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Historic You are browsing all available (Historic) cards. For only Standard cards go here.
Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets Streets of New Capenna Kamigawa: Neon Dynasty Innistrad: Crimson Vow Innistrad: Midnight Hunt Jumpstart: Historic Horizons
Dungeons & Dragons: Adventures in the Forgotten Realms Strixhaven: School of Mages Kaldheim Kaladesh Remastered Zendikar Rising
Amonkhet Remastered Jumpstart Core Set 2021 Ikoria Lair of Behemoths Theros Beyond Death
Throne of Eldraine Core Set 2020 War of the Spark Ravnica Allegiance Guilds of Ravnica
Core Set 2019 Dominaria Rivals of Ixalan Ixalan Arena Only
Anthologies Explorer Anthology 1 Historic Anthology 6 Historic Anthology 5 Historic Anthology IV
Historic Anthology III Historic Anthology II Historic Anthology: Rhys the Redeemed Historic Anthology 1
Alchemy Alchemy Horizons: Baldur's Gate Alchemy: New Capenna Alchemy: Kamigawa Alchemy: Innistrad
To list cards by their color and converted mana cost use these alternative filters.

711 results
Absorb Absorb WhiteBlueBlue (3)
Instant
Counter target spell. You gain 3 life.
RNAR
Academy Drake Academy Drake C2Blue (3)
Creature — Drake (2/2)
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

DOMC
Academy Journeymage Academy Journeymage C4Blue (5)
Creature — Human Wizard (3/2)
This spell costs C1 less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

DOMC
Adeliz, the Cinder Wind Adeliz, the Cinder Wind C1BlueRed (3)
Legendary Creature — Human Wizard (2/2)
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

DOMU
Admiral Beckett Brass Admiral Beckett Brass C1BlueBlackRed (4)
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

XLNM
Admiral's Order Admiral's Order C1BlueBlue (3)
Instant
Raid — If you attacked this turn, you may pay Blue rather than pay this spell's mana cost.

Counter target spell.

RIXR
Aegis Turtle Aegis Turtle Blue (1)
Creature — Turtle (0/5)
JMPC
Aerial Engineer Aerial Engineer C2WhiteBlue (4)
Creature — Human Artificer (2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
M19U
Aeromunculus Aeromunculus C1GreenBlue (3)
Creature — Homunculus Mutant (2/3)
Flying

C2GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

RNAC
Aether Gust Aether Gust C1Blue (2)
Instant
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
M20U
Aether Tunnel Aether Tunnel C1Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and can't be blocked.

M19U
Agent of Treachery Agent of Treachery C5BlueBlue (7)
Creature — Human Rogue (2/3)
When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

M20R
Air Elemental Air Elemental C3BlueBlue (5)
Creature — Elemental (4/4)
Flying
M20U
Alela, Artful Provocateur Alela, Artful Provocateur C1WhiteBlueBlack (4)
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

ELDM
Alirios, Enraptured Alirios, Enraptured C2Blue (3)
Legendary Creature — Human (2/3)
Alirios, Enraptured enters the battlefield tapped.

Alirios doesn't untap during your untap step if you control a Reflection.
When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.

THBU
Angler Turtle Angler Turtle C5BlueBlue (7)
Creature — Turtle (5/7)
Hexproof

Creatures your opponents control attack each combat if able.

M19R
Animating Faerie Animating Faerie C2Blue (3)
Creature — Faerie (2/2)
Flying
ELDU
Anticipate Anticipate C1Blue (2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
IKOC
Applied Biomancy Applied Biomancy GreenBlue (2)
Instant
Choose one or both —

• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

RNAC
Aquatic Incursion Aquatic Incursion C3Blue (4)
Enchantment
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)

C3Blue: Target Merfolk can't be blocked this turn.

RIXU
Arcades, the Strategist Arcades, the Strategist C1GreenWhiteBlue (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

M19M
Arcane Adaptation Arcane Adaptation C2Blue (3)
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

XLNR
Arcane Flight Arcane Flight Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

DOMC
Arcanist's Owl Arcanist's Owl WUWUWUWU (4)
Artifact Creature — Bird (3/3)
Flying

When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

ELDU
Archaeomender Archaeomender C2Blue (3)
Creature — Human Wizard (2/3)
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
JMPC
Archipelagore Archipelagore C5BlueBlue (7)
Creature — Leviathan (7/7)
Mutate C5Blue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.

IKOU
Arrester's Admonition Arrester's Admonition C2Blue (3)
Instant
Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

RNAC
Artful Takedown Artful Takedown C2BlueBlack (4)
Instant
Choose one or both —

• Tap target creature.
• Target creature gets -2/-4 until end of turn.

GRNC
Artificer's Assistant Artificer's Assistant Blue (1)
Creature — Bird (1/1)
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

DOMC
Ashiok, Dream Render Ashiok, Dream Render C1UBUB (3)
Legendary Planeswalker — Ashiok (5)
Spells and abilities your opponents control can't cause their controller to search their library.

−1: Target player mills four cards. Then exile each opponent's graveyard.

WARU
Ashiok, Nightmare Muse Ashiok, Nightmare Muse C3BlueBlack (5)
Legendary Planeswalker — Ashiok (5)
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

THBM
Ashiok, Sculptor of Fears Ashiok, Sculptor of Fears C4BlueBlack (6)
Legendary Planeswalker — Ashiok (4)
+2: Draw a card. Each player mills two cards.

−5: Put target creature card from a graveyard onto the battlefield under your control.
−11: Gain control of all creatures target opponent controls.

THBM
Ashiok's Erasure Ashiok's Erasure C2BlueBlue (4)
Enchantment
Flash

When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

THBR
Ashiok's Forerunner Ashiok's Forerunner C3BlueBlack (5)
Creature — Human Wizard (3/3)
Flash

When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.

THBR
Ashiok's Skulker Ashiok's Skulker C4Blue (5)
Creature — Nightmare (3/5)
C3Blue: Ashiok's Skulker can't be blocked this turn.
WARC
Atemsis, All-Seeing Atemsis, All-Seeing C3BlueBlueBlue (6)
Legendary Creature — Sphinx (4/5)
Flying

C2Blue, Tap: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.

M20R
Atris, Oracle of Half-Truths Atris, Oracle of Half-Truths C2BlueBlack (4)
Legendary Creature — Human Advisor (3/2)
Menace

When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

THBR
Augur of Bolas Augur of Bolas C1Blue (2)
Creature — Merfolk Wizard (1/3)
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
WARU
Aven Eternal Aven Eternal C2Blue (3)
Creature — Zombie Bird Warrior (2/2)
Flying

When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Aven Wind Mage Aven Wind Mage C2Blue (3)
Creature — Bird Wizard (2/2)
Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

M19C
Avian Oddity Avian Oddity C3Blue (4)
Creature — Bird (2/4)
Flying

Cycling C2Blue (C2Blue, Discard this card: Draw a card.)
When you cycle Avian Oddity, put a flying counter on target creature you control.

IKOU
Aviation Pioneer Aviation Pioneer C2Blue (3)
Creature — Human Artificer (1/2)
When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
M19C
Azor, the Lawbringer Azor, the Lawbringer C2WhiteWhiteBlueBlue (6)
Legendary Creature — Sphinx (6/6)
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay CXWhiteBlueBlue. If you do, you gain X life and draw X cards.

RIXM
Azorius Knight-Arbiter Azorius Knight-Arbiter C3WhiteBlue (5)
Creature — Human Knight (2/5)
Vigilance

Azorius Knight-Arbiter can't be blocked.

RNAC
Azorius Skyguard Azorius Skyguard C4WhiteBlue (6)
Creature — Human Knight (3/3)
Flying, first strike

Creatures your opponents control get -1/-0.

RNAU
Banish into Fable Banish into Fable C4WhiteBlue (6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

ELDR
Barrin, Tolarian Archmage Barrin, Tolarian Archmage C1BlueBlue (3)
Legendary Creature — Human Wizard (2/2)
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.

At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

M21R
Battleground Geist Battleground Geist C4Blue (5)
Creature — Spirit (3/3)
Flying

Other Spirit creatures you control get +1/+0.

JMPU
Beacon Bolt Beacon Bolt C1BlueRed (3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNU
Beamsplitter Mage Beamsplitter Mage BlueRed (2)
Creature — Vedalken Wizard (2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
GRNU
Befuddle Befuddle C2Blue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

JMPC
Belltower Sphinx Belltower Sphinx C4Blue (5)
Creature — Sphinx (2/5)
Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

JMPU
Benthic Biomancer Benthic Biomancer Blue (1)
Creature — Merfolk Wizard Mutant (1/1)
C1Blue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

RNAR
Bioessence Hydra Bioessence Hydra C3GreenBlue (5)
Creature — Hydra Mutant (4/4)
Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.
Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.

WARR
Biomancer's Familiar Biomancer's Familiar GreenBlue (2)
Creature — Mutant (2/2)
Activated abilities of creatures you control cost C2 less to activate. This effect can't reduce the mana in that cost to less than one mana.

Tap: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

RNAR
Blink of an Eye Blink of an Eye C1Blue (2)
Instant
Kicker C1Blue (You may pay an additional C1Blue as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

DOMC
Body Double Body Double C4Blue (5)
Creature — Shapeshifter (0/0)
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
PLCR
Bond of Insight Bond of Insight C3Blue (4)
Sorcery
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
WARU
Bone to Ash Bone to Ash C2BlueBlue (4)
Instant
Counter target creature spell.

Draw a card.

M20C
Boon of the Wish-Giver Boon of the Wish-Giver C4BlueBlue (6)
Sorcery
Draw four cards.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOU
Boreal Elemental Boreal Elemental C4Blue (5)
Creature — Elemental (3/4)
Flying

Spells your opponents cast that target Boreal Elemental cost C2 more to cast.

M20C
Brazen Borrower Brazen Borrower C1BlueBlue (3)
Creature — Faerie Rogue (3/1)
Flash

Flying
Brazen Borrower can block only creatures with flying.

ELDM
Brine Giant Brine Giant C6Blue (7)
Creature — Giant (5/6)
This spell costs C1 less to cast for each enchantment you control.
THBC
Brineborn Cutthroat Brineborn Cutthroat C1Blue (2)
Creature — Merfolk Pirate (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.

M20U
Bring to Life Bring to Life C2Blue (3)
Sorcery — Adventure
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
ELDU
Brokkos, Apex of Forever Brokkos, Apex of Forever C2BlackGreenBlue (5)
Legendary Creature — Nightmare Beast Elemental (6/6)
Mutate C2UBGreenGreen (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample
You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability.

IKOM
Bruvac the Grandiloquent Bruvac the Grandiloquent C2Blue (3)
Legendary Creature — Human Advisor (1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
JMPM
Callaphe, Beloved of the Sea Callaphe, Beloved of the Sea C1BlueBlue (3)
Legendary Enchantment Creature — Demigod (*/3)
Callaphe's power is equal to your devotion to blue. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost C1 more to cast."

THBU
Callous Dismissal Callous Dismissal C1Blue (2)
Sorcery
Return target nonland permanent to its owner's hand.

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Cancel Cancel C1BlueBlue (3)
Instant
Counter target spell.
M21C
Captivating Gyre Captivating Gyre C4BlueBlue (6)
Sorcery
Return up to three target creatures to their owners' hands.
M20U
Capture Sphere Capture Sphere C3Blue (4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

M21C
Castaway's Despair Castaway's Despair C3Blue (4)
Enchantment — Aura
Enchant creature

When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

XLNC
Cavalier of Gales Cavalier of Gales C2BlueBlueBlue (5)
Creature — Elemental Knight (5/5)
Flying

When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.

M20M
Celestial Messenger Celestial Messenger C2BlueBlue (4)
Creature — Bird Spirit (3/2)
Flash (You may cast this card any time you could cast an instant.)

Flying
Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.

M20C
Cerulean Drake Cerulean Drake C1Blue (2)
Creature — Drake (1/1)
Flying

Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.

M20U
Chain to Memory Chain to Memory Blue (1)
Instant
Target creature gets -4/-0 until end of turn. Scry 2.
THBC
Channeled Force Channeled Force C2BlueRed (4)
Instant
As an additional cost to cast this spell, discard X cards.

Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

IKOU
Charmed Sleep Charmed Sleep C1BlueBlue (3)
Enchantment — Aura
Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

ELDC
Chart a Course Chart a Course C1Blue (2)
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
JMPU
Chemister's Insight Chemister's Insight C3Blue (4)
Instant
Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNU
Chillbringer Chillbringer C4Blue (5)
Creature — Elemental (3/3)
Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

RNAC
Chromium, the Mutable Chromium, the Mutable C4WhiteBlueBlack (7)
Legendary Creature — Elder Dragon (7/7)
Flash

This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

M19M
Chulane, Teller of Tales Chulane, Teller of Tales C2GreenWhiteBlue (5)
Legendary Creature — Human Druid (2/4)
Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
C3, Tap: Return target creature you control to its owner's hand.

