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Historic You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

371 results
Adanto, the First Fort Adanto, the First Fort (1)
Legendary Land
(Transforms from Legion's Landing.)

Tap: Add White.
C2White, Tap: Create a 1/1 white Vampire creature token with lifelink.

XLNR
Adaptive Shimmerer Adaptive Shimmerer C5 (5)
Creature — Insect (0/0)
Flash

Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.

IKOC
Aesthir Glider Aesthir Glider C3 (3)
Artifact Creature — Bird Construct (2/1)
Flying

Aesthir Glider can't block.

DOMC
Aether Spellbomb Aether Spellbomb C1 (1)
Artifact
Blue, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

C1, Sacrifice Aether Spellbomb: Draw a card.

JMPC
Akroma's Memorial Akroma's Memorial C7 (7)
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
M13M
Alloy Myr Alloy Myr C3 (3)
Artifact Creature — Myr (2/2)
Tap: Add one mana of any color.
JMPC
Altar of the Pantheon Altar of the Pantheon C3 (3)
Artifact
Your devotion to each color and each combination of colors is increased by one.

Tap: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.

THBC
Amaranthine Wall Amaranthine Wall C4 (4)
Artifact Creature — Wall (0/6)
Defender

C2: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

DOMU
Amulet of Safekeeping Amulet of Safekeeping C2 (2)
Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays C1.

Creature tokens get -1/-0.

M19R
Ancestral Statue Ancestral Statue C4 (4)
Artifact Creature — Golem (3/4)
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
JMPC
Ancient Ziggurat Ancient Ziggurat (0)
Land
Tap: Add one mana of any color. Spend this mana only to cast a creature spell.
CONFU
Animal Sanctuary Animal Sanctuary (0)
Land
Tap: Add Color C.

C2, Tap: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

M21R
Anvilwrought Raptor Anvilwrought Raptor C4 (4)
Artifact Creature — Bird (2/1)
Flying

First strike (This creature deals combat damage before creatures without first strike.)

M20C
Arcane Encyclopedia Arcane Encyclopedia C3 (3)
Artifact
C3, Tap: Draw a card.
JMPU
Arcane Signet Arcane Signet C2 (2)
Artifact
Tap: Add one mana of any color in your commander's color identity.
ELDC
Arch of Orazca Arch of Orazca (0)
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Tap: Add Color C.
C5, Tap: Draw a card. Activate this ability only if you have the city's blessing.

RIXR
Atzal, Cave of Eternity Atzal, Cave of Eternity (3)
Legendary Land
(Transforms from Journey to Eternity.)

Tap: Add one mana of any color.
C3BlackGreen, Tap: Return target creature card from your graveyard to the battlefield.

RIXR
Awakened Amalgam Awakened Amalgam C4 (4)
Artifact Creature — Golem (*/*)
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
RIXR
Azcanta, the Sunken Ruin Azcanta, the Sunken Ruin (2)
Legendary Land
(Transforms from Search for Azcanta.)

Tap: Add Blue.
C2Blue, Tap: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

XLNR
Azorius Guildgate Azorius Guildgate (0)
Land — Gate
Azorius Guildgate enters the battlefield tapped.

Tap: Add White or Blue.

RNAC
Azorius Locket Azorius Locket C3 (3)
Artifact
Tap: Add White or Blue.

WUWUWUWU, Tap, Sacrifice Azorius Locket: Draw two cards.

RNAC
Azor's Gateway Azor's Gateway C2 (2)
Legendary Artifact
C1, Tap: Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
RIXM
Bag of Holding Bag of Holding C1 (1)
Artifact
Whenever you discard a card, exile that card from your graveyard.

C2, Tap: Draw a card, then discard a card.
C4, Tap, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

M20R
Barren Moor Barren Moor (0)
Land
Barren Moor enters the battlefield tapped.

Tap: Add Black.
Cycling Black (Black, Discard this card: Draw a card.)

ONSC
Blackblade Reforged Blackblade Reforged C2 (2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature C3
Equip C7

DOMR
Blast Zone Blast Zone (0)
Land
Blast Zone enters the battlefield with a charge counter on it.

Tap: Add Color C.
CXCX, Tap: Put X charge counters on Blast Zone.
C3, Tap, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.

WARR
Blood Crypt Blood Crypt (0)
Land — Swamp Mountain
(Tap: Add Black or Red.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Bloodfell Caves Bloodfell Caves (0)
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.
Tap: Add Black or Red.

M21C
Bloodtallow Candle Bloodtallow Candle C1 (1)
Artifact
C6, Tap, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
DOMC
Blossoming Sands Blossoming Sands (0)
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.
Tap: Add Green or White.

M21C
Bojuka Bog Bojuka Bog (0)
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
Tap: Add Black.

WWKC
Bonders' Enclave Bonders' Enclave (0)
Land
Tap: Add Color C.

C3, Tap: Draw a card. Activate this ability only if you control a creature with power 4 or greater.

IKOR
Boros Guildgate Boros Guildgate (0)
Land — Gate
Boros Guildgate enters the battlefield tapped.

Tap: Add Red or White.

GRNC
Boros Locket Boros Locket C3 (3)
Artifact
Tap: Add Red or White.

RWRWRWRW, Tap, Sacrifice Boros Locket: Draw two cards.

GRNC
Breeding Pool Breeding Pool (0)
Land — Forest Island
(Tap: Add Green or Blue.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Bronze Sword Bronze Sword C1 (1)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

THBC
Bubbling Cauldron Bubbling Cauldron C2 (2)
Artifact
C1, Tap, Sacrifice a creature: You gain 4 life.

C1, Tap, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

JMPU
Buried Ruin Buried Ruin (0)
Land
Tap: Add Color C.

C2, Tap, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

JMPU
Cabal Stronghold Cabal Stronghold (0)
Land
Tap: Add Color C.

C3, Tap: Add Black for each basic Swamp you control.

DOMR
Captain's Hook Captain's Hook C3 (3)
Artifact — Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip C1

RIXR
Castle Ardenvale Castle Ardenvale (0)
Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.

Tap: Add White.
C2WhiteWhite, Tap: Create a 1/1 white Human creature token.

ELDR
Castle Embereth Castle Embereth (0)
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.

Tap: Add Red.
C1RedRed, Tap: Creatures you control get +1/+0 until end of turn.

ELDR
Castle Garenbrig Castle Garenbrig (0)
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

Tap: Add Green.
C2GreenGreen, Tap: Add six Green. Spend this mana only to cast creature spells or activate abilities of creatures.

ELDR
Castle Locthwain Castle Locthwain (0)
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

Tap: Add Black.
C1BlackBlack, Tap: Draw a card, then you lose life equal to the number of cards in your hand.

ELDR
Castle Vantress Castle Vantress (0)
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

Tap: Add Blue.
C2BlueBlue, Tap: Scry 2.

ELDR
Chamber Sentry Chamber Sentry CX (0)
Artifact Creature — Construct (0/0)
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

CX, Tap, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
WhiteBlueBlackRedGreen: Return Chamber Sentry from your graveyard to your hand.

