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Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Ixalan Rivals of Ixalan Dominaria
Core Set 2019 Guilds of Ravnica
To list cards by their color and converted mana cost use these alternative filters.

258 results
Academy Drake Academy Drake C2Color U (3)
Creature — Drake (2/2)
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

DOMC
Academy Journeymage Academy Journeymage C4Color U (5)
Creature — Human Wizard (3/2)
This spell costs C1 less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

DOMC
Adeliz, the Cinder Wind Adeliz, the Cinder Wind C1Color UColor R (3)
Legendary Creature — Human Wizard (2/2)
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

DOMU
Admiral Beckett Brass Admiral Beckett Brass C1Color UColor BColor R (4)
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

XLNM
Admiral's Order Admiral's Order C1Color UColor U (3)
Instant
Raid — If you attacked with a creature this turn, you may pay Color U rather than pay this spell's mana cost.

Counter target spell.

RIXR
Aerial Engineer Aerial Engineer C2Color WColor U (4)
Creature — Human Artificer (2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
M19U
Aether Tunnel Aether Tunnel C1Color U (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and can't be blocked.

M19U
Air Elemental Air Elemental C3Color UColor U (5)
Creature — Elemental (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M19U
Anticipate Anticipate C1Color U (2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
M19C
Aquatic Incursion Aquatic Incursion C3Color U (4)
Enchantment
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)

C3Color U: Target Merfolk can't be blocked this turn.

RIXU
Arcades, the Strategist Arcades, the Strategist C1Color GColor WColor U (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

M19M
Arcane Adaptation Arcane Adaptation C2Color U (3)
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

XLNR
Arcane Flight Arcane Flight Color U (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

DOMC
Artful Takedown Artful Takedown C2Color UColor B (4)
Instant
Choose one or both —

• Tap target creature.
• Target creature gets -2/-4 until end of turn.

GRNC
Artificer's Assistant Artificer's Assistant Color U (1)
Creature — Bird (1/1)
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

DOMC
Aven Wind Mage Aven Wind Mage C2Color U (3)
Creature — Bird Wizard (2/2)
Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

M19C
Aviation Pioneer Aviation Pioneer C2Color U (3)
Creature — Human Artificer (1/2)
When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
M19C
Azor, the Lawbringer Azor, the Lawbringer C2Color WColor WColor UColor U (6)
Legendary Creature — Sphinx (6/6)
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay CXColor WColor UColor U. If you do, you gain X life and draw X cards.

RIXM
Beacon Bolt Beacon Bolt C1Color UColor R (3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNU
Beamsplitter Mage Beamsplitter Mage Color UColor R (2)
Creature — Vedalken Wizard (2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
GRNU
Befuddle Befuddle C2Color U (3)
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

M19C
Blink of an Eye Blink of an Eye C1Color U (2)
Instant
Kicker C1Color U (You may pay an additional C1Color U as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

DOMC
Bone to Ash Bone to Ash C2Color UColor U (4)
Instant
Counter target creature spell.

Draw a card.

M19U
Cancel Cancel C1Color UColor U (3)
Instant
Counter target spell.
M19C
Capture Sphere Capture Sphere C3Color U (4)
Enchantment — Aura
Flash

Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

GRNC
Castaway's Despair Castaway's Despair C3Color U (4)
Enchantment — Aura
Enchant creature

When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

XLNC
Chart a Course Chart a Course C1Color U (2)
Sorcery
Draw two cards. Then discard a card unless you attacked with a creature this turn.
XLNU
Chemister's Insight Chemister's Insight C3Color U (4)
Instant
Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNU
Chromium, the Mutable Chromium, the Mutable C4Color WColor UColor B (7)
Legendary Creature — Elder Dragon (7/7)
Flash

This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

M19M
Citywatch Sphinx Citywatch Sphinx C5Color U (6)
Creature — Sphinx (5/4)
Flying

When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU
Cloudreader Sphinx Cloudreader Sphinx C4Color U (5)
Creature — Sphinx (3/4)
Flying

When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

DOMC
Cold-Water Snapper Cold-Water Snapper C5Color U (6)
Creature — Turtle (4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
DOMC
Concoct Concoct C3Color UColor B (5)
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
GRNR
Connive Connive C2UBUB (4)
Sorcery
Gain control of target creature with power 2 or less.
GRNR
Crackling Drake Crackling Drake Color UColor UColor RColor R (4)
Creature — Drake (*/4)
Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.

