You are browsing all available (Historic) cards. For only Standard cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | Streets of New Capenna | Kamigawa: Neon Dynasty | Innistrad: Crimson Vow | Innistrad: Midnight Hunt | Jumpstart: Historic Horizons | |
Dungeons & Dragons: Adventures in the Forgotten Realms | Strixhaven: School of Mages | Kaldheim | Kaladesh Remastered | Zendikar Rising | ||
Amonkhet Remastered | Jumpstart | Core Set 2021 | Ikoria Lair of Behemoths | Theros Beyond Death | ||
Throne of Eldraine | Core Set 2020 | War of the Spark | Ravnica Allegiance | Guilds of Ravnica | ||
Core Set 2019 | Dominaria | Rivals of Ixalan | Ixalan | Arena Only | ||
Anthologies | Explorer Anthology 1 | Historic Anthology 6 | Historic Anthology 5 | Historic Anthology IV | ||
Historic Anthology III | Historic Anthology II | Historic Anthology: Rhys the Redeemed | Historic Anthology 1 | |||
Alchemy | Alchemy Horizons: Baldur's Gate | Alchemy: New Capenna | Alchemy: Kamigawa | Alchemy: Innistrad |
711 results | ||
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Absorb (3) Instant Counter target spell. You gain 3 life. |
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Academy Drake (3) Creature — Drake (2/2) Kicker (You may pay an additional as you cast this spell.) Flying |
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Academy Journeymage (5) Creature — Human Wizard (3/2) This spell costs less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. |
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Adeliz, the Cinder Wind (3) Legendary Creature — Human Wizard (2/2) Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. |
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Admiral Beckett Brass (4) Legendary Creature — Human Pirate (3/3) Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. |
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Admiral's Order (3) Instant Raid — If you attacked this turn, you may pay rather than pay this spell's mana cost. Counter target spell. |
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Aegis Turtle (1) Creature — Turtle (0/5) |
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Aerial Engineer (4) Creature — Human Artificer (2/4) As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying. |
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Aeromunculus (3) Creature — Homunculus Mutant (2/3) Flying : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) |
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Aether Gust (2) Instant Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library. |
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Aether Tunnel (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+0 and can't be blocked. |
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Agent of Treachery (7) Creature — Human Rogue (2/3) When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. |
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Air Elemental (5) Creature — Elemental (4/4) Flying |
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Alela, Artful Provocateur (4) Legendary Creature — Faerie Warlock (2/3) Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. |
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Alirios, Enraptured (3) Legendary Creature — Human (2/3) Alirios, Enraptured enters the battlefield tapped. Alirios doesn't untap during your untap step if you control a Reflection. |
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Angler Turtle (7) Creature — Turtle (5/7) Hexproof Creatures your opponents control attack each combat if able. |
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Animating Faerie (3) Creature — Faerie (2/2) Flying |
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Anticipate (2) Instant Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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Applied Biomancy (2) Instant Choose one or both — • Target creature gets +1/+1 until end of turn. |
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Aquatic Incursion (4) Enchantment When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) : Target Merfolk can't be blocked this turn. |
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Arcades, the Strategist (4) Legendary Creature — Elder Dragon (3/5) Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. |
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Arcane Adaptation (3) Enchantment As Arcane Adaptation enters the battlefield, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. |
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Arcane Flight (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying. |
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Arcanist's Owl (4) Artifact Creature — Bird (3/3) Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Archaeomender (3) Creature — Human Wizard (2/3) When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand. |
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Archipelagore (7) Creature — Leviathan (7/7) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step. |
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Arrester's Admonition (3) Instant Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card. |
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Artful Takedown (4) Instant Choose one or both — • Tap target creature. |
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Artificer's Assistant (1) Creature — Bird (1/1) Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
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Ashiok, Dream Render (3) Legendary Planeswalker — Ashiok (5) Spells and abilities your opponents control can't cause their controller to search their library. −1: Target player mills four cards. Then exile each opponent's graveyard. |
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Ashiok, Nightmare Muse (5) Legendary Planeswalker — Ashiok (5) +1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." −3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. |
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Ashiok, Sculptor of Fears (6) Legendary Planeswalker — Ashiok (4) +2: Draw a card. Each player mills two cards. −5: Put target creature card from a graveyard onto the battlefield under your control. |
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Ashiok's Erasure (4) Enchantment Flash When Ashiok's Erasure enters the battlefield, exile target spell. |
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Ashiok's Forerunner (5) Creature — Human Wizard (3/3) Flash When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Ashiok's Skulker (5) Creature — Nightmare (3/5) : Ashiok's Skulker can't be blocked this turn. |
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Atemsis, All-Seeing (6) Legendary Creature — Sphinx (4/5) Flying , : Draw two cards, then discard a card. |
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Atris, Oracle of Half-Truths (4) Legendary Creature — Human Advisor (3/2) Menace When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. |
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Augur of Bolas (2) Creature — Merfolk Wizard (1/3) When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Aven Eternal (3) Creature — Zombie Bird Warrior (2/2) Flying When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Aven Wind Mage (3) Creature — Bird Wizard (2/2) Flying Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn. |
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Avian Oddity (4) Creature — Bird (2/4) Flying Cycling (, Discard this card: Draw a card.) |
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Aviation Pioneer (3) Creature — Human Artificer (1/2) When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. |
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Azor, the Lawbringer (6) Legendary Creature — Sphinx (6/6) Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. |
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Azorius Knight-Arbiter (5) Creature — Human Knight (2/5) Vigilance Azorius Knight-Arbiter can't be blocked. |
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Azorius Skyguard (6) Creature — Human Knight (3/3) Flying, first strike Creatures your opponents control get -1/-0. |
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Banish into Fable (6) Instant When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance. |
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Barrin, Tolarian Archmage (3) Legendary Creature — Human Wizard (2/2) When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card. |
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Battleground Geist (5) Creature — Spirit (3/3) Flying Other Spirit creatures you control get +1/+0. |
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Beacon Bolt (3) Sorcery Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Beamsplitter Mage (2) Creature — Vedalken Wizard (2/2) Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. |
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Befuddle (3) Instant Target creature gets -4/-0 until end of turn. Draw a card. |
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Belltower Sphinx (5) Creature — Sphinx (2/5) Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards. |
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Benthic Biomancer (1) Creature — Merfolk Wizard Mutant (1/1) : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. |
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Bioessence Hydra (5) Creature — Hydra Mutant (4/4) Trample Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. |
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Biomancer's Familiar (2) Creature — Mutant (2/2) Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana. : The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it. |
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Blink of an Eye (2) Instant Kicker (You may pay an additional as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. |
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Body Double (5) Creature — Shapeshifter (0/0) You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. |
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Bond of Insight (4) Sorcery Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight. |
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Bone to Ash (4) Instant Counter target creature spell. Draw a card. |
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Boon of the Wish-Giver (6) Sorcery Draw four cards. Cycling (, Discard this card: Draw a card.) |
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Boreal Elemental (5) Creature — Elemental (3/4) Flying Spells your opponents cast that target Boreal Elemental cost more to cast. |
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Brazen Borrower (3) Creature — Faerie Rogue (3/1) Flash Flying |
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Brine Giant (7) Creature — Giant (5/6) This spell costs less to cast for each enchantment you control. |
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Brineborn Cutthroat (2) Creature — Merfolk Pirate (2/1) Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat. |
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Bring to Life (3) Sorcery — Adventure Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it. |
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Brokkos, Apex of Forever (5) Legendary Creature — Nightmare Beast Elemental (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample |
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Bruvac the Grandiloquent (3) Legendary Creature — Human Advisor (1/4) If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) |
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Callaphe, Beloved of the Sea (3) Legendary Enchantment Creature — Demigod (*/3) Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast." |
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Callous Dismissal (2) Sorcery Return target nonland permanent to its owner's hand. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Cancel (3) Instant Counter target spell. |
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Captivating Gyre (6) Sorcery Return up to three target creatures to their owners' hands. |
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Capture Sphere (4) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
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Castaway's Despair (4) Enchantment — Aura Enchant creature When Castaway's Despair enters the battlefield, tap enchanted creature. |
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Cavalier of Gales (5) Creature — Elemental Knight (5/5) Flying When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. |
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Celestial Messenger (4) Creature — Bird Spirit (3/2) Flash (You may cast this card any time you could cast an instant.) Flying |
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Cerulean Drake (2) Creature — Drake (1/1) Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) |
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Chain to Memory (1) Instant Target creature gets -4/-0 until end of turn. Scry 2. |
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Channeled Force (4) Instant As an additional cost to cast this spell, discard X cards. Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker. |
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Charmed Sleep (3) Enchantment — Aura Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. |
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Chart a Course (2) Sorcery Draw two cards. Then discard a card unless you attacked this turn. |
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Chemister's Insight (4) Instant Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Chillbringer (5) Creature — Elemental (3/3) Flying When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. |
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Chromium, the Mutable (7) Legendary Creature — Elder Dragon (7/7) Flash This spell can't be countered. |