JMPR
Chaos Wand Chaos Wand C3 (3)
Artifact
C4, Tap: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
M19R
Chromatic Lantern Chromatic Lantern C3 (3)
Artifact
Lands you control have "Tap: Add one mana of any color."

Tap: Add one mana of any color.

GRNR
Chromatic Orrery Chromatic Orrery C7 (7)
Legendary Artifact
You may spend mana as though it were mana of any color.

Tap: Add Color CColor CColor CColor CColor C.
C5, Tap: Draw a card for each color among permanents you control.

M21M
Chromatic Sphere Chromatic Sphere C1 (1)
Artifact
C1, Tap, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
JMPC
Chrome Replicator Chrome Replicator C5 (5)
Artifact Creature — Construct (4/4)
When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
M21U
Cinder Barrens Cinder Barrens (0)
Land
Cinder Barrens enters the battlefield tapped.

Tap: Add Black or Red.

M19C
Clifftop Retreat Clifftop Retreat (0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

Tap: Add Red or White.

DOMR
Clockwork Servant Clockwork Servant C3 (3)
Artifact Creature — Gnome (2/3)
Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card.
ELDU
Cobbled Wings Cobbled Wings C2 (2)
Artifact — Equipment
Equipped creature has flying.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

XLNC
Colossus Hammer Colossus Hammer C1 (1)
Artifact — Equipment
Equipped creature gets +10/+10 and loses flying.

Equip C8 (C8: Attach to target creature you control. Equip only as a sorcery.)

M20U
Command Tower Command Tower (0)
Land
Tap: Add one mana of any color in your commander's color identity.
ELDC
Conqueror's Foothold Conqueror's Foothold (4)
Land
(Transforms from Conqueror's Galleon.)

Tap: Add Color C.
C2, Tap: Draw a card, then discard a card.
C4, Tap: Draw a card.
C6, Tap: Return target card from your graveyard to your hand.

XLNR
Conqueror's Galleon Conqueror's Galleon C4 (4)
Artifact — Vehicle (2/10)
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

XLNR
Crashing Drawbridge Crashing Drawbridge C2 (2)
Artifact Creature — Wall (0/4)
Defender

Tap: Creatures you control gain haste until end of turn.

ELDC
Crucible of Worlds Crucible of Worlds C3 (3)
Artifact
You may play lands from your graveyard.
M19M
Cryptic Caves Cryptic Caves (0)
Land
Tap: Add Color C.

C1, Tap, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.

M20U
Crystalline Giant Crystalline Giant C3 (3)
Artifact Creature — Giant (3/3)
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
IKOR
Damping Sphere Damping Sphere C2 (2)
Artifact
If a land is tapped for two or more mana, it produces Color C instead of any other type and amount.

Each spell a player casts costs C1 more to cast for each other spell that player has cast this turn.

DOMU
Darksteel Reactor Darksteel Reactor C4 (4)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.

DSTR
Desecrated Tomb Desecrated Tomb C3 (3)
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
M19R
Detection Tower Detection Tower (0)
Land
Tap: Add Color C.

C1, Tap: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

M19R
Diamond Knight Diamond Knight C3 (3)
Artifact Creature — Knight (1/1)
Vigilance (Attacking doesn't cause this creature to tap.)

As Diamond Knight enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.

M20U
Diamond Mare Diamond Mare C2 (2)
Artifact Creature — Horse (1/3)
As Diamond Mare enters the battlefield, choose a color.

Whenever you cast a spell of the chosen color, you gain 1 life.

M19U
Dimir Guildgate Dimir Guildgate (0)
Land — Gate
Dimir Guildgate enters the battlefield tapped.

Tap: Add Blue or Black.

GRNC
Dimir Locket Dimir Locket C3 (3)
Artifact
Tap: Add Blue or Black.

UBUBUBUB, Tap, Sacrifice Dimir Locket: Draw two cards.

GRNC
Dismal Backwater Dismal Backwater (0)
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.
Tap: Add Blue or Black.

M21C
Diviner's Lockbox Diviner's Lockbox C4 (4)
Artifact
C1, Tap: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate this ability only any time you could cast a sorcery.
M20U
Dovin's Automaton Dovin's Automaton C4 (4)
Artifact Creature — Homunculus (3/3)
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
RNAU
Dowsing Dagger Dowsing Dagger C2 (2)
Artifact — Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip C2

XLNR
Dragonloft Idol Dragonloft Idol C4 (4)
Artifact Creature — Gargoyle (3/3)
As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.
JMPU
Dragon's Hoard Dragon's Hoard C3 (3)
Artifact
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.

Tap, Remove a gold counter from Dragon's Hoard: Draw a card.
Tap: Add one mana of any color.

M19R
Dragonskull Summit Dragonskull Summit (0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

Tap: Add Black or Red.

XLNR
Dreamstone Hedron Dreamstone Hedron C6 (6)
Artifact
Tap: Add Color CColor CColor C.

C3, Tap, Sacrifice Dreamstone Hedron: Draw three cards.

JMPU
Drowned Catacomb Drowned Catacomb (0)
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add Blue or Black.

XLNR
Dusk Legion Dreadnought Dusk Legion Dreadnought C5 (5)
Artifact — Vehicle (4/6)
Vigilance

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

XLNU
Dwarven Mine Dwarven Mine (0)
Land — Mountain
(Tap: Add Red.)

Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.
When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.

ELDC
Elaborate Firecannon Elaborate Firecannon C2 (2)
Artifact
Elaborate Firecannon doesn't untap during your untap step.

C4, Tap: Elaborate Firecannon deals 2 damage to any target.
At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.

XLNU
Emergence Zone Emergence Zone (0)
Land
Tap: Add Color C.

C1, Tap, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

WARU
Enchanted Carriage Enchanted Carriage C5 (5)
Artifact — Vehicle (4/4)
When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

ELDU
Entrancing Lyre Entrancing Lyre C3 (3)
Artifact
You may choose not to untap Entrancing Lyre during your untap step.

CX, Tap: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.

THBU
Epitaph Golem Epitaph Golem C5 (5)
Artifact Creature — Golem (3/5)
C2: Put target card from your graveyard on the bottom of your library.
M21U
Evolving Wilds Evolving Wilds (0)
Land
Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
IKOC
Explosive Apparatus Explosive Apparatus C1 (1)
Artifact
C3, Tap, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
M19C
Fabled Passage Fabled Passage (0)
Land
Tap, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
M21R
Farfinder Farfinder C3 (3)
Creature — Fox (1/1)
Vigilance

When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

IKOC
Fell Flagship Fell Flagship C3 (3)
Artifact — Vehicle (3/3)
Pirates you control get +1/+0.

Whenever Fell Flagship deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

XLNR
Field Creeper Field Creeper C2 (2)
Artifact Creature — Scarecrow (2/1)
M19C
Field of Ruin Field of Ruin (0)
Land
Tap: Add Color C.

C2, Tap, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles their library.

THBU
Field of the Dead Field of the Dead (0)
Land
Field of the Dead enters the battlefield tapped.