GRNU
Crafty Cutpurse Crafty Cutpurse C3Color U (4)
Creature — Human Pirate (2/2)
Flash

When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

RIXR
Crashing Tide Crashing Tide C2Color U (3)
Sorcery
Crashing Tide has flash as long as you control a Merfolk.

Return target creature to its owner's hand.
Draw a card.

RIXC
Curator's Ward Curator's Ward C2Color U (3)
Enchantment — Aura
Enchant permanent

Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Curious Obsession Curious Obsession Color U (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

RIXU
Daring Saboteur Daring Saboteur C1Color U (2)
Creature — Human Pirate (2/1)
C2Color U: Daring Saboteur can't be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

XLNR
Darkblade Agent Darkblade Agent C1Color UColor B (3)
Creature — Human Assassin (2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
GRNC
Dazzling Lights Dazzling Lights Color U (1)
Instant
Target creature gets -3/-0 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Deadeye Brawler Deadeye Brawler C2Color UColor B (4)
Creature — Human Pirate (2/4)
Deathtouch

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.

RIXU
Deadeye Plunderers Deadeye Plunderers C3Color UColor B (5)
Creature — Human Pirate (3/3)
Deadeye Plunderers gets +1/+1 for each artifact you control.

C2Color UColor B: Create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."

XLNU
Deadeye Quartermaster Deadeye Quartermaster C3Color U (4)
Creature — Human Pirate (2/2)
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library.
XLNU
Deadeye Rig-Hauler Deadeye Rig-Hauler C3Color U (4)
Creature — Human Pirate (3/2)
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.
RIXC
Deep Freeze Deep Freeze C2Color U (3)
Enchantment — Aura
Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

DOMC
Deeproot Waters Deeproot Waters C2Color U (3)
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
XLNU
Departed Deckhand Departed Deckhand C1Color U (2)
Creature — Spirit Pirate (2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it.

Departed Deckhand can't be blocked except by Spirits.
C3Color U: Another target creature you control can't be blocked this turn except by Spirits.

M19U
Depths of Desire Depths of Desire C2Color U (3)
Instant
Return target creature to its owner's hand. Create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
XLNC
Devious Cover-Up Devious Cover-Up C2Color UColor U (4)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
GRNC
Diligent Excavator Diligent Excavator C1Color U (2)
Creature — Human Artificer (1/3)
Whenever you cast a historic spell, target player puts the top two cards of their library into their graveyard. (Artifacts, legendaries, and Sagas are historic.)
DOMU
Dimir Informant Dimir Informant C2Color U (3)
Creature — Human Rogue (1/4)
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC
Dimir Spybug Dimir Spybug Color UColor B (2)
Creature — Insect (1/1)
Flying

Menace (This creature can't be blocked except by two or more creatures.)
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.

GRNU
Discovery Discovery C1UB (2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNU
Disdainful Stroke Disdainful Stroke C1Color U (2)
Instant
Counter target spell with converted mana cost 4 or greater.
GRNC
Disinformation Campaign Disinformation Campaign C1Color UColor B (3)
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.

GRNU
Dispersal Dispersal C3Color UColor B (5)
Instant
Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card.
GRNU
Disperse Disperse C1Color U (2)
Instant
Return target nonland permanent to its owner's hand.
M19C
Dive Down Dive Down Color U (1)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
XLNC
Divination Divination C2Color U (3)
Sorcery
Draw two cards.
M19C
Djinn of Wishes Djinn of Wishes C3Color UColor U (5)
Creature — Djinn (4/4)
Flying

Djinn of Wishes enters the battlefield with three wish counters on it.
C2Color UColor U, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

M19R
Dream Eater Dream Eater C4Color UColor U (6)
Creature — Nightmare Sphinx (4/3)
Flash

Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNM
Dreamcaller Siren Dreamcaller Siren C2Color UColor U (4)
Creature — Siren Pirate (3/3)
Flash

Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

XLNR
Drowned Secrets Drowned Secrets C1Color U (2)
Enchantment
Whenever you cast a blue spell, target player puts the top two cards of their library into their graveyard.
GRNR
Dwindle Dwindle C2Color U (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)

M19C
Enhanced Surveillance Enhanced Surveillance C1Color U (2)
Enchantment
You may look at an additional two cards each time you surveil.