ELDM
Citywatch Sphinx Citywatch Sphinx C5Blue (6)
Creature — Sphinx (5/4)
Flying

When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU
Clear the Mind Clear the Mind C2Blue (3)
Sorcery
Target player shuffles their graveyard into their library.

Draw a card.

RNAC
Cloudkin Seer Cloudkin Seer C2Blue (3)
Creature — Elemental Wizard (2/1)
Flying

When Cloudkin Seer enters the battlefield, draw a card.

M20C
Cloudreader Sphinx Cloudreader Sphinx C4Blue (5)
Creature — Sphinx (3/4)
Flying

When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

JMPC
Coastal Piracy Coastal Piracy C2BlueBlue (4)
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
JMPU
Code of Constraint Code of Constraint C2Blue (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

RNAU
Cold-Water Snapper Cold-Water Snapper C5Blue (6)
Creature — Turtle (4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
DOMC
Combine Guildmage Combine Guildmage GreenBlue (2)
Creature — Merfolk Wizard (2/2)
C1Green, Tap: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

C1Blue, Tap: Move a +1/+1 counter from target creature you control onto another target creature you control.

RNAU
Commence the Endgame Commence the Endgame C4BlueBlue (6)
Instant
This spell can't be countered.

Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARR
Concoct Concoct C3BlueBlack (5)
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
GRNR
Connive Connive C2UBUB (4)
Sorcery
Gain control of target creature with power 2 or less.
GRNR
Contentious Plan Contentious Plan C1Blue (2)
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.

WARC
Convolute Convolute C2Blue (3)
Instant
Counter target spell unless its controller pays C4.
IKOC
Coral Commando Coral Commando C2Blue (3)
Creature — Merfolk Warrior (3/2)
RNAC
Coral Merfolk Coral Merfolk C1Blue (2)
Creature — Merfolk (2/1)
M20C
Corridor Monitor Corridor Monitor C1Blue (2)
Artifact Creature — Construct (1/4)
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
ELDC
Corsair Captain Corsair Captain C2Blue (3)
Creature — Human Pirate (2/2)
When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Other Pirates you control get +1/+1.

JMPR
Covetous Urge Covetous Urge UBUBUBUB (4)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
ELDU
Crackling Drake Crackling Drake BlueBlueRedRed (4)
Creature — Drake (*/4)
Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.

GRNU
Crafty Cutpurse Crafty Cutpurse C3Blue (4)
Creature — Human Pirate (2/2)
Flash

When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

RIXR
Crashing Tide Crashing Tide C2Blue (3)
Sorcery
This spell has flash as long as you control a Merfolk.

Return target creature to its owner's hand.
Draw a card.

RIXC
Crookclaw Transmuter Crookclaw Transmuter C3Blue (4)
Creature — Bird Wizard (3/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

JMPC
Crush Dissent Crush Dissent C3Blue (4)
Instant
Counter target spell unless its controller pays C2.

Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARC
Cryptic Serpent Cryptic Serpent C5BlueBlue (7)
Creature — Serpent (6/5)
This spell costs C1 less to cast for each instant and sorcery card in your graveyard.
JMPU
Crystacean Crystacean C3Blue (4)
Creature — Crab (1/6)
Flash
IKOC
Cunning Nightbonder Cunning Nightbonder UBUB (2)
Creature — Human Rogue (2/2)
Flash

Spells with flash you cast cost C1 less to cast and can't be countered.

IKOU
Curator's Ward Curator's Ward C2Blue (3)
Enchantment — Aura
Enchant permanent

Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Curiosity Curiosity Blue (1)
Enchantment — Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

JMPU
Curious Obsession Curious Obsession Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

JMPU
Dalakos, Crafter of Wonders Dalakos, Crafter of Wonders C1BlueRed (3)
Legendary Creature — Merfolk Artificer (2/4)
Tap: Add Color CColor C. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

THBR
Dance of the Manse Dance of the Manse CXWhiteBlue (2)
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
ELDR
Daring Saboteur Daring Saboteur C1Blue (2)
Creature — Human Pirate (2/1)
C2Blue: Daring Saboteur can't be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

XLNR
Darkblade Agent Darkblade Agent C1BlueBlack (3)
Creature — Human Assassin (2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
GRNC
Dazzling Lights Dazzling Lights Blue (1)
Instant
Target creature gets -3/-0 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Deadeye Brawler Deadeye Brawler C2BlueBlack (4)
Creature — Human Pirate (2/4)
Deathtouch

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.

RIXU
Deadeye Plunderers Deadeye Plunderers C3BlueBlack (5)
Creature — Human Pirate (3/3)
Deadeye Plunderers gets +1/+1 for each artifact you control.

C2BlueBlack: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

XLNU
Deadeye Quartermaster Deadeye Quartermaster C3Blue (4)
Creature — Human Pirate (2/2)
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library.
XLNU
Deadeye Rig-Hauler Deadeye Rig-Hauler C3Blue (4)
Creature — Human Pirate (3/2)
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.
RIXC
Deep Freeze Deep Freeze C2Blue (3)
Enchantment — Aura
Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

DOMC
Deeproot Waters Deeproot Waters C2Blue (3)
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
XLNU
Deny the Divine Deny the Divine C2Blue (3)
Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
THBC
Departed Deckhand Departed Deckhand C1Blue (2)
Creature — Spirit Pirate (2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it.

Departed Deckhand can't be blocked except by Spirits.
C3Blue: Another target creature you control can't be blocked this turn except by Spirits.

JMPU
Deploy Deploy C2WhiteBlue (4)
Instant
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
RNAU
Depose Depose C1WU (2)
Instant
Tap target creature.

Draw a card.

RNAU
Depths of Desire Depths of Desire C2Blue (3)
Instant
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
XLNC
Deputy of Detention Deputy of Detention C1WhiteBlue (3)
Creature — Vedalken Wizard (1/3)
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
RNAR
Devious Cover-Up Devious Cover-Up C2BlueBlue (4)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
GRNC
Devourer of Memory Devourer of Memory BlueBlack (2)
Creature — Nightmare (2/1)
Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn.

C1BlueBlack: Mill a card.

THBU
Didn't Say Please Didn't Say Please C1BlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
ELDC
Diligent Excavator Diligent Excavator C1Blue (2)
Creature — Human Artificer (1/3)
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
DOMU
Dimir Informant Dimir Informant C2Blue (3)
Creature — Human Rogue (1/4)
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC
Dimir Spybug Dimir Spybug BlueBlack (2)
Creature — Insect (1/1)
Flying

Menace (This creature can't be blocked except by two or more creatures.)
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.

GRNU
Dinrova Horror Dinrova Horror C4BlueBlack (6)
Creature — Horror (4/4)
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
JMPU
Discontinuity Discontinuity C3BlueBlueBlue (6)
Instant
As long as it's your turn, this spell costs C2BlueBlue less to cast.

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

M21M
Discovery Discovery C1UB (2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNU
Disdainful Stroke Disdainful Stroke C1Blue (2)
Instant
Counter target spell with converted mana cost 4 or greater.
GRNC
Disinformation Campaign Disinformation Campaign C1BlueBlack (3)
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.

GRNU
Dispersal Dispersal C3BlueBlack (5)
Instant
Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card.
GRNU
Disperse Disperse C1Blue (2)
Instant
Return target nonland permanent to its owner's hand.
M19C
Distant Melody Distant Melody C3Blue (4)
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
MORC
Dive Down Dive Down Blue (1)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
XLNC
Divination Divination C2Blue (3)
Sorcery
Draw two cards.
M19C
Djinn of Wishes Djinn of Wishes C3BlueBlue (5)
Creature — Djinn (4/4)
Flying

Djinn of Wishes enters the battlefield with three wish counters on it.
C2BlueBlue, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

M19R
Dovin, Architect of Law Dovin, Architect of Law C4WhiteBlue (6)
Legendary Planeswalker — Dovin (5)
+1: You gain 2 life and draw a card.

−1: Tap target creature. It doesn't untap during its controller's next untap step.
−9: Tap all permanents target opponent controls. That player skips their next untap step.

RNAM
Dovin, Grand Arbiter Dovin, Grand Arbiter C1WhiteBlue (3)
Legendary Planeswalker — Dovin (3)
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.

−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

RNAM
Dovin, Hand of Control Dovin, Hand of Control C2WU (3)
Legendary Planeswalker — Dovin (5)
Artifact, instant, and sorcery spells your opponents cast cost C1 more to cast.

−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

WARU
Dovin's Acuity Dovin's Acuity C1WhiteBlue (3)
Enchantment
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.

Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

RNAU
Dovin's Dismissal Dovin's Dismissal C2WhiteBlue (4)
Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RNAR
Dovin's Veto Dovin's Veto WhiteBlue (2)
Instant
This spell can't be countered.

Counter target noncreature spell.

WARU
Drawn from Dreams Drawn from Dreams C2BlueBlue (4)
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
M20R
Dream Eater Dream Eater C4BlueBlue (6)
Creature — Nightmare Sphinx (4/3)
Flash

Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNM
Dream Trawler Dream Trawler C2WhiteWhiteBlueBlue (6)
Creature — Sphinx (3/5)
Flying, lifelink

Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

THBR
Dreamcaller Siren Dreamcaller Siren C2BlueBlue (4)
Creature — Siren Pirate (3/3)
Flash

Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

XLNR
Dreamtail Heron Dreamtail Heron C4Blue (5)
Creature — Elemental Bird (3/4)
Mutate C3Blue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying
Whenever this creature mutates, draw a card.

IKOC
Drown in the Loch Drown in the Loch BlueBlack (2)
Instant
Choose one —

• Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.

ELDU
Drowned Secrets Drowned Secrets C1Blue (2)
Enchantment
Whenever you cast a blue spell, target player mills two cards.
GRNR
Dungeon Geists Dungeon Geists C2BlueBlue (4)
Creature — Spirit (3/3)
Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

M20R
Dwindle Dwindle C2Blue (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)

M19C
Eidolon of Philosophy Eidolon of Philosophy Blue (1)
Enchantment Creature — Spirit (1/2)
C6Blue, Sacrifice Eidolon of Philosophy: Draw three cards.
THBC
Elite Guardmage Elite Guardmage C2WhiteBlue (4)
Creature — Human Wizard (2/3)
Flying

When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

WARU
Elite Instructor Elite Instructor C2Blue (3)
Creature — Human Wizard (2/2)
When Elite Instructor enters the battlefield, draw a card, then discard a card.
THBC
Emergency Powers Emergency Powers C5WhiteBlue (7)
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.

RNAM
Emergent Ultimatum Emergent Ultimatum BlackBlackGreenGreenGreenBlueBlue (7)
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
IKOR
Empyrean Eagle Empyrean Eagle C1WhiteBlue (3)
Creature — Bird Spirit (2/3)
Flying

Other creatures you control with flying get +1/+1.

M20U
Emry, Lurker of the Loch Emry, Lurker of the Loch C2Blue (3)
Legendary Creature — Merfolk Wizard (1/2)
This spell costs C1 less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.
Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

ELDR
Enhanced Surveillance Enhanced Surveillance C1Blue (2)
Enchantment
You may look at an additional two cards each time you surveil.

Exile Enhanced Surveillance: Shuffle your graveyard into your library.

GRNU
Enigma Drake Enigma Drake C1BlueRed (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

M19U
Enigmatic Incarnation Enigmatic Incarnation C2GreenBlue (4)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library.
THBR
Enter the God-Eternals Enter the God-Eternals C2BlueBlueBlack (5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARR
Enthralling Hold Enthralling Hold C3BlueBlue (5)
Enchantment — Aura
Enchant creature

You can't choose an untapped creature as this spell's target as you cast it.
You control enchanted creature.

M21U
Entrancing Melody Entrancing Melody CXBlueBlue (2)
Sorcery
Gain control of target creature with converted mana cost X.
XLNR
Erratic Visionary Erratic Visionary C1Blue (2)
Creature — Human Wizard (1/3)
C1Blue, Tap: Draw a card, then discard a card.
JMPC
Escape Protocol Escape Protocol C1Blue (2)
Enchantment
Whenever you cycle a card, you may pay C1. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
IKOU
Essence Capture Essence Capture BlueBlue (2)
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
RNAU
Essence Flux Essence Flux Blue (1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
JMPU
Essence Scatter Essence Scatter C1Blue (2)
Instant
Counter target creature spell.
IKOC
Eternal Skylord Eternal Skylord C4Blue (5)
Creature — Zombie Wizard (3/3)
When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have flying.

