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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Ixalan Rivals of Ixalan Dominaria
Core Set 2019 Guilds of Ravnica
To list cards by their color and converted mana cost use these alternative filters.

694 results
Academy Drake Academy Drake C2Color U (3)
Creature — Drake (2/2)
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

DOMC
Academy Journeymage Academy Journeymage C4Color U (5)
Creature — Human Wizard (3/2)
This spell costs C1 less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

DOMC
Adanto Vanguard Adanto Vanguard C1Color W (2)
Creature — Vampire Soldier (1/1)
As long as Adanto Vanguard is attacking, it gets +2/+0.

Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

XLNU
Adeliz, the Cinder Wind Adeliz, the Cinder Wind C1Color UColor R (3)
Legendary Creature — Human Wizard (2/2)
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

DOMU
Admiral Beckett Brass Admiral Beckett Brass C1Color UColor BColor R (4)
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

XLNM
Aerial Engineer Aerial Engineer C2Color WColor U (4)
Creature — Human Artificer (2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
M19U
Aesthir Glider Aesthir Glider C3 (3)
Artifact Creature — Bird Construct (2/1)
Flying

Aesthir Glider can't block.

DOMC
Aethershield Artificer Aethershield Artificer C3Color W (4)
Creature — Dwarf Artificer (3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
M19U
Affectionate Indrik Affectionate Indrik C5Color G (6)
Creature — Beast (4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
GRNU
Aggressive Mammoth Aggressive Mammoth C3Color GColor GColor G (6)
Creature — Elephant (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.

M19R
Air Elemental Air Elemental C3Color UColor U (5)
Creature — Elemental (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M19U
Ajani's Pridemate Ajani's Pridemate C1Color W (2)
Creature — Cat Soldier (2/2)
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.
M19U
Amaranthine Wall Amaranthine Wall C4 (4)
Artifact Creature — Wall (0/6)
Defender

C2: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

DOMU
Ancient Brontodon Ancient Brontodon C6Color GColor G (8)
Creature — Dinosaur (9/9)
XLNC
Angel of the Dawn Angel of the Dawn C4Color W (5)
Creature — Angel (3/3)
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

M19C
Angrath's Ambusher Angrath's Ambusher C2Color B (3)
Creature — Orc Pirate (2/3)
Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
RIXU
Angrath's Marauders Angrath's Marauders C5Color RColor R (7)
Creature — Human Pirate (4/4)
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
XLNR
Anointed Deacon Anointed Deacon C4Color B (5)
Creature — Vampire Cleric (3/3)
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
XLNC
Arboretum Elemental Arboretum Elemental C7Color GColor G (9)
Creature — Elemental (7/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

GRNU
Arcades, the Strategist Arcades, the Strategist C1Color GColor WColor U (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

M19M
Arclight Phoenix Arclight Phoenix C3Color R (4)
Creature — Phoenix (3/2)
Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

GRNM
Arisen Gorgon Arisen Gorgon C1Color BColor B (3)
Creature — Zombie Gorgon (3/3)
Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.)
M19U
Artificer's Assistant Artificer's Assistant Color U (1)
Creature — Bird (1/1)
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

DOMC
Arvad the Cursed Arvad the Cursed C3Color WColor B (5)
Legendary Creature — Vampire Knight (3/3)
Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

DOMU
Aryel, Knight of Windgrace Aryel, Knight of Windgrace C2Color WColor B (4)
Legendary Creature — Human Knight (4/4)
Vigilance

C2Color W, Mana Tap: Create a 2/2 white Knight creature token with vigilance.
Color B, Mana Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

DOMR
Attendant of Vraska Attendant of Vraska C1Color BColor G (3)
Creature — Zombie Soldier (3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
GRNU
Atzocan Archer Atzocan Archer C2Color G (3)
Creature — Human Archer (1/4)
Reach

When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)

XLNU
Atzocan Seer Atzocan Seer C1Color GColor W (3)
Creature — Human Druid (2/3)
Mana Tap: Add one mana of any color.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

RIXU
Aurelia, Exemplar of Justice Aurelia, Exemplar of Justice C2Color RColor W (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

GRNM
Aven Sentry Aven Sentry C3Color W (4)
Creature — Bird Soldier (3/2)
Flying
DOMC
Aven Wind Mage Aven Wind Mage C2Color U (3)
Creature — Bird Wizard (2/2)
Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

M19C
Aviation Pioneer Aviation Pioneer C2Color U (3)
Creature — Human Artificer (1/2)
When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
M19C
Awakened Amalgam Awakened Amalgam C4 (4)
Artifact Creature — Golem (*/*)
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
RIXR
Azor, the Lawbringer Azor, the Lawbringer C2Color WColor WColor UColor U (6)
Legendary Creature — Sphinx (6/6)
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay CXColor WColor UColor U. If you do, you gain X life and draw X cards.