Exile Enhanced Surveillance: Shuffle your graveyard into your library.

GRNU
Enigma Drake Enigma Drake C1Color UColor R (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

M19U
Entrancing Melody Entrancing Melody CXColor UColor U (2)
Sorcery
Gain control of target creature with converted mana cost X.
XLNR
Essence Scatter Essence Scatter C1Color U (2)
Instant
Counter target creature spell.
M19C
Etrata, the Silencer Etrata, the Silencer C2Color UColor B (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

GRNR
Exclusion Mage Exclusion Mage C2Color U (3)
Creature — Human Wizard (2/2)
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
M19U
Expansion Expansion URUR (2)
Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
GRNR
Expel from Orazca Expel from Orazca C1Color U (2)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

RIXU
Explosion Explosion CXColor UColor UColor RColor R (4)
Instant
Explosion deals X damage to any target. Target player draws X cards.
GRNR
Favorable Winds Favorable Winds C1Color U (2)
Enchantment
Creatures you control with flying get +1/+1.
XLNU
Firemind's Research Firemind's Research Color UColor R (2)
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

C1Color U, Remove two charge counters from Firemind's Research: Draw a card.
C1Color R, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

GRNR
Fleet Swallower Fleet Swallower C5Color UColor U (7)
Creature — Fish (6/6)
Whenever Fleet Swallower attacks, target player puts the top half of their library, rounded up, into their graveyard.
XLNR
Flood of Recollection Flood of Recollection Color UColor U (2)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
RIXU
Frilled Sea Serpent Frilled Sea Serpent C4Color UColor U (6)
Creature — Serpent (4/6)
C5Color UColor U: Frilled Sea Serpent can't be blocked this turn.
M19C
Gearsmith Prodigy Gearsmith Prodigy Color U (1)
Creature — Human Artificer (1/2)
Gearsmith Prodigy gets +1/+0 as long as you control an artifact.
M19C
Ghostform Ghostform C1Color U (2)
Sorcery
Up to two target creatures can't be blocked this turn.
M19C
Goblin Electromancer Goblin Electromancer Color UColor R (2)
Creature — Goblin Wizard (2/2)
Instant and sorcery spells you cast cost C1 less to cast.
GRNC
Grasping Current Grasping Current C4Color U (5)
Sorcery
Return up to two target creatures to their owner's hand.

Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.

XLNR
Guild Summit Guild Summit C2Color U (3)
Enchantment
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.

Whenever a Gate enters the battlefield under your control, draw a card.

GRNU
Hadana's Climb Hadana's Climb C1Color GColor U (3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
RIXR
Headwater Sentries Headwater Sentries C3Color U (4)
Creature — Merfolk Warrior (2/5)
XLNC
Herald of Secret Streams Herald of Secret Streams C3Color U (4)
Creature — Merfolk Warrior (2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
XLNR
Homarid Explorer Homarid Explorer C3Color U (4)
Creature — Homarid Scout (3/3)
When Homarid Explorer enters the battlefield, target player puts the top four cards of their library into their graveyard.
DOMC
Horizon Scholar Horizon Scholar C5Color U (6)
Creature — Sphinx (4/4)
Flying

When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

M19U
Hornswoggle Hornswoggle C2Color U (3)
Instant
Counter target creature spell. You create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
RIXU
Hostage Taker Hostage Taker C2Color UColor B (4)
Creature — Human Pirate (2/3)
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
XLNR
House Guildmage House Guildmage Color UColor B (2)
Creature — Human Wizard (2/2)
C1Color U, Mana Tap: Target creature doesn't untap during its controller's next untap step.

C2Color B, Mana Tap: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU
Hypothesizzle Hypothesizzle C3Color UColor R (5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
GRNC
In Bolas's Clutches In Bolas's Clutches C4Color UColor U (6)
Legendary Enchantment — Aura
Enchant permanent

You control enchanted permanent.
Enchanted permanent is legendary.

DOMU
Induced Amnesia Induced Amnesia C2Color U (3)
Enchantment
When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

RIXR
Invent Invent C4Color UColor R (6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library.
GRNU
Invert Invert UR (1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
GRNU
Ionize Ionize C1Color UColor R (3)
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
GRNR
Jace, Cunning Castaway Jace, Cunning Castaway C1Color UColor U (3)
Legendary Planeswalker — Jace (3)
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

−2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
−5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

XLNM
Jace, Ingenious Mind-Mage Jace, Ingenious Mind-Mage C4Color UColor U (6)
Legendary Planeswalker — Jace (5)
+1: Draw a card.