WARU
Etrata, the Silencer Etrata, the Silencer C2BlueBlack (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

GRNR
Eutropia the Twice-Favored Eutropia the Twice-Favored C1GreenBlue (3)
Legendary Creature — Human Wizard (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
THBU
Exclude Exclude C2Blue (3)
Instant
Counter target creature spell.

Draw a card.

JMPU
Exclusion Mage Exclusion Mage C2Blue (3)
Creature — Human Wizard (2/2)
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
JMPU
Expansion Expansion URUR (2)
Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
GRNR
Expel from Orazca Expel from Orazca C1Blue (2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

RIXU
Experimental Overload Experimental Overload C2BlueRed (4)
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
M21U
Explosion Explosion CXBlueBlueRedRed (4)
Instant
Explosion deals X damage to any target. Target player draws X cards.
GRNR
Eyes Everywhere Eyes Everywhere C2Blue (3)
Enchantment
At the beginning of your upkeep, scry 1.

C5Blue: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.

RNAU
Facet Reader Facet Reader C1Blue (2)
Creature — Human Wizard (1/2)
C1, Tap: Draw a card, then discard a card.
IKOC
Fae of Wishes Fae of Wishes C1Blue (2)
Creature — Faerie Wizard (1/4)
Flying

C1Blue, Discard two cards: Return Fae of Wishes to its owner's hand.

ELDR
Faerie Duelist Faerie Duelist C1Blue (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

RNAC
Faerie Formation Faerie Formation C4Blue (5)
Creature — Faerie (5/4)
Flying

C3Blue: Create a 1/1 blue Faerie creature token with flying. Draw a card.

ELDR
Faerie Miscreant Faerie Miscreant Blue (1)
Creature — Faerie Rogue (1/1)
Flying

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

M20C
Faerie Vandal Faerie Vandal C1Blue (2)
Creature — Faerie Rogue (1/2)
Flash

Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

ELDU
Favorable Winds Favorable Winds C1Blue (2)
Enchantment
Creatures you control with flying get +1/+1.
XLNU
Fblthp, the Lost Fblthp, the Lost C1Blue (2)
Legendary Creature — Homunculus (1/1)
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

WARR
Finale of Revelation Finale of Revelation CXBlueBlue (2)
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

Exile Finale of Revelation.

WARM
Firemind's Research Firemind's Research BlueRed (2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

C1Blue, Remove two charge counters from Firemind's Research: Draw a card.
C1Red, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

GRNR
Fleet Swallower Fleet Swallower C5BlueBlue (7)
Creature — Fish (6/6)
Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
XLNR
Flood of Recollection Flood of Recollection BlueBlue (2)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
RIXU
Flood of Tears Flood of Tears C4BlueBlue (6)
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
M20R
Flux Channeler Flux Channeler C2Blue (3)
Creature — Human Wizard (2/2)
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARU
Folio of Fancies Folio of Fancies C1Blue (2)
Artifact
Players have no maximum hand size.

CXCX, Tap: Each player draws X cards.
C2Blue, Tap: Each opponent mills cards equal to the number of cards in their hand.

ELDR
Fortress Crab Fortress Crab C3Blue (4)
Creature — Crab (1/6)
M20C
Frantic Inventory Frantic Inventory C1Blue (2)
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
M21C
Frilled Mystic Frilled Mystic GreenGreenBlueBlue (4)
Creature — Elf Lizard Wizard (3/2)
Flash

When Frilled Mystic enters the battlefield, you may counter target spell.

RNAU
Frilled Sea Serpent Frilled Sea Serpent C4BlueBlue (6)
Creature — Serpent (4/6)
C5BlueBlue: Frilled Sea Serpent can't be blocked this turn.
M20C
Frogify Frogify C1Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

ELDU
Frost Breath Frost Breath C2Blue (3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
M21C
Frost Lynx Frost Lynx C2Blue (3)
Creature — Elemental Cat (2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
IKOC
Frostveil Ambush Frostveil Ambush C3BlueBlue (5)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Fusion Elemental Fusion Elemental WhiteBlueBlackRedGreen (5)
Creature — Elemental (8/8)
JMPU
Gadwick, the Wizened Gadwick, the Wizened CXBlueBlueBlue (3)
Legendary Creature — Human Wizard (3/3)
When Gadwick, the Wizened enters the battlefield, draw X cards.

Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

JMPR
Galloping Lizrog Galloping Lizrog C3GreenBlue (5)
Creature — Frog Lizard (3/3)
Trample

When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.

RNAU
Gateway Sneak Gateway Sneak C2Blue (3)
Creature — Vedalken Rogue (1/3)
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.

Whenever Gateway Sneak deals combat damage to a player, draw a card.

RNAU
Gearsmith Prodigy Gearsmith Prodigy Blue (1)
Creature — Human Artificer (1/2)
Gearsmith Prodigy gets +1/+0 as long as you control an artifact.
M19C
Genesis Ultimatum Genesis Ultimatum GreenGreenBlueBlueBlueRedRed (7)
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
IKOR
Ghostform Ghostform C1Blue (2)
Sorcery
Up to two target creatures can't be blocked this turn.
M19C
Ghostly Pilferer Ghostly Pilferer C1Blue (2)
Creature — Spirit Rogue (2/1)
Whenever Ghostly Pilferer becomes untapped, you may pay C2. If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.

M21R
Gleaming Overseer Gleaming Overseer C1BlueBlack (3)
Creature — Zombie Wizard (1/4)
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have hexproof and menace.

WARU
Glimmerbell Glimmerbell C1Blue (2)
Creature — Elemental Jellyfish (1/3)
Flying

C1Blue: Untap Glimmerbell.

IKOC
Glimpse of Freedom Glimpse of Freedom C1Blue (2)
Instant
Draw a card.

Escape—C2Blue, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBU
Goblin Electromancer Goblin Electromancer BlueRed (2)
Creature — Goblin Wizard (2/2)
Instant and sorcery spells you cast cost C1 less to cast.
GRNC
God-Eternal Kefnet God-Eternal Kefnet C2BlueBlue (4)
Legendary Creature — Zombie God (4/5)
Flying

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs C2 less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

WARM
Granted Granted C3Blue (4)
Sorcery — Adventure
You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand.
ELDR
Grasping Current Grasping Current C4Blue (5)
Sorcery
Return up to two target creatures to their owner's hand.

Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.

XLNR
Growth Spiral Growth Spiral GreenBlue (2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
RNAC
Guild Summit Guild Summit C2Blue (3)
Enchantment
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.

Whenever a Gate enters the battlefield under your control, draw a card.

GRNU
Guildpact Informant Guildpact Informant C2Blue (3)
Creature — Faerie Rogue (1/1)
Flying

Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARC
Gust of Wind Gust of Wind C3Blue (4)
Sorcery
This spell costs C2 less to cast if you control a creature with flying.

Return target nonland permanent you don't control to its owner's hand.
Draw a card.

IKOC
Gyre Engineer Gyre Engineer C1GreenBlue (3)
Creature — Vedalken Wizard (1/1)
Tap: Add GreenBlue.
RNAU
Gyruda, Doom of Depths Gyruda, Doom of Depths C4UBUB (6)
Legendary Creature — Demon Kraken (6/6)
Companion — Your starting deck contains only cards with even converted mana costs. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even converted mana cost from among the milled cards onto the battlefield under your control.

IKOR
Hadana's Climb Hadana's Climb C1GreenBlue (3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
RIXR
Hampering Snare Hampering Snare C1Blue (2)
Instant
Creatures your opponents control get -2/-0 until end of turn.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOC
Hanna, Ship's Navigator Hanna, Ship's Navigator C1WhiteBlue (3)
Legendary Creature — Human Artificer (1/2)
C1WhiteBlue, Tap: Return target artifact or enchantment card from your graveyard to your hand.
INVR
Hard Cover Hard Cover Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +0/+2 and has "Tap: Draw a card, then discard a card."

M20U
Headwater Sentries Headwater Sentries C3Blue (4)
Creature — Merfolk Warrior (2/5)
XLNC
Herald of Secret Streams Herald of Secret Streams C3Blue (4)
Creature — Merfolk Warrior (2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
XLNR
High Alert High Alert C1WhiteBlue (3)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.
C2WhiteBlue: Untap target creature.

RNAU
Historian of Zhalfir Historian of Zhalfir C2BlueBlue (4)
Creature — Human Wizard (3/3)
Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card.
M21U
Homarid Explorer Homarid Explorer C3Blue (4)
Creature — Homarid Scout (3/3)
When Homarid Explorer enters the battlefield, target player mills four cards.
DOMC
Honden of Seeing Winds Honden of Seeing Winds C4Blue (5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
CHKU
Horizon Scholar Horizon Scholar C5Blue (6)
Creature — Sphinx (4/4)
Flying

When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

M19U
Hornswoggle Hornswoggle C2Blue (3)
Instant
Counter target creature spell. You create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
RIXU
Hostage Taker Hostage Taker C2BlueBlack (4)
Creature — Human Pirate (2/3)
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
XLNR
House Guildmage House Guildmage BlueBlack (2)
Creature — Human Wizard (2/2)
C1Blue, Tap: Target creature doesn't untap during its controller's next untap step.

C2Black, Tap: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU
Humongulus Humongulus C4Blue (5)
Creature — Homunculus (2/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
RNAC
Hydroid Krasis Hydroid Krasis CXGreenBlue (2)
Creature — Jellyfish Hydra Beast (0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

RNAM
Hypnotic Sprite Hypnotic Sprite BlueBlue (2)
Creature — Faerie (2/1)
Flying
ELDU
Hypothesizzle Hypothesizzle C3BlueRed (5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
GRNC
Ichthyomorphosis Ichthyomorphosis C2Blue (3)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

THBC
Illuna, Apex of Wishes Illuna, Apex of Wishes C2GreenBlueRed (5)
Legendary Creature — Beast Elemental Dinosaur (6/6)
Mutate C3RGBlueBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

IKOM
Improbable Alliance Improbable Alliance BlueRed (2)
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

C4BlueRed: Draw a card, then discard a card.

ELDU
In Bolas's Clutches In Bolas's Clutches C4BlueBlue (6)
Legendary Enchantment — Aura
Enchant permanent

You control enchanted permanent.
Enchanted permanent is legendary.

DOMU
Incongruity Incongruity C1GreenBlue (3)
Instant
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
RNAU
Incubation Incubation GU (1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
RNAU
Induced Amnesia Induced Amnesia C2Blue (3)
Enchantment
When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

RIXR
Inexorable Tide Inexorable Tide C3BlueBlue (5)
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
SOMR
Inniaz, the Gale Force Inniaz, the Gale Force C3BlueBlue (5)
Legendary Creature — Djinn (4/4)
Flying

C2WU: Attacking creatures with flying get +1/+1 until end of turn. (WU can be paid with either White or Blue.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

JMPR
Inspired Ultimatum Inspired Ultimatum BlueBlueRedRedRedWhiteWhite (7)
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
IKOR
Into the Story Into the Story C5BlueBlue (7)
Instant
This spell costs C3 less to cast if an opponent has seven or more cards in their graveyard.

Draw four cards.

ELDU
Invade the City Invade the City C1BlueRed (3)
Sorcery
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARU
Invent Invent C4BlueRed (6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library.
GRNU
Invert Invert UR (1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
GRNU
Ionize Ionize C1BlueRed (3)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
GRNR
Jace, Arcane Strategist Jace, Arcane Strategist C4BlueBlue (6)
Legendary Planeswalker — Jace (4)
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.

+1: Draw a card.
−7: Creatures you control can't be blocked this turn.

WARM
Jace, Cunning Castaway Jace, Cunning Castaway C1BlueBlue (3)
Legendary Planeswalker — Jace (3)
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

−2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
−5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

XLNM
Jace, Ingenious Mind-Mage Jace, Ingenious Mind-Mage C4BlueBlue (6)
Legendary Planeswalker — Jace (5)
+1: Draw a card.

+1: Untap all creatures you control.
−9: Gain control of up to three target creatures.

XLNM
Jace, Wielder of Mysteries Jace, Wielder of Mysteries C1BlueBlueBlue (4)
Legendary Planeswalker — Jace (4)
If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.

WARR
Jace's Projection Jace's Projection C2BlueBlue (4)
Creature — Wizard Illusion (2/2)
Whenever you draw a card, put a +1/+1 counter on Jace's Projection.

C3Blue: Put a loyalty counter on target Jace planeswalker.