RIXM
Baird, Steward of Argive Baird, Steward of Argive C2Color WColor W (4)
Legendary Creature — Human Soldier (2/4)
Vigilance

Creatures can't attack you or a planeswalker you control unless their controller pays C1 for each of those creatures.

DOMU
Baloth Gorger Baloth Gorger C2Color GColor G (4)
Creature — Beast (4/4)
Kicker C4 (You may pay an additional C4 as you cast this spell.)

If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.

DOMC
Barging Sergeant Barging Sergeant C4Color R (5)
Creature — Minotaur Soldier (4/2)
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

GRNC
Barrier of Bones Barrier of Bones Color B (1)
Creature — Skeleton Wall (0/3)
Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNC
Bartizan Bats Bartizan Bats C3Color B (4)
Creature — Bat (3/1)
Flying
GRNC
Beamsplitter Mage Beamsplitter Mage Color UColor R (2)
Creature — Vedalken Wizard (2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
GRNU
Beast Whisperer Beast Whisperer C2Color GColor G (4)
Creature — Elf Druid (2/3)
Whenever you cast a creature spell, draw a card.
GRNR
Belligerent Brontodon Belligerent Brontodon C5Color GColor W (7)
Creature — Dinosaur (4/6)
Each creature you control assigns combat damage equal to its toughness rather than its power.
XLNU
Bellowing Aegisaur Bellowing Aegisaur C5Color W (6)
Creature — Dinosaur (3/5)
Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
XLNU
Benalish Honor Guard Benalish Honor Guard C1Color W (2)
Creature — Human Knight (2/2)
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
DOMC
Benalish Marshal Benalish Marshal Color WColor WColor W (3)
Creature — Human Knight (3/3)
Other creatures you control get +1/+1.
DOMR
Bishop of Binding Bishop of Binding C3Color W (4)
Creature — Vampire Cleric (1/1)
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.

Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

RIXR
Bishop of Rebirth Bishop of Rebirth C3Color WColor W (5)
Creature — Vampire Cleric (3/4)
Vigilance

Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

XLNR
Bishop of the Bloodstained Bishop of the Bloodstained C3Color BColor B (5)
Creature — Vampire Cleric (3/3)
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
XLNU
Bishop's Soldier Bishop's Soldier C1Color W (2)
Creature — Vampire Soldier (2/2)
Lifelink
XLNC
Blade Instructor Blade Instructor C2Color W (3)
Creature — Human Soldier (3/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
GRNC
Blight Keeper Blight Keeper Color B (1)
Creature — Bat Imp (1/1)
Flying

C7Color B, Mana Tap, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.

XLNC
Blood Operative Blood Operative C1Color BColor B (3)
Creature — Vampire Assassin (3/1)
Lifelink

When Blood Operative enters the battlefield, you may exile target card from a graveyard.
Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.

GRNR
Bloodcrazed Paladin Bloodcrazed Paladin C1Color B (2)
Creature — Vampire Knight (1/1)
Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

XLNR
Bloodstone Goblin Bloodstone Goblin C1Color R (2)
Creature — Goblin Warrior (2/2)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
DOMC
Blossom Dryad Blossom Dryad C2Color G (3)
Creature — Dryad (2/2)
Mana Tap: Untap target land.
XLNC
Boggart Brute Boggart Brute C2Color R (3)
Creature — Goblin Warrior (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
M19C
Bogstomper Bogstomper C4Color BColor B (6)
Creature — Beast (6/5)
M19C
Bonded Horncrest Bonded Horncrest C3Color R (4)
Creature — Dinosaur (5/5)
Bonded Horncrest can't attack or block alone.
XLNU
Bone Dragon Bone Dragon C3Color BColor B (5)
Creature — Dragon Skeleton (5/4)
Flying

C3Color BColor B, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.

M19M
Book Devourer Book Devourer C5Color R (6)
Creature — Beast (4/5)
Trample

Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.

GRNU
Boros Challenger Boros Challenger Color RColor W (2)
Creature — Human Soldier (2/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

C2Color RColor W: Boros Challenger gets +1/+1 until end of turn.

GRNU
Bounty Agent Bounty Agent C1Color W (2)
Creature — Human Soldier (2/2)
Vigilance

Mana Tap, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.

GRNR
Brawl-Bash Ogre Brawl-Bash Ogre C2Color BColor R (4)
Creature — Ogre Warrior (3/3)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.

