Howling Golem Howling Golem C3 (3)
Artifact Creature — Golem (2/3)
Whenever Howling Golem attacks or blocks, each player draws a card.
DOMU
Icy Manipulator Icy Manipulator C4 (4)
Artifact
C1, Mana Tap: Tap target artifact, creature, or land.
DOMU
In Bolas's Clutches In Bolas's Clutches C4Color UColor U (6)
Legendary Enchantment — Aura
Enchant permanent

You control enchanted permanent.
Enchanted permanent is legendary.

DOMU
Invoke the Divine Invoke the Divine C2Color W (3)
Instant
Destroy target artifact or enchantment. You gain 4 life.
M19C
Island Island (0)
Basic Land — Island
GRNC
Isolated Chapel Isolated Chapel (0)
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

Mana Tap: Add Color W or Color B.

DOMR
Jaya Ballard Jaya Ballard C2Color RColor RColor R (5)
Legendary Planeswalker — Jaya (5)
+1: Add Color RColor RColor R. Spend this mana only to cast instant or sorcery spells.

+1: Discard up to three cards, then draw that many cards.
−8: You get an emblem with "You may cast instant and sorcery cards from your graveyard. If a card cast this way would be put into your graveyard, exile it instead."

DOMM
Jaya's Immolating Inferno Jaya's Immolating Inferno CXColor RColor R (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets.

DOMR
Jhoira, Weatherlight Captain Jhoira, Weatherlight Captain C2Color UColor R (4)
Legendary Creature — Human Artificer (3/3)
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
DOMM
Jhoira's Familiar Jhoira's Familiar C4 (4)
Artifact Creature — Bird (2/2)
Flying

Historic spells you cast cost C1 less to cast. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Jodah, Archmage Eternal Jodah, Archmage Eternal C1Color UColor RColor W (4)
Legendary Creature — Human Wizard (4/3)
Flying

You may pay Color WColor UColor BColor RColor G rather than pay the mana cost for spells that you cast.

DOMR
Josu Vess, Lich Knight Josu Vess, Lich Knight C2Color BColor B (4)
Legendary Creature — Zombie Knight (4/5)
Kicker C5Color B (You may pay an additional C5Color B as you cast this spell.)

Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

DOMR
Jousting Lance Jousting Lance C2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

As long as it's your turn, equipped creature has first strike.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

DOMC
Juggernaut Juggernaut C4 (4)
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.

DOMU
Kamahl's Druidic Vow Kamahl's Druidic Vow CXColor GColor G (2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.

DOMR
Karn, Scion of Urza Karn, Scion of Urza C4 (4)
Legendary Planeswalker — Karn (5)
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.

−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

DOMM
Karn's Temporal Sundering Karn's Temporal Sundering C4Color UColor U (6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

DOMR
Karplusan Hound Karplusan Hound C3Color R (4)
Creature — Hound (3/3)
Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
DOMU
Kazarov, Sengir Pureblood Kazarov, Sengir Pureblood C5Color BColor B (7)
Legendary Creature — Vampire (4/4)
Flying

Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
C3Color R: Kazarov deals 2 damage to target creature.

DOMR
Keldon Overseer Keldon Overseer C2Color R (3)
Creature — Human Warrior (3/1)
Kicker C3Color R (You may pay an additional C3Color R as you cast this spell.)

Haste
When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

DOMC
Keldon Raider Keldon Raider C2Color RColor R (4)
Creature — Human Warrior (4/3)
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
DOMC
Keldon Warcaller Keldon Warcaller C1Color R (2)
Creature — Human Warrior (2/2)
Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
DOMC
Knight of Grace Knight of Grace C1Color W (2)
Creature — Human Knight (2/2)
First strike

Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.

DOMU
Knight of Malice Knight of Malice C1Color B (2)
Creature — Human Knight (2/2)
First strike

Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.

DOMU
Knight of New Benalia Knight of New Benalia C1Color W (2)
Creature — Human Knight (3/1)
DOMC
Krosan Druid Krosan Druid C2Color G (3)
Creature — Centaur Druid (2/3)
Kicker C4Color G (You may pay an additional C4Color G as you cast this spell.)

When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.

DOMC
Kwende, Pride of Femeref Kwende, Pride of Femeref C3Color W (4)
Legendary Creature — Human Knight (2/2)
Double strike

Creatures you control with first strike have double strike.