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Chulane, Teller of Tales (5) Legendary Creature — Human Druid (2/4) Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. |
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Citywatch Sphinx (6) Creature — Sphinx (5/4) Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Clear the Mind (3) Sorcery Target player shuffles their graveyard into their library. Draw a card. |
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Cloudkin Seer (3) Creature — Elemental Wizard (2/1) Flying When Cloudkin Seer enters the battlefield, draw a card. |
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Cloudreader Sphinx (5) Creature — Sphinx (3/4) Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Coastal Piracy (4) Enchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card. |
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Code of Constraint (3) Instant Target creature gets -4/-0 until end of turn. Draw a card. |
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Cold-Water Snapper (6) Creature — Turtle (4/5) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Combine Guildmage (2) Creature — Merfolk Wizard (2/2) , : This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. , : Move a +1/+1 counter from target creature you control onto another target creature you control. |
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Commence the Endgame (6) Instant This spell can't be countered. Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Concoct (5) Sorcery Surveil 3, then return a creature card from your graveyard to the battlefield. |
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Connive (4) Sorcery Gain control of target creature with power 2 or less. |
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Contentious Plan (2) Sorcery Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card. |
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Convolute (3) Instant Counter target spell unless its controller pays . |
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Coral Commando (3) Creature — Merfolk Warrior (3/2) |
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Coral Merfolk (2) Creature — Merfolk (2/1) |
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Corridor Monitor (2) Artifact Creature — Construct (1/4) When Corridor Monitor enters the battlefield, untap target artifact or creature you control. |
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Corsair Captain (3) Creature — Human Pirate (2/2) When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Other Pirates you control get +1/+1. |
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Covetous Urge (4) Sorcery Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. |
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Crackling Drake (4) Creature — Drake (*/4) Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. |
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Crafty Cutpurse (4) Creature — Human Pirate (2/2) Flash When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead. |
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Crashing Tide (3) Sorcery This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. |
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Crookclaw Transmuter (4) Creature — Bird Wizard (3/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Crush Dissent (4) Instant Counter target spell unless its controller pays . Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Cryptic Serpent (7) Creature — Serpent (6/5) This spell costs less to cast for each instant and sorcery card in your graveyard. |
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Crystacean (4) Creature — Crab (1/6) Flash |
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Cunning Nightbonder (2) Creature — Human Rogue (2/2) Flash Spells with flash you cast cost less to cast and can't be countered. |
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Curator's Ward (3) Enchantment — Aura Enchant permanent Enchanted permanent has hexproof. |
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Curiosity (1) Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
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Curious Obsession (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." |
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Dalakos, Crafter of Wonders (3) Legendary Creature — Merfolk Artificer (2/4) : Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste. |
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Dance of the Manse (2) Sorcery Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. |
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Daring Saboteur (2) Creature — Human Pirate (2/1) : Daring Saboteur can't be blocked this turn. Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card. |
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Darkblade Agent (3) Creature — Human Assassin (2/3) As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card." |
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Dazzling Lights (1) Instant Target creature gets -3/-0 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Deadeye Brawler (4) Creature — Human Pirate (2/4) Deathtouch Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Deadeye Plunderers (5) Creature — Human Pirate (3/3) Deadeye Plunderers gets +1/+1 for each artifact you control. : Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Deadeye Quartermaster (4) Creature — Human Pirate (2/2) When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library. |
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Deadeye Rig-Hauler (4) Creature — Human Pirate (3/2) Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand. |
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Deep Freeze (3) Enchantment — Aura Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. |
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Deeproot Waters (3) Enchantment Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |
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Deny the Divine (3) Instant Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
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Departed Deckhand (2) Creature — Spirit Pirate (2/2) When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits. |
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Deploy (4) Instant Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. |
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Depose (2) Instant Tap target creature. Draw a card. |
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Depths of Desire (3) Instant Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Deputy of Detention (3) Creature — Vedalken Wizard (1/3) When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield. |
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Devious Cover-Up (4) Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. |
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Devourer of Memory (2) Creature — Nightmare (2/1) Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. : Mill a card. |
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Didn't Say Please (3) Instant Counter target spell. Its controller mills three cards. |
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Diligent Excavator (2) Creature — Human Artificer (1/3) Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.) |
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Dimir Informant (3) Creature — Human Rogue (1/4) When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Dimir Spybug (2) Creature — Insect (1/1) Flying Menace (This creature can't be blocked except by two or more creatures.) |
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Dinrova Horror (6) Creature — Horror (4/4) When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. |
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Discontinuity (6) Instant As long as it's your turn, this spell costs less to cast. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
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Discovery (2) Sorcery Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Disdainful Stroke (2) Instant Counter target spell with converted mana cost 4 or greater. |
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Disinformation Campaign (3) Enchantment When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. Whenever you surveil, return Disinformation Campaign to its owner's hand. |
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Dispersal (5) Instant Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card. |
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Disperse (2) Instant Return target nonland permanent to its owner's hand. |
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Distant Melody (4) Sorcery Choose a creature type. Draw a card for each permanent you control of that type. |
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Dive Down (1) Instant Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
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Divination (3) Sorcery Draw two cards. |
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Djinn of Wishes (5) Creature — Djinn (4/4) Flying Djinn of Wishes enters the battlefield with three wish counters on it. |
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Dovin, Architect of Law (6) Legendary Planeswalker — Dovin (5) +1: You gain 2 life and draw a card. −1: Tap target creature. It doesn't untap during its controller's next untap step. |
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Dovin, Grand Arbiter (3) Legendary Planeswalker — Dovin (3) +1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter. −1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. |
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Dovin, Hand of Control (3) Legendary Planeswalker — Dovin (5) Artifact, instant, and sorcery spells your opponents cast cost more to cast. −1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. |
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Dovin's Acuity (3) Enchantment When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand. |
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Dovin's Dismissal (4) Instant Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Dovin's Veto (2) Instant This spell can't be countered. Counter target noncreature spell. |
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Drawn from Dreams (4) Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order. |
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Dream Eater (6) Creature — Nightmare Sphinx (4/3) Flash Flying |
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Dream Trawler (6) Creature — Sphinx (3/5) Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. |
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Dreamcaller Siren (4) Creature — Siren Pirate (3/3) Flash Flying |
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Dreamtail Heron (5) Creature — Elemental Bird (3/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying |
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Drown in the Loch (2) Instant Choose one — • Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard. |
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Drowned Secrets (2) Enchantment Whenever you cast a blue spell, target player mills two cards. |
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Dungeon Geists (4) Creature — Spirit (3/3) Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists. |
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Dwindle (3) Enchantment — Aura Enchant creature Enchanted creature gets -6/-0. |
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Eidolon of Philosophy (1) Enchantment Creature — Spirit (1/2) , Sacrifice Eidolon of Philosophy: Draw three cards. |
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Elite Guardmage (4) Creature — Human Wizard (2/3) Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. |
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Elite Instructor (3) Creature — Human Wizard (2/2) When Elite Instructor enters the battlefield, draw a card, then discard a card. |
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Emergency Powers (7) Instant Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield. |
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Emergent Ultimatum (7) Sorcery Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum. |
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Empyrean Eagle (3) Creature — Bird Spirit (2/3) Flying Other creatures you control with flying get +1/+1. |
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Emry, Lurker of the Loch (3) Legendary Creature — Merfolk Wizard (1/2) This spell costs less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. |
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Enhanced Surveillance (2) Enchantment You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library. |
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Enigma Drake (3) Creature — Drake (*/4) Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. |
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Enigmatic Incarnation (4) Enchantment At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with converted mana cost equal to 1 plus the sacrificed enchantment's converted mana cost, put that card onto the battlefield, then shuffle your library. |
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Enter the God-Eternals (5) Sorcery Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Enthralling Hold (5) Enchantment — Aura Enchant creature You can't choose an untapped creature as this spell's target as you cast it. |
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Entrancing Melody (2) Sorcery Gain control of target creature with converted mana cost X. |
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Erratic Visionary (2) Creature — Human Wizard (1/3) , : Draw a card, then discard a card. |
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Escape Protocol (2) Enchantment Whenever you cycle a card, you may pay . When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control. |