M19U
Brazen Buccaneers Brazen Buccaneers C3Color R (4)
Creature — Human Pirate (2/2)
Haste

When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Brazen Freebooter Brazen Freebooter C3Color R (4)
Creature — Human Pirate (3/3)
When Brazen Freebooter enters the battlefield, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
RIXC
Bristling Boar Bristling Boar C3Color G (4)
Creature — Boar (4/3)
Bristling Boar can't be blocked by more than one creature.
M19C
Burglar Rat Burglar Rat C1Color B (2)
Creature — Rat (1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
GRNC
Burning Sun's Avatar Burning Sun's Avatar C3Color RColor RColor R (6)
Creature — Dinosaur Avatar (6/6)
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
XLNR
Cabal Evangel Cabal Evangel C1Color B (2)
Creature — Human Cleric (2/2)
DOMC
Cabal Paladin Cabal Paladin C3Color B (4)
Creature — Human Knight (4/2)
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Cacophodon Cacophodon C3Color G (4)
Creature — Dinosaur (2/5)
Enrage — Whenever Cacophodon is dealt damage, untap target permanent.
RIXU
Caligo Skin-Witch Caligo Skin-Witch C1Color B (2)
Creature — Human Wizard (1/3)
Kicker C3Color B (You may pay an additional C3Color B as you cast this spell.)

When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.

DOMC
Canal Monitor Canal Monitor C4Color B (5)
Creature — Lizard (5/3)
RIXC
Captain Lannery Storm Captain Lannery Storm C2Color R (3)
Legendary Creature — Human Pirate (2/2)
Haste

Whenever Captain Lannery Storm attacks, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

XLNR
Captivating Crew Captivating Crew C3Color R (4)
Creature — Human Pirate (4/3)
C3Color R: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
XLNR
Carnage Tyrant Carnage Tyrant C4Color GColor G (6)
Creature — Dinosaur (7/6)
This spell can't be countered.

Trample, hexproof

XLNM
Catalyst Elemental Catalyst Elemental C2Color R (3)
Creature — Elemental (2/2)
Sacrifice Catalyst Elemental: Add Color RColor R.
M19C
Cavalry Drillmaster Cavalry Drillmaster C1Color W (2)
Creature — Human Knight (2/1)
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M19C
Centaur Courser Centaur Courser C2Color G (3)
Creature — Centaur Warrior (3/3)
M19C
Centaur Peacemaker Centaur Peacemaker C1Color GColor W (3)
Creature — Centaur Cleric (3/3)
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
GRNC
Chamber Sentry Chamber Sentry CX (0)
Artifact Creature — Construct (0/0)
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

CX, Mana Tap, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
Color WColor UColor BColor RColor G: Return Chamber Sentry from your graveyard to your hand.

GRNR
Champion of Dusk Champion of Dusk C3Color BColor B (5)
Creature — Vampire Knight (4/4)
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
RIXR
Champion of the Flame Champion of the Flame C1Color R (2)
Creature — Human Warrior (1/1)
Trample

Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.

DOMU
Charging Monstrosaur Charging Monstrosaur C4Color R (5)
Creature — Dinosaur (5/5)
Trample, haste
XLNU
Charging Tuskodon Charging Tuskodon C3Color RColor R (5)
Creature — Dinosaur (4/4)
Trample

If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.

RIXU
Charnel Troll Charnel Troll C1Color BColor G (3)
Creature — Troll (4/4)
Trample

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.
Color BColor G, Discard a creature card: Put a +1/+1 counter on Charnel Troll.

GRNR
Cherished Hatchling Cherished Hatchling C1Color G (2)
Creature — Dinosaur (2/1)
When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."
RIXU
Child of Night Child of Night C1Color B (2)
Creature — Vampire (2/1)
Lifelink
GRNC
Chromium, the Mutable Chromium, the Mutable C4Color WColor UColor B (7)
Legendary Creature — Elder Dragon (7/7)
Flash

This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

M19M
Citywatch Sphinx Citywatch Sphinx C5Color U (6)
Creature — Sphinx (5/4)
Flying

When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU
Cloudreader Sphinx Cloudreader Sphinx C4Color U (5)
Creature — Sphinx (3/4)
Flying

When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

DOMC
Cold-Water Snapper Cold-Water Snapper C5Color U (6)
Creature — Turtle (4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
DOMC
Colossal Dreadmaw Colossal Dreadmaw C4Color GColor G (6)
Creature — Dinosaur (6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
M19C
Conclave Cavalier Conclave Cavalier Color GColor GColor WColor W (4)
Creature — Centaur Knight (4/4)
Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

GRNU
Conclave Guildmage Conclave Guildmage Color GColor W (2)
Creature — Elf Cleric (2/2)
Color G, Mana Tap: Creatures you control gain trample until end of turn.

C5Color W, Mana Tap: Create a 2/2 green and white Elf Knight creature token with vigilance.