WARU
Jace's Ruse Jace's Ruse C3BlueBlue (5)
Sorcery
Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it.
WARR
Jace's Sentinel Jace's Sentinel C1Blue (2)
Creature — Merfolk Warrior (1/3)
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
XLNU
Jace's Triumph Jace's Triumph C2Blue (3)
Sorcery
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
WARU
Jeskai Elder Jeskai Elder C1Blue (2)
Creature — Human Monk (1/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

M21U
Jhoira, Weatherlight Captain Jhoira, Weatherlight Captain C2BlueRed (4)
Legendary Creature — Human Artificer (3/3)
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
DOMM
Jodah, Archmage Eternal Jodah, Archmage Eternal C1BlueRedWhite (4)
Legendary Creature — Human Wizard (4/3)
Flying

You may pay WhiteBlueBlackRedGreen rather than pay the mana cost for spells that you cast.

DOMR
Jubilant Skybonder Jubilant Skybonder C1WUWU (3)
Creature — Human Wizard (2/2)
Flying

Creatures you control with flying have "Spells your opponents cast that target this creature cost C2 more to cast."

IKOU
Karn's Temporal Sundering Karn's Temporal Sundering C4BlueBlue (6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

DOMR
Kasmina, Enigmatic Mentor Kasmina, Enigmatic Mentor C3Blue (4)
Legendary Planeswalker — Kasmina (5)
Spells your opponents cast that target a creature or planeswalker you control cost C2 more to cast.

−2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.

WARU
Kasmina's Transmutation Kasmina's Transmutation C1Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.

WARC
Keen Glidemaster Keen Glidemaster C1Blue (2)
Creature — Human Soldier (2/1)
C2Blue: Target creature gains flying until end of turn.
M21C
Keep Safe Keep Safe C1Blue (2)
Instant
Counter target spell that targets a permanent you control.

Draw a card.

IKOC
Keruga, the Macrosage Keruga, the Macrosage C3GUGU (5)
Legendary Creature — Dinosaur Hippo (5/4)
Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater.

IKOR
Kinnan, Bonder Prodigy Kinnan, Bonder Prodigy GreenBlue (2)
Legendary Creature — Human Druid (2/2)
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.

C5GreenBlue: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

IKOM
Kiora Bests the Sea God Kiora Bests the Sea God C5BlueBlue (7)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create an 8/8 blue Kraken creature token with hexproof.
II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III — Gain control of target permanent an opponent controls. Untap it.

THBM
Kiora, Behemoth Beckoner Kiora, Behemoth Beckoner C2GU (3)
Legendary Planeswalker — Kiora (7)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

−1: Untap target permanent.

WARU
Kiora's Dambreaker Kiora's Dambreaker C5Blue (6)
Creature — Leviathan (5/6)
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
WARC
Kira, Great Glass-Spinner Kira, Great Glass-Spinner C1BlueBlue (3)
Legendary Creature — Spirit (2/2)
Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

JMPR
Kitesail Corsair Kitesail Corsair C1Blue (2)
Creature — Human Pirate (2/1)
Kitesail Corsair has flying as long as it's attacking.
JMPC
Kopala, Warden of Waves Kopala, Warden of Waves C1BlueBlue (3)
Legendary Creature — Merfolk Wizard (2/2)
Spells your opponents cast that target a Merfolk you control cost C2 more to cast.

Abilities your opponents activate that target a Merfolk you control cost C2 more to activate.

XLNR
Kumena, Tyrant of Orazca Kumena, Tyrant of Orazca C1GreenBlue (3)
Legendary Creature — Merfolk Shaman (2/4)
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

RIXM
Kumena's Awakening Kumena's Awakening C2BlueBlue (4)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

RIXR
Kykar, Wind's Fury Kykar, Wind's Fury C1BlueRedWhite (4)
Legendary Creature — Bird Wizard (3/3)
Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add Red.

M20M
Lavinia, Azorius Renegade Lavinia, Azorius Renegade WhiteBlue (2)
Legendary Creature — Human Soldier (2/2)
Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

RNAR
Lawmage's Binding Lawmage's Binding C1WhiteBlue (3)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

JMPC
Lazav, the Multifarious Lazav, the Multifarious BlueBlack (2)
Legendary Creature — Shapeshifter (1/3)
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

CX: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.

GRNM
Lazotep Plating Lazotep Plating C1Blue (2)
Instant
Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)

WARU
League Guildmage League Guildmage BlueRed (2)
Creature — Human Wizard (2/2)
C3Blue, Tap: Draw a card.

CXRed, Tap: Copy target instant or sorcery spell you control with converted mana cost X. You may choose new targets for the copy.

GRNU
Leapfrog Leapfrog C2Blue (3)
Creature — Frog (3/1)
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
GRNC
Leave in the Dust Leave in the Dust C3Blue (4)
Instant
Return target nonland permanent to its owner's hand.

Draw a card.

JMPC
Leyline of Anticipation Leyline of Anticipation C2BlueBlue (4)
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast spells as though they had flash.

M20R
Library Larcenist Library Larcenist C2Blue (3)
Creature — Merfolk Rogue (1/2)
Whenever Library Larcenist attacks, draw a card.
M21C
Lightning Stormkin Lightning Stormkin BlueRed (2)
Creature — Elemental Wizard (2/2)
Flying

Haste (This creature can attack and Tap as soon as it comes under your control.)

M20U
Loch Dragon Loch Dragon URURURUR (4)
Creature — Dragon (3/2)
Flying

Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.

ELDU
Lochmere Serpent Lochmere Serpent C4BlueBlack (6)
Creature — Serpent (7/7)
Flash

Blue, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
Black, Sacrifice a Swamp: You gain 1 life and draw a card.
BlueBlack: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.

ELDR
Lofty Denial Lofty Denial C1Blue (2)
Instant
Counter target spell unless its controller pays C1. If you control a creature with flying, counter that spell unless its controller pays C4 instead.
M21C
Lookout's Dispersal Lookout's Dispersal C2Blue (3)
Instant
This spell costs C1 less to cast if you control a Pirate.

Counter target spell unless its controller pays C4.

XLNU
Lore Drakkis Lore Drakkis C1BlueRed (3)
Creature — Lizard Beast (2/3)
Mutate URUR (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.

IKOU
Lorescale Coatl Lorescale Coatl C1GreenBlue (3)
Creature — Snake (2/2)
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
M21U
Lutri, the Spellchaser Lutri, the Spellchaser C1URUR (3)
Legendary Creature — Elemental Otter (3/2)
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

Flash
When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

IKOR
Maelstrom Archangel Maelstrom Archangel WhiteBlueBlackRedGreen (5)
Creature — Angel (5/5)
Flying

Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

JMPM
Mantle of Tides Mantle of Tides Blue (1)
Artifact — Equipment
Equipped creature gets +1/+2.

Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.
Equip C3 (C3: Attach to target creature you control. Equip only as a sorcery.)

ELDC
Maraleaf Pixie Maraleaf Pixie GreenBlue (2)
Creature — Faerie (2/2)
Flying

Tap: Add Green or Blue.

ELDU
Marauding Looter Marauding Looter C2BlueRed (4)
Creature — Human Pirate (4/3)
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
XLNU
Mass Manipulation Mass Manipulation CXCXBlueBlueBlueBlue (4)
Sorcery
Gain control of X target creatures and/or planeswalkers.
RNAR
Masterful Replication Masterful Replication C5Blue (6)
Instant
Choose one —

• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.

M20R
Maximize Altitude Maximize Altitude Blue (1)
Sorcery
Target creature gets +1/+1 and gains flying until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Meddling Mage Meddling Mage WhiteBlue (2)
Creature — Human Wizard (2/2)
As Meddling Mage enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.

ARBR
Medomai's Prophecy Medomai's Prophecy C1Blue (2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Scry 2.
II — Choose a card name.
III — When you cast a spell with the chosen name for the first time this turn, draw two cards.
IV — Look at the top card of each player's library.

THBU
Memory Drain Memory Drain C2BlueBlue (4)
Instant
Counter target spell. Scry 2.
THBC
Merfolk Mistbinder Merfolk Mistbinder GreenBlue (2)
Creature — Merfolk Shaman (2/2)
Other Merfolk you control get +1/+1.
RIXU
Merfolk Secretkeeper Merfolk Secretkeeper Blue (1)
Creature — Merfolk Wizard (0/4)
ELDC
Merfolk Skydiver Merfolk Skydiver GreenBlue (2)
Creature — Merfolk Mutant (1/1)
Flying

When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
C3GreenBlue: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

WARU
Merfolk Trickster Merfolk Trickster BlueBlue (2)
Creature — Merfolk Wizard (2/2)
Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

DOMU
Merrow Reejerey Merrow Reejerey C2Blue (3)
Creature — Merfolk Soldier (2/2)
Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.

LRWU
Mesmeric Glare Mesmeric Glare C2Blue (3)
Instant — Adventure
Counter target spell with converted mana cost 3 or less. (Then exile this card. You may cast the creature later from exile.)
ELDU
Mesmerizing Benthid Mesmerizing Benthid C3BlueBlue (5)
Creature — Octopus (4/5)
When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."

Mesmerizing Benthid has hexproof as long as you control an Illusion.

RNAM
Metamorphic Alteration Metamorphic Alteration C1Blue (2)
Enchantment — Aura
Enchant creature

As Metamorphic Alteration enters the battlefield, choose a creature.
Enchanted creature is a copy of the chosen creature.

M19R
Metropolis Sprite Metropolis Sprite C1Blue (2)
Creature — Faerie Rogue (1/2)
Flying

Blue: Metropolis Sprite gets +1/-1 until end of turn.

M20C
Midnight Clock Midnight Clock C2Blue (3)
Artifact
Tap: Add Blue.

C2Blue: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.

ELDR
Mirror Image Mirror Image C2Blue (3)
Creature — Shapeshifter (0/0)
You may have Mirror Image enter the battlefield as a copy of a creature you control.
M19U
Mirrormade Mirrormade C1BlueBlue (3)
Enchantment
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
ELDR
Miscast Miscast Blue (1)
Instant
Counter target instant or sorcery spell unless its controller pays C3.
M21U
Mischievous Chimera Mischievous Chimera BlueRed (2)
Enchantment Creature — Chimera (2/2)
Flying

Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.

THBU
Mission Briefing Mission Briefing BlueBlue (2)
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNR
Mistcaller Mistcaller Blue (1)
Creature — Merfolk Wizard (1/1)
Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
M19R
Mist-Cloaked Herald Mist-Cloaked Herald Blue (1)
Creature — Merfolk Warrior (1/1)
Mist-Cloaked Herald can't be blocked.
M19C
Mistford River Turtle Mistford River Turtle C3Blue (4)
Creature — Turtle (1/5)
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
ELDC
Mistral Singer Mistral Singer C2Blue (3)
Creature — Siren (2/2)
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

M21C
Mnemonic Betrayal Mnemonic Betrayal C1BlueBlack (3)
Sorcery
Exile all cards from all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.

Exile Mnemonic Betrayal.

GRNM
Moat Piranhas Moat Piranhas C1Blue (2)
Creature — Fish (3/3)
Defender (This creature can't attack.)
M20C
Moonlit Scavengers Moonlit Scavengers C5Blue (6)
Creature — Merfolk Rogue (4/5)
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
ELDC
Mu Yanling, Celestial Wind Mu Yanling, Celestial Wind C4BlueBlue (6)
Legendary Planeswalker — Yanling (5)
+1: Until your next turn, up to one target creature gets -5/-0.

−3: Return up to two target creatures to their owners' hands.
−7: Creatures you control with flying get +5/+5 until end of turn.

M20M
Mu Yanling, Sky Dancer Mu Yanling, Sky Dancer C1BlueBlue (3)
Legendary Planeswalker — Yanling (2)
+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.

−3: Create a 4/4 blue Elemental Bird creature token with flying.
−8: You get an emblem with "Islands you control have ‘Tap: Draw a card.'"

M20M
Muldrotha, the Gravetide Muldrotha, the Gravetide C3BlackGreenBlue (6)
Legendary Creature — Elemental Avatar (6/6)
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
DOMM
Murmuring Mystic Murmuring Mystic C3Blue (4)
Creature — Human Wizard (1/5)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
GRNU
Murmuring Phantasm Murmuring Phantasm C1Blue (2)
Creature — Spirit (0/5)
Defender
JMPC
Muse Drake Muse Drake C3Blue (4)
Creature — Drake (1/3)
Flying

When Muse Drake enters the battlefield, draw a card.

GRNC
Mystic Archaeologist Mystic Archaeologist C1Blue (2)
Creature — Human Wizard (2/1)
C3BlueBlue: Draw two cards.
JMPR
Mystic Skyfish Mystic Skyfish C2Blue (3)
Creature — Fish (3/1)
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
M21C
Mystic Subdual Mystic Subdual C1Blue (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)

IKOU
Mystical Dispute Mystical Dispute C2Blue (3)
Instant
This spell costs C2 less to cast if it targets a blue spell.

Counter target spell unless its controller pays C3.