+1: Untap all creatures you control.
−9: Gain control of up to three target creatures.

XLNM
Jace's Sentinel Jace's Sentinel C1Color U (2)
Creature — Merfolk Warrior (1/3)
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
XLNU
Jhoira, Weatherlight Captain Jhoira, Weatherlight Captain C2Color UColor R (4)
Legendary Creature — Human Artificer (3/3)
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
DOMM
Jodah, Archmage Eternal Jodah, Archmage Eternal C1Color UColor RColor W (4)
Legendary Creature — Human Wizard (4/3)
Flying

You may pay Color WColor UColor BColor RColor G rather than pay the mana cost for spells that you cast.

DOMR
Karn's Temporal Sundering Karn's Temporal Sundering C4Color UColor U (6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

DOMR
Kitesail Corsair Kitesail Corsair C1Color U (2)
Creature — Human Pirate (2/1)
Kitesail Corsair has flying as long as it's attacking.
RIXC
Kopala, Warden of Waves Kopala, Warden of Waves C1Color UColor U (3)
Legendary Creature — Merfolk Wizard (2/2)
Spells your opponents cast that target a Merfolk you control cost C2 more to cast.

Abilities your opponents activate that target a Merfolk you control cost C2 more to activate.

XLNR
Kumena, Tyrant of Orazca Kumena, Tyrant of Orazca C1Color GColor U (3)
Legendary Creature — Merfolk Shaman (2/4)
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

RIXM
Kumena's Awakening Kumena's Awakening C2Color UColor U (4)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

RIXR
Lazav, the Multifarious Lazav, the Multifarious Color UColor B (2)
Legendary Creature — Shapeshifter (1/3)
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

CX: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.

GRNM
League Guildmage League Guildmage Color UColor R (2)
Creature — Human Wizard (2/2)
C3Color U, Mana Tap: Draw a card.

CXColor R, Mana Tap: Copy target instant or sorcery spell you control with converted mana cost X. You may choose new targets for the copy.

GRNU
Leapfrog Leapfrog C2Color U (3)
Creature — Frog (3/1)
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
GRNC
Lookout's Dispersal Lookout's Dispersal C2Color U (3)
Instant
This spell costs C1 less to cast if you control a Pirate.

Counter target spell unless its controller pays C4.

XLNU
Marauding Looter Marauding Looter C2Color UColor R (4)
Creature — Human Pirate (4/3)
Raid — At the beginning of your end step, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.
XLNU
Maximize Altitude Maximize Altitude Color U (1)
Sorcery
Target creature gets +1/+1 and gains flying until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Merfolk Mistbinder Merfolk Mistbinder Color GColor U (2)
Creature — Merfolk Shaman (2/2)
Other Merfolk you control get +1/+1.
RIXU
Merfolk Trickster Merfolk Trickster Color UColor U (2)
Creature — Merfolk Wizard (2/2)
Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

DOMU
Metamorphic Alteration Metamorphic Alteration C1Color U (2)
Enchantment — Aura
Enchant creature

As Metamorphic Alteration enters the battlefield, choose a creature.
Enchanted creature is a copy of the chosen creature.

M19R
Mirror Image Mirror Image C2Color U (3)
Creature — Shapeshifter (0/0)
You may have Mirror Image enter the battlefield as a copy of any creature you control.
M19U
Mission Briefing Mission Briefing Color UColor U (2)
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast that card this turn. If that card would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNR
Mistcaller Mistcaller Color U (1)
Creature — Merfolk Wizard (1/1)
Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
M19R
Mist-Cloaked Herald Mist-Cloaked Herald Color U (1)
Creature — Merfolk Warrior (1/1)
Mist-Cloaked Herald can't be blocked.
M19C
Mnemonic Betrayal Mnemonic Betrayal C1Color UColor B (3)
Sorcery
Exile all cards from all opponents' graveyards. You may cast those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.

Exile Mnemonic Betrayal.