GRNU
Corrosive Ooze Corrosive Ooze C1Color G (2)
Creature — Ooze (2/2)
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
DOMC
Court Cleric Court Cleric Color W (1)
Creature — Human Cleric (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.

M19U
Crackling Drake Crackling Drake Color UColor UColor RColor R (4)
Creature — Drake (*/4)
Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.

GRNU
Crafty Cutpurse Crafty Cutpurse C3Color U (4)
Creature — Human Pirate (2/2)
Flash

When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

RIXR
Crested Herdcaller Crested Herdcaller C3Color GColor G (5)
Creature — Dinosaur (3/3)
Trample

When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

RIXU
Daggerback Basilisk Daggerback Basilisk C2Color G (3)
Creature — Basilisk (2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M19C
Danitha Capashen, Paragon Danitha Capashen, Paragon C2Color W (3)
Legendary Creature — Human Knight (2/2)
First strike, vigilance, lifelink

Aura and Equipment spells you cast cost C1 less to cast.

DOMU
Darigaaz Reincarnated Darigaaz Reincarnated C4Color BColor RColor G (7)
Legendary Creature — Dragon (7/7)
Flying, trample, haste

If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.

DOMM
Daring Archaeologist Daring Archaeologist C3Color W (4)
Creature — Human Artificer (3/3)
When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.

Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)

DOMR
Daring Buccaneer Daring Buccaneer Color R (1)
Creature — Human Pirate (2/2)
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay C2.
RIXU
Daring Saboteur Daring Saboteur C1Color U (2)
Creature — Human Pirate (2/1)
C2Color U: Daring Saboteur can't be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

XLNR
Darkblade Agent Darkblade Agent C1Color UColor B (3)
Creature — Human Assassin (2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
GRNC
Dark-Dweller Oracle Dark-Dweller Oracle C1Color R (2)
Creature — Goblin Shaman (2/2)
C1, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
M19R
Dauntless Bodyguard Dauntless Bodyguard Color W (1)
Creature — Human Knight (2/1)
As Dauntless Bodyguard enters the battlefield, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

DOMU
D'Avenant Trapper D'Avenant Trapper C2Color W (3)
Creature — Human Archer (3/2)
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Daybreak Chaplain Daybreak Chaplain C1Color W (2)
Creature — Human Cleric (1/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M19C
Deadeye Brawler Deadeye Brawler C2Color UColor B (4)
Creature — Human Pirate (2/4)
Deathtouch

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.

RIXU
Deadeye Plunderers Deadeye Plunderers C3Color UColor B (5)
Creature — Human Pirate (3/3)
Deadeye Plunderers gets +1/+1 for each artifact you control.

C2Color UColor B: Create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."

XLNU
Deadeye Quartermaster Deadeye Quartermaster C3Color U (4)
Creature — Human Pirate (2/2)
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library.
XLNU
Deadeye Rig-Hauler Deadeye Rig-Hauler C3Color U (4)
Creature — Human Pirate (3/2)
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.
RIXC
Deadeye Tormentor Deadeye Tormentor C2Color B (3)
Creature — Human Pirate (2/2)
Raid — When Deadeye Tormentor enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.
XLNC
Deadeye Tracker Deadeye Tracker Color B (1)
Creature — Human Pirate (1/1)
C1Color B, Mana Tap: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNR
Death Baron Death Baron C1Color BColor B (3)
Creature — Zombie Wizard (2/2)
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
M19R
Deathbloom Thallid Deathbloom Thallid C2Color B (3)
Creature — Fungus (3/2)
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
DOMC
Deathgorge Scavenger Deathgorge Scavenger C2Color G (3)
Creature — Dinosaur (3/2)
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
XLNR
Deathless Ancient Deathless Ancient C4Color BColor B (6)
Creature — Vampire Knight (4/4)
Flying

Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.

XLNU
Deeproot Champion Deeproot Champion C1Color G (2)
Creature — Merfolk Shaman (1/1)
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
XLNR
Deeproot Elite Deeproot Elite C1Color G (2)
Creature — Merfolk Warrior (1/1)
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
RIXR
Deeproot Warrior Deeproot Warrior C1Color G (2)
Creature — Merfolk Warrior (2/2)
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
XLNC
Demanding Dragon Demanding Dragon C3Color RColor R (5)
Creature — Dragon (5/5)
Flying

When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.

M19R
Demon of Catastrophes Demon of Catastrophes C2Color BColor B (4)
Creature — Demon (6/6)
As an additional cost to cast this spell, sacrifice a creature.

Flying, trample

M19R
Demonlord Belzenlok Demonlord Belzenlok C4Color BColor B (6)
Legendary Creature — Elder Demon (6/6)
Flying, trample

When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

DOMM
Departed Deckhand Departed Deckhand C1Color U (2)
Creature — Spirit Pirate (2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it.