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Essence Capture (2) Instant Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. |
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Essence Flux (1) Instant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. |
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Essence Scatter (2) Instant Counter target creature spell. |
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Eternal Skylord (5) Creature — Zombie Wizard (3/3) When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. |
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Etrata, the Silencer (4) Legendary Creature — Vampire Assassin (3/5) Etrata, the Silencer can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library. |
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Eutropia the Twice-Favored (3) Legendary Creature — Human Wizard (2/2) Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. |
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Exclude (3) Instant Counter target creature spell. Draw a card. |
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Exclusion Mage (3) Creature — Human Wizard (2/2) When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand. |
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Expansion (2) Instant Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy. |
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Expel from Orazca (2) Instant Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead. |
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Experimental Overload (4) Sorcery Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload. |
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Explosion (4) Instant Explosion deals X damage to any target. Target player draws X cards. |
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Eyes Everywhere (3) Enchantment At the beginning of your upkeep, scry 1. : Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery. |
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Facet Reader (2) Creature — Human Wizard (1/2) , : Draw a card, then discard a card. |
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Fae of Wishes (2) Creature — Faerie Wizard (1/4) Flying , Discard two cards: Return Fae of Wishes to its owner's hand. |
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Faerie Duelist (2) Creature — Faerie Rogue (1/2) Flash Flying |
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Faerie Formation (5) Creature — Faerie (5/4) Flying : Create a 1/1 blue Faerie creature token with flying. Draw a card. |
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Faerie Miscreant (1) Creature — Faerie Rogue (1/1) Flying When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. |
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Faerie Vandal (2) Creature — Faerie Rogue (1/2) Flash Flying |
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Favorable Winds (2) Enchantment Creatures you control with flying get +1/+1. |
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Fblthp, the Lost (2) Legendary Creature — Homunculus (1/1) When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. |
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Finale of Revelation (2) Sorcery Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation. |
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Firemind's Research (2) Enchantment Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research. , Remove two charge counters from Firemind's Research: Draw a card. |
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Fleet Swallower (7) Creature — Fish (6/6) Whenever Fleet Swallower attacks, target player mills half their library, rounded up. |
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Flood of Recollection (2) Sorcery Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection. |
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Flood of Tears (6) Sorcery Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield. |
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Flux Channeler (3) Creature — Human Wizard (2/2) Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Folio of Fancies (2) Artifact Players have no maximum hand size. , : Each player draws X cards. |
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Fortress Crab (4) Creature — Crab (1/6) |
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Frantic Inventory (2) Instant Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard. |
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Frilled Mystic (4) Creature — Elf Lizard Wizard (3/2) Flash When Frilled Mystic enters the battlefield, you may counter target spell. |
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Frilled Sea Serpent (6) Creature — Serpent (4/6) : Frilled Sea Serpent can't be blocked this turn. |
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Frogify (2) Enchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
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Frost Breath (3) Instant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. |
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Frost Lynx (3) Creature — Elemental Cat (2/2) When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Frostveil Ambush (5) Instant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling (, Discard this card: Draw a card.) |
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Fusion Elemental (5) Creature — Elemental (8/8) |
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Gadwick, the Wizened (3) Legendary Creature — Human Wizard (3/3) When Gadwick, the Wizened enters the battlefield, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls. |
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Galloping Lizrog (5) Creature — Frog Lizard (3/3) Trample When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog. |
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Gateway Sneak (3) Creature — Vedalken Rogue (1/3) Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card. |
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Gearsmith Prodigy (1) Creature — Human Artificer (1/2) Gearsmith Prodigy gets +1/+0 as long as you control an artifact. |
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Genesis Ultimatum (7) Sorcery Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. |
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Ghostform (2) Sorcery Up to two target creatures can't be blocked this turn. |
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Ghostly Pilferer (2) Creature — Spirit Rogue (2/1) Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. |
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Gleaming Overseer (3) Creature — Zombie Wizard (1/4) When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace. |
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Glimmerbell (2) Creature — Elemental Jellyfish (1/3) Flying : Untap Glimmerbell. |
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Glimpse of Freedom (2) Instant Draw a card. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Goblin Electromancer (2) Creature — Goblin Wizard (2/2) Instant and sorcery spells you cast cost less to cast. |
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God-Eternal Kefnet (4) Legendary Creature — Zombie God (4/5) Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs less to cast. |
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Granted (4) Sorcery — Adventure You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand. |
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Grasping Current (5) Sorcery Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it. |
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Growth Spiral (2) Instant Draw a card. You may put a land card from your hand onto the battlefield. |
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Guild Summit (3) Enchantment When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate enters the battlefield under your control, draw a card. |
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Guildpact Informant (3) Creature — Faerie Rogue (1/1) Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Gust of Wind (4) Sorcery This spell costs less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. |
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Gyre Engineer (3) Creature — Vedalken Wizard (1/1) : Add . |
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Gyruda, Doom of Depths (6) Legendary Creature — Demon Kraken (6/6) Companion — Your starting deck contains only cards with even converted mana costs. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even converted mana cost from among the milled cards onto the battlefield under your control. |
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Hadana's Climb (3) Legendary Enchantment At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb. |
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Hampering Snare (2) Instant Creatures your opponents control get -2/-0 until end of turn. Cycling (, Discard this card: Draw a card.) |
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Hanna, Ship's Navigator (3) Legendary Creature — Human Artificer (1/2) , : Return target artifact or enchantment card from your graveyard to your hand. |
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Hard Cover (1) Enchantment — Aura Enchant creature Enchanted creature gets +0/+2 and has ": Draw a card, then discard a card." |
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Headwater Sentries (4) Creature — Merfolk Warrior (2/5) |
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Herald of Secret Streams (4) Creature — Merfolk Warrior (2/3) Creatures you control with +1/+1 counters on them can't be blocked. |
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High Alert (3) Enchantment Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. |
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Historian of Zhalfir (4) Creature — Human Wizard (3/3) Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card. |
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Homarid Explorer (4) Creature — Homarid Scout (3/3) When Homarid Explorer enters the battlefield, target player mills four cards. |
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Honden of Seeing Winds (5) Legendary Enchantment — Shrine At the beginning of your upkeep, draw a card for each Shrine you control. |
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Horizon Scholar (6) Creature — Sphinx (4/4) Flying When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Hornswoggle (3) Instant Counter target creature spell. You create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Hostage Taker (4) Creature — Human Pirate (2/3) When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. |
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House Guildmage (2) Creature — Human Wizard (2/2) , : Target creature doesn't untap during its controller's next untap step. , : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Humongulus (5) Creature — Homunculus (2/5) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Hydroid Krasis (2) Creature — Jellyfish Hydra Beast (0/0) When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample |
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Hypnotic Sprite (2) Creature — Faerie (2/1) Flying |
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Hypothesizzle (5) Instant Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature. |
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Ichthyomorphosis (3) Enchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1. |
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Illuna, Apex of Wishes (5) Legendary Creature — Beast Elemental Dinosaur (6/6) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample |
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Improbable Alliance (2) Enchantment Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. : Draw a card, then discard a card. |
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In Bolas's Clutches (6) Legendary Enchantment — Aura Enchant permanent You control enchanted permanent. |
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Incongruity (3) Instant Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. |
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Incubation (1) Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Induced Amnesia (3) Enchantment When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand. |
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Inexorable Tide (5) Enchantment Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Inniaz, the Gale Force (5) Legendary Creature — Djinn (4/4) Flying : Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .) |
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Inspired Ultimatum (7) Sorcery Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards. |
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Into the Story (7) Instant This spell costs less to cast if an opponent has seven or more cards in their graveyard. Draw four cards. |
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Invade the City (3) Sorcery Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Invent (6) Instant Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library. |
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Invert (1) Instant Switch the power and toughness of each of up to two target creatures until end of turn. |
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Ionize (3) Instant Counter target spell. Ionize deals 2 damage to that spell's controller. |
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Jace, Arcane Strategist (6) Legendary Planeswalker — Jace (4) Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. +1: Draw a card. |
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Jace, Cunning Castaway (3) Legendary Planeswalker — Jace (3) +1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. −2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." |