Tap: Add Color C.
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

M20R
Firemind Vessel Firemind Vessel C4 (4)
Artifact
Firemind Vessel enters the battlefield tapped.

Tap: Add two mana of different colors.

WARU
Forebear's Blade Forebear's Blade C3 (3)
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample.

Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip C3

DOMR
Forest Forest (0)
Basic Land — Forest
JMPC
Forgotten Cave Forgotten Cave (0)
Land
Forgotten Cave enters the battlefield tapped.

Tap: Add Red.
Cycling Red (Red, Discard this card: Draw a card.)

ONSC
Forgotten Sentinel Forgotten Sentinel C4 (4)
Artifact Creature — Golem (4/3)
Forgotten Sentinel enters the battlefield tapped.
M21C
Forsaken Sanctuary Forsaken Sanctuary (0)
Land
Forsaken Sanctuary enters the battlefield tapped.

Tap: Add White or Black.

M19C
Foul Orchard Foul Orchard (0)
Land
Foul Orchard enters the battlefield tapped.

Tap: Add Black or Green.

M19C
Fountain of Renewal Fountain of Renewal C1 (1)
Artifact
At the beginning of your upkeep, you gain 1 life.

C3, Sacrifice Fountain of Renewal: Draw a card.

M19U
Gargoyle Sentinel Gargoyle Sentinel C3 (3)
Artifact Creature — Gargoyle (3/3)
Defender (This creature can't attack.)

C3: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

JMPU
Gate Colossus Gate Colossus C8 (8)
Artifact Creature — Construct (8/8)
This spell costs C1 less to cast for each Gate you control.

Gate Colossus can't be blocked by creatures with power 2 or less.
Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.

RNAU
Gatekeeper Gargoyle Gatekeeper Gargoyle C6 (6)
Artifact Creature — Gargoyle (3/3)
Flying

Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.

GRNU
Gateway Plaza Gateway Plaza (0)
Land — Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay C1.
Tap: Add one mana of any color.

WARC
Gearsmith Guardian Gearsmith Guardian C5 (5)
Artifact Creature — Construct (3/5)
Gearsmith Guardian gets +2/+0 as long as you control a blue creature.
M19C
Ghost Quarter Ghost Quarter (0)
Land
Tap: Add Color C.

Tap, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

ISDU
Gilded Lotus Gilded Lotus C5 (5)
Artifact
Tap: Add three mana of any one color.
DOMR
Gilded Sentinel Gilded Sentinel C4 (4)
Artifact Creature — Golem (3/3)
XLNC
Gingerbread Cabin Gingerbread Cabin (0)
Land — Forest
(Tap: Add Green.)

Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.
When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

ELDC
Gingerbrute Gingerbrute C1 (1)
Artifact Creature — Food Golem (1/1)
Haste

C1: Gingerbrute can't be blocked this turn except by creatures with haste.
C2, Tap, Sacrifice Gingerbrute: You gain 3 life.

JMPC
Glacial Fortress Glacial Fortress (0)
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

Tap: Add White or Blue.

XLNR
Glaive of the Guildpact Glaive of the Guildpact C2 (2)
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)

Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

GRNU
Glass of the Guildpact Glass of the Guildpact C2 (2)
Artifact
Multicolored creatures you control get +1/+1.
RNAR
Gleaming Barrier Gleaming Barrier C2 (2)
Artifact Creature — Wall (0/4)
Defender

When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

RIXC
Godless Shrine Godless Shrine (0)
Land — Plains Swamp
(Tap: Add White or Black.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
God-Pharaoh's Statue God-Pharaoh's Statue C6 (6)
Legendary Artifact
Spells your opponents cast cost C2 more to cast.

At the beginning of your end step, each opponent loses 1 life.

WARU
Golden Egg Golden Egg C2 (2)
Artifact — Food
When Golden Egg enters the battlefield, draw a card.

C1, Tap, Sacrifice Golden Egg: Add one mana of any color.
C2, Tap, Sacrifice Golden Egg: You gain 3 life.

ELDC
Golden Guardian Golden Guardian C4 (4)
Artifact Creature — Golem (4/4)
Defender

C2: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

RIXR
Gold-Forge Garrison Gold-Forge Garrison (4)
Land
(Transforms from Golden Guardian.)

Tap: Add two mana of any one color.
C4, Tap: Create a 4/4 colorless Golem artifact creature token.

RIXR
Golgari Guildgate Golgari Guildgate (0)
Land — Gate
Golgari Guildgate enters the battlefield tapped.

Tap: Add Black or Green.

GRNC
Golgari Locket Golgari Locket C3 (3)
Artifact
Tap: Add Black or Green.

BGBGBGBG, Tap, Sacrifice Golgari Locket: Draw two cards.

GRNC
Golos, Tireless Pilgrim Golos, Tireless Pilgrim C5 (5)
Legendary Artifact Creature — Scout (3/5)
When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library.

C2WhiteBlueBlackRedGreen: Exile the top three cards of your library. You may play them this turn without paying their mana costs.

M20R
Grafdigger's Cage Grafdigger's Cage C1 (1)
Artifact
Creature cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

M20R
Gruul Guildgate Gruul Guildgate (0)
Land — Gate
Gruul Guildgate enters the battlefield tapped.

Tap: Add Red or Green.

RNAC
Gruul Locket Gruul Locket C3 (3)
Artifact
Tap: Add Red or Green.

RGRGRGRG, Tap, Sacrifice Gruul Locket: Draw two cards.

RNAC
Guardian Idol Guardian Idol C2 (2)
Artifact
Guardian Idol enters the battlefield tapped.

Tap: Add Color C.
C2: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

JMPU
Guardians of Koilos Guardians of Koilos C5 (5)
Artifact Creature — Construct (4/4)
When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Guild Globe Guild Globe C2 (2)
Artifact
When Guild Globe enters the battlefield, draw a card.

C2, Tap, Sacrifice Guild Globe: Add two mana of different colors.

WARC
Guildmages' Forum Guildmages' Forum (0)
Land
Tap: Add Color C.

C1, Tap: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.

GRNR
Hallowed Fountain Hallowed Fountain (0)
Land — Plains Island
(Tap: Add White or Blue.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Heart-Piercer Bow Heart-Piercer Bow C2 (2)
Artifact — Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

M20C
Hedron Archive Hedron Archive C4 (4)
Artifact
Tap: Add Color CColor C.

C2, Tap, Sacrifice Hedron Archive: Draw two cards.

JMPU
Helm of the Host Helm of the Host C4 (4)
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.

Equip C5

DOMR
Henge Walker Henge Walker C3 (3)
Artifact Creature — Golem (2/2)
Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.
ELDC
Heraldic Banner Heraldic Banner C3 (3)
Artifact
As Heraldic Banner enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+0.
Tap: Add one mana of the chosen color.

ELDU
Herald's Horn Herald's Horn C3 (3)
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost C1 less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

JMPU
Hierophant's Chalice Hierophant's Chalice C3 (3)
Artifact
When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.

Tap: Add Color C.