GRNM
Muldrotha, the Gravetide Muldrotha, the Gravetide C3Color BColor GColor U (6)
Legendary Creature — Elemental Avatar (6/6)
During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
DOMM
Murmuring Mystic Murmuring Mystic C3Color U (4)
Creature — Human Wizard (1/5)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
GRNU
Muse Drake Muse Drake C3Color U (4)
Creature — Drake (1/3)
Flying

When Muse Drake enters the battlefield, draw a card.

GRNC
Mystic Archaeologist Mystic Archaeologist C1Color U (2)
Creature — Human Wizard (2/1)
C3Color UColor U: Draw two cards.
M19R
Naban, Dean of Iteration Naban, Dean of Iteration C1Color U (2)
Legendary Creature — Human Wizard (2/1)
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
DOMR
Narcomoeba Narcomoeba C1Color U (2)
Creature — Illusion (1/1)
Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

GRNR
Naru Meha, Master Wizard Naru Meha, Master Wizard C2Color UColor U (4)
Legendary Creature — Human Wizard (3/3)
Flash

When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.

DOMM
Navigator's Ruin Navigator's Ruin C2Color U (3)
Enchantment
Raid — At the beginning of your end step, if you attacked with a creature this turn, target opponent puts the top four cards of their library into their graveyard.
XLNU
Negate Negate C1Color U (2)
Instant
Counter target noncreature spell.
RIXC
Nexus of Fate Nexus of Fate C5Color UColor U (7)
Instant
Take an extra turn after this one.

If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

M19M
Nezahal, Primal Tide Nezahal, Primal Tide C5Color UColor U (7)
Legendary Creature — Elder Dinosaur (7/7)
Nezahal, Primal Tide can't be countered.

You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

RIXR
Niambi, Faithful Healer Niambi, Faithful Healer C1Color WColor U (3)
Legendary Creature — Human Cleric (2/2)
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it.
DOMR
Nicol Bolas, the Ravager Nicol Bolas, the Ravager C1Color UColor BColor R (4)
Legendary Creature — Elder Dragon (4/4)
Flying

When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.
C4Color UColor BColor R: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery.

M19M
Nightveil Predator Nightveil Predator Color UColor UColor BColor B (4)
Creature — Vampire (3/3)
Flying, deathtouch

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

GRNU
Nightveil Sprite Nightveil Sprite C1Color U (2)
Creature — Faerie Rogue (1/2)
Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNU
Niv-Mizzet, Parun Niv-Mizzet, Parun Color UColor UColor UColor RColor RColor R (6)
Legendary Creature — Dragon Wizard (5/5)
This spell can't be countered.

Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.

GRNR
Notion Rain Notion Rain C1Color UColor B (3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC
Oath of Teferi Oath of Teferi C3Color WColor U (5)
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

DOMR
Omenspeaker Omenspeaker C1Color U (2)
Creature — Human Wizard (1/3)
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M19C
Omniscience Omniscience C7Color UColor UColor U (10)
Enchantment
You may cast spells from your hand without paying their mana costs.
M19M
Omnispell Adept Omnispell Adept C4Color U (5)
Creature — Human Wizard (3/4)
C2Color U, Mana Tap: You may cast an instant or sorcery card from your hand without paying its mana cost.
GRNR
One with the Machine One with the Machine C3Color U (4)
Sorcery
Draw cards equal to the highest converted mana cost among artifacts you control.
M19R
One With the Wind One With the Wind C1Color U (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

XLNC
Opt Opt Color U (1)
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

DOMC
Overflowing Insight Overflowing Insight C4Color UColor UColor U (7)
Sorcery
Target player draws seven cards.
XLNM
Passwall Adept Passwall Adept C1Color U (2)
Creature — Human Wizard (1/3)
C2Color U: Target creature can't be blocked this turn.
GRNC
Patient Rebuilding Patient Rebuilding C3Color UColor U (5)
Enchantment
At the beginning of your upkeep, target opponent puts the top three cards of their library into their graveyard, then you draw a card for each land card put into that graveyard this way.
M19R
Perilous Voyage Perilous Voyage C1Color U (2)
Instant
Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.
XLNU
Pirate's Prize Pirate's Prize C3Color U (4)
Sorcery
Draw two cards. Create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
XLNC
Piston-Fist Cyclops Piston-Fist Cyclops C1URUR (3)
Creature — Cyclops (4/3)
Defender

As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.

GRNC
Precognition Field Precognition Field C3Color U (4)
Enchantment
You may look at the top card of your library any time.