ELDU
Mythos of Illuna Mythos of Illuna C2BlueBlue (4)
Sorcery
Create a token that's a copy of target permanent. If RedGreen was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."
IKOR
Naban, Dean of Iteration Naban, Dean of Iteration C1Blue (2)
Legendary Creature — Human Wizard (2/1)
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
DOMR
Nadir Kraken Nadir Kraken C1BlueBlue (3)
Creature — Kraken (2/3)
Whenever you draw a card, you may pay C1. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
THBR
Naga Eternal Naga Eternal C2Blue (3)
Creature — Zombie Naga (3/2)
WARC
Naiad of Hidden Coves Naiad of Hidden Coves C2Blue (3)
Enchantment Creature — Nymph (2/3)
As long as it's not your turn, spells you cast cost C1 less to cast.
THBC
Narcolepsy Narcolepsy C1Blue (2)
Enchantment — Aura
Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

JMPC
Narcomoeba Narcomoeba C1Blue (2)
Creature — Illusion (1/1)
Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

GRNR
Narset of the Ancient Way Narset of the Ancient Way C1BlueRedWhite (4)
Legendary Planeswalker — Narset (4)
+1: You gain 2 life. Add Blue, Red, or White. Spend this mana only to cast a noncreature spell.

−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker.
−6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."

IKOM
Narset, Parter of Veils Narset, Parter of Veils C1BlueBlue (3)
Legendary Planeswalker — Narset (5)
Each opponent can't draw more than one card each turn.

−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

WARU
Narset's Reversal Narset's Reversal BlueBlue (2)
Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
WARR
Naru Meha, Master Wizard Naru Meha, Master Wizard C2BlueBlue (4)
Legendary Creature — Human Wizard (3/3)
Flash

When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.

DOMM
Navigator's Ruin Navigator's Ruin C2Blue (3)
Enchantment
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
XLNU
Nebelgast Herald Nebelgast Herald C2Blue (3)
Creature — Spirit (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

JMPU
Negate Negate C1Blue (2)
Instant
Counter target noncreature spell.
M20C
Neoform Neoform GreenBlue (2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library.

WARU
Neutralize Neutralize C1BlueBlue (3)
Instant
Counter target spell.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Nexus of Fate Nexus of Fate C5BlueBlue (7)
Instant
Take an extra turn after this one.

If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

M19M
Nezahal, Primal Tide Nezahal, Primal Tide C5BlueBlue (7)
Legendary Creature — Elder Dinosaur (7/7)
This spell can't be countered.

You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

RIXR
Niambi, Esteemed Speaker Niambi, Esteemed Speaker WhiteBlue (2)
Legendary Creature — Human Cleric (2/1)
Flash

When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost.
C1WhiteBlue, Tap, Discard a legendary card: Draw two cards.

M21R
Niambi, Faithful Healer Niambi, Faithful Healer C1WhiteBlue (3)
Legendary Creature — Human Cleric (2/2)
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it.
DOMR
Nicol Bolas, Dragon-God Nicol Bolas, Dragon-God BlueBlackBlackBlackRed (5)
Legendary Planeswalker — Bolas (4)
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.

+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.

WARM
Nicol Bolas, the Ravager Nicol Bolas, the Ravager C1BlueBlackRed (4)
Legendary Creature — Elder Dragon (4/4)
Flying

When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.
C4BlueBlackRed: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery.

M19M
Nightveil Predator Nightveil Predator BlueBlueBlackBlack (4)
Creature — Vampire (3/3)
Flying, deathtouch

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

GRNU
Nightveil Sprite Nightveil Sprite C1Blue (2)
Creature — Faerie Rogue (1/2)
Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNU
Niv-Mizzet Reborn Niv-Mizzet Reborn WhiteBlueBlackRedGreen (5)
Legendary Creature — Dragon Avatar (6/6)
Flying

When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

WARM
Niv-Mizzet, Parun Niv-Mizzet, Parun BlueBlueBlueRedRedRed (6)
Legendary Creature — Dragon Wizard (5/5)
This spell can't be countered.

Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.

GRNR
No Escape No Escape C2Blue (3)
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Scry 1.

WARC
Notion Rain Notion Rain C1BlueBlack (3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC
Nyxborn Seaguard Nyxborn Seaguard C2BlueBlue (4)
Enchantment Creature — Merfolk Soldier (2/5)
THBC
Oath of Teferi Oath of Teferi C3WhiteBlue (5)
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

DOMR
Obsessive Stitcher Obsessive Stitcher C1BlueBlack (3)
Creature — Human Wizard (0/3)
Tap: Draw a card, then discard a card.

C2BlueBlack, Tap, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.

M21U
Octoprophet Octoprophet C3Blue (4)
Creature — Octopus (3/3)
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
JMPC
Of One Mind Of One Mind C2Blue (3)
Sorcery
This spell costs C2 less to cast if you control a Human creature and a non-Human creature.

Draw two cards.

IKOC
Oko, the Trickster Oko, the Trickster C4GreenBlue (6)
Legendary Planeswalker — Oko (4)
+1: Put two +1/+1 counters on up to one target creature you control.

0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.

ELDM
Oko, Thief of Crowns Oko, Thief of Crowns C1GreenBlue (3)
Legendary Planeswalker — Oko (4)
+2: Create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

ELDM
Oko's Accomplices Oko's Accomplices C2Blue (3)
Creature — Faerie (2/3)
Flying
ELDC
Oko's Hospitality Oko's Hospitality C3GreenBlue (5)
Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it.
ELDR
Omen of the Sea Omen of the Sea C1Blue (2)
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.
C2Blue, Sacrifice Omen of the Sea: Scry 2.

THBC
Omenspeaker Omenspeaker C1Blue (2)
Creature — Human Wizard (1/3)
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M19C
Ominous Seas Ominous Seas C1Blue (2)
Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.

Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.
Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Omnath, Locus of the Roil Omnath, Locus of the Roil C1GreenBlueRed (4)
Legendary Creature — Elemental (3/3)
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.

Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

M20M
Omniscience Omniscience C7BlueBlueBlue (10)
Enchantment
You may cast spells from your hand without paying their mana costs.
M19M
Omnispell Adept Omnispell Adept C4Blue (5)
Creature — Human Wizard (3/4)
C2Blue, Tap: You may cast an instant or sorcery spell from your hand without paying its mana cost.
GRNR
One with the Machine One with the Machine C3Blue (4)
Sorcery
Draw cards equal to the highest converted mana cost among artifacts you control.
M19R
One with the Stars One with the Stars C3Blue (4)
Enchantment — Aura
Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

THBU
One With the Wind One With the Wind C1Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

XLNC
Oneirophage Oneirophage C3Blue (4)
Creature — Squid Illusion (1/2)
Flying

Whenever you draw a card, put a +1/+1 counter on Oneirophage.

JMPU
Opt Opt Blue (1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

M21C
Ormos, Archive Keeper Ormos, Archive Keeper C4BlueBlue (6)
Legendary Creature — Sphinx (5/5)
Flying

If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
C1BlueBlue, Discard three cards with different names: Draw five cards.

JMPR
Overflowing Insight Overflowing Insight C4BlueBlueBlue (7)
Sorcery
Target player draws seven cards.
XLNM
Overwhelmed Apprentice Overwhelmed Apprentice Blue (1)
Creature — Human Wizard (1/2)
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ELDU
Parcelbeast Parcelbeast C2GreenBlue (4)
Creature — Elemental Beast (2/4)
Mutate GreenBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

C1, Tap: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.

IKOU
Passwall Adept Passwall Adept C1Blue (2)
Creature — Human Wizard (1/3)
C2Blue: Target creature can't be blocked this turn.
GRNC
Patient Rebuilding Patient Rebuilding C3BlueBlue (5)
Enchantment
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
M19R
Peel from Reality Peel from Reality C1Blue (2)
Instant
Return target creature you control and target creature you don't control to their owners' hands.
JMPC
Perilous Voyage Perilous Voyage C1Blue (2)
Instant
Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.
XLNU
Persistent Petitioners Persistent Petitioners C1Blue (2)
Creature — Human Advisor (1/3)
C1, Tap: Target player mills a card.

Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.

RNAC
Petty Theft Petty Theft C1Blue (2)
Instant — Adventure
Return target nonland permanent an opponent controls to its owner's hand.
ELDM
Phantom Warrior Phantom Warrior C1BlueBlue (3)
Creature — Illusion Warrior (2/2)
Phantom Warrior can't be blocked.
M20C
Phase Dolphin Phase Dolphin C2Blue (3)
Creature — Elemental Whale (1/4)
Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
IKOC
Pirate's Prize Pirate's Prize C3Blue (4)
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
XLNC
Piston-Fist Cyclops Piston-Fist Cyclops C1URUR (3)
Creature — Cyclops (4/3)
Defender

As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.

GRNC
Pollywog Symbiote Pollywog Symbiote C1Blue (2)
Creature — Frog (1/3)
Each creature spell you cast costs C1 less to cast if it has mutate.

Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.

IKOU
Portal of Sanctuary Portal of Sanctuary C2Blue (3)
Artifact
C1, Tap: Return target creature you control and each Aura attached to it to their owners' hands. Activate this ability only during your turn.
M20U
Pouncing Shoreshark Pouncing Shoreshark C4Blue (5)
Creature — Shark Beast (4/3)
Mutate C3Blue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.

IKOU
Precognition Field Precognition Field C3Blue (4)
Enchantment
You may look at the top card of your library any time.

You may cast instant and sorcery spells from the top of your library.
C3: Exile the top card of your library.

DOMR
Precognitive Perception Precognitive Perception C3BlueBlue (5)
Instant
Draw three cards.

Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

RNAR
Prescient Chimera Prescient Chimera C3BlueBlue (5)
Creature — Chimera (3/4)
Flying

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

JMPC
Primal Empathy Primal Empathy C1GreenBlue (3)
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
IKOU
Prime Speaker Vannifar Prime Speaker Vannifar C2GreenBlue (4)
Legendary Creature — Elf Ooze Wizard (2/4)
Tap, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
RNAM
Prosperous Pirates Prosperous Pirates C4Blue (5)
Creature — Human Pirate (3/4)
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
JMPC
Protean Raider Protean Raider C1BlueRed (3)
Creature — Shapeshifter Pirate (2/2)
Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
RIXR
Protean Thaumaturge Protean Thaumaturge C1Blue (2)
Creature — Human Wizard (1/1)
Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
THBR
Prying Eyes Prying Eyes C4BlueBlue (6)
Instant
Draw four cards, then discard two cards.
RNAC
Psychic Corrosion Psychic Corrosion C2Blue (3)
Enchantment
Whenever you draw a card, each opponent mills two cards.
M19U
Psychic Symbiont Psychic Symbiont C4BlueBlack (6)
Creature — Nightmare Horror (3/3)
Flying

When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.

M19U
Pteramander Pteramander Blue (1)
Creature — Salamander Drake (1/1)
Flying

C7Blue: Adapt 4. This ability costs C1 less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

RNAU
Pursued Whale Pursued Whale C5BlueBlue (7)
Creature — Whale (8/8)
When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."

Spells your opponents cast that target Pursued Whale cost C3 more to cast.

M21R
Quasiduplicate Quasiduplicate C1BlueBlue (3)
Sorcery
Create a token that's a copy of target creature you control.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNR
Queen of Ice Queen of Ice C2Blue (3)
Creature — Human Noble Wizard (2/3)
Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
ELDC
Quench Quench C1Blue (2)
Instant
Counter target spell unless its controller pays C2.
RNAC
Radical Idea Radical Idea C1Blue (2)
Instant
Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Raff Capashen, Ship's Mage Raff Capashen, Ship's Mage C2WhiteBlue (4)
Legendary Creature — Human Wizard (3/3)
Flash

Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Rage of Winter Rage of Winter C1Blue (2)
Sorcery — Adventure
Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)
ELDC
Rain of Revelation Rain of Revelation C3Blue (4)
Instant
Draw three cards, then discard a card.
M21U
Ral, Caller of Storms Ral, Caller of Storms C4BlueRed (6)
Legendary Planeswalker — Ral (4)
+1: Draw a card.

−2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets.
−7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.

GRNM
Ral, Izzet Viceroy Ral, Izzet Viceroy C3BlueRed (5)
Legendary Planeswalker — Ral (5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

−3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

GRNM
Ral, Storm Conduit Ral, Storm Conduit C2BlueRed (4)
Legendary Planeswalker — Ral (4)
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.

+2: Scry 1.
−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

WARR
Ral's Dispersal Ral's Dispersal C3BlueBlue (5)
Instant
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it.
GRNR
Ral's Outburst Ral's Outburst C2BlueRed (4)
Instant
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
WARU
Ral's Staticaster Ral's Staticaster C2BlueRed (4)
Creature — Viashino Wizard (3/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.