DOMU
Lich's Mastery Lich's Mastery C3Color BColor BColor B (6)
Legendary Enchantment
Hexproof

You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.

DOMR
Lingering Phantom Lingering Phantom C5Color B (6)
Creature — Spirit (5/4)
Whenever you cast a historic spell, you may pay Color B. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
DOMU
Llanowar Elves Llanowar Elves Color G (1)
Creature — Elf Druid (1/1)
Mana Tap: Add Color G.
M19C
Llanowar Envoy Llanowar Envoy C2Color G (3)
Creature — Elf Scout (3/2)
C1Color G: Add one mana of any color.
DOMC
Llanowar Scout Llanowar Scout C1Color G (2)
Creature — Elf Scout (1/3)
Mana Tap: You may put a land card from your hand onto the battlefield.
DOMC
Lyra Dawnbringer Lyra Dawnbringer C3Color WColor W (5)
Legendary Creature — Angel (5/5)
Flying, first strike, lifelink

Other Angels you control get +1/+1 and have lifelink.

DOMM
Mammoth Spider Mammoth Spider C4Color G (5)
Creature — Spider (3/5)
Reach
DOMC
Marwyn, the Nurturer Marwyn, the Nurturer C2Color G (3)
Legendary Creature — Elf Druid (1/1)
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.

Mana Tap: Add an amount of Color G equal to Marwyn's power.

DOMR
Meandering River Meandering River (0)
Land
Meandering River enters the battlefield tapped.

Mana Tap: Add Color W or Color U.

M19C
Memorial to Folly Memorial to Folly (0)
Land
Memorial to Folly enters the battlefield tapped.

Mana Tap: Add Color B.
C2Color B, Mana Tap, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.

DOMU
Memorial to Genius Memorial to Genius (0)
Land
Memorial to Genius enters the battlefield tapped.

Mana Tap: Add Color U.
C4Color U, Mana Tap, Sacrifice Memorial to Genius: Draw two cards.

DOMU
Memorial to Glory Memorial to Glory (0)
Land
Memorial to Glory enters the battlefield tapped.

Mana Tap: Add Color W.
C3Color W, Mana Tap, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

DOMU
Memorial to Unity Memorial to Unity (0)
Land
Memorial to Unity enters the battlefield tapped.

Mana Tap: Add Color G.
C2Color G, Mana Tap, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.

DOMU
Memorial to War Memorial to War (0)
Land
Memorial to War enters the battlefield tapped.

Mana Tap: Add Color R.
C4Color R, Mana Tap, Sacrifice Memorial to War: Destroy target land.

DOMU
Merfolk Trickster Merfolk Trickster Color UColor U (2)
Creature — Merfolk Wizard (2/2)
Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

DOMU
Mesa Unicorn Mesa Unicorn C1Color W (2)
Creature — Unicorn (2/2)
Lifelink
DOMC
Mishra's Self-Replicator Mishra's Self-Replicator C5 (5)
Artifact Creature — Assembly-Worker (2/2)
Whenever you cast a historic spell, you may pay C1. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
DOMR
Mountain Mountain (0)
Basic Land — Mountain
GRNC
Mox Amber Mox Amber C0 (0)
Legendary Artifact
Mana Tap: Add one mana of any color among legendary creatures and planeswalkers you control.
DOMM
Muldrotha, the Gravetide Muldrotha, the Gravetide C3Color BColor GColor U (6)
Legendary Creature — Elemental Avatar (6/6)
During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
DOMM
Multani, Yavimaya's Avatar Multani, Yavimaya's Avatar C4Color GColor G (6)
Legendary Creature — Elemental Avatar (0/0)
Reach, trample

Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.
C1Color G, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.

DOMM
Naban, Dean of Iteration Naban, Dean of Iteration C1Color U (2)
Legendary Creature — Human Wizard (2/1)
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
DOMR
Naru Meha, Master Wizard Naru Meha, Master Wizard C2Color UColor U (4)
Legendary Creature — Human Wizard (3/3)
Flash

When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.

DOMM
Nature's Spiral Nature's Spiral C1Color G (2)
Sorcery
Return target permanent card from your graveyard to your hand.
DOMU
Navigator's Compass Navigator's Compass C1 (1)
Artifact
When Navigator's Compass enters the battlefield, you gain 3 life.

Mana Tap: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.