You may cast the top card of your library if it's an instant or sorcery card.
C3: Exile the top card of your library.

DOMR
Prosperous Pirates Prosperous Pirates C4Color U (5)
Creature — Human Pirate (3/4)
When Prosperous Pirates enters the battlefield, create two colorless Treasure artifact tokens with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
XLNC
Protean Raider Protean Raider C1Color UColor R (3)
Creature — Shapeshifter Pirate (2/2)
Raid — If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
RIXR
Psychic Corrosion Psychic Corrosion C2Color U (3)
Enchantment
Whenever you draw a card, each opponent puts the top two cards of their library into their graveyard.
M19U
Psychic Symbiont Psychic Symbiont C4Color UColor B (6)
Creature — Nightmare Horror (3/3)
Flying

When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.

M19U
Quasiduplicate Quasiduplicate C1Color UColor U (3)
Sorcery
Create a token that's a copy of target creature you control.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNR
Radical Idea Radical Idea C1Color U (2)
Instant
Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Raff Capashen, Ship's Mage Raff Capashen, Ship's Mage C2Color WColor U (4)
Legendary Creature — Human Wizard (3/3)
Flash

Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Ral, Caller of Storms Ral, Caller of Storms C4Color UColor R (6)
Legendary Planeswalker — Ral (4)
+1: Draw a card.

−2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets.
−7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.

GRNM
Ral, Izzet Viceroy Ral, Izzet Viceroy C3Color UColor R (5)
Legendary Planeswalker — Ral (5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

−3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

GRNM
Ral's Dispersal Ral's Dispersal C3Color UColor U (5)
Instant
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it.
GRNR
Ral's Staticaster Ral's Staticaster C2Color UColor R (4)
Creature — Viashino Wizard (3/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.

GRNU
Release to the Wind Release to the Wind C2Color U (3)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
RIXR
Relic Runner Relic Runner C1Color U (2)
Creature — Human Rogue (2/1)
Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Rescue Rescue Color U (1)
Instant
Return target permanent you control to its owner's hand.
DOMC
Resplendent Griffin Resplendent Griffin C1Color WColor U (3)
Creature — Griffin (2/2)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

RIXU
Riddlemaster Sphinx Riddlemaster Sphinx C4Color UColor U (6)
Creature — Sphinx (5/5)
Flying

When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.

M19R
River Darter River Darter C2Color U (3)
Creature — Merfolk Warrior (2/3)
River Darter can't be blocked by Dinosaurs.
RIXC
River Sneak River Sneak C1Color U (2)
Creature — Merfolk Warrior (1/1)
River Sneak can't be blocked.

Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.

XLNU
River's Rebuke River's Rebuke C4Color UColor U (6)
Sorcery
Return all nonland permanents target player controls to their owner's hand.
XLNR
Riverwise Augur Riverwise Augur C3Color U (4)
Creature — Merfolk Wizard (2/2)
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
RIXU
Rona, Disciple of Gix Rona, Disciple of Gix C1Color UColor B (3)
Legendary Creature — Human Artificer (2/2)
When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)

You may cast nonland cards exiled with Rona.
C4, Mana Tap: Exile the top card of your library.

DOMU
Run Aground Run Aground C3Color U (4)
Instant
Put target artifact or creature on top of its owner's library.
XLNC
Sage of Lat-Nam Sage of Lat-Nam C1Color U (2)
Creature — Human Artificer (1/2)
Mana Tap, Sacrifice an artifact: Draw a card.
DOMU
Sai, Master Thopterist Sai, Master Thopterist C2Color U (3)
Legendary Creature — Human Artificer (1/4)
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

C1Color U, Sacrifice two artifacts: Draw a card.

M19R
Sailor of Means Sailor of Means C2Color U (3)
Creature — Human Pirate (1/4)
When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
RIXC
Salvager of Secrets Salvager of Secrets C3Color UColor U (5)
Creature — Merfolk Wizard (2/2)
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
M19C
Scholar of Stars Scholar of Stars C3Color U (4)
Creature — Human Artificer (3/2)
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
M19C
Sea Legs Sea Legs Color U (1)
Enchantment — Aura
Flash

Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

RIXC
Seafloor Oracle Seafloor Oracle C2Color UColor U (4)
Creature — Merfolk Wizard (2/3)
Whenever a Merfolk you control deals combat damage to a player, draw a card.
RIXR
Search for Azcanta Search for Azcanta C1Color U (2)
Legendary Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.
XLNR
Secrets of the Golden City Secrets of the Golden City C1Color UColor U (3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