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Jace, Ingenious Mind-Mage (6) Legendary Planeswalker — Jace (5) +1: Draw a card. +1: Untap all creatures you control. |
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Jace, Wielder of Mysteries (4) Legendary Planeswalker — Jace (4) If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. |
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Jace's Projection (4) Creature — Wizard Illusion (2/2) Whenever you draw a card, put a +1/+1 counter on Jace's Projection. : Put a loyalty counter on target Jace planeswalker. |
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Jace's Ruse (5) Sorcery Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Jace's Sentinel (2) Creature — Merfolk Warrior (1/3) As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked. |
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Jace's Triumph (3) Sorcery Draw two cards. If you control a Jace planeswalker, draw three cards instead. |
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Jeskai Elder (2) Creature — Human Monk (1/2) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card. |
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Jhoira, Weatherlight Captain (4) Legendary Creature — Human Artificer (3/3) Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) |
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Jodah, Archmage Eternal (4) Legendary Creature — Human Wizard (4/3) Flying You may pay rather than pay the mana cost for spells that you cast. |
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Jubilant Skybonder (3) Creature — Human Wizard (2/2) Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost more to cast." |
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Karn's Temporal Sundering (6) Legendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering. |
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Kasmina, Enigmatic Mentor (4) Legendary Planeswalker — Kasmina (5) Spells your opponents cast that target a creature or planeswalker you control cost more to cast. −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card. |
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Kasmina's Transmutation (2) Enchantment — Aura Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1. |
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Keen Glidemaster (2) Creature — Human Soldier (2/1) : Target creature gains flying until end of turn. |
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Keep Safe (2) Instant Counter target spell that targets a permanent you control. Draw a card. |
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Keruga, the Macrosage (5) Legendary Creature — Dinosaur Hippo (5/4) Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with converted mana cost 3 or greater. |
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Kinnan, Bonder Prodigy (2) Legendary Creature — Human Druid (2/2) Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. : Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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Kiora Bests the Sea God (7) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create an 8/8 blue Kraken creature token with hexproof. |
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Kiora, Behemoth Beckoner (3) Legendary Planeswalker — Kiora (7) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. −1: Untap target permanent. |
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Kiora's Dambreaker (6) Creature — Leviathan (5/6) When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
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Kira, Great Glass-Spinner (3) Legendary Creature — Spirit (2/2) Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability." |
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Kitesail Corsair (2) Creature — Human Pirate (2/1) Kitesail Corsair has flying as long as it's attacking. |
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Kopala, Warden of Waves (3) Legendary Creature — Merfolk Wizard (2/2) Spells your opponents cast that target a Merfolk you control cost more to cast. Abilities your opponents activate that target a Merfolk you control cost more to activate. |
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Kumena, Tyrant of Orazca (3) Legendary Creature — Merfolk Shaman (2/4) Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. |
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Kumena's Awakening (4) Enchantment Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. |
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Kykar, Wind's Fury (4) Legendary Creature — Bird Wizard (3/3) Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. |
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Lavinia, Azorius Renegade (2) Legendary Creature — Human Soldier (2/2) Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. |
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Lawmage's Binding (3) Enchantment — Aura Flash Enchant creature |
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Lazav, the Multifarious (2) Legendary Creature — Shapeshifter (1/3) When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability. |
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Lazotep Plating (2) Instant Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.) |
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League Guildmage (2) Creature — Human Wizard (2/2) , : Draw a card. , : Copy target instant or sorcery spell you control with converted mana cost X. You may choose new targets for the copy. |
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Leapfrog (3) Creature — Frog (3/1) Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. |
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Leave in the Dust (4) Instant Return target nonland permanent to its owner's hand. Draw a card. |
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Leyline of Anticipation (4) Enchantment If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash. |
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Library Larcenist (3) Creature — Merfolk Rogue (1/2) Whenever Library Larcenist attacks, draw a card. |
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Lightning Stormkin (2) Creature — Elemental Wizard (2/2) Flying Haste (This creature can attack and as soon as it comes under your control.) |
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Loch Dragon (4) Creature — Dragon (3/2) Flying Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card. |
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Lochmere Serpent (6) Creature — Serpent (7/7) Flash , Sacrifice an Island: Lochmere Serpent can't be blocked this turn. |
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Lofty Denial (2) Instant Counter target spell unless its controller pays . If you control a creature with flying, counter that spell unless its controller pays instead. |
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Lookout's Dispersal (3) Instant This spell costs less to cast if you control a Pirate. Counter target spell unless its controller pays . |
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Lore Drakkis (3) Creature — Lizard Beast (2/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand. |
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Lorescale Coatl (3) Creature — Snake (2/2) Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl. |
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Lutri, the Spellchaser (3) Legendary Creature — Elemental Otter (3/2) Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Flash |
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Maelstrom Archangel (5) Creature — Angel (5/5) Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost. |
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Mantle of Tides (1) Artifact — Equipment Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. |
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Maraleaf Pixie (2) Creature — Faerie (2/2) Flying : Add or . |
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Marauding Looter (4) Creature — Human Pirate (4/3) Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card. |
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Mass Manipulation (4) Sorcery Gain control of X target creatures and/or planeswalkers. |
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Masterful Replication (6) Instant Choose one — • Create two 3/3 colorless Golem artifact creature tokens. |
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Maximize Altitude (1) Sorcery Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Meddling Mage (2) Creature — Human Wizard (2/2) As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast. |
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Medomai's Prophecy (2) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. |
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Memory Drain (4) Instant Counter target spell. Scry 2. |
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Merfolk Mistbinder (2) Creature — Merfolk Shaman (2/2) Other Merfolk you control get +1/+1. |
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Merfolk Secretkeeper (1) Creature — Merfolk Wizard (0/4) |
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Merfolk Skydiver (2) Creature — Merfolk Mutant (1/1) Flying When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. |
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Merfolk Trickster (2) Creature — Merfolk Wizard (2/2) Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. |
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Merrow Reejerey (3) Creature — Merfolk Soldier (2/2) Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. |
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Mesmeric Glare (3) Instant — Adventure Counter target spell with converted mana cost 3 or less. (Then exile this card. You may cast the creature later from exile.) |
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Mesmerizing Benthid (5) Creature — Octopus (4/5) When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion. |
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Metamorphic Alteration (2) Enchantment — Aura Enchant creature As Metamorphic Alteration enters the battlefield, choose a creature. |
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Metropolis Sprite (2) Creature — Faerie Rogue (1/2) Flying : Metropolis Sprite gets +1/-1 until end of turn. |
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Midnight Clock (3) Artifact : Add . : Put an hour counter on Midnight Clock. |
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Mirror Image (3) Creature — Shapeshifter (0/0) You may have Mirror Image enter the battlefield as a copy of a creature you control. |
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Mirrormade (3) Enchantment You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield. |
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Miscast (1) Instant Counter target instant or sorcery spell unless its controller pays . |
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Mischievous Chimera (2) Enchantment Creature — Chimera (2/2) Flying Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1. |
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Mission Briefing (2) Instant Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Mistcaller (1) Creature — Merfolk Wizard (1/1) Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. |
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Mist-Cloaked Herald (1) Creature — Merfolk Warrior (1/1) Mist-Cloaked Herald can't be blocked. |
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Mistford River Turtle (4) Creature — Turtle (1/5) Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn. |
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Mistral Singer (3) Creature — Siren (2/2) Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Mnemonic Betrayal (3) Sorcery Exile all cards from all opponents' graveyards. You may cast spells from among those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal. |
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Moat Piranhas (2) Creature — Fish (3/3) Defender (This creature can't attack.) |
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Moonlit Scavengers (6) Creature — Merfolk Rogue (4/5) When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand. |
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Mu Yanling, Celestial Wind (6) Legendary Planeswalker — Yanling (5) +1: Until your next turn, up to one target creature gets -5/-0. −3: Return up to two target creatures to their owners' hands. |
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Mu Yanling, Sky Dancer (3) Legendary Planeswalker — Yanling (2) +2: Until your next turn, up to one target creature gets -2/-0 and loses flying. −3: Create a 4/4 blue Elemental Bird creature token with flying. |
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Muldrotha, the Gravetide (6) Legendary Creature — Elemental Avatar (6/6) During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) |
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Murmuring Mystic (4) Creature — Human Wizard (1/5) Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. |
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Murmuring Phantasm (2) Creature — Spirit (0/5) Defender |
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Muse Drake (4) Creature — Drake (1/3) Flying When Muse Drake enters the battlefield, draw a card. |
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Mystic Archaeologist (2) Creature — Human Wizard (2/1) : Draw two cards. |
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Mystic Skyfish (3) Creature — Fish (3/1) Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. |
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Mystic Subdual (2) Enchantment — Aura Flash Enchant creature |
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Mystical Dispute (3) Instant This spell costs less to cast if it targets a blue spell. Counter target spell unless its controller pays . |
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Mythos of Illuna (4) Sorcery Create a token that's a copy of target permanent. If was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control." |