XLNC
Highland Lake Highland Lake (0)
Land
Highland Lake enters the battlefield tapped.

Tap: Add Blue or Red.

M19C
Hinterland Harbor Hinterland Harbor (0)
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

Tap: Add Green or Blue.

DOMR
Howling Golem Howling Golem C3 (3)
Artifact Creature — Golem (2/3)
Whenever Howling Golem attacks or blocks, each player draws a card.
DOMU
Icon of Ancestry Icon of Ancestry C3 (3)
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.
C3, Tap: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M20R
Icy Manipulator Icy Manipulator C4 (4)
Artifact
C1, Tap: Tap target artifact, creature, or land.
DOMU
Idyllic Grange Idyllic Grange (0)
Land — Plains
(Tap: Add White.)

Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.
When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.

ELDC
Indatha Crystal Indatha Crystal C3 (3)
Artifact
Tap: Add White, Black, or Green.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Indatha Triome Indatha Triome (0)
Land — Plains Swamp Forest
(Tap: Add White, Black, or Green.)

Indatha Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

IKOR
Inquisitive Puppet Inquisitive Puppet C1 (1)
Artifact Creature — Construct (0/2)
When Inquisitive Puppet enters the battlefield, scry 1.

Exile Inquisitive Puppet: Create a 1/1 white Human creature token.

ELDU
Interplanar Beacon Interplanar Beacon (0)
Land
Whenever you cast a planeswalker spell, you gain 1 life.

Tap: Add Color C.
C1, Tap: Add two mana of different colors. Spend this mana only to cast planeswalker spells.

WARU
Iron Bully Iron Bully C3 (3)
Artifact Creature — Golem (1/1)
Menace (This creature can't be blocked except by two or more creatures.)

When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.

WARC
Island Island (0)
Basic Land — Island
JMPC
Isolated Chapel Isolated Chapel (0)
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

Tap: Add White or Black.

DOMR
Itlimoc, Cradle of the Sun Itlimoc, Cradle of the Sun (3)
Legendary Land
(Transforms from Growing Rites of Itlimoc.)

Tap: Add Green.
Tap: Add Green for each creature you control.

XLNR
Izzet Guildgate Izzet Guildgate (0)
Land — Gate
Izzet Guildgate enters the battlefield tapped.

Tap: Add Blue or Red.

GRNC
Izzet Locket Izzet Locket C3 (3)
Artifact
Tap: Add Blue or Red.

URURURUR, Tap, Sacrifice Izzet Locket: Draw two cards.

GRNC
Jhoira's Familiar Jhoira's Familiar C4 (4)
Artifact Creature — Bird (2/2)
Flying

Historic spells you cast cost C1 less to cast. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Jousting Dummy Jousting Dummy C2 (2)
Artifact Creature — Scarecrow Knight (2/1)
C3: Jousting Dummy gets +1/+0 until end of turn.
JMPC
Jousting Lance Jousting Lance C2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

As long as it's your turn, equipped creature has first strike.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

DOMC
Juggernaut Juggernaut C4 (4)
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.

JMPU
Jungle Hollow Jungle Hollow (0)
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.
Tap: Add Black or Green.

M21C
Junktroller Junktroller C4 (4)
Artifact Creature — Golem (0/6)
Defender

Tap: Put target card from a graveyard on the bottom of its owner's library.

RNAU
Karn, Scion of Urza Karn, Scion of Urza C4 (4)
Legendary Planeswalker — Karn (5)
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.

−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

DOMM
Karn, the Great Creator Karn, the Great Creator C4 (4)
Legendary Planeswalker — Karn (5)
Activated abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
−2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.

WARR
Karn's Bastion Karn's Bastion (0)
Land
Tap: Add Color C.

C4, Tap: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARR
Ketria Crystal Ketria Crystal C3 (3)
Artifact
Tap: Add Green, Blue, or Red.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Ketria Triome Ketria Triome (0)
Land — Forest Island Mountain
(Tap: Add Green, Blue, or Red.)

Ketria Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

IKOR
Labyrinth of Skophos Labyrinth of Skophos (0)
Land
Tap: Add Color C.

C4, Tap: Remove target attacking or blocking creature from combat.

THBR
Lightning-Core Excavator Lightning-Core Excavator C1 (1)
Artifact Creature — Golem (0/3)
C5, Tap, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
JMPC
Locthwain Gargoyle Locthwain Gargoyle C1 (1)
Artifact Creature — Gargoyle (0/3)
C4: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.
ELDC
Lonely Sandbar Lonely Sandbar (0)
Land
Lonely Sandbar enters the battlefield tapped.

Tap: Add Blue.
Cycling Blue (Blue, Discard this card: Draw a card.)

ONSC
Lost Vale Lost Vale (2)
Land
(Transforms from Dowsing Dagger.)

Tap: Add three mana of any one color.

XLNR
Lotus Field Lotus Field (0)
Land
Hexproof

Lotus Field enters the battlefield tapped.
When Lotus Field enters the battlefield, sacrifice two lands.
Tap: Add three mana of any one color.

M20R
Lucky Clover Lucky Clover C2 (2)
Artifact
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
ELDU
Magistrate's Scepter Magistrate's Scepter C3 (3)
Artifact
C4, Tap: Put a charge counter on Magistrate's Scepter.

Tap, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.

M19R
Mana Geode Mana Geode C3 (3)
Artifact
When Mana Geode enters the battlefield, scry 1.

Tap: Add one mana of any color.

JMPC
Manalith Manalith C3 (3)
Artifact
Tap: Add one mana of any color.
M19C
Manifold Key Manifold Key C1 (1)
Artifact
C1, Tap: Untap another target artifact.

C3, Tap: Target creature can't be blocked this turn.

M20U
Marauder's Axe Marauder's Axe C2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

JMPC
Mazemind Tome Mazemind Tome C2 (2)
Artifact
Tap, Put a page counter on Mazemind Tome: Scry 1.

C2, Tap, Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.

M21R
Maze's End Maze's End (0)
Land
Maze's End enters the battlefield tapped.

Tap: Add Color C.
C3, Tap, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

DGMM
Meandering River Meandering River (0)
Land
Meandering River enters the battlefield tapped.

Tap: Add White or Blue.

M19C
Memorial to Folly Memorial to Folly (0)
Land
Memorial to Folly enters the battlefield tapped.

Tap: Add Black.
C2Black, Tap, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.

DOMU
Memorial to Genius Memorial to Genius (0)
Land
Memorial to Genius enters the battlefield tapped.

Tap: Add Blue.
C4Blue, Tap, Sacrifice Memorial to Genius: Draw two cards.

DOMU
Memorial to Glory Memorial to Glory (0)
Land
Memorial to Glory enters the battlefield tapped.

Tap: Add White.
C3White, Tap, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

DOMU
Memorial to Unity Memorial to Unity (0)
Land
Memorial to Unity enters the battlefield tapped.

Tap: Add Green.
C2Green, Tap, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.

DOMU
Memorial to War Memorial to War (0)
Land
Memorial to War enters the battlefield tapped.