Departed Deckhand can't be blocked except by Spirits.
C3Color U: Another target creature you control can't be blocked this turn except by Spirits.

M19U
Desperate Castaways Desperate Castaways C1Color B (2)
Creature — Human Pirate (2/3)
Desperate Castaways can't attack unless you control an artifact.
XLNC
Devkarin Dissident Devkarin Dissident C1Color G (2)
Creature — Elf Warrior (2/2)
C4Color G: Devkarin Dissident gets +2/+2 until end of turn.
GRNC
Diamond Mare Diamond Mare C2 (2)
Artifact Creature — Horse (1/3)
As Diamond Mare enters the battlefield, choose a color.

Whenever you cast a spell of the chosen color, you gain 1 life.

M19U
Diligent Excavator Diligent Excavator C1Color U (2)
Creature — Human Artificer (1/3)
Whenever you cast a historic spell, target player puts the top two cards of their library into their graveyard. (Artifacts, legendaries, and Sagas are historic.)
DOMU
Dimir Informant Dimir Informant C2Color U (3)
Creature — Human Rogue (1/4)
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC
Dimir Spybug Dimir Spybug Color UColor B (2)
Creature — Insect (1/1)
Flying

Menace (This creature can't be blocked except by two or more creatures.)
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.

GRNU
Dinosaur Hunter Dinosaur Hunter C1Color B (2)
Creature — Human Pirate (2/2)
Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
RIXC
Dire Fleet Captain Dire Fleet Captain Color BColor R (2)
Creature — Orc Pirate (2/2)
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
XLNU
Dire Fleet Daredevil Dire Fleet Daredevil C1Color R (2)
Creature — Human Pirate (2/1)
First strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.

RIXR
Dire Fleet Hoarder Dire Fleet Hoarder C1Color B (2)
Creature — Human Pirate (2/1)
When Dire Fleet Hoarder dies, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
XLNC
Dire Fleet Interloper Dire Fleet Interloper C3Color B (4)
Creature — Human Pirate (2/2)
Menace

When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Dire Fleet Neckbreaker Dire Fleet Neckbreaker C2Color BColor R (4)
Creature — Orc Pirate (3/2)
Attacking Pirates you control get +2/+0.
RIXU
Dire Fleet Poisoner Dire Fleet Poisoner C1Color B (2)
Creature — Human Pirate (2/2)
Flash

Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

RIXR
Dire Fleet Ravager Dire Fleet Ravager C3Color BColor B (5)
Creature — Orc Pirate Wizard (4/4)
Menace, deathtouch

When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.

XLNM
Diregraf Ghoul Diregraf Ghoul Color B (1)
Creature — Zombie (2/2)
Diregraf Ghoul enters the battlefield tapped.
M19U
Dismissive Pyromancer Dismissive Pyromancer C1Color R (2)
Creature — Human Wizard (2/2)
Color R, Mana Tap, Discard a card: Draw a card.

C2Color R, Mana Tap, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature.

M19R
District Guide District Guide C2Color G (3)
Creature — Elf Scout (2/2)
When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
GRNU
Djinn of Wishes Djinn of Wishes C3Color UColor U (5)
Creature — Djinn (4/4)
Flying

Djinn of Wishes enters the battlefield with three wish counters on it.
C2Color UColor U, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

M19R
Doom Whisperer Doom Whisperer C3Color BColor B (5)
Creature — Nightmare Demon (6/6)
Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNM
Doomed Dissenter Doomed Dissenter C1Color B (2)
Creature — Human (1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
M19C
Douser of Lights Douser of Lights C4Color B (5)
Creature — Horror (4/5)
GRNC
Draconic Disciple Draconic Disciple C1Color RColor G (3)
Creature — Human Shaman (2/2)
Mana Tap: Add one mana of any color.

C7, Mana Tap, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.

M19U
Dragon Egg Dragon Egg C2Color R (3)
Creature — Dragon Egg (0/2)
Defender (This creature can't attack.)

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "Color R: This creature gets +1/+0 until end of turn."

M19U
Dread Shade Dread Shade Color BColor BColor B (3)
Creature — Shade (3/3)
Color B: Dread Shade gets +1/+1 until end of turn.
DOMR
Dream Eater Dream Eater C4Color UColor U (6)
Creature — Nightmare Sphinx (4/3)
Flash

Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNM
Dreamcaller Siren Dreamcaller Siren C2Color UColor U (4)
Creature — Siren Pirate (3/3)
Flash

Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

XLNR
Drover of the Mighty Drover of the Mighty C1Color G (2)
Creature — Human Druid (1/1)
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.

Mana Tap: Add one mana of any color.