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Naban, Dean of Iteration (2) Legendary Creature — Human Wizard (2/1) If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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Nadir Kraken (3) Creature — Kraken (2/3) Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. |
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Naga Eternal (3) Creature — Zombie Naga (3/2) |
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Naiad of Hidden Coves (3) Enchantment Creature — Nymph (2/3) As long as it's not your turn, spells you cast cost less to cast. |
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Narcolepsy (2) Enchantment — Aura Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it. |
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Narcomoeba (2) Creature — Illusion (1/1) Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. |
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Narset of the Ancient Way (4) Legendary Planeswalker — Narset (4) +1: You gain 2 life. Add , , or . Spend this mana only to cast a noncreature spell. −2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's converted mana cost to target creature or planeswalker. |
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Narset, Parter of Veils (3) Legendary Planeswalker — Narset (5) Each opponent can't draw more than one card each turn. −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Narset's Reversal (2) Instant Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy. |
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Naru Meha, Master Wizard (4) Legendary Creature — Human Wizard (3/3) Flash When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. |
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Navigator's Ruin (3) Enchantment Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards. |
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Nebelgast Herald (3) Creature — Spirit (2/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Negate (2) Instant Counter target noncreature spell. |
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Neoform (2) Sorcery As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library. |
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Neutralize (3) Instant Counter target spell. Cycling (, Discard this card: Draw a card.) |
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Nexus of Fate (7) Instant Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead. |
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Nezahal, Primal Tide (7) Legendary Creature — Elder Dinosaur (7/7) This spell can't be countered. You have no maximum hand size. |
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Niambi, Esteemed Speaker (2) Legendary Creature — Human Cleric (2/1) Flash When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost. |
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Niambi, Faithful Healer (3) Legendary Creature — Human Cleric (2/2) When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Nicol Bolas, Dragon-God (5) Legendary Planeswalker — Bolas (4) Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. +1: You draw a card. Each opponent exiles a card from their hand or a permanent they control. |
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Nicol Bolas, the Ravager (4) Legendary Creature — Elder Dragon (4/4) Flying When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card. |
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Nightveil Predator (4) Creature — Vampire (3/3) Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Nightveil Sprite (2) Creature — Faerie Rogue (1/2) Flying Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
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Niv-Mizzet Reborn (5) Legendary Creature — Dragon Avatar (6/6) Flying When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. |
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Niv-Mizzet, Parun (6) Legendary Creature — Dragon Wizard (5/5) This spell can't be countered. Flying |
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No Escape (3) Instant Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1. |
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Notion Rain (3) Sorcery Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Nyxborn Seaguard (4) Enchantment Creature — Merfolk Soldier (2/5) |
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Oath of Teferi (5) Legendary Enchantment When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once. |
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Obsessive Stitcher (3) Creature — Human Wizard (0/3) : Draw a card, then discard a card. , , Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield. |
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Octoprophet (4) Creature — Octopus (3/3) When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Of One Mind (3) Sorcery This spell costs less to cast if you control a Human creature and a non-Human creature. Draw two cards. |
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Oko, the Trickster (6) Legendary Planeswalker — Oko (4) +1: Put two +1/+1 counters on up to one target creature you control. 0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. |
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Oko, Thief of Crowns (3) Legendary Planeswalker — Oko (4) +2: Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. |
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Oko's Accomplices (3) Creature — Faerie (2/3) Flying |
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Oko's Hospitality (5) Instant Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Omen of the Sea (2) Enchantment Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. |
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Omenspeaker (2) Creature — Human Wizard (1/3) When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Ominous Seas (2) Enchantment Whenever you draw a card, put a foreshadow counter on Ominous Seas. Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token. |
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Omnath, Locus of the Roil (4) Legendary Creature — Elemental (3/3) When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control. Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. |
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Omniscience (10) Enchantment You may cast spells from your hand without paying their mana costs. |
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Omnispell Adept (5) Creature — Human Wizard (3/4) , : You may cast an instant or sorcery spell from your hand without paying its mana cost. |
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One with the Machine (4) Sorcery Draw cards equal to the highest converted mana cost among artifacts you control. |
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One with the Stars (4) Enchantment — Aura Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.) |
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One With the Wind (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. |
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Oneirophage (4) Creature — Squid Illusion (1/2) Flying Whenever you draw a card, put a +1/+1 counter on Oneirophage. |
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Opt (1) Instant Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card. |
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Ormos, Archive Keeper (6) Legendary Creature — Sphinx (5/5) Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. |
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Overflowing Insight (7) Sorcery Target player draws seven cards. |
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Overwhelmed Apprentice (1) Creature — Human Wizard (1/2) When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Parcelbeast (4) Creature — Elemental Beast (2/4) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) , : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. |
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Passwall Adept (2) Creature — Human Wizard (1/3) : Target creature can't be blocked this turn. |
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Patient Rebuilding (5) Enchantment At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way. |
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Peel from Reality (2) Instant Return target creature you control and target creature you don't control to their owners' hands. |
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Perilous Voyage (2) Instant Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2. |
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Persistent Petitioners (2) Creature — Human Advisor (1/3) , : Target player mills a card. Tap four untapped Advisors you control: Target player mills twelve cards. |
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Petty Theft (2) Instant — Adventure Return target nonland permanent an opponent controls to its owner's hand. |
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Phantom Warrior (3) Creature — Illusion Warrior (2/2) Phantom Warrior can't be blocked. |
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Phase Dolphin (3) Creature — Elemental Whale (1/4) Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn. |
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Pirate's Prize (4) Sorcery Draw two cards. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Piston-Fist Cyclops (3) Creature — Cyclops (4/3) Defender As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender. |
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Pollywog Symbiote (2) Creature — Frog (1/3) Each creature spell you cast costs less to cast if it has mutate. Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card. |
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Portal of Sanctuary (3) Artifact , : Return target creature you control and each Aura attached to it to their owners' hands. Activate this ability only during your turn. |
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Pouncing Shoreshark (5) Creature — Shark Beast (4/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash |
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Precognition Field (4) Enchantment You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. |
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Precognitive Perception (5) Instant Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards. |
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Prescient Chimera (5) Creature — Chimera (3/4) Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Primal Empathy (3) Enchantment At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. |
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Prime Speaker Vannifar (4) Legendary Creature — Elf Ooze Wizard (2/4) , Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. |
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Prosperous Pirates (5) Creature — Human Pirate (3/4) When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Protean Raider (3) Creature — Shapeshifter Pirate (2/2) Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield. |
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Protean Thaumaturge (2) Creature — Human Wizard (1/1) Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability. |
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Prying Eyes (6) Instant Draw four cards, then discard two cards. |
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Psychic Corrosion (3) Enchantment Whenever you draw a card, each opponent mills two cards. |
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Psychic Symbiont (6) Creature — Nightmare Horror (3/3) Flying When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. |
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Pteramander (1) Creature — Salamander Drake (1/1) Flying : Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) |
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Pursued Whale (7) Creature — Whale (8/8) When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able." Spells your opponents cast that target Pursued Whale cost more to cast. |
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Quasiduplicate (3) Sorcery Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Queen of Ice (3) Creature — Human Noble Wizard (2/3) Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. |
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Quench (2) Instant Counter target spell unless its controller pays . |
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Radical Idea (2) Instant Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Raff Capashen, Ship's Mage (4) Legendary Creature — Human Wizard (3/3) Flash Flying |
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Rage of Winter (2) Sorcery — Adventure Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.) |
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Rain of Revelation (4) Instant Draw three cards, then discard a card. |
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Ral, Caller of Storms (6) Legendary Planeswalker — Ral (4) +1: Draw a card. −2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets. |
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Ral, Izzet Viceroy (5) Legendary Planeswalker — Ral (5) +1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. −3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. |
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Ral, Storm Conduit (4) Legendary Planeswalker — Ral (4) Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. +2: Scry 1. |
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Ral's Dispersal (5) Instant Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Ral's Outburst (4) Instant Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. |
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Ral's Staticaster (4) Creature — Viashino Wizard (3/3) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn. |
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Rattlechains (2) Creature — Spirit (2/1) Flash Flying |