Tap: Add Red.
C4Red, Tap, Sacrifice Memorial to War: Destroy target land.

DOMU
Meteor Golem Meteor Golem C7 (7)
Artifact Creature — Golem (3/3)
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
JMPU
Meteorite Meteorite C5 (5)
Artifact
When Meteorite enters the battlefield, it deals 2 damage to any target.

Tap: Add one mana of any color.

M21U
Metzali, Tower of Triumph Metzali, Tower of Triumph (2)
Legendary Land
(Transforms from Path of Mettle.)

Tap: Add one mana of any color.
C1Red, Tap: Metzali, Tower of Triumph deals 2 damage to each opponent.
C2White, Tap: Choose a creature at random that attacked this turn. Destroy that creature.

RIXR
Millstone Millstone C2 (2)
Artifact
C2, Tap: Target player mills two cards.
M19U
Mind Stone Mind Stone C2 (2)
Artifact
Tap: Add Color C.

C1, Tap, Sacrifice Mind Stone: Draw a card.

WTHC
Mirrodin's Core Mirrodin's Core (0)
Land
Tap: Add Color C.

Tap: Put a charge counter on Mirrodin's Core.
Tap, Remove a charge counter from Mirrodin's Core: Add one mana of any color.

JMPU
Mirror Shield Mirror Shield C2 (2)
Artifact — Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."

Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

THBU
Mishra's Self-Replicator Mishra's Self-Replicator C5 (5)
Artifact Creature — Assembly-Worker (2/2)
Whenever you cast a historic spell, you may pay C1. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
DOMR
Mobilized District Mobilized District (0)
Land
Tap: Add Color C.

C4: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs C1 less to activate for each legendary creature and planeswalker you control.

WARR
Mountain Mountain (0)
Basic Land — Mountain
JMPC
Mox Amber Mox Amber C0 (0)
Legendary Artifact
Tap: Add one mana of any color among legendary creatures and planeswalkers you control.
DOMM
Myr Sire Myr Sire C2 (2)
Artifact Creature — Myr (1/1)
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
JMPC
Mysterious Egg Mysterious Egg C1 (1)
Creature — Egg (0/2)
Whenever this creature mutates, put a +1/+1 counter on it.
IKOC
Mystic Forge Mystic Forge C4 (4)
Artifact
You may look at the top card of your library any time.

You may cast artifact spells and colorless spells from the top of your library.
Tap, Pay 1 life: Exile the top card of your library.

M20R
Mystic Sanctuary Mystic Sanctuary (0)
Land — Island
(Tap: Add Blue.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

ELDC
Navigator's Compass Navigator's Compass C1 (1)
Artifact
When Navigator's Compass enters the battlefield, you gain 3 life.

Tap: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.

DOMC
Nicol Bolas, the Arisen Nicol Bolas, the Arisen (4)
Legendary Planeswalker — Bolas (7)
+2: Draw two cards.

−3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker.
−4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
−12: Exile all but the bottom card of target player's library.

M19M
Nyx Lotus Nyx Lotus C4 (4)
Legendary Artifact
Nyx Lotus enters the battlefield tapped.

Tap: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

THBR
Orazca Relic Orazca Relic C3 (3)
Artifact
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Tap: Add Color C.
Tap, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.

RIXC
Ornithopter Ornithopter C0 (0)
Artifact Creature — Thopter (0/2)
Flying
M10U
Orzhov Guildgate Orzhov Guildgate (0)
Land — Gate
Orzhov Guildgate enters the battlefield tapped.

Tap: Add White or Black.

WARC
Orzhov Locket Orzhov Locket C3 (3)
Artifact
Tap: Add White or Black.

WBWBWBWB, Tap, Sacrifice Orzhov Locket: Draw two cards.

RNAC
Overgrown Tomb Overgrown Tomb (0)
Land — Swamp Forest
(Tap: Add Black or Green.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Palladium Myr Palladium Myr C3 (3)
Artifact Creature — Myr (2/2)
Tap: Add Color CColor C.
M21U
Pardic Wanderer Pardic Wanderer C6 (6)
Artifact Creature — Golem (5/5)
Trample
DOMC
Pattern Matcher Pattern Matcher C4 (4)
Artifact Creature — Golem (3/3)
When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle your library.
M20U
Pendulum of Patterns Pendulum of Patterns C2 (2)
Artifact
When Pendulum of Patterns enters the battlefield, you gain 3 life.

C5, Tap, Sacrifice Pendulum of Patterns: Draw a card.

M19C
Perilous Myr Perilous Myr C2 (2)
Artifact Creature — Myr (1/1)
When Perilous Myr dies, it deals 2 damage to any target.
JMPC
Phyrexian Tower Phyrexian Tower (0)
Legendary Land
Tap: Add Color C.

Tap, Sacrifice a creature: Add BlackBlack.

JMPR
Pillar of Origins Pillar of Origins C2 (2)
Artifact
As Pillar of Origins enters the battlefield, choose a creature type.

Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

XLNU
Pirate's Cutlass Pirate's Cutlass C3 (3)
Artifact — Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.

Equipped creature gets +2/+1.
Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

JMPC
Plains Plains (0)
Basic Land — Plains
JMPC
Platinum Angel Platinum Angel C7 (7)
Artifact Creature — Angel (4/4)
Flying

You can't lose the game and your opponents can't win the game.

M10M
Plaza of Harmony Plaza of Harmony (0)
Land
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.

Tap: Add Color C.
Tap: Add one mana of any type that a Gate you control could produce.

RNAR
Powerstone Shard Powerstone Shard C3 (3)
Artifact
Tap: Add Color C for each artifact you control named Powerstone Shard.
DOMC
Primal Amulet Primal Amulet C4 (4)
Artifact
Instant and sorcery spells you cast cost C1 less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.

XLNR
Primal Wellspring Primal Wellspring (4)
Land
(Transforms from Primal Amulet.)

Tap: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.

XLNR
Prismite Prismite C2 (2)
Artifact Creature — Golem (2/1)
C2: Add one mana of any color.
M21C
Prophet of the Peak Prophet of the Peak C6 (6)
Artifact Creature — Cat (5/5)
When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ELDC
Prophetic Prism Prophetic Prism C2 (2)
Artifact
When Prophetic Prism enters the battlefield, draw a card.

C1, Tap: Add one mana of any color.

JMPC
Prying Blade Prying Blade C1 (1)
Artifact — Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

XLNC
Radiant Fountain Radiant Fountain (0)
Land
When Radiant Fountain enters the battlefield, you gain 2 life.

Tap: Add Color C.

M21C
Rakdos Guildgate Rakdos Guildgate (0)
Land — Gate
Rakdos Guildgate enters the battlefield tapped.

Tap: Add Black or Red.

RNAC
Rakdos Locket Rakdos Locket C3 (3)
Artifact
Tap: Add Black or Red.

BRBRBRBR, Tap, Sacrifice Rakdos Locket: Draw two cards.

RNAC
Rampaging Monument Rampaging Monument C4 (4)
Artifact Creature — Cleric (0/0)
Trample

Rampaging Monument enters the battlefield with three +1/+1 counters on it.
Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.