RIXC
Selective Snare Selective Snare CXColor U (1)
Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
GRNU
Sentinel of the Pearl Trident Sentinel of the Pearl Trident C4Color U (5)
Creature — Merfolk Soldier (3/3)
Flash

When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

DOMU
Shaper Apprentice Shaper Apprentice C1Color U (2)
Creature — Merfolk Wizard (2/1)
Shaper Apprentice has flying as long as you control another Merfolk.
XLNC
Shapers of Nature Shapers of Nature C1Color GColor U (3)
Creature — Merfolk Shaman (3/3)
C3Color G: Put a +1/+1 counter on target creature.

C2Color U, Remove a +1/+1 counter from a creature you control: Draw a card.

XLNU
Shipwreck Looter Shipwreck Looter C1Color U (2)
Creature — Human Pirate (2/1)
Raid — When Shipwreck Looter enters the battlefield, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.
XLNC
Shore Keeper Shore Keeper Color U (1)
Creature — Trilobite (0/3)
C7Color U, Mana Tap, Sacrifice Shore Keeper: Draw three cards.
XLNC
Sift Sift C3Color U (4)
Sorcery
Draw three cards, then discard a card.
M19U
Silvergill Adept Silvergill Adept C1Color U (2)
Creature — Merfolk Wizard (2/1)
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay C3.

When Silvergill Adept enters the battlefield, draw a card.

RIXU
Sinister Sabotage Sinister Sabotage C1Color UColor U (3)
Instant
Counter target spell.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNU
Siren Lookout Siren Lookout C2Color U (3)
Creature — Siren Pirate (1/2)
Flying

When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Siren Reaver Siren Reaver C3Color U (4)
Creature — Siren Pirate (3/2)
Raid — This spell costs C1 less to cast if you attacked with a creature this turn.

Flying

RIXU
Siren Stormtamer Siren Stormtamer Color U (1)
Creature — Siren Pirate Wizard (1/1)
Flying

Color U, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

XLNU
Siren's Ruse Siren's Ruse C1Color U (2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
XLNC
Skilled Animator Skilled Animator C2Color U (3)
Creature — Human Artificer (1/3)
When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
M19U
Skyrider Patrol Skyrider Patrol C2Color GColor U (4)
Creature — Elf Scout (2/3)
Flying

At the beginning of combat on your turn, you may pay Color GColor U. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.

M19U
Sleep Sleep C2Color UColor U (4)
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
M19U
Slinn Voda, the Rising Deep Slinn Voda, the Rising Deep C6Color UColor U (8)
Legendary Creature — Leviathan (8/8)
Kicker C1Color U (You may pay an additional C1Color U as you cast this spell.)

When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

DOMU
Slippery Scoundrel Slippery Scoundrel C2Color U (3)
Creature — Human Pirate (2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

RIXU
Snapping Drake Snapping Drake C3Color U (4)
Creature — Drake (3/2)
Flying
M19C
Sonic Assault Sonic Assault C1Color UColor R (3)
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

GRNC
Soul of the Rapids Soul of the Rapids C3Color UColor U (5)
Creature — Elemental (3/2)
Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

RIXC
Spell Pierce Spell Pierce Color U (1)
Instant
Counter target noncreature spell unless its controller pays C2.
XLNC
Spell Swindle Spell Swindle C3Color UColor U (5)
Instant
Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have "Mana Tap, Sacrifice this artifact: Add one mana of any color."
XLNR
Spire Winder Spire Winder C3Color U (4)
Creature — Snake (2/3)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city's blessing.

RIXC
Storm Fleet Aerialist Storm Fleet Aerialist C1Color U (2)
Creature — Human Pirate (1/2)
Flying

Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

XLNU
Storm Fleet Sprinter Storm Fleet Sprinter C1Color UColor R (3)
Creature — Human Pirate (2/2)
Haste

Storm Fleet Sprinter can't be blocked.

RIXU
Storm Fleet Spy Storm Fleet Spy C2Color U (3)
Creature — Human Pirate (2/2)
Raid — When Storm Fleet Spy enters the battlefield, if you attacked with a creature this turn, draw a card.
XLNU
Storm Sculptor Storm Sculptor C3Color U (4)
Creature — Merfolk Wizard (3/2)
Storm Sculptor can't be blocked.