DOMC
Niambi, Faithful Healer Niambi, Faithful Healer C1Color WColor U (3)
Legendary Creature — Human Cleric (2/2)
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it.
DOMR
Oath of Teferi Oath of Teferi C3Color WColor U (5)
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

DOMR
On Serra's Wings On Serra's Wings C3Color W (4)
Legendary Enchantment — Aura
Enchant creature

Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

DOMU
Opt Opt Color U (1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

DOMC
Orcish Vandal Orcish Vandal C1Color R (2)
Creature — Orc Warrior (1/1)
Mana Tap, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.
DOMU
Pardic Wanderer Pardic Wanderer C6 (6)
Artifact Creature — Golem (5/5)
Trample
DOMC
Pegasus Courser Pegasus Courser C2Color W (3)
Creature — Pegasus (1/3)
Flying

Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.

M19C
Phyrexian Scriptures Phyrexian Scriptures C2Color BColor B (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all cards from all opponents' graveyards.

DOMM
Pierce the Sky Pierce the Sky C1Color G (2)
Instant
Pierce the Sky deals 7 damage to target creature with flying.
DOMC
Plains Plains (0)
Basic Land — Plains
GRNC
Powerstone Shard Powerstone Shard C3 (3)
Artifact
Mana Tap: Add Color C for each artifact you control named Powerstone Shard.
DOMC
Precognition Field Precognition Field C3Color U (4)
Enchantment
You may look at the top card of your library any time.

You may cast the top card of your library if it's an instant or sorcery card.
C3: Exile the top card of your library.

DOMR
Primevals' Glorious Rebirth Primevals' Glorious Rebirth C5Color WColor B (7)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.

DOMR
Primordial Wurm Primordial Wurm C4Color GColor G (6)
Creature — Wurm (7/6)
DOMC
Pyromantic Pilgrim Pyromantic Pilgrim C2Color R (3)
Creature — Human Wizard (3/1)
Haste (This creature can attack and Mana Tap as soon as it comes under your control.)
DOMC
Radiating Lightning Radiating Lightning C3Color R (4)
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
M19C
Raff Capashen, Ship's Mage Raff Capashen, Ship's Mage C2Color WColor U (4)
Legendary Creature — Human Wizard (3/3)
Flash

Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Rampaging Cyclops Rampaging Cyclops C3Color R (4)
Creature — Cyclops (4/4)
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
DOMC
Rat Colony Rat Colony C1Color B (2)
Creature — Rat (2/1)
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.

DOMC
Relic Runner Relic Runner C1Color U (2)
Creature — Human Rogue (2/1)
Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Rescue Rescue Color U (1)
Instant
Return target permanent you control to its owner's hand.
DOMC
Rite of Belzenlok Rite of Belzenlok C2Color BColor B (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."

DOMR
Rona, Disciple of Gix Rona, Disciple of Gix C1Color UColor B (3)
Legendary Creature — Human Artificer (2/2)
When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)

You may cast nonland cards exiled with Rona.
C4, Mana Tap: Exile the top card of your library.

DOMU
Run Amok Run Amok C1Color R (2)
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
DOMC
Sage of Lat-Nam Sage of Lat-Nam C1Color U (2)
Creature — Human Artificer (1/2)
Mana Tap, Sacrifice an artifact: Draw a card.
DOMU
Sanctum Spirit Sanctum Spirit C3Color W (4)
Creature — Spirit (3/2)
Lifelink

Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Saproling Migration Saproling Migration C1Color G (2)
Sorcery
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

DOMC
Seal Away Seal Away C1Color W (2)
Enchantment
Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

DOMU
Seismic Shift Seismic Shift C3Color R (4)
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
DOMC
Sentinel of the Pearl Trident Sentinel of the Pearl Trident C4Color U (5)
Creature — Merfolk Soldier (3/3)
Flash

When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Sergeant-at-Arms Sergeant-at-Arms C2Color W (3)
Creature — Human Soldier (2/3)
Kicker C2Color W (You may pay an additional C2Color W as you cast this spell.)

When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.