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Read the Tides (6) Sorcery Choose one — • Draw three cards. |
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Reckless Scholar (3) Creature — Human Wizard (2/1) : Target player draws a card, then discards a card. |
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Reconnaissance Mission (4) Enchantment Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling (, Discard this card: Draw a card.) |
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Release to the Wind (3) Instant Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost. |
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Relentless Advance (4) Sorcery Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) |
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Relic Runner (2) Creature — Human Rogue (2/1) Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.) |
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Renowned Weaponsmith (2) Creature — Human Artificer (1/3) : Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. , : Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library. |
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Replicate (3) Sorcery Create a token that's a copy of target creature you control. |
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Repudiate (2) Instant Counter target activated or triggered ability. (Mana abilities can't be targeted.) |
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Rescue (1) Instant Return target permanent you control to its owner's hand. |
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Rescuer Sphinx (4) Creature — Sphinx (3/2) Flying As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. |
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Resplendent Griffin (3) Creature — Griffin (2/2) Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Rewind (4) Instant Counter target spell. Untap up to four lands. |
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Riddleform (2) Enchantment Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn. : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Riddlemaster Sphinx (6) Creature — Sphinx (5/5) Flying (This creature can't be blocked except by creatures with flying or reach.) When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand. |
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Rielle, the Everwise (3) Legendary Creature — Human Wizard (0/3) Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards. |
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Riptide Turtle (2) Creature — Turtle (0/5) Flash Defender |
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Risen Reef (3) Creature — Elemental (1/1) Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. |
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Rishadan Airship (3) Creature — Human Pirate (3/1) Flying Rishadan Airship can block only creatures with flying. |
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River Darter (3) Creature — Merfolk Warrior (2/3) River Darter can't be blocked by Dinosaurs. |
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River Sneak (2) Creature — Merfolk Warrior (1/1) River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn. |
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River's Favor (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1. |
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River's Rebuke (6) Sorcery Return all nonland permanents target player controls to their owner's hand. |
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Riverwise Augur (4) Creature — Merfolk Wizard (2/2) When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. |
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Roalesk, Apex Hybrid (5) Legendary Creature — Human Mutant (4/5) Flying, trample When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. |
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Roaming Ghostlight (5) Creature — Spirit (3/2) Flying When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. |
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Role Reversal (3) Sorcery Exchange control of two target permanents that share a permanent type. |
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Rona, Disciple of Gix (3) Legendary Creature — Human Artificer (2/2) When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) You may cast spells from among cards exiled with Rona. |
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Rookie Mistake (1) Instant Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0. |
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Rousing Read (3) Enchantment — Aura Enchant creature When Rousing Read enters the battlefield, draw two cards, then discard a card. |
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Run Aground (4) Instant Put target artifact or creature on top of its owner's library. |
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Run Away Together (2) Instant Choose two target creatures controlled by different players. Return those creatures to their owners' hands. |
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Sage of Lat-Nam (2) Creature — Human Artificer (1/2) , Sacrifice an artifact: Draw a card. |
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Sage of Mysteries (1) Creature — Human Wizard (0/2) Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards. |
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Sage of the Falls (5) Creature — Merfolk Wizard (2/5) Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card. |
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Sage's Row Denizen (3) Creature — Vedalken Wizard (2/3) Whenever another blue creature enters the battlefield under your control, target player mills two cards. |
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Sage's Row Savant (2) Creature — Vedalken Wizard (2/1) When Sage's Row Savant enters the battlefield, scry 2. |
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Saheeli, Sublime Artificer (3) Legendary Planeswalker — Saheeli (5) Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. −2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. |
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Sai, Master Thopterist (3) Legendary Creature — Human Artificer (1/4) Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice two artifacts: Draw a card. |
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Sailor of Means (3) Creature — Human Pirate (1/4) When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") |
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Salvager of Secrets (5) Creature — Merfolk Wizard (2/2) When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand. |
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Sanctum of All (5) Legendary Enchantment — Shrine At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time. |
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Sanctum of Calm Waters (4) Legendary Enchantment — Shrine At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card. |
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Scholar of Stars (4) Creature — Human Artificer (3/2) When Scholar of Stars enters the battlefield, if you control an artifact, draw a card. |
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Scholar of the Ages (7) Creature — Human Wizard (3/3) When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand. |
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Scholar of the Lost Trove (7) Creature — Sphinx (5/5) Flying When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead. |
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Scuttlegator (6) Creature — Crab Turtle Crocodile (6/6) Defender : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) |
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Sea Gate Oracle (3) Creature — Human Wizard (1/3) When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. |
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Sea God's Scorn (6) Sorcery Return up to three target creatures and/or enchantments to their owners' hands. |
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Sea Legs (1) Enchantment — Aura Flash Enchant creature |
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Sea-Dasher Octopus (3) Creature — Octopus (2/2) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash |
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Seafloor Oracle (4) Creature — Merfolk Wizard (2/3) Whenever a Merfolk you control deals combat damage to a player, draw a card. |
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Search for Azcanta (2) Legendary Enchantment At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. |
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Secrets of the Golden City (3) Sorcery Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead. |
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See the Truth (2) Sorcery Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead. |
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Selective Snare (1) Sorcery Return X target creatures of the creature type of your choice to their owner's hand. |
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Selhoff Occultist (3) Creature — Human Rogue (2/3) Whenever Selhoff Occultist or another creature dies, target player mills a card. |
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Senate Courier (3) Creature — Bird (1/4) Flying : Senate Courier gains vigilance until end of turn. |
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Senate Griffin (4) Creature — Griffin (3/2) Flying When Senate Griffin enters the battlefield, scry 1. |
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Senate Guildmage (2) Creature — Human Wizard (2/2) , : You gain 2 life. , : Draw a card, then discard a card. |
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Sentinel of the Pearl Trident (5) Creature — Merfolk Soldier (3/3) Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.) |
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Serendib Efreet (3) Creature — Efreet (3/4) Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. |
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Serpent of Yawning Depths (6) Enchantment Creature — Serpent (6/6) Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. |
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Shacklegeist (2) Creature — Spirit (2/2) Flying Shacklegeist can block only creatures with flying. |
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Shaper Apprentice (2) Creature — Merfolk Wizard (2/1) Shaper Apprentice has flying as long as you control another Merfolk. |
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Shapers of Nature (3) Creature — Merfolk Shaman (3/3) : Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from a creature you control: Draw a card. |
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Sharding Sphinx (6) Artifact Creature — Sphinx (4/4) Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. |
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Shark Typhoon (6) Enchantment Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost. Cycling (, Discard this card: Draw a card.) |
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Sharktocrab (4) Creature — Shark Octopus Crab (4/4) : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Shimmer Dragon (6) Creature — Dragon (5/6) Flying As long as you control four or more artifacts, Shimmer Dragon has hexproof. |
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Shimmer of Possibility (2) Sorcery Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. |
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Shimmerwing Chimera (4) Enchantment Creature — Chimera (3/2) Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand. |
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Shinechaser (3) Creature — Faerie (1/1) Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. |
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Shipwreck Dowser (5) Creature — Merfolk Wizard (3/3) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand. |
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Shipwreck Looter (2) Creature — Human Pirate (2/1) Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card. |
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Shoal Kraken (5) Creature — Kraken (3/5) Constellation — Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card. |
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Shore Keeper (1) Creature — Trilobite (0/3) , , Sacrifice Shore Keeper: Draw three cards. |
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Sift (4) Sorcery Draw three cards, then discard a card. |
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Sigiled Starfish (2) Creature — Starfish (0/3) : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Silent Departure (1) Sorcery Return target creature to its owner's hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Silent Submersible (2) Artifact — Vehicle (2/3) Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Silvergill Adept (2) Creature — Merfolk Wizard (2/1) As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay . When Silvergill Adept enters the battlefield, draw a card. |
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Simic Ascendancy (2) Enchantment : Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. |
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Sinister Sabotage (3) Instant Counter target spell. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
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Siren Lookout (3) Creature — Siren Pirate (1/2) Flying When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) |
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Siren Reaver (4) Creature — Siren Pirate (3/2) Raid — This spell costs less to cast if you attacked this turn. Flying |
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Siren Stormtamer (1) Creature — Siren Pirate Wizard (1/1) Flying , Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. |