XLNU
Drudge Sentinel Drudge Sentinel C2Color B (3)
Creature — Skeleton Warrior (2/1)
C3: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
DOMC
Druid of Horns Druid of Horns C3Color G (4)
Creature — Human Druid (2/3)
Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.
M19U
Druid of the Cowl Druid of the Cowl C1Color G (2)
Creature — Elf Druid (1/3)
Mana Tap: Add Color G.
M19C
Dryad Greenseeker Dryad Greenseeker C1Color G (2)
Creature — Dryad (1/3)
Mana Tap: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
M19U
Dusk Charger Dusk Charger C3Color B (4)
Creature — Horse (3/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Dusk Charger gets +2/+2 as long as you have the city's blessing.

RIXC
Dusk Legion Zealot Dusk Legion Zealot C1Color B (2)
Creature — Vampire Soldier (1/1)
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
RIXC
Duskborne Skymarcher Duskborne Skymarcher Color W (1)
Creature — Vampire Cleric (1/1)
Flying

Color W, Mana Tap: Target attacking Vampire gets +1/+1 until end of turn.

XLNU
Dwarven Priest Dwarven Priest C3Color W (4)
Creature — Dwarf Cleric (2/4)
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.
M19C
Electrostatic Field Electrostatic Field C1Color R (2)
Creature — Wall (0/4)
Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

GRNU
Elenda, the Dusk Rose Elenda, the Dusk Rose C2Color WColor B (4)
Legendary Creature — Vampire Knight (1/1)
Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

RIXM
Elfhame Druid Elfhame Druid C1Color G (2)
Creature — Elf Druid (0/2)
Mana Tap: Add Color G.

Mana Tap: Add Color GColor G. Spend this mana only to cast kicked spells.

DOMU
Elvish Clancaller Elvish Clancaller Color GColor G (2)
Creature — Elf Druid (1/1)
Other Elves you control get +1/+1.

C4Color GColor G, Mana Tap: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library.

M19R
Elvish Rejuvenator Elvish Rejuvenator C2Color G (3)
Creature — Elf Druid (1/1)
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
M19C
Emissary of Sunrise Emissary of Sunrise C2Color W (3)
Creature — Human Cleric (2/1)
First strike

When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNU
Emmara, Soul of the Accord Emmara, Soul of the Accord Color GColor W (2)
Legendary Creature — Elf Cleric (2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
GRNR
Emperor's Vanguard Emperor's Vanguard C3Color G (4)
Creature — Human Scout (4/3)
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNR
Encampment Keeper Encampment Keeper Color W (1)
Creature — Hound (1/1)
First strike

C7Color W, Mana Tap, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

XLNC
Enigma Drake Enigma Drake C1Color UColor R (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

M19U
Epicure of Blood Epicure of Blood C4Color B (5)
Creature — Vampire (4/4)
Whenever you gain life, each opponent loses 1 life.
M19C
Erratic Cyclops Erratic Cyclops C3Color R (4)
Creature — Cyclops Shaman (0/8)
Trample

Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost.

GRNR
Erstwhile Trooper Erstwhile Trooper C1Color BColor G (3)
Creature — Zombie Soldier (2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
GRNC
Etali, Primal Storm Etali, Primal Storm C4Color RColor R (6)
Legendary Creature — Elder Dinosaur (6/6)
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.
RIXR
Etrata, the Silencer Etrata, the Silencer C2Color UColor B (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

GRNR
Everdawn Champion Everdawn Champion C1Color WColor W (3)
Creature — Human Soldier (2/2)
Prevent all combat damage that would be dealt to Everdawn Champion.
RIXU
Evra, Halcyon Witness Evra, Halcyon Witness C4Color WColor W (6)
Legendary Creature — Avatar (4/4)
Lifelink

C4: Exchange your life total with Evra, Halcyon Witness's power.

DOMR
Excavation Elephant Excavation Elephant C4Color W (5)
Creature — Elephant (3/5)
Kicker C1Color W (You may pay an additional C1Color W as you cast this spell.)

When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.

DOMC
Exclusion Mage Exclusion Mage C2Color U (3)
Creature — Human Wizard (2/2)
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
M19U
Exultant Skymarcher Exultant Skymarcher C1Color WColor W (3)
Creature — Vampire Soldier (2/3)
Flying
RIXC
Famished Paladin Famished Paladin C1Color W (2)
Creature — Vampire Knight (3/3)
Famished Paladin doesn't untap during your untap step.

Whenever you gain life, untap Famished Paladin.

RIXU
Fanatical Firebrand Fanatical Firebrand Color R (1)
Creature — Goblin Pirate (1/1)
Haste

Mana Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

RIXC
Fathom Fleet Boarder Fathom Fleet Boarder C2Color B (3)
Creature — Orc Pirate (3/3)
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
RIXC
Fathom Fleet Captain Fathom Fleet Captain C1Color B (2)
Creature — Human Pirate (2/1)
Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay C2. If you do, create a 2/2 black Pirate creature token with menace.