GRNU
Rattlechains Rattlechains C1Blue (2)
Creature — Spirit (2/1)
Flash

Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

JMPR
Read the Tides Read the Tides C5Blue (6)
Sorcery
Choose one —

• Draw three cards.
• Return up to two target creatures to their owners' hands.

M21C
Reckless Scholar Reckless Scholar C2Blue (3)
Creature — Human Wizard (2/1)
Tap: Target player draws a card, then discards a card.
JMPU
Reconnaissance Mission Reconnaissance Mission C2BlueBlue (4)
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.

Cycling C2 (C2, Discard this card: Draw a card.)

IKOU
Release to the Wind Release to the Wind C2Blue (3)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
RIXR
Relentless Advance Relentless Advance C3Blue (4)
Sorcery
Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
WARC
Relic Runner Relic Runner C1Blue (2)
Creature — Human Rogue (2/1)
Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Renowned Weaponsmith Renowned Weaponsmith C1Blue (2)
Creature — Human Artificer (1/3)
Tap: Add Color CColor C. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Blue, Tap: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library.

M20U
Replicate Replicate C1GreenBlue (3)
Sorcery
Create a token that's a copy of target creature you control.
RNAR
Repudiate Repudiate GUGU (2)
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
RNAR
Rescue Rescue Blue (1)
Instant
Return target permanent you control to its owner's hand.
DOMC
Rescuer Sphinx Rescuer Sphinx C2BlueBlue (4)
Creature — Sphinx (3/2)
Flying

As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.

WARU
Resplendent Griffin Resplendent Griffin C1WhiteBlue (3)
Creature — Griffin (2/2)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

RIXU
Rewind Rewind C2BlueBlue (4)
Instant
Counter target spell. Untap up to four lands.
M21U
Riddleform Riddleform C1Blue (2)
Enchantment
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.

C2Blue: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M21U
Riddlemaster Sphinx Riddlemaster Sphinx C4BlueBlue (6)
Creature — Sphinx (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.

M20R
Rielle, the Everwise Rielle, the Everwise C1BlueRed (3)
Legendary Creature — Human Wizard (0/3)
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever you discard one or more cards for the first time each turn, draw that many cards.

IKOM
Riptide Turtle Riptide Turtle C1Blue (2)
Creature — Turtle (0/5)
Flash

Defender

THBC
Risen Reef Risen Reef C1GreenBlue (3)
Creature — Elemental (1/1)
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
M20U
Rishadan Airship Rishadan Airship C2Blue (3)
Creature — Human Pirate (3/1)
Flying

Rishadan Airship can block only creatures with flying.

JMPC
River Darter River Darter C2Blue (3)
Creature — Merfolk Warrior (2/3)
River Darter can't be blocked by Dinosaurs.
RIXC
River Sneak River Sneak C1Blue (2)
Creature — Merfolk Warrior (1/1)
River Sneak can't be blocked.

Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.

XLNU
River's Favor River's Favor Blue (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1.

ANAC
River's Rebuke River's Rebuke C4BlueBlue (6)
Sorcery
Return all nonland permanents target player controls to their owner's hand.
XLNR
Riverwise Augur Riverwise Augur C3Blue (4)
Creature — Merfolk Wizard (2/2)
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
RIXU
Roalesk, Apex Hybrid Roalesk, Apex Hybrid C2GreenGreenBlue (5)
Legendary Creature — Human Mutant (4/5)
Flying, trample

When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

WARM
Roaming Ghostlight Roaming Ghostlight C3BlueBlue (5)
Creature — Spirit (3/2)
Flying

When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.

M21C
Role Reversal Role Reversal BlueBlueRed (3)
Sorcery
Exchange control of two target permanents that share a permanent type.
WARR
Rona, Disciple of Gix Rona, Disciple of Gix C1BlueBlack (3)
Legendary Creature — Human Artificer (2/2)
When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)

You may cast spells from among cards exiled with Rona.
C4, Tap: Exile the top card of your library.

DOMU
Rookie Mistake Rookie Mistake Blue (1)
Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
M21C
Rousing Read Rousing Read C2Blue (3)
Enchantment — Aura
Enchant creature

When Rousing Read enters the battlefield, draw two cards, then discard a card.
Enchanted creature gets +1/+1 and has flying.

M21C
Run Aground Run Aground C3Blue (4)
Instant
Put target artifact or creature on top of its owner's library.
XLNC
Run Away Together Run Away Together C1Blue (2)
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
ELDC
Sage of Lat-Nam Sage of Lat-Nam C1Blue (2)
Creature — Human Artificer (1/2)
Tap, Sacrifice an artifact: Draw a card.
DOMU
Sage of Mysteries Sage of Mysteries Blue (1)
Creature — Human Wizard (0/2)
Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards.
THBU
Sage of the Falls Sage of the Falls C4Blue (5)
Creature — Merfolk Wizard (2/5)
Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card.
ELDU
Sage's Row Denizen Sage's Row Denizen C2Blue (3)
Creature — Vedalken Wizard (2/3)
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
M20C
Sage's Row Savant Sage's Row Savant C1Blue (2)
Creature — Vedalken Wizard (2/1)
When Sage's Row Savant enters the battlefield, scry 2.
JMPC
Saheeli, Sublime Artificer Saheeli, Sublime Artificer C1URUR (3)
Legendary Planeswalker — Saheeli (5)
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.

−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

WARU
Sai, Master Thopterist Sai, Master Thopterist C2Blue (3)
Legendary Creature — Human Artificer (1/4)
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

C1Blue, Sacrifice two artifacts: Draw a card.

M19R
Sailor of Means Sailor of Means C2Blue (3)
Creature — Human Pirate (1/4)
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
JMPC
Salvager of Secrets Salvager of Secrets C3BlueBlue (5)
Creature — Merfolk Wizard (2/2)
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
M19C
Sanctum of All Sanctum of All WhiteBlueBlackRedGreen (5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

M21R
Sanctum of Calm Waters Sanctum of Calm Waters C3Blue (4)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
M21U
Scholar of Stars Scholar of Stars C3Blue (4)
Creature — Human Artificer (3/2)
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
M19C
Scholar of the Ages Scholar of the Ages C5BlueBlue (7)
Creature — Human Wizard (3/3)
When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
M20U
Scholar of the Lost Trove Scholar of the Lost Trove C5BlueBlue (7)
Creature — Sphinx (5/5)
Flying

When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead.

JMPR
Scuttlegator Scuttlegator C4GUGU (6)
Creature — Crab Turtle Crocodile (6/6)
Defender

C6GUGU: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

RNAC
Sea Gate Oracle Sea Gate Oracle C2Blue (3)
Creature — Human Wizard (1/3)
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
JMPC
Sea God's Scorn Sea God's Scorn C4BlueBlue (6)
Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.
THBU
Sea Legs Sea Legs Blue (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

RIXC
Sea-Dasher Octopus Sea-Dasher Octopus C1BlueBlue (3)
Creature — Octopus (2/2)
Mutate C1Blue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash
Whenever this creature deals combat damage to a player, draw a card.

IKOR
Seafloor Oracle Seafloor Oracle C2BlueBlue (4)
Creature — Merfolk Wizard (2/3)
Whenever a Merfolk you control deals combat damage to a player, draw a card.
RIXR
Search for Azcanta Search for Azcanta C1Blue (2)
Legendary Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.
XLNR
Secrets of the Golden City Secrets of the Golden City C1BlueBlue (3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

RIXC
See the Truth See the Truth C1Blue (2)
Sorcery
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
M21R
Selective Snare Selective Snare CXBlue (1)
Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
GRNU
Selhoff Occultist Selhoff Occultist C2Blue (3)
Creature — Human Rogue (2/3)
Whenever Selhoff Occultist or another creature dies, target player mills a card.
JMPC
Senate Courier Senate Courier C2Blue (3)
Creature — Bird (1/4)
Flying

C1White: Senate Courier gains vigilance until end of turn.

RNAC
Senate Griffin Senate Griffin C2WUWU (4)
Creature — Griffin (3/2)
Flying

When Senate Griffin enters the battlefield, scry 1.

RNAC
Senate Guildmage Senate Guildmage WhiteBlue (2)
Creature — Human Wizard (2/2)
White, Tap: You gain 2 life.

Blue, Tap: Draw a card, then discard a card.

RNAU
Sentinel of the Pearl Trident Sentinel of the Pearl Trident C4Blue (5)
Creature — Merfolk Soldier (3/3)
Flash

When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Serendib Efreet Serendib Efreet C2Blue (3)
Creature — Efreet (3/4)
Flying

At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

JMPR
Serpent of Yawning Depths Serpent of Yawning Depths C4BlueBlue (6)
Enchantment Creature — Serpent (6/6)
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
THBR
Shacklegeist Shacklegeist C1Blue (2)
Creature — Spirit (2/2)
Flying

Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.

M21R
Shaper Apprentice Shaper Apprentice C1Blue (2)
Creature — Merfolk Wizard (2/1)
Shaper Apprentice has flying as long as you control another Merfolk.
XLNC
Shapers of Nature Shapers of Nature C1GreenBlue (3)
Creature — Merfolk Shaman (3/3)
C3Green: Put a +1/+1 counter on target creature.

C2Blue, Remove a +1/+1 counter from a creature you control: Draw a card.

XLNU
Sharding Sphinx Sharding Sphinx C4BlueBlue (6)
Artifact Creature — Sphinx (4/4)
Flying

Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

JMPR
Shark Typhoon Shark Typhoon C5Blue (6)
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost.

Cycling CXC1Blue (CXC1Blue, Discard this card: Draw a card.)
When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

IKOR
Sharktocrab Sharktocrab C2GreenBlue (4)
Creature — Shark Octopus Crab (4/4)
C2GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

RNAU
Shimmer Dragon Shimmer Dragon C4BlueBlue (6)
Creature — Dragon (5/6)
Flying

As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.

ELDR
Shimmer of Possibility Shimmer of Possibility C1Blue (2)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
RNAC
Shimmerwing Chimera Shimmerwing Chimera C3Blue (4)
Enchantment Creature — Chimera (3/2)
Flying

At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

THBU
Shinechaser Shinechaser C1WhiteBlue (3)
Creature — Faerie (1/1)
Flying, vigilance

Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.

ELDU
Shipwreck Dowser Shipwreck Dowser C3BlueBlue (5)
Creature — Merfolk Wizard (3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

M21U
Shipwreck Looter Shipwreck Looter C1Blue (2)
Creature — Human Pirate (2/1)
Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card.
XLNC
Shoal Kraken Shoal Kraken C4Blue (5)
Creature — Kraken (3/5)
Constellation — Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.
THBU
Shore Keeper Shore Keeper Blue (1)
Creature — Trilobite (0/3)
C7Blue, Tap, Sacrifice Shore Keeper: Draw three cards.
XLNC
Sift Sift C3Blue (4)
Sorcery
Draw three cards, then discard a card.
M19U
Sigiled Starfish Sigiled Starfish C1Blue (2)
Creature — Starfish (0/3)
Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
JMPU
Silent Departure Silent Departure Blue (1)
Sorcery
Return target creature to its owner's hand.

Flashback C4Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

ISDC
Silent Submersible Silent Submersible BlueBlue (2)
Artifact — Vehicle (2/3)
Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

WARR
Silvergill Adept Silvergill Adept C1Blue (2)
Creature — Merfolk Wizard (2/1)
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay C3.

When Silvergill Adept enters the battlefield, draw a card.

RIXU
Simic Ascendancy Simic Ascendancy GreenBlue (2)
Enchantment
C1GreenBlue: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

RNAR
Sinister Sabotage Sinister Sabotage C1BlueBlue (3)
Instant
Counter target spell.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNU
Siren Lookout Siren Lookout C2Blue (3)
Creature — Siren Pirate (1/2)
Flying

When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Siren Reaver Siren Reaver C3Blue (4)
Creature — Siren Pirate (3/2)
Raid — This spell costs C1 less to cast if you attacked this turn.

Flying

RIXU
Siren Stormtamer Siren Stormtamer Blue (1)
Creature — Siren Pirate Wizard (1/1)
Flying

Blue, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

XLNU
Siren's Ruse Siren's Ruse C1Blue (2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
XLNC
Skatewing Spy Skatewing Spy C3Blue (4)
Creature — Vedalken Rogue Mutant (2/3)
C5Blue: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has flying.

RNAU
Skilled Animator Skilled Animator C2Blue (3)
Creature — Human Artificer (1/3)
When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
M19U
Skitter Eel Skitter Eel C3Blue (4)
Creature — Fish Crab (3/3)
C2Blue: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
RNAC
Sky Theater Strix Sky Theater Strix C1Blue (2)
Creature — Bird (1/2)
Flying

Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.

WARC
Skycat Sovereign Skycat Sovereign WhiteBlue (2)
Creature — Elemental Cat (1/1)
Flying

Skycat Sovereign gets +1/+1 for each other creature you control with flying.
C2WhiteBlue: Create a 1/1 white Cat Bird creature token with flying.