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Siren's Ruse (2) Instant Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card. |
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Skatewing Spy (4) Creature — Vedalken Rogue Mutant (2/3) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying. |
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Skilled Animator (3) Creature — Human Artificer (1/3) When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield. |
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Skitter Eel (4) Creature — Fish Crab (3/3) : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) |
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Sky Theater Strix (2) Creature — Bird (1/2) Flying Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn. |
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Skycat Sovereign (2) Creature — Elemental Cat (1/1) Flying Skycat Sovereign gets +1/+1 for each other creature you control with flying. |
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Skyrider Patrol (4) Creature — Elf Scout (2/3) Flying At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. |
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Sleep (4) Sorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. |
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Sleep of the Dead (1) Sorcery Tap target creature. It doesn't untap during its controller's next untap step. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Sleep Paralysis (4) Enchantment — Aura Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. |
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Slimebind (2) Enchantment — Aura Flash Enchant creature |
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Slinn Voda, the Rising Deep (8) Legendary Creature — Leviathan (8/8) Kicker (You may pay an additional as you cast this spell.) When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents. |
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Slippery Scoundrel (3) Creature — Human Pirate (2/2) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. |
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Slitherwisp (3) Creature — Elemental Nightmare (3/2) Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life. |
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Snapping Drake (4) Creature — Drake (3/2) Flying (This creature can't be blocked except by creatures with flying or reach.) |
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So Tiny (1) Enchantment — Aura Flash Enchant creature |
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Song of Creation (4) Enchantment You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. |
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Sonic Assault (3) Instant Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
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Soul Diviner (2) Creature — Zombie Wizard (2/3) , Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card. |
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Soul of the Rapids (5) Creature — Elemental (3/2) Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Spark Double (4) Creature — Illusion (0/0) You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary. |
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Spectral Sailor (1) Creature — Spirit Pirate (1/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Spell Pierce (1) Instant Counter target noncreature spell unless its controller pays . |
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Spell Swindle (5) Instant Counter target spell. Create X Treasure tokens, where X is that spell's converted mana cost. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Spellkeeper Weird (3) Creature — Weird (1/4) , , Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand. |
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Sphinx Mindbreaker (7) Creature — Sphinx (6/6) Flying When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards. |
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Sphinx of Foresight (4) Creature — Sphinx (4/4) You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying |
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Sphinx of New Prahv (4) Creature — Sphinx (4/3) Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost more to cast. |
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Sphinx's Insight (4) Instant Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life. |
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Spined Megalodon (7) Creature — Shark (5/7) Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Spire Winder (4) Creature — Snake (2/3) Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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Sprite Dragon (2) Creature — Faerie Dragon (1/1) Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon. |
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Staggering Insight (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card." |
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Starlit Mantle (2) Enchantment — Aura Flash Enchant creature you control |
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Startling Development (2) Instant Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling (, Discard this card: Draw a card.) |
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Stealth Mission (3) Sorcery Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn. |
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Steelgaze Griffin (5) Creature — Griffin (2/4) Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. |
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Stern Dismissal (1) Instant Return target creature or enchantment an opponent controls to its owner's hand. |
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Stinging Lionfish (2) Enchantment Creature — Fish (2/1) Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. |
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Stolen by the Fae (2) Sorcery Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. |
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Storm Fleet Aerialist (2) Creature — Human Pirate (1/2) Flying Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn. |
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Storm Fleet Sprinter (3) Creature — Human Pirate (2/2) Haste Storm Fleet Sprinter can't be blocked. |
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Storm Fleet Spy (3) Creature — Human Pirate (2/2) Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card. |
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Storm Sculptor (4) Creature — Merfolk Wizard (3/2) Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand. |
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Storm the Vault (4) Legendary Enchantment Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault. |
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Stormwing Entity (5) Creature — Elemental (3/3) This spell costs less to cast if you've cast an instant or sorcery spell this turn. Flying |
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Sublime Epiphany (6) Instant Choose one or more — • Counter target spell. |
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Supreme Phantom (2) Creature — Spirit (1/3) Flying Other Spirits you control get +1/+1. |
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Surge Mare (2) Creature — Horse Fish (0/5) Surge Mare can't be blocked by green creatures. Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. |
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Swan Song (1) Instant Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying. |
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Sweep Away (3) Instant Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. |
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Sweet Oblivion (2) Sorcery Target player mills four cards. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
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Swimmer in Nightmares (3) Creature — Nightmare Merfolk (1/4) Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard. Swimmer in Nightmares can't be blocked as long as you control an Ashiok planeswalker. |
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Swirling Torrent (6) Sorcery Choose one or both — • Put target creature on top of its owner's library. |
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Switcheroo (5) Sorcery Exchange control of two target creatures. |
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Sworn Guardian (2) Creature — Merfolk Warrior (1/3) |
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Syncopate (1) Instant Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
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Syr Elenora, the Discerning (5) Legendary Creature — Human Knight (*/4) Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters the battlefield, draw a card. |
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Tale's End (2) Instant Counter target activated ability, triggered ability, or legendary spell. |
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Talrand, Sky Summoner (4) Legendary Creature — Merfolk Wizard (2/2) Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. |
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Talrand's Invocation (4) Sorcery Create two 2/2 blue Drake creature tokens with flying. |
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Tamiyo, Collector of Tales (4) Legendary Planeswalker — Tamiyo (5) Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. |
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Tamiyo's Epiphany (4) Sorcery Scry 4, then draw two cards. |
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Tatyova, Benthic Druid (5) Legendary Creature — Merfolk Druid (3/3) Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. |
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Teferi, Hero of Dominaria (5) Legendary Planeswalker — Teferi (4) +1: Draw a card. At the beginning of the next end step, untap up to two lands. −3: Put target nonland permanent into its owner's library third from the top. |
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Teferi, Master of Time (4) Legendary Planeswalker — Teferi () You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. |
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Teferi, Time Raveler (3) Legendary Planeswalker — Teferi (4) Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. |
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Teferi, Timebender (6) Legendary Planeswalker — Teferi (5) +2: Untap up to one target artifact or creature. −3: You gain 2 life and draw two cards. |
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Teferi, Timeless Voyager (6) Legendary Planeswalker — Teferi (4) +1: Draw a card. −3: Put target creature on top of its owner's library. |
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Teferi's Ageless Insight (4) Legendary Enchantment If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. |
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Teferi's Protege (3) Creature — Human Wizard (2/3) , : Draw a card, then discard a card. |
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Teferi's Time Twist (2) Instant Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it. |
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Teferi's Tutelage (3) Enchantment When Teferi's Tutelage enters the battlefield, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) |
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Teferi's Wavecaster (5) Creature — Merfolk Wizard (3/3) Flash When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Tempest Caller (4) Creature — Merfolk Wizard (2/3) When Tempest Caller enters the battlefield, tap all creatures target opponent controls. |
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Tempest Djinn (3) Creature — Djinn (0/4) Flying Tempest Djinn gets +1/+0 for each basic Island you control. |
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Temporal Machinations (3) Sorcery Return target creature to its owner's hand. If you control an artifact, draw a card. |
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Tetsuko Umezawa, Fugitive (2) Legendary Creature — Human Rogue (1/3) Creatures you control with power or toughness 1 or less can't be blocked. |
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Tezzeret, Artifice Master (5) Legendary Planeswalker — Tezzeret (5) +1: Create a 1/1 colorless Thopter artifact creature token with flying. 0: Draw a card. If you control three or more artifacts, draw two cards instead. |
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Tezzeret, Cruel Machinist (6) Legendary Planeswalker — Tezzeret (4) +1: Draw a card. 0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types. |
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Tezzeret, Master of the Bridge (6) Legendary Planeswalker — Tezzeret (5) Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.) +2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. |
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Thassa, Deep-Dwelling (4) Legendary Enchantment Creature — God (6/5) Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. |
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Thassa's Intervention (2) Instant Choose one — • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order. |
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Thassa's Oracle (2) Creature — Merfolk Wizard (1/3) When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.) |
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The Antiquities War (4) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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The Magic Mirror (9) Legendary Artifact This spell costs less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. |
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The Mirari Conjecture (5) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. |
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The Royal Scions (3) Legendary Planeswalker — Will Rowan (5) +1: Draw a card, then discard a card. +1: Target creature gets +2/+0 and gains first strike and trample until end of turn. |