GRNU
Ratchet Bomb Ratchet Bomb C2 (2)
Artifact
Tap: Put a charge counter on Ratchet Bomb.

Tap, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.

SOMR
Raugrin Crystal Raugrin Crystal C3 (3)
Artifact
Tap: Add Blue, Red, or White.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Raugrin Triome Raugrin Triome (0)
Land — Island Mountain Plains
(Tap: Add Blue, Red, or White.)

Raugrin Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

IKOR
Reliquary Tower Reliquary Tower (0)
Land
You have no maximum hand size.

Tap: Add Color C.

M19U
Retributive Wand Retributive Wand C3 (3)
Artifact
C3, Tap: Retributive Wand deals 1 damage to any target.

When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.

M20U
Riptide Laboratory Riptide Laboratory (0)
Land
Tap: Add Color C.

C1Blue, Tap: Return target Wizard you control to its owner's hand.

JMPR
Rogue's Gloves Rogue's Gloves C2 (2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip C2 (C2: Attach to target creature you control. Equip only as a sorcery.)

JMPU
Rootbound Crag Rootbound Crag (0)
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

Tap: Add Red or Green.

XLNR
Roving Keep Roving Keep C7 (7)
Artifact Creature — Wall (5/7)
Defender

C7: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

JMPC
Rugged Highlands Rugged Highlands (0)
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.
Tap: Add Red or Green.

M21C
Runed Servitor Runed Servitor C2 (2)
Artifact Creature — Construct (2/2)
When Runed Servitor dies, each player draws a card.
JMPC
Rupture Spire Rupture Spire (0)
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay C1.
Tap: Add one mana of any color.

JMPC
Sacred Foundry Sacred Foundry (0)
Land — Mountain Plains
(Tap: Add Red or White.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Saheeli's Silverwing Saheeli's Silverwing C4 (4)
Artifact Creature — Drake (2/3)
Flying

When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.

WARC
Salvager of Ruin Salvager of Ruin C3 (3)
Artifact Creature — Construct (2/1)
Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
M20U
Sanctum of the Sun Sanctum of the Sun (2)
Legendary Land
(Transforms from Azor's Gateway.)

Tap: Add X mana of any one color, where X is your life total.

RIXM
Savai Crystal Savai Crystal C3 (3)
Artifact
Tap: Add Red, White, or Black.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Savai Triome Savai Triome (0)
Land — Mountain Plains Swamp
(Tap: Add Red, White, or Black.)

Savai Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

IKOR
Scalding Cauldron Scalding Cauldron C1 (1)
Artifact
C3, Tap, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
ELDC
Scarecrone Scarecrone C3 (3)
Artifact Creature — Scarecrow (1/2)
C1, Sacrifice a Scarecrow: Draw a card.

C4, Tap: Return target artifact creature card from your graveyard to the battlefield.

JMPR
Scoured Barrens Scoured Barrens (0)
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.
Tap: Add White or Black.

M21C
Scrabbling Claws Scrabbling Claws C1 (1)
Artifact
Tap: Target player exiles a card from their graveyard.

C1, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.

RNAU
Screaming Shield Screaming Shield C1 (1)
Artifact — Equipment
Equipped creature gets +0/+3 and has "C2, Tap: Target player mills three cards."

Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

RNAU
Scroll of Avacyn Scroll of Avacyn C1 (1)
Artifact
C1, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
JMPC
Scuttlemutt Scuttlemutt C3 (3)
Artifact Creature — Scarecrow (2/2)
Tap: Add one mana of any color.

Tap: Target creature becomes the color or colors of your choice until end of turn.

JMPU
Secluded Steppe Secluded Steppe (0)
Land
Secluded Steppe enters the battlefield tapped.

Tap: Add White.
Cycling White (White, Discard this card: Draw a card.)

ONSC
Selesnya Guildgate Selesnya Guildgate (0)
Land — Gate
Selesnya Guildgate enters the battlefield tapped.

Tap: Add Green or White.

GRNC
Selesnya Locket Selesnya Locket C3 (3)
Artifact
Tap: Add Green or White.

GWGWGWGW, Tap, Sacrifice Selesnya Locket: Draw two cards.

GRNC
Sentinel Totem Sentinel Totem C1 (1)
Artifact
When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap, Exile Sentinel Totem: Exile all cards from all graveyards.

XLNU
Shadowed Caravel Shadowed Caravel C2 (2)
Artifact — Vehicle (2/2)
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

XLNR
Shadowspear Shadowspear C1 (1)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has trample and lifelink.

C1: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip C2

THBR
Shambling Suit Shambling Suit C3 (3)
Artifact Creature — Construct (*/3)
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
ELDU
Shield of the Realm Shield of the Realm C2 (2)
Artifact — Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.

Equip C1

DOMU
Short Sword Short Sword C1 (1)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

M21C
Sigiled Sword of Valeron Sigiled Sword of Valeron C3 (3)
Artifact — Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.

Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip C3

M19R
Signpost Scarecrow Signpost Scarecrow C4 (4)
Artifact Creature — Scarecrow (2/4)
Vigilance

C2: Add one mana of any color.

JMPC
Silent Dart Silent Dart C1 (1)
Artifact
C4, Tap, Sacrifice Silent Dart: It deals 3 damage to target creature.
M21C
Silent Gravestone Silent Gravestone C1 (1)
Artifact
Cards in graveyards can't be the targets of spells or abilities.

C4, Tap: Exile Silent Gravestone and all cards from all graveyards. Draw a card.

RIXR
Simic Guildgate Simic Guildgate (0)
Land — Gate
Simic Guildgate enters the battlefield tapped.

Tap: Add Green or Blue.

WARC
Simic Locket Simic Locket C3 (3)
Artifact
Tap: Add Green or Blue.

GUGUGUGU, Tap, Sacrifice Simic Locket: Draw two cards.

RNAC
Skittering Surveyor Skittering Surveyor C3 (3)
Artifact Creature — Construct (1/2)
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
JMPC
Skyscanner Skyscanner C3 (3)
Artifact Creature — Thopter (1/1)
Flying

When Skyscanner enters the battlefield, draw a card.

M21C
Sleek Schooner Sleek Schooner C3 (3)
Artifact — Vehicle (4/3)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
XLNU
Sleeper Dart Sleeper Dart C2 (2)
Artifact
When Sleeper Dart enters the battlefield, draw a card.

Tap, Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step.

IKOC
Solemn Simulacrum Solemn Simulacrum C4 (4)
Artifact Creature — Golem (2/2)
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

When Solemn Simulacrum dies, you may draw a card.

M21R
Sorcerer's Broom Sorcerer's Broom C2 (2)
Artifact Creature — Spirit (2/1)
Whenever you sacrifice another permanent, you may pay C3. If you do, create a token that's a copy of Sorcerer's Broom.
ELDU
Sorcerer's Wand Sorcerer's Wand C1 (1)
Artifact — Equipment
Equipped creature has "Tap: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."