XLNR
Fathom Fleet Cutthroat Fathom Fleet Cutthroat C3Color B (4)
Creature — Human Pirate (3/3)
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
XLNC
Fathom Fleet Firebrand Fathom Fleet Firebrand C1Color R (2)
Creature — Human Pirate (2/2)
C1Color R: Fathom Fleet Firebrand gets +1/+0 until end of turn.
XLNC
Fearless Halberdier Fearless Halberdier C2Color R (3)
Creature — Human Warrior (3/2)
GRNC
Fell Specter Fell Specter C3Color B (4)
Creature — Specter (1/3)
Flying

When Fell Specter enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.

M19U
Feral Abomination Feral Abomination C5Color B (6)
Creature — Thrull (5/5)
Deathtouch
DOMC
Field Creeper Field Creeper C2 (2)
Artifact Creature — Scarecrow (2/1)
M19C
Fire Elemental Fire Elemental C3Color RColor R (5)
Creature — Elemental (5/4)
M19C
Fire Shrine Keeper Fire Shrine Keeper Color R (1)
Creature — Elemental (1/1)
Menace

C7Color R, Mana Tap, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.

XLNC
Fire Urchin Fire Urchin C1Color R (2)
Creature — Elemental (1/3)
Trample

Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.

GRNC
Firefist Adept Firefist Adept C4Color R (5)
Creature — Human Wizard (3/3)
When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
DOMU
Firesong and Sunspeaker Firesong and Sunspeaker C4Color RColor W (6)
Legendary Creature — Minotaur Cleric (4/6)
Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

DOMR
Fleet Swallower Fleet Swallower C5Color UColor U (7)
Creature — Fish (6/6)
Whenever Fleet Swallower attacks, target player puts the top half of their library, rounded up, into their graveyard.
XLNR
Flight of Equenauts Flight of Equenauts C7Color W (8)
Creature — Human Knight (4/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Flying

GRNU
Forerunner of the Coalition Forerunner of the Coalition C2Color B (3)
Creature — Human Pirate (2/2)
When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.

RIXU
Forerunner of the Empire Forerunner of the Empire C3Color R (4)
Creature — Human Soldier (1/3)
When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it.

Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.

RIXU
Forerunner of the Heralds Forerunner of the Heralds C3Color G (4)
Creature — Merfolk Scout (3/2)
When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.

RIXU
Forerunner of the Legion Forerunner of the Legion C2Color W (3)
Creature — Vampire Knight (2/2)
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.

RIXU
Frenzied Raptor Frenzied Raptor C2Color R (3)
Creature — Dinosaur (4/2)
XLNC
Fresh-Faced Recruit Fresh-Faced Recruit C1RW (2)
Creature — Human Soldier (2/1)
As long as it's your turn, Fresh-Faced Recruit has first strike.
GRNC
Frilled Deathspitter Frilled Deathspitter C2Color R (3)
Creature — Dinosaur (3/2)
Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
RIXC
Frilled Sea Serpent Frilled Sea Serpent C4Color UColor U (6)
Creature — Serpent (4/6)
C5Color UColor U: Frilled Sea Serpent can't be blocked this turn.
M19C
Gaea's Protector Gaea's Protector C3Color G (4)
Creature — Elemental Warrior (4/2)
Gaea's Protector must be blocked if able.
DOMC
Gallant Cavalry Gallant Cavalry C3Color W (4)
Creature — Human Knight (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.

M19C
Gargoyle Sentinel Gargoyle Sentinel C3 (3)
Artifact Creature — Gargoyle (3/3)
Defender (This creature can't attack.)

C3: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

M19U
Garna, the Bloodflame Garna, the Bloodflame C3Color BColor R (5)
Legendary Creature — Human Warrior (3/3)
Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.

DOMU
Garrison Sergeant Garrison Sergeant C3Color RColor W (5)
Creature — Viashino Soldier (3/3)
Garrison Sergeant has double strike as long as you control a Gate.
GRNC
Gatekeeper Gargoyle Gatekeeper Gargoyle C6 (6)
Artifact Creature — Gargoyle (3/3)
Flying

Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.

GRNU
Gearsmith Guardian Gearsmith Guardian C5 (5)
Artifact Creature — Construct (3/5)
Gearsmith Guardian gets +2/+0 as long as you control a blue creature.
M19C
Gearsmith Prodigy Gearsmith Prodigy Color U (1)
Creature — Human Artificer (1/2)
Gearsmith Prodigy gets +1/+0 as long as you control an artifact.
M19C
Generous Stray Generous Stray C2Color G (3)
Creature — Cat (1/2)
When Generous Stray enters the battlefield, draw a card.
GRNC
Ghalta, Primal Hunger Ghalta, Primal Hunger C10Color GColor G (12)
Legendary Creature — Elder Dinosaur (12/12)
Ghalta, Primal Hunger costs CX less to cast, where X is the total power of creatures you control.