When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

XLNC
Storm the Vault Storm the Vault C2Color UColor R (4)
Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

RIXR
Supreme Phantom Supreme Phantom C1Color U (2)
Creature — Spirit (1/3)
Flying

Other Spirits you control get +1/+1.

M19R
Surge Mare Surge Mare Color UColor U (2)
Creature — Horse Fish (0/5)
Surge Mare can't be blocked by green creatures.

Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
C1Color U: Surge Mare gets +2/-2 until end of turn.

M19U
Switcheroo Switcheroo C4Color U (5)
Sorcery
Exchange control of two target creatures.
M19U
Sworn Guardian Sworn Guardian C1Color U (2)
Creature — Merfolk Warrior (1/3)
RIXC
Syncopate Syncopate CXColor U (1)
Instant
Counter target spell unless its controller pays CX. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
DOMC
Tatyova, Benthic Druid Tatyova, Benthic Druid C3Color GColor U (5)
Legendary Creature — Merfolk Druid (3/3)
Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
DOMU
Teferi, Hero of Dominaria Teferi, Hero of Dominaria C3Color WColor U (5)
Legendary Planeswalker — Teferi (4)
+1: Draw a card. At the beginning of the next end step, untap up to two lands.

−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

DOMM
Teferi, Timebender Teferi, Timebender C4Color WColor U (6)
Legendary Planeswalker — Teferi (5)
+2: Untap up to one target artifact or creature.

−3: You gain 2 life and draw two cards.
−9: Take an extra turn after this one.

DOMM
Tempest Caller Tempest Caller C2Color UColor U (4)
Creature — Merfolk Wizard (2/3)
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
XLNU
Tempest Djinn Tempest Djinn Color UColor UColor U (3)
Creature — Djinn (0/4)
Flying

Tempest Djinn gets +1/+0 for each basic Island you control.

DOMR
Temporal Machinations Temporal Machinations C2Color U (3)
Sorcery
Return target creature to its owner's hand. If you control an artifact, draw a card.
DOMC
Tetsuko Umezawa, Fugitive Tetsuko Umezawa, Fugitive C1Color U (2)
Legendary Creature — Human Rogue (1/3)
Creatures you control with power or toughness 1 or less can't be blocked.
DOMU
Tezzeret, Artifice Master Tezzeret, Artifice Master C3Color UColor U (5)
Legendary Planeswalker — Tezzeret (5)
+1: Create a 1/1 colorless Thopter artifact creature token with flying.

0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library."

M19M
Tezzeret, Cruel Machinist Tezzeret, Cruel Machinist C4Color UColor U (6)
Legendary Planeswalker — Tezzeret (4)
+1: Draw a card.

0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types.
−7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.

M19M
The Antiquities War The Antiquities War C3Color U (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

DOMR
The Mirari Conjecture The Mirari Conjecture C4Color U (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

DOMR
Thief of Sanity Thief of Sanity C1Color UColor B (3)
Creature — Specter (2/2)
Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

GRNR
Thought Erasure Thought Erasure Color UColor B (2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

GRNU
Thoughtbound Phantasm Thoughtbound Phantasm Color U (1)
Creature — Spirit (2/2)
Defender

Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.
As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.

GRNU
Thousand-Year Storm Thousand-Year Storm C4Color UColor R (6)
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
GRNM
Time of Ice Time of Ice C3Color U (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners' hands.

DOMU
Timestream Navigator Timestream Navigator C1Color U (2)
Creature — Human Pirate Wizard (1/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

C2Color UColor U, Mana Tap, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.

RIXM
Tishana, Voice of Thunder Tishana, Voice of Thunder C5Color GColor U (7)
Legendary Creature — Merfolk Shaman (*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.

XLNM
Tolarian Scholar Tolarian Scholar C2Color U (3)
Creature — Human Wizard (2/3)
M19C
Totally Lost Totally Lost C4Color U (5)
Instant
Put target nonland permanent on top of its owner's library.
M19C
Uncomfortable Chill Uncomfortable Chill C2Color U (3)
Instant
Creatures your opponents control get -2/-0 until end of turn.

Draw a card.

M19C
Unexplained Disappearance Unexplained Disappearance C1Color U (2)
Instant
Return target creature to its owner's hand.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)