Equip C3

DOMU
Sorcerous Spyglass Sorcerous Spyglass C2 (2)
Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

ELDR
Soul-Guide Lantern Soul-Guide Lantern C1 (1)
Artifact
When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.

Tap, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
C1, Tap, Sacrifice Soul-Guide Lantern: Draw a card.

THBU
Sparkhunter Masticore Sparkhunter Masticore C3 (3)
Artifact Creature — Masticore (3/4)
As an additional cost to cast this spell, discard a card.

Protection from planeswalkers
C1: Sparkhunter Masticore deals 1 damage to target planeswalker.
C3: Sparkhunter Masticore gains indestructible until end of turn.

M21R
Sparring Construct Sparring Construct C1 (1)
Artifact Creature — Construct (1/1)
When Sparring Construct dies, put a +1/+1 counter on target creature you control.
DOMC
Sphinx of the Guildpact Sphinx of the Guildpact C7 (7)
Artifact Creature — Sphinx (5/5)
Sphinx of the Guildpact is all colors.

Flying
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)

RNAU
Spinning Wheel Spinning Wheel C3 (3)
Artifact
Tap: Add one mana of any color.

C5, Tap: Tap target creature.

ELDU
Spires of Orazca Spires of Orazca (2)
Land
(Transforms from Thaumatic Compass.)

Tap: Add Color C.
Tap: Untap target attacking creature an opponent controls and remove it from combat.

XLNR
Spitfire Bastion Spitfire Bastion (4)
Legendary Land
(Transforms from Vance's Blasting Cannons.)

Tap: Add Red.
C2Red, Tap: Spitfire Bastion deals 3 damage to any target.

XLNR
Springjaw Trap Springjaw Trap C1 (1)
Artifact
Flash

C4, Tap, Sacrifice Springjaw Trap: It deals 3 damage to any target.

IKOC
Steam Vents Steam Vents (0)
Land — Island Mountain
(Tap: Add Blue or Red.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Steel Overseer Steel Overseer C2 (2)
Artifact Creature — Construct (1/1)
Tap: Put a +1/+1 counter on each artifact creature you control.
M20R
Stomping Ground Stomping Ground (0)
Land — Mountain Forest
(Tap: Add Red or Green.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

RNAR
Stone Golem Stone Golem C5 (5)
Artifact Creature — Golem (4/4)
M20C
Stone Quarry Stone Quarry (0)
Land
Stone Quarry enters the battlefield tapped.

Tap: Add Red or White.

M19C
Stonecoil Serpent Stonecoil Serpent CX (0)
Artifact Creature — Snake (0/0)
Reach, trample, protection from multicolored

Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.

ELDR
Strider Harness Strider Harness C3 (3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste.

Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

RIXC
Submerged Boneyard Submerged Boneyard (0)
Land
Submerged Boneyard enters the battlefield tapped.

Tap: Add Blue or Black.

M19C
Sulfur Falls Sulfur Falls (0)
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

Tap: Add Blue or Red.

DOMR
Sunpetal Grove Sunpetal Grove (0)
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

Tap: Add Green or White.

XLNR
Suspicious Bookcase Suspicious Bookcase C2 (2)
Artifact Creature — Wall (0/4)
Defender (This creature can't attack.)

C3, Tap: Target creature can't be blocked this turn.

JMPU
Swamp Swamp (0)
Basic Land — Swamp
JMPC
Swiftwater Cliffs Swiftwater Cliffs (0)
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.
Tap: Add Blue or Red.

M21C
Teferi's Sentinel Teferi's Sentinel C5 (5)
Artifact Creature — Golem (2/6)
As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.
DOMU
Temple Garden Temple Garden (0)
Land — Forest Plains
(Tap: Add Green or White.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Temple of Abandon Temple of Abandon (0)
Land
Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Red or Green.

THBR
Temple of Aclazotz Temple of Aclazotz (2)
Legendary Land
(Transforms from Arguel's Blood Fast.)

Tap: Add Black.
Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

XLNR
Temple of Deceit Temple of Deceit (0)
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Blue or Black.

THBR
Temple of Enlightenment Temple of Enlightenment (0)
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add White or Blue.

THBR
Temple of Epiphany Temple of Epiphany (0)
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.
Tap: Add Blue or Red.

M21R
Temple of Malady Temple of Malady (0)
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.
Tap: Add Black or Green.

M21R
Temple of Malice Temple of Malice (0)
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Black or Red.

THBR
Temple of Mystery Temple of Mystery (0)
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.
Tap: Add Green or Blue.

M21R
Temple of Plenty Temple of Plenty (0)
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Tap: Add Green or White.

THBR
Temple of Silence Temple of Silence (0)
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.
Tap: Add White or Black.

M21R
Temple of Triumph Temple of Triumph (0)
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.
Tap: Add Red or White.

M21R
Terramorphic Expanse Terramorphic Expanse (0)
Land
Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
JMPC
Terrarion Terrarion C1 (1)
Artifact
Terrarion enters the battlefield tapped.

C2, Tap, Sacrifice Terrarion: Add two mana in any combination of colors.
When Terrarion is put into a graveyard from the battlefield, draw a card.

JMPC
Tezzeret's Gatebreaker Tezzeret's Gatebreaker C4 (4)
Artifact
When Tezzeret's Gatebreaker enters the battlefield, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

C5Blue, Tap, Sacrifice Tezzeret's Gatebreaker: Creatures you control can't be blocked this turn.

M19R
Tezzeret's Strider Tezzeret's Strider C3 (3)
Artifact Creature — Golem (3/1)
As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.)
M19U
Thaumatic Compass Thaumatic Compass C2 (2)
Artifact
C3, Tap: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.

XLNR
Thaumaturge's Familiar Thaumaturge's Familiar C3 (3)
Artifact Creature — Bird (1/3)
Flying

When Thaumaturge's Familiar enters the battlefield, scry 1.

THBC
The Immortal Sun The Immortal Sun C6 (6)
Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.
Spells you cast cost C1 less to cast.
Creatures you control get +1/+1.

RIXM
The Ozolith The Ozolith C1 (1)
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

IKOR
Thornwood Falls Thornwood Falls (0)
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.
Tap: Add Green or Blue.

M21C
Thran Temporal Gateway Thran Temporal Gateway C4 (4)
Legendary Artifact
C4, Tap: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
DOMR
Thriving Bluff Thriving Bluff (0)
Land
Thriving Bluff enters the battlefield tapped.

As Thriving Bluff enters the battlefield, choose a color other than red.
Tap: Add Red or one mana of the chosen color.

JMPC
Thriving Grove Thriving Grove (0)
Land
Thriving Grove enters the battlefield tapped.

As Thriving Grove enters the battlefield, choose a color other than green.
Tap: Add Green or one mana of the chosen color.

JMPC
Thriving Heath Thriving Heath (0)
Land
Thriving Heath enters the battlefield tapped.

As Thriving Heath enters the battlefield, choose a color other than white.
Tap: Add White or one mana of the chosen color.

JMPC
Thriving Isle Thriving Isle (0)
Land
Thriving Isle enters the battlefield tapped.