DOMC
Serra Angel Serra Angel C3Color WColor W (5)
Creature — Angel (4/4)
Flying, vigilance
DOMU
Serra Disciple Serra Disciple C1Color W (2)
Creature — Bird Cleric (1/1)
Flying, first strike

Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

DOMC
Settle the Score Settle the Score C2Color BColor B (4)
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
DOMU
Shalai, Voice of Plenty Shalai, Voice of Plenty C3Color W (4)
Legendary Creature — Angel (3/4)
Flying

You, planeswalkers you control, and other creatures you control have hexproof.
C4Color GColor G: Put a +1/+1 counter on each creature you control.

DOMR
Shanna, Sisay's Legacy Shanna, Sisay's Legacy Color GColor W (2)
Legendary Creature — Human Warrior (0/0)
Shanna, Sisay's Legacy can't be the target of abilities your opponents control.

Shanna gets +1/+1 for each creature you control.

DOMU
Shield of the Realm Shield of the Realm C2 (2)
Artifact — Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.

Equip C1

DOMU
Shivan Fire Shivan Fire Color R (1)
Instant
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage to that creature instead.

DOMC
Short Sword Short Sword C1 (1)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

DOMC
Siege-Gang Commander Siege-Gang Commander C3Color RColor R (5)
Creature — Goblin (2/2)
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

C1Color R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

DOMR
Skirk Prospector Skirk Prospector Color R (1)
Creature — Goblin (1/1)
Sacrifice a Goblin: Add Color R.
DOMC
Skittering Surveyor Skittering Surveyor C3 (3)
Artifact Creature — Construct (1/2)
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
DOMC
Skizzik Skizzik C3Color R (4)
Creature — Elemental (5/3)
Kicker Color R (You may pay an additional Color R as you cast this spell.)

Trample, haste
At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.

DOMU
Slimefoot, the Stowaway Slimefoot, the Stowaway C1Color BColor G (3)
Legendary Creature — Fungus (2/3)
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

C4: Create a 1/1 green Saproling creature token.

DOMU
Slinn Voda, the Rising Deep Slinn Voda, the Rising Deep C6Color UColor U (8)
Legendary Creature — Leviathan (8/8)
Kicker C1Color U (You may pay an additional C1Color U as you cast this spell.)

When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

DOMU
Song of Freyalise Song of Freyalise C1Color G (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Until your next turn, creatures you control gain "Mana Tap: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

DOMU
Sorcerer's Wand Sorcerer's Wand C1 (1)
Artifact — Equipment
Equipped creature has "Mana Tap: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage to that player or planeswalker instead."

Equip C3

DOMU
Soul Salvage Soul Salvage C2Color B (3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
DOMC
Sparring Construct Sparring Construct C1 (1)
Artifact Creature — Construct (1/1)
When Sparring Construct dies, put a +1/+1 counter on target creature you control.
DOMC
Spore Swarm Spore Swarm C3Color G (4)
Instant
Create three 1/1 green Saproling creature tokens.
DOMU
Sporecrown Thallid Sporecrown Thallid C1Color G (2)
Creature — Fungus (2/2)
Each other creature you control that's a Fungus or Saproling gets +1/+1.
DOMU
Squee, the Immortal Squee, the Immortal C1Color RColor R (3)
Legendary Creature — Goblin (2/1)
You may cast Squee, the Immortal from your graveyard or from exile.
DOMR
Steel Leaf Champion Steel Leaf Champion Color GColor GColor G (3)
Creature — Elf Knight (5/4)
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
DOMR
Stronghold Confessor Stronghold Confessor Color B (1)
Creature — Human Cleric (1/1)
Kicker C3 (You may pay an additional C3 as you cast this spell.)

Menace (This creature can't be blocked except by two or more creatures.)
If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.

DOMC
Sulfur Falls Sulfur Falls (0)
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

Mana Tap: Add Color U or Color R.

DOMR
Swamp Swamp (0)
Basic Land — Swamp
GRNC
Sylvan Awakening Sylvan Awakening C2Color G (3)
Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
DOMR
Syncopate Syncopate CXColor U (1)
Instant
Counter target spell unless its controller pays CX. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
DOMC
Tatyova, Benthic Druid Tatyova, Benthic Druid C3Color GColor U (5)
Legendary Creature — Merfolk Druid (3/3)
Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
DOMU
Teferi, Hero of Dominaria Teferi, Hero of Dominaria C3Color WColor U (5)
Legendary Planeswalker — Teferi (4)
+1: Draw a card. At the beginning of the next end step, untap up to two lands.