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Thief of Sanity (3) Creature — Specter (2/2) Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. |
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Thieving Otter (3) Creature — Otter (2/2) Whenever Thieving Otter deals damage to an opponent, draw a card. |
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Thirst for Knowledge (3) Instant Draw three cards. Then discard two cards unless you discard an artifact card. |
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Thirst for Meaning (3) Instant Draw three cards. Then discard two cards unless you discard an enchantment card. |
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Thought Collapse (3) Instant Counter target spell. Its controller mills three cards. |
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Thought Erasure (2) Sorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Thoughtbound Phantasm (1) Creature — Spirit (2/2) Defender Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. |
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Thousand-Year Storm (6) Enchantment Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. |
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Threnody Singer (2) Creature — Siren (1/3) Flash Flying |
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Thryx, the Sudden Storm (5) Legendary Creature — Elemental Giant (4/5) Flash Flying |
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Thunder Drake (4) Creature — Elemental Drake (2/3) Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. |
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Thunderous Snapper (4) Creature — Turtle Hydra (4/4) Whenever you cast a spell with converted mana cost 5 or greater, draw a card. |
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Tide Skimmer (4) Creature — Drake (2/3) Flying Whenever you attack with two or more creatures with flying, draw a card. |
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Time of Ice (4) Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. |
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Time Wipe (5) Sorcery Return a creature you control to its owner's hand, then destroy all creatures. |
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Timestream Navigator (2) Creature — Human Pirate Wizard (1/1) Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) , , Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing. |
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Tishana, Voice of Thunder (7) Legendary Creature — Merfolk Shaman (*/*) Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. |
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Titans' Nest (4) Enchantment At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. Exile a card from your graveyard: Add . Spend this mana only to cast a colored spell without in its mana cost. |
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Tolarian Kraken (6) Creature — Kraken (4/6) Whenever you draw a card, you may pay . When you do, you may tap or untap target creature. |
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Tolarian Scholar (3) Creature — Human Wizard (2/3) |
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Tome Anima (4) Creature — Spirit (3/3) Tome Anima can't be blocked as long as you've drawn two or more cards this turn. |
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Tome Raider (3) Creature — Faerie (1/1) Flying When Tome Raider enters the battlefield, draw a card. |
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Tomebound Lich (3) Creature — Zombie Wizard (1/3) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Totally Lost (5) Instant Put target nonland permanent on top of its owner's library. |
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Towering-Wave Mystic (2) Creature — Merfolk Wizard (2/1) Whenever Towering-Wave Mystic deals damage, target player mills that many cards. |
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Treasure Hunt (2) Sorcery Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. |
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Triton Waverider (4) Creature — Merfolk Wizard (3/3) Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn. |
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Trumpeting Gnarr (3) Creature — Beast (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, create a 3/3 green Beast creature token. |
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Turn into a Pumpkin (4) Instant Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Tyrant's Scorn (2) Instant Choose one — • Destroy target creature with converted mana cost 3 or less. |
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Uncomfortable Chill (3) Instant Creatures your opponents control get -2/-0 until end of turn. Draw a card. |
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Unexplained Disappearance (2) Instant Return target creature to its owner's hand. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
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Unexplained Vision (5) Sorcery Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3. |
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Unmoored Ego (3) Sorcery Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way. |
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Unsubstantiate (2) Instant Return target spell or creature to its owner's hand. |
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Unsummon (1) Instant Return target creature to its owner's hand. |
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Unwind (3) Instant Counter target noncreature spell. Untap up to three lands. |
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Uro, Titan of Nature's Wrath (3) Legendary Creature — Elder Giant (6/6) When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. |
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Vadrok, Apex of Thunder (3) Legendary Creature — Elemental Dinosaur Cat (3/3) Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike |
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Vantress Gargoyle (2) Artifact Creature — Gargoyle (5/4) Flying Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. |
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Vantress Paladin (4) Creature — Human Knight (2/2) Flying Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it. |
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Vedalken Archmage (4) Creature — Vedalken Wizard (0/2) Whenever you cast an artifact spell, draw a card. |
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Vedalken Entrancer (4) Creature — Vedalken Wizard (1/4) , : Target player mills two cards. |
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Vedalken Mesmerist (2) Creature — Vedalken Wizard (2/1) Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn. |
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Venture Deeper (1) Sorcery — Adventure Target player mills four cards. (Then exile this card. You may cast the creature later from exile.) |
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Verity Circle (3) Enchantment Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. : Tap target creature without flying. |
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Vexing Gull (3) Creature — Bird (2/2) Flash Flying |
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Vodalian Arcanist (2) Creature — Merfolk Wizard (1/3) : Add . Spend this mana only to cast an instant or sorcery spell. |
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Voracious Greatshark (5) Creature — Shark (5/4) Flash When Voracious Greatshark enters the battlefield, counter target artifact or creature spell. |
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Voyage's End (2) Instant Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Waker of Waves (7) Creature — Whale (7/7) Creatures your opponents control get -1/-0. , Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. |
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Wall of Lost Thoughts (2) Creature — Wall (0/4) Defender When Wall of Lost Thoughts enters the battlefield, target player mills four cards. |
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Wall of Mist (2) Creature — Wall (0/5) Defender |
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Wall of Runes (1) Creature — Wall (0/4) Defender (This creature can't attack.) When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Warden (5) Sorcery Create a 4/4 white and blue Sphinx creature token with flying and vigilance. |
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Warden of Evos Isle (3) Creature — Bird Wizard (2/2) Flying Creature spells with flying you cast cost less to cast. |
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Warkite Marauder (2) Creature — Human Pirate (2/1) Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. |
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Warrant (2) Instant Put target attacking or blocking creature on top of its owner's library. |
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Watcher in the Mist (5) Creature — Spirit (3/4) Flying When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Watcher of the Spheres (2) Creature — Bird Wizard (2/2) Flying Creature spells with flying you cast cost less to cast. |
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Waterkin Shaman (2) Creature — Elemental Shaman (2/1) Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. |
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Waterknot (3) Enchantment — Aura Enchant creature When Waterknot enters the battlefield, tap enchanted creature. |
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Watertrap Weaver (3) Creature — Merfolk Wizard (2/2) When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Wavebreak Hippocamp (3) Enchantment Creature — Horse Fish (2/2) Whenever you cast your first spell during each opponent's turn, draw a card. |
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Wee Dragonauts (3) Creature — Faerie Wizard (1/3) Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. |
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Weight of Memory (5) Sorcery Draw three cards. Target player mills three cards. |
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Whelming Wave (4) Sorcery Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. |
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Whirlwind Denial (3) Instant For each spell and ability your opponents control, counter it unless its controller pays . |
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Whirlwind of Thought (4) Enchantment Whenever you cast a noncreature spell, draw a card. |
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Whisper Agent (3) Creature — Human Rogue (3/2) Flash When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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Wind Strider (5) Creature — Merfolk Wizard (3/3) Flash Flying |
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Windreader Sphinx (7) Creature — Sphinx (3/7) Flying Whenever a creature with flying attacks, you may draw a card. |
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Windstorm Drake (5) Creature — Drake (3/3) Flying Other creatures you control with flying get +1/+0. |
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Winged Words (3) Sorcery This spell costs less to cast if you control a creature with flying. Draw two cards. |
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Wingfold Pteron (6) Creature — Dinosaur (3/6) Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |
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Wingspan Mentor (3) Creature — Human Wizard (1/3) When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with flying. |
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Wishcoin Crab (4) Creature — Crab (2/5) |
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Wishful Merfolk (2) Creature — Merfolk (3/2) Defender : Wishful Merfolk loses defender and becomes a Human until end of turn. |
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Witching Well (1) Artifact When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) , Sacrifice Witching Well: Draw two cards. |
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Witness of Tomorrows (5) Enchantment Creature — Sphinx (3/4) Flying : Scry 1. |
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Wizard's Retort (3) Instant This spell costs less to cast if you control a Wizard. Counter target spell. |
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Workshop Elders (7) Creature — Human Artificer (4/4) Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. |
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Yanling's Harbinger (5) Creature — Bird (2/4) Flying When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it. |
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Yarok, the Desecrated (5) Legendary Creature — Elemental Horror (3/5) Deathtouch, lifelink If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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Yarok's Wavecrasher (4) Creature — Elemental (4/4) When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand. |
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Yorion, Sky Nomad (5) Legendary Creature — Bird Serpent (4/5) Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Flying |
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Zahid, Djinn of the Lamp (6) Legendary Creature — Djinn (5/6) You may pay and tap an untapped artifact you control rather than pay this spell's mana cost. Flying |
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Zegana, Utopian Speaker (4) Legendary Creature — Merfolk Wizard (4/4) When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. : Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) |
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Zephyr Charge (2) Enchantment : Target creature gains flying until end of turn. |
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Zephyr Gull (1) Creature — Bird (1/1) Flying |