As Thriving Isle enters the battlefield, choose a color other than blue.
Tap: Add Blue or one mana of the chosen color.

JMPC
Thriving Moor Thriving Moor (0)
Land
Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.
Tap: Add Black or one mana of the chosen color.

JMPC
Thundering Chariot Thundering Chariot C4 (4)
Artifact — Vehicle (3/3)
First strike, trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

THBU
Timber Gorge Timber Gorge (0)
Land
Timber Gorge enters the battlefield tapped.

Tap: Add Red or Green.

M19C
Tomb of the Dusk Rose Tomb of the Dusk Rose (3)
Legendary Land
(Transforms from Profane Procession.)

Tap: Add one mana of any color.
C2WhiteBlack, Tap: Put a creature card exiled with this permanent onto the battlefield under your control.

RIXR
Tome of Legends Tome of Legends C2 (2)
Artifact
Tome of Legends enters the battlefield with a page counter on it.

Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends.
C1, Tap, Remove a page counter from Tome of Legends: Draw a card.

ELDR
Tome of the Guildpact Tome of the Guildpact C5 (5)
Artifact
Whenever you cast a multicolored spell, draw a card.

Tap: Add one mana of any color.

RNAR
Tormod's Crypt Tormod's Crypt C0 (0)
Artifact
Tap, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
M21U
Tournament Grounds Tournament Grounds (0)
Land
Tap: Add Color C.

Tap: Add Red, White, or Black. Spend this mana only to cast a Knight or Equipment spell.

ELDU
Tranquil Cove Tranquil Cove (0)
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.
Tap: Add White or Blue.

M21C
Tranquil Expanse Tranquil Expanse (0)
Land
Tranquil Expanse enters the battlefield tapped.

Tap: Add Green or White.

M19C
Tranquil Thicket Tranquil Thicket (0)
Land
Tranquil Thicket enters the battlefield tapped.

Tap: Add Green.
Cycling Green (Green, Discard this card: Draw a card.)

ONSC
Transmogrifying Wand Transmogrifying Wand C3 (3)
Artifact
Transmogrifying Wand enters the battlefield with three charge counters on it.

C1, Tap, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate this ability only any time you could cast a sorcery.

M19R
Traveler's Amulet Traveler's Amulet C1 (1)
Artifact
C1, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
THBC
Traxos, Scourge of Kroog Traxos, Scourge of Kroog C4 (4)
Legendary Artifact Creature — Construct (7/7)
Trample

Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)

DOMR
Treasure Cove Treasure Cove (2)
Land
(Transforms from Treasure Map.)

Tap: Add Color C.
Tap, Sacrifice a Treasure: Draw a card.

XLNR
Treasure Map Treasure Map C2 (2)
Artifact
C1, Tap: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
XLNR
Ugin, the Ineffable Ugin, the Ineffable C6 (6)
Legendary Planeswalker — Ugin (4)
Colorless spells you cast cost C2 less to cast.

+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.

WARR
Ugin, the Spirit Dragon Ugin, the Spirit Dragon C8 (8)
Legendary Planeswalker — Ugin (7)
+2: Ugin, the Spirit Dragon deals 3 damage to any target.

−X: Exile each permanent with converted mana cost X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

M21M
Ugin's Conjurant Ugin's Conjurant CX (0)
Creature — Spirit Monk (0/0)
Ugin's Conjurant enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.

WARU
Ulamog, the Ceaseless Hunger Ulamog, the Ceaseless Hunger C10 (10)
Legendary Creature — Eldrazi (10/10)
When you cast this spell, exile two target permanents.

Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.

BFZM
Unclaimed Territory Unclaimed Territory (0)
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

Tap: Add Color C.
Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

XLNU
Unknown Shores Unknown Shores (0)
Land
Tap: Add Color C.

C1, Tap: Add one mana of any color.

THBC
Unstable Obelisk Unstable Obelisk C3 (3)
Artifact
Tap: Add Color C.

C7, Tap, Sacrifice Unstable Obelisk: Destroy target permanent.

JMPU
Urza's Tome Urza's Tome C2 (2)
Artifact
C3, Tap: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
DOMU
Vanquisher's Banner Vanquisher's Banner C5 (5)
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.

XLNR
Vault of Catlacan Vault of Catlacan (4)
Legendary Land
(Transforms from Storm the Vault.)

Tap: Add one mana of any color.
Tap: Add Blue for each artifact you control.

RIXR
Vial of Dragonfire Vial of Dragonfire C2 (2)
Artifact
C2, Tap, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
M20C
Voltaic Servant Voltaic Servant C2 (2)
Artifact Creature — Construct (1/3)
At the beginning of your end step, untap target artifact.
DOMC
Wand of Vertebrae Wand of Vertebrae C1 (1)
Artifact
Tap: Mill a card.

C2, Tap, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.

GRNU
Warmonger's Chariot Warmonger's Chariot C2 (2)
Artifact — Equipment
Equipped creature gets +2/+2.

As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

JMPU
Watery Grave Watery Grave (0)
Land — Island Swamp
(Tap: Add Blue or Black.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

GRNR
Weapon Rack Weapon Rack C4 (4)
Artifact
Weapon Rack enters the battlefield with three +1/+1 counters on it.

Tap: Move a +1/+1 counter from Weapon Rack onto target creature. Activate this ability only any time you could cast a sorcery.

ELDC
Weatherlight Weatherlight C4 (4)
Legendary Artifact — Vehicle (4/5)
Flying

Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3

DOMM
Wind-Scarred Crag Wind-Scarred Crag (0)
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.
Tap: Add Red or White.

M21C
Winged Temple of Orazca Winged Temple of Orazca (3)
Legendary Land
(Transforms from Hadana's Climb.)

Tap: Add one mana of any color.
C1GreenBlue, Tap: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

RIXR
Wings of Hubris Wings of Hubris C2 (2)
Artifact — Equipment
Equipped creature has flying.

Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.
Equip C1 (C1: Attach to target creature you control. Equip only as a sorcery.)

THBC
Witch's Cottage Witch's Cottage (0)
Land — Swamp
(Tap: Add Black.)

Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.
When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.

ELDC
Witch's Oven Witch's Oven C1 (1)
Artifact
Tap, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "C2, Tap, Sacrifice this artifact: You gain 3 life.")
ELDU
Woodland Cemetery Woodland Cemetery (0)
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

Tap: Add Black or Green.

DOMR
Woodland Stream Woodland Stream (0)
Land
Woodland Stream enters the battlefield tapped.

Tap: Add Green or Blue.

M19C
Zagoth Crystal Zagoth Crystal C3 (3)
Artifact
Tap: Add Black, Green, or Blue.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Zagoth Triome Zagoth Triome (0)
Land — Swamp Forest Island
(Tap: Add Black, Green, or Blue.)

Zagoth Triome enters the battlefield tapped.
Cycling C3 (C3, Discard this card: Draw a card.)

IKOR
Zhalfirin Void Zhalfirin Void (0)
Land
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap: Add Color C.

DOMU
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