Trample

RIXR
Ghastbark Twins Ghastbark Twins C5Color GColor G (7)
Creature — Treefolk (7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Ghastbark Twins can block an additional creature each combat.

M19U
Ghirapur Guide Ghirapur Guide C2Color G (3)
Creature — Elf Scout (3/2)
C2Color G: Target creature you control can't be blocked by creatures with power 2 or less this turn.
M19U
Ghitu Chronicler Ghitu Chronicler C1Color R (2)
Creature — Human Wizard (1/3)
Kicker C3Color R (You may pay an additional C3Color R as you cast this spell.)

When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

DOMC
Ghitu Journeymage Ghitu Journeymage C2Color R (3)
Creature — Human Wizard (3/2)
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
DOMC
Ghitu Lavarunner Ghitu Lavarunner Color R (1)
Creature — Human Wizard (1/2)
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
DOMC
Giant Spider Giant Spider C3Color G (4)
Creature — Spider (2/4)
Reach (This creature can block creatures with flying.)
M19C
Gigantosaurus Gigantosaurus Color GColor GColor GColor GColor G (5)
Creature — Dinosaur (10/10)
M19R
Gilded Sentinel Gilded Sentinel C4 (4)
Artifact Creature — Golem (3/3)
XLNC
Giltgrove Stalker Giltgrove Stalker C1Color G (2)
Creature — Merfolk Warrior (2/1)
Giltgrove Stalker can't be blocked by creatures with power 2 or less.
RIXC
Gishath, Sun's Avatar Gishath, Sun's Avatar C5Color RColor GColor W (8)
Legendary Creature — Dinosaur Avatar (7/6)
Vigilance, trample, haste

Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

XLNM
Gleaming Barrier Gleaming Barrier C2 (2)
Artifact Creature — Wall (0/4)
Defender

When Gleaming Barrier dies, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."

RIXC
Glorifier of Dusk Glorifier of Dusk C3Color WColor W (5)
Creature — Vampire Soldier (4/4)
Pay 2 life: Glorifier of Dusk gains flying until end of turn.

Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.

XLNU
Glowspore Shaman Glowspore Shaman Color BColor G (2)
Creature — Elf Shaman (3/1)
When Glowspore Shaman enters the battlefield, put the top three cards of your library into your graveyard. You may put a land card from your graveyard on top of your library.
GRNU
Goblin Banneret Goblin Banneret Color R (1)
Creature — Goblin Soldier (1/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

C1Color R: Goblin Banneret gets +2/+0 until end of turn.

GRNU
Goblin Chainwhirler Goblin Chainwhirler Color RColor RColor R (3)
Creature — Goblin Warrior (3/3)
First strike

When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.

DOMR
Goblin Cratermaker Goblin Cratermaker C1Color R (2)
Creature — Goblin Warrior (2/2)
C1, Sacrifice Goblin Cratermaker: Choose one —

• Goblin Cratermaker deals 2 damage to target creature.
• Destroy target colorless nonland permanent.

GRNU
Goblin Electromancer Goblin Electromancer Color UColor R (2)
Creature — Goblin Wizard (2/2)
Instant and sorcery spells you cast cost C1 less to cast.
GRNC
Goblin Instigator Goblin Instigator C1Color R (2)
Creature — Goblin Rogue (1/1)
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
M19C
Goblin Locksmith Goblin Locksmith C1Color R (2)
Creature — Goblin Rogue (2/1)
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
GRNC
Goblin Motivator Goblin Motivator Color R (1)
Creature — Goblin Warrior (1/1)
Mana Tap: Target creature gains haste until end of turn. (It can attack and Mana Tap this turn.)
M19C
Goblin Trailblazer Goblin Trailblazer C1Color R (2)
Creature — Goblin Pirate (2/1)
Menace
RIXC
Goblin Trashmaster Goblin Trashmaster C2Color RColor R (4)
Creature — Goblin Warrior (3/3)
Other Goblins you control get +1/+1.

Sacrifice a Goblin: Destroy target artifact.

M19R
Goblin Warchief Goblin Warchief C1Color RColor R (3)
Creature — Goblin Warrior (2/2)
Goblin spells you cast cost C1 less to cast.

Goblins you control have haste.

DOMU
Golden Guardian Golden Guardian C4 (4)
Artifact Creature — Golem (4/4)
Defender

C2