IKOR
Skyrider Patrol Skyrider Patrol C2GreenBlue (4)
Creature — Elf Scout (2/3)
Flying

At the beginning of combat on your turn, you may pay GreenBlue. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.

M19U
Sleep Sleep C2BlueBlue (4)
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
M19U
Sleep of the Dead Sleep of the Dead Blue (1)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Escape—C2Blue, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBC
Sleep Paralysis Sleep Paralysis C3Blue (4)
Enchantment — Aura
Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

M20C
Slimebind Slimebind C1Blue (2)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -4/-0.

RNAC
Slinn Voda, the Rising Deep Slinn Voda, the Rising Deep C6BlueBlue (8)
Legendary Creature — Leviathan (8/8)
Kicker C1Blue (You may pay an additional C1Blue as you cast this spell.)

When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

DOMU
Slippery Scoundrel Slippery Scoundrel C2Blue (3)
Creature — Human Pirate (2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

RIXU
Slitherwisp Slitherwisp BlueBlackBlack (3)
Creature — Elemental Nightmare (3/2)
Flash

Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.

IKOR
Snapping Drake Snapping Drake C3Blue (4)
Creature — Drake (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M20C
So Tiny So Tiny Blue (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

ELDC
Song of Creation Song of Creation C1GreenBlueRed (4)
Enchantment
You may play an additional land on each of your turns.

Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand.

IKOR
Sonic Assault Sonic Assault C1BlueRed (3)
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Soul Diviner Soul Diviner BlueBlack (2)
Creature — Zombie Wizard (2/3)
Tap, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
WARR
Soul of the Rapids Soul of the Rapids C3BlueBlue (5)
Creature — Elemental (3/2)
Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

RIXC
Spark Double Spark Double C3Blue (4)
Creature — Illusion (0/0)
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary.
WARR
Spectral Sailor Spectral Sailor Blue (1)
Creature — Spirit Pirate (1/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
C3Blue: Draw a card.

JMPU
Spell Pierce Spell Pierce Blue (1)
Instant
Counter target noncreature spell unless its controller pays C2.
XLNC
Spell Swindle Spell Swindle C3BlueBlue (5)
Instant
Counter target spell. Create X Treasure tokens, where X is that spell's converted mana cost. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")
XLNR
Spellkeeper Weird Spellkeeper Weird C2Blue (3)
Creature — Weird (1/4)
C2, Tap, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
WARC
Sphinx Mindbreaker Sphinx Mindbreaker C5BlueBlue (7)
Creature — Sphinx (6/6)
Flying

When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards.

THBR
Sphinx of Foresight Sphinx of Foresight C2BlueBlue (4)
Creature — Sphinx (4/4)
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.

Flying
At the beginning of your upkeep, scry 1.

RNAR
Sphinx of New Prahv Sphinx of New Prahv WhiteWhiteBlueBlue (4)
Creature — Sphinx (4/3)
Flying, vigilance

Spells your opponents cast that target Sphinx of New Prahv cost C2 more to cast.

RNAU
Sphinx's Insight Sphinx's Insight C2WhiteBlue (4)
Instant
Draw two cards.

Addendum — If you cast this spell during your main phase, you gain 2 life.

RNAC
Spined Megalodon Spined Megalodon C5BlueBlue (7)
Creature — Shark (5/7)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M21C
Spire Winder Spire Winder C3Blue (4)
Creature — Snake (2/3)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city's blessing.

RIXC
Sprite Dragon Sprite Dragon BlueRed (2)
Creature — Faerie Dragon (1/1)
Flying, haste

Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

IKOU
Staggering Insight Staggering Insight WhiteBlue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

THBU
Starlit Mantle Starlit Mantle C1Blue (2)
Enchantment — Aura
Flash

Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

THBC
Startling Development Startling Development C1Blue (2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.

Cycling C1 (C1, Discard this card: Draw a card.)

IKOC
Stealth Mission Stealth Mission C2Blue (3)
Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
WARC
Steelgaze Griffin Steelgaze Griffin C4Blue (5)
Creature — Griffin (2/4)
Flying

Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.

ELDC
Stern Dismissal Stern Dismissal Blue (1)
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
THBC
Stinging Lionfish Stinging Lionfish C1Blue (2)
Enchantment Creature — Fish (2/1)
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
THBU
Stolen by the Fae Stolen by the Fae CXBlueBlue (2)
Sorcery
Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
ELDR
Storm Fleet Aerialist Storm Fleet Aerialist C1Blue (2)
Creature — Human Pirate (1/2)
Flying

Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn.

XLNU
Storm Fleet Sprinter Storm Fleet Sprinter C1BlueRed (3)
Creature — Human Pirate (2/2)
Haste

Storm Fleet Sprinter can't be blocked.

RIXU
Storm Fleet Spy Storm Fleet Spy C2Blue (3)
Creature — Human Pirate (2/2)
Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card.
XLNU
Storm Sculptor Storm Sculptor C3Blue (4)
Creature — Merfolk Wizard (3/2)
Storm Sculptor can't be blocked.

When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

JMPC
Storm the Vault Storm the Vault C2BlueRed (4)
Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

RIXR
Stormwing Entity Stormwing Entity C3BlueBlue (5)
Creature — Elemental (3/3)
This spell costs C2Blue less to cast if you've cast an instant or sorcery spell this turn.

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Stormwing Entity enters the battlefield, scry 2.

M21R
Sublime Epiphany Sublime Epiphany C4BlueBlue (6)
Instant
Choose one or more —

• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.

M21R
Supreme Phantom Supreme Phantom C1Blue (2)
Creature — Spirit (1/3)
Flying

Other Spirits you control get +1/+1.

M19R
Surge Mare Surge Mare BlueBlue (2)
Creature — Horse Fish (0/5)
Surge Mare can't be blocked by green creatures.

Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
C1Blue: Surge Mare gets +2/-2 until end of turn.

M19U
Swan Song Swan Song Blue (1)
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
THSR
Sweep Away Sweep Away C2Blue (3)
Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
JMPC
Sweet Oblivion Sweet Oblivion C1Blue (2)
Sorcery
Target player mills four cards.

Escape—C3Blue, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBU
Swimmer in Nightmares Swimmer in Nightmares C2Blue (3)
Creature — Nightmare Merfolk (1/4)
Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard.

Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker.

THBU
Swirling Torrent Swirling Torrent C5Blue (6)
Sorcery
Choose one or both —

• Put target creature on top of its owner's library.
• Return target creature to its owner's hand.

RNAU
Switcheroo Switcheroo C4Blue (5)
Sorcery
Exchange control of two target creatures.
M19U
Sworn Guardian Sworn Guardian C1Blue (2)
Creature — Merfolk Warrior (1/3)
RIXC
Syncopate Syncopate CXBlue (1)
Instant
Counter target spell unless its controller pays CX. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
DOMC
Syr Elenora, the Discerning Syr Elenora, the Discerning C3BlueBlue (5)
Legendary Creature — Human Knight (*/4)
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.

When Syr Elenora enters the battlefield, draw a card.
Spells your opponents cast that target Syr Elenora cost C2 more to cast.

ELDU
Tale's End Tale's End C1Blue (2)
Instant
Counter target activated ability, triggered ability, or legendary spell.
M20R
Talrand, Sky Summoner Talrand, Sky Summoner C2BlueBlue (4)
Legendary Creature — Merfolk Wizard (2/2)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
JMPR
Talrand's Invocation Talrand's Invocation C2BlueBlue (4)
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
JMPU
Tamiyo, Collector of Tales Tamiyo, Collector of Tales C2GreenBlue (4)
Legendary Planeswalker — Tamiyo (5)
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.

+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.

WARR
Tamiyo's Epiphany Tamiyo's Epiphany C3Blue (4)
Sorcery
Scry 4, then draw two cards.
WARC
Tatyova, Benthic Druid Tatyova, Benthic Druid C3GreenBlue (5)
Legendary Creature — Merfolk Druid (3/3)
Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
DOMU
Teferi, Hero of Dominaria Teferi, Hero of Dominaria C3WhiteBlue (5)
Legendary Planeswalker — Teferi (4)
+1: Draw a card. At the beginning of the next end step, untap up to two lands.

−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

DOMM
Teferi, Master of Time Teferi, Master of Time C2BlueBlue (4)
Legendary Planeswalker — Teferi ()
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. <i>(Treat it and anything attached to it as though they don't exist until its controller's next turn.)</i>
−10: Take two extra turns after this one.

M21M
Teferi, Time Raveler Teferi, Time Raveler C1WhiteBlue (3)
Legendary Planeswalker — Teferi (4)
Each opponent can cast spells only any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

WARR
Teferi, Timebender Teferi, Timebender C4WhiteBlue (6)
Legendary Planeswalker — Teferi (5)
+2: Untap up to one target artifact or creature.

−3: You gain 2 life and draw two cards.
−9: Take an extra turn after this one.

DOMM
Teferi, Timeless Voyager Teferi, Timeless Voyager C4BlueBlue (6)
Legendary Planeswalker — Teferi (4)
+1: Draw a card.

−3: Put target creature on top of its owner's library.
−8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)

M21M
Teferi's Ageless Insight Teferi's Ageless Insight C2BlueBlue (4)
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
M21R
Teferi's Protege Teferi's Protege C2Blue (3)
Creature — Human Wizard (2/3)
C1Blue, Tap: Draw a card, then discard a card.
M21C
Teferi's Time Twist Teferi's Time Twist C1Blue (2)
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
WARC
Teferi's Tutelage Teferi's Tutelage C2Blue (3)
Enchantment
When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.

Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

M21U
Teferi's Wavecaster Teferi's Wavecaster C3BlueBlue (5)
Creature — Merfolk Wizard (3/3)
Flash

When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M21R
Tempest Caller Tempest Caller C2BlueBlue (4)
Creature — Merfolk Wizard (2/3)
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
XLNU
Tempest Djinn Tempest Djinn BlueBlueBlue (3)
Creature — Djinn (0/4)
Flying

Tempest Djinn gets +1/+0 for each basic Island you control.

DOMR
Temporal Machinations Temporal Machinations C2Blue (3)
Sorcery
Return target creature to its owner's hand. If you control an artifact, draw a card.
DOMC
Tetsuko Umezawa, Fugitive Tetsuko Umezawa, Fugitive C1Blue (2)
Legendary Creature — Human Rogue (1/3)
Creatures you control with power or toughness 1 or less can't be blocked.
DOMU
Tezzeret, Artifice Master Tezzeret, Artifice Master C3BlueBlue (5)
Legendary Planeswalker — Tezzeret (5)
+1: Create a 1/1 colorless Thopter artifact creature token with flying.

0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library."

M19M
Tezzeret, Cruel Machinist Tezzeret, Cruel Machinist C4BlueBlue (6)
Legendary Planeswalker — Tezzeret (4)
+1: Draw a card.

0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types.
−7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.

M19M
Tezzeret, Master of the Bridge Tezzeret, Master of the Bridge C4BlueBlack (6)
Legendary Planeswalker — Tezzeret (5)
Creature and planeswalker spells you cast have affinity for artifacts. (They cost C1 less to cast for each artifact you control.)

+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.

WARM
Thassa, Deep-Dwelling Thassa, Deep-Dwelling C3Blue (4)
Legendary Enchantment Creature — God (6/5)
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
C3Blue: Tap another target creature.

THBM
Thassa's Intervention Thassa's Intervention CXBlueBlue (2)
Instant
Choose one —

• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice CX.

THBR
Thassa's Oracle Thassa's Oracle BlueBlue (2)
Creature — Merfolk Wizard (1/3)
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)
THBR
The Antiquities War The Antiquities War C3Blue (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

DOMR
The Magic Mirror The Magic Mirror C6BlueBlueBlue (9)
Legendary Artifact
This spell costs C1 less to cast for each instant and sorcery card in your graveyard.

You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.

ELDM
The Mirari Conjecture The Mirari Conjecture C4Blue (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

DOMR
The Royal Scions The Royal Scions C1BlueRed (3)
Legendary Planeswalker — Will Rowan (5)
+1: Draw a card, then discard a card.

+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.

ELDM
Thief of Sanity Thief of Sanity C1BlueBlack (3)
Creature — Specter (2/2)
Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

GRNR
Thieving Otter Thieving Otter C2Blue (3)
Creature — Otter (2/2)
Whenever Thieving Otter deals damage to an opponent, draw a card.
IKOC
Thirst for Knowledge Thirst for Knowledge C2Blue (3)
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
JMPU
Thirst for Meaning Thirst for Meaning C2Blue (3)
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
THBC
Thought Collapse Thought Collapse C1BlueBlue (3)
Instant
Counter target spell. Its controller mills three cards.
JMPC
Thought Erasure Thought Erasure BlueBlack (2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

GRNU
Thoughtbound Phantasm Thoughtbound Phantasm Blue (1)
Creature — Spirit (2/2)
Defender

Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.
As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.