−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

DOMM
Teferi, Timebender Teferi, Timebender C4Color WColor U (6)
Legendary Planeswalker — Teferi (5)
+2: Untap up to one target artifact or creature.

−3: You gain 2 life and draw two cards.
−9: Take an extra turn after this one.

DOMM
Teferi's Sentinel Teferi's Sentinel C5 (5)
Artifact Creature — Golem (2/6)
As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.
DOMU
Tempest Djinn Tempest Djinn Color UColor UColor U (3)
Creature — Djinn (0/4)
Flying

Tempest Djinn gets +1/+0 for each basic Island you control.

DOMR
Temporal Machinations Temporal Machinations C2Color U (3)
Sorcery
Return target creature to its owner's hand. If you control an artifact, draw a card.
DOMC
Territorial Allosaurus Territorial Allosaurus C2Color GColor G (4)
Creature — Dinosaur (5/5)
Kicker C2Color G (You may pay an additional C2Color G as you cast this spell.)

When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.

DOMR
Teshar, Ancestor's Apostle Teshar, Ancestor's Apostle C3Color W (4)
Legendary Creature — Bird Cleric (2/2)
Flying

Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

DOMR
Tetsuko Umezawa, Fugitive Tetsuko Umezawa, Fugitive C1Color U (2)
Legendary Creature — Human Rogue (1/3)
Creatures you control with power or toughness 1 or less can't be blocked.
DOMU
Thallid Omnivore Thallid Omnivore C3Color B (4)
Creature — Fungus (3/3)
C1, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
DOMC
Thallid Soothsayer Thallid Soothsayer C3Color B (4)
Creature — Fungus (2/3)
C2, Sacrifice a creature: Draw a card.
DOMU
The Antiquities War The Antiquities War C3Color U (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

DOMR
The Eldest Reborn The Eldest Reborn C4Color B (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each opponent sacrifices a creature or planeswalker.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

DOMU
The First Eruption The First Eruption C2Color R (3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — The First Eruption deals 1 damage to each creature without flying.
II — Add Color RColor R.
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.

DOMR
The Flame of Keld The Flame of Keld C1Color R (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

DOMU
The Mending of Dominaria The Mending of Dominaria C3Color GColor G (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

DOMR
The Mirari Conjecture The Mirari Conjecture C4Color U (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

DOMR
Thorn Elemental Thorn Elemental C5Color GColor G (7)
Creature — Elemental (7/7)
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
DOMU
Thran Temporal Gateway Thran Temporal Gateway C4 (4)
Legendary Artifact
C4, Mana Tap: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
DOMR
Tiana, Ship's Caretaker Tiana, Ship's Caretaker C3Color RColor W (5)
Legendary Creature — Angel Artificer (3/3)
Flying, first strike

Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

DOMU
Timber Gorge Timber Gorge (0)
Land
Timber Gorge enters the battlefield tapped.

Mana Tap: Add Color R or Color G.

M19C
Time of Ice Time of Ice C3Color U (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners' hands.

DOMU
Tolarian Scholar Tolarian Scholar C2Color U (3)
Creature — Human Wizard (2/3)
M19C
Torgaar, Famine Incarnate Torgaar, Famine Incarnate C6Color BColor B (8)
Legendary Creature — Avatar (7/6)
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs C2 less to cast for each creature sacrificed this way.

When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down.

DOMR
Tragic Poet Tragic Poet Color W (1)
Creature — Human (1/1)
Mana Tap, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
DOMC
Traxos, Scourge of Kroog Traxos, Scourge of Kroog C4 (4)
Legendary Artifact Creature — Construct (7/7)
Trample

Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)

DOMR
Triumph of Gerrard Triumph of Gerrard C1Color W (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

DOMU
Two-Headed Giant Two-Headed Giant C2Color RColor R (4)
Creature — Giant Warrior (4/4)
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
DOMR
Untamed Kavu Untamed Kavu C1Color G (2)
Creature — Kavu (2/2)
Kicker C3 (You may pay an additional C3 as you cast this spell.)

Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.

DOMU
Unwind Unwind C2Color U (3)
Instant
Counter target noncreature spell. Untap up to three lands.
DOMC
Urgoros, the Empty One Urgoros, the Empty One C4Color BColor B (6)
Legendary Creature — Specter (4/3)
Flying

Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.

DOMU
Urza's Ruinous Blast Urza's Ruinous Blast C4Color W