GRNU
Thousand-Year Storm Thousand-Year Storm C4BlueRed (6)
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
GRNM
Threnody Singer Threnody Singer C1Blue (2)
Creature — Siren (1/3)
Flash

Flying
When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

THBU
Thryx, the Sudden Storm Thryx, the Sudden Storm C3BlueBlue (5)
Legendary Creature — Elemental Giant (4/5)
Flash

Flying
Spells you cast with converted mana cost 5 or greater cost C1 less to cast and can't be countered.

THBR
Thunder Drake Thunder Drake C3Blue (4)
Creature — Elemental Drake (2/3)
Flying

Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.

WARC
Thunderous Snapper Thunderous Snapper GUGUGUGU (4)
Creature — Turtle Hydra (4/4)
Whenever you cast a spell with converted mana cost 5 or greater, draw a card.
ELDU
Tide Skimmer Tide Skimmer C3Blue (4)
Creature — Drake (2/3)
Flying

Whenever you attack with two or more creatures with flying, draw a card.

M21U
Time of Ice Time of Ice C3Blue (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners' hands.

DOMU
Time Wipe Time Wipe C2WhiteWhiteBlue (5)
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
WARR
Timestream Navigator Timestream Navigator C1Blue (2)
Creature — Human Pirate Wizard (1/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

C2BlueBlue, Tap, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.

RIXM
Tishana, Voice of Thunder Tishana, Voice of Thunder C5GreenBlue (7)
Legendary Creature — Merfolk Shaman (*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.

XLNM
Titans' Nest Titans' Nest C1BlackGreenBlue (4)
Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.

Exile a card from your graveyard: Add Color C. Spend this mana only to cast a colored spell without CX in its mana cost.

IKOR
Tolarian Kraken Tolarian Kraken C4BlueBlue (6)
Creature — Kraken (4/6)
Whenever you draw a card, you may pay C1. When you do, you may tap or untap target creature.
M21U
Tolarian Scholar Tolarian Scholar C2Blue (3)
Creature — Human Wizard (2/3)
M19C
Tome Anima Tome Anima C3Blue (4)
Creature — Spirit (3/3)
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
M21C
Tome Raider Tome Raider C2Blue (3)
Creature — Faerie (1/1)
Flying

When Tome Raider enters the battlefield, draw a card.

ELDC
Tomebound Lich Tomebound Lich C1BlueBlack (3)
Creature — Zombie Wizard (1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.

M20U
Totally Lost Totally Lost C4Blue (5)
Instant
Put target nonland permanent on top of its owner's library.
WARC
Towering-Wave Mystic Towering-Wave Mystic C1Blue (2)
Creature — Merfolk Wizard (2/1)
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
JMPC
Treasure Hunt Treasure Hunt C1Blue (2)
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
WWKC
Triton Waverider Triton Waverider C3Blue (4)
Creature — Merfolk Wizard (3/3)
Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.
THBC
Trumpeting Gnarr Trumpeting Gnarr C1GreenBlue (3)
Creature — Beast (3/3)
Mutate C3GUGU (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, create a 3/3 green Beast creature token.

IKOU
Turn into a Pumpkin Turn into a Pumpkin C3Blue (4)
Instant
Return target nonland permanent to its owner's hand. Draw a card.

Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "C2, Tap, Sacrifice this artifact: You gain 3 life.")

ELDU
Tyrant's Scorn Tyrant's Scorn BlueBlack (2)
Instant
Choose one —

• Destroy target creature with converted mana cost 3 or less.
• Return target creature to its owner's hand.

WARU
Uncomfortable Chill Uncomfortable Chill C2Blue (3)
Instant
Creatures your opponents control get -2/-0 until end of turn.

Draw a card.

M19C
Unexplained Disappearance Unexplained Disappearance C1Blue (2)
Instant
Return target creature to its owner's hand.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNC
Unexplained Vision Unexplained Vision C4Blue (5)
Sorcery
Draw three cards.

Adamant — If at least three blue mana was spent to cast this spell, scry 3.

ELDC
Unmoored Ego Unmoored Ego C1BlueBlack (3)
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.
GRNR
Unsubstantiate Unsubstantiate C1Blue (2)
Instant
Return target spell or creature to its owner's hand.
M21U
Unsummon Unsummon Blue (1)
Instant
Return target creature to its owner's hand.
M20C
Unwind Unwind C2Blue (3)
Instant
Counter target noncreature spell. Untap up to three lands.
DOMC
Uro, Titan of Nature's Wrath Uro, Titan of Nature's Wrath C1GreenBlue (3)
Legendary Creature — Elder Giant (6/6)
When Uro enters the battlefield, sacrifice it unless it escaped.

Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—GreenGreenBlueBlue, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

THBM
Vadrok, Apex of Thunder Vadrok, Apex of Thunder BlueRedWhite (3)
Legendary Creature — Elemental Dinosaur Cat (3/3)
Mutate C1WURedRed (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with converted mana cost 3 or less from your graveyard without paying its mana cost.

IKOM
Vantress Gargoyle Vantress Gargoyle C1Blue (2)
Artifact Creature — Gargoyle (5/4)
Flying

Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
Tap: Each player mills a card.

ELDR
Vantress Paladin Vantress Paladin C3Blue (4)
Creature — Human Knight (2/2)
Flying

Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it.

ELDC
Vedalken Archmage Vedalken Archmage C2BlueBlue (4)
Creature — Vedalken Wizard (0/2)
Whenever you cast an artifact spell, draw a card.
JMPR
Vedalken Entrancer Vedalken Entrancer C3Blue (4)
Creature — Vedalken Wizard (1/4)
Blue, Tap: Target player mills two cards.
JMPC
Vedalken Mesmerist Vedalken Mesmerist C1Blue (2)
Creature — Vedalken Wizard (2/1)
Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.
GRNC
Venture Deeper Venture Deeper Blue (1)
Sorcery — Adventure
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
ELDC
Verity Circle Verity Circle C2Blue (3)
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.

C4Blue: Tap target creature without flying.

RNAR
Vexing Gull Vexing Gull C2Blue (3)
Creature — Bird (2/2)
Flash

Flying

THBC
Vodalian Arcanist Vodalian Arcanist C1Blue (2)
Creature — Merfolk Wizard (1/3)
Tap: Add Color C. Spend this mana only to cast an instant or sorcery spell.
M21C
Voracious Greatshark Voracious Greatshark C3BlueBlue (5)
Creature — Shark (5/4)
Flash

When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.

IKOR
Voyage's End Voyage's End C1Blue (2)
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
JMPC
Waker of Waves Waker of Waves C5BlueBlue (7)
Creature — Whale (7/7)
Creatures your opponents control get -1/-0.

C1Blue, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

M21U
Wall of Lost Thoughts Wall of Lost Thoughts C1Blue (2)
Creature — Wall (0/4)
Defender

When Wall of Lost Thoughts enters the battlefield, target player mills four cards.

JMPU
Wall of Mist Wall of Mist C1Blue (2)
Creature — Wall (0/5)
Defender
GRNC
Wall of Runes Wall of Runes Blue (1)
Creature — Wall (0/4)
Defender (This creature can't attack.)

When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M21C
Warden Warden C3WhiteBlue (5)
Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
RNAR
Warden of Evos Isle Warden of Evos Isle C2Blue (3)
Creature — Bird Wizard (2/2)
Flying

Creature spells with flying you cast cost C1 less to cast.

JMPU
Warkite Marauder Warkite Marauder C1Blue (2)
Creature — Human Pirate (2/1)
Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

RIXR
Warrant Warrant WUWU (2)
Instant
Put target attacking or blocking creature on top of its owner's library.
RNAR
Watcher in the Mist Watcher in the Mist C3BlueBlue (5)
Creature — Spirit (3/4)
Flying

When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Watcher of the Spheres Watcher of the Spheres WhiteBlue (2)
Creature — Bird Wizard (2/2)
Flying

Creature spells with flying you cast cost C1 less to cast.
Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.

M21U
Waterkin Shaman Waterkin Shaman C1Blue (2)
Creature — Elemental Shaman (2/1)
Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.
M20U
Waterknot Waterknot C1BlueBlue (3)
Enchantment — Aura
Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

JMPC
Watertrap Weaver Watertrap Weaver C2Blue (3)
Creature — Merfolk Wizard (2/2)
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
XLNC
Wavebreak Hippocamp Wavebreak Hippocamp C2Blue (3)
Enchantment Creature — Horse Fish (2/2)
Whenever you cast your first spell during each opponent's turn, draw a card.
THBR
Wee Dragonauts Wee Dragonauts C1BlueRed (3)
Creature — Faerie Wizard (1/3)
Flying

Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

GRNU
Weight of Memory Weight of Memory C3BlueBlue (5)
Sorcery
Draw three cards. Target player mills three cards.
JMPU
Whelming Wave Whelming Wave C2BlueBlue (4)
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
JMPR
Whirlwind Denial Whirlwind Denial C2Blue (3)
Instant
For each spell and ability your opponents control, counter it unless its controller pays C4.
THBU
Whirlwind of Thought Whirlwind of Thought C1BlueRedWhite (4)
Enchantment
Whenever you cast a noncreature spell, draw a card.
IKOR
Whisper Agent Whisper Agent C1UBUB (3)
Creature — Human Rogue (3/2)
Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

GRNC
Wind Strider Wind Strider C4Blue (5)
Creature — Merfolk Wizard (3/3)
Flash

Flying

XLNC
Windreader Sphinx Windreader Sphinx C5BlueBlue (7)
Creature — Sphinx (3/7)
Flying

Whenever a creature with flying attacks, you may draw a card.

JMPR
Windstorm Drake Windstorm Drake C4Blue (5)
Creature — Drake (3/3)
Flying

Other creatures you control with flying get +1/+0.

JMPU
Winged Words Winged Words C2Blue (3)
Sorcery
This spell costs C1 less to cast if you control a creature with flying.

Draw two cards.

JMPC
Wingfold Pteron Wingfold Pteron C5Blue (6)
Creature — Dinosaur (3/6)
Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
IKOC
Wingspan Mentor Wingspan Mentor C2Blue (3)
Creature — Human Wizard (1/3)
When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.

C2Blue, Tap: Put a +1/+1 counter on each creature you control with flying.

IKOU
Wishcoin Crab Wishcoin Crab C3Blue (4)
Creature — Crab (2/5)
M21C
Wishful Merfolk Wishful Merfolk C1Blue (2)
Creature — Merfolk (3/2)
Defender

C1Blue: Wishful Merfolk loses defender and becomes a Human until end of turn.

JMPC
Witching Well Witching Well Blue (1)
Artifact
When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

C3Blue, Sacrifice Witching Well: Draw two cards.

ELDC
Witness of Tomorrows Witness of Tomorrows C4Blue (5)
Enchantment Creature — Sphinx (3/4)
Flying

C3Blue: Scry 1.

THBC
Wizard's Retort Wizard's Retort C1BlueBlue (3)
Instant
This spell costs C1 less to cast if you control a Wizard.

Counter target spell.

JMPU
Workshop Elders Workshop Elders C6Blue (7)
Creature — Human Artificer (4/4)
Artifact creatures you control have flying.

At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

ELDR
Yanling's Harbinger Yanling's Harbinger C3BlueBlue (5)
Creature — Bird (2/4)
Flying

When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.

M20R
Yarok, the Desecrated Yarok, the Desecrated C2BlackGreenBlue (5)
Legendary Creature — Elemental Horror (3/5)
Deathtouch, lifelink

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

M20M
Yarok's Wavecrasher Yarok's Wavecrasher C3Blue (4)
Creature — Elemental (4/4)
When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand.
M20U
Yorion, Sky Nomad Yorion, Sky Nomad C3WUWU (5)
Legendary Creature — Bird Serpent (4/5)
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for C3 any time you could cast a sorcery.)

Flying
When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

IKOR
Zahid, Djinn of the Lamp Zahid, Djinn of the Lamp C4BlueBlue (6)
Legendary Creature — Djinn (5/6)
You may pay C3Blue and tap an untapped artifact you control rather than pay this spell's mana cost.

Flying

DOMR
Zegana, Utopian Speaker Zegana, Utopian Speaker C2GreenBlue (4)
Legendary Creature — Merfolk Wizard (4/4)
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.

C4GreenBlue: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.

RNAR
Zephyr Charge Zephyr Charge C1Blue (2)
Enchantment
C1Blue: Target creature gains flying until end of turn.
M20C
Zephyr Gull Zephyr Gull Blue (1)
Creature — Bird (1/1)
Flying
ANAC
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