FANDOM


Types Artifact Creature Land
Enchantment Instant Planeswalker Sorcery
Subtypes Legendary Dinosaur Pirate Merfolk Vampire
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Arena Only Ixalan Rivals of Ixalan Dominaria
Core Set 2019 Guilds of Ravnica
To list cards by their color and converted mana cost use these alternative filters.

262 results
Abnormal Endurance Abnormal Endurance C1Color B (2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
M19C
Admiral Beckett Brass Admiral Beckett Brass C1Color UColor BColor R (4)
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

XLNM
Angrath, Minotaur Pirate Angrath, Minotaur Pirate C4Color BColor R (6)
Legendary Planeswalker — Angrath (5)
+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.

−3: Return target Pirate card from your graveyard to the battlefield.
−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.

RIXM
Angrath, the Flame-Chained Angrath, the Flame-Chained C3Color BColor R (5)
Legendary Planeswalker — Angrath (4)
+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.
−8: Each opponent loses life equal to the number of cards in their graveyard.

RIXM
Angrath's Ambusher Angrath's Ambusher C2Color B (3)
Creature — Orc Pirate (2/3)
Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
RIXU
Angrath's Fury Angrath's Fury C3Color BColor R (5)
Sorcery
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RIXR
Anointed Deacon Anointed Deacon C4Color B (5)
Creature — Vampire Cleric (3/3)
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
XLNC
Arguel's Blood Fast Arguel's Blood Fast C1Color B (2)
Legendary Enchantment
C1Color B, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

XLNR
Arisen Gorgon Arisen Gorgon C1Color BColor B (3)
Creature — Zombie Gorgon (3/3)
Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.)
M19U
Arterial Flow Arterial Flow C1Color BColor B (3)
Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
RIXU
Artful Takedown Artful Takedown C2Color UColor B (4)
Instant
Choose one or both —

• Tap target creature.
• Target creature gets -2/-4 until end of turn.

GRNC
Arvad the Cursed Arvad the Cursed C3Color WColor B (5)
Legendary Creature — Vampire Knight (3/3)
Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

DOMU
Aryel, Knight of Windgrace Aryel, Knight of Windgrace C2Color WColor B (4)
Legendary Creature — Human Knight (4/4)
Vigilance

C2Color W, Mana Tap: Create a 2/2 white Knight creature token with vigilance.
Color B, Mana Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

DOMR
Assassin's Trophy Assassin's Trophy Color BColor G (2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
GRNR
Attendant of Vraska Attendant of Vraska C1Color BColor G (3)
Creature — Zombie Soldier (3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
GRNU
Barrier of Bones Barrier of Bones Color B (1)
Creature — Skeleton Wall (0/3)
Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

GRNC
Bartizan Bats Bartizan Bats C3Color B (4)
Creature — Bat (3/1)
Flying
GRNC
Bishop of the Bloodstained Bishop of the Bloodstained C3Color BColor B (5)
Creature — Vampire Cleric (3/3)
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.
XLNU
Blessing of Belzenlok Blessing of Belzenlok Color B (1)
Instant
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
DOMC
Blight Keeper Blight Keeper Color B (1)
Creature — Bat Imp (1/1)
Flying

C7Color B, Mana Tap, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.

XLNC
Blood Divination Blood Divination C3Color B (4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Draw three cards.

M19U
Blood Operative Blood Operative C1Color BColor B (3)
Creature — Vampire Assassin (3/1)
Lifelink

When Blood Operative enters the battlefield, you may exile target card from a graveyard.
Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.

GRNR
Bloodcrazed Paladin Bloodcrazed Paladin C1Color B (2)
Creature — Vampire Knight (1/1)
Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

XLNR
Bogstomper Bogstomper C4Color BColor B (6)
Creature — Beast (6/5)
M19C
Bone Dragon Bone Dragon C3Color BColor B (5)
Creature — Dragon Skeleton (5/4)
Flying

C3Color BColor B, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.

M19M
Boneyard Parley Boneyard Parley C5Color BColor B (7)
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
XLNM
Brawl-Bash Ogre Brawl-Bash Ogre C2Color BColor R (4)
Creature — Ogre Warrior (3/3)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.

M19U
Burglar Rat Burglar Rat C1Color B (2)
Creature — Rat (1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
GRNC
Cabal Evangel Cabal Evangel C1Color B (2)
Creature — Human Cleric (2/2)
DOMC
Cabal Paladin Cabal Paladin C3Color B (4)
Creature — Human Knight (4/2)
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
DOMC
Caligo Skin-Witch Caligo Skin-Witch C1Color B (2)
Creature — Human Wizard (1/3)
Kicker C3Color B (You may pay an additional C3Color B as you cast this spell.)

When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.

DOMC
Call to the Feast Call to the Feast C2Color WColor B (4)
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
XLNU
Canal Monitor Canal Monitor C4Color B (5)
Creature — Lizard (5/3)
RIXC
Cast Down Cast Down C1Color B (2)
Instant
Destroy target nonlegendary creature.
DOMU
Chainer's Torment Chainer's Torment C3Color B (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

DOMU
Champion of Dusk Champion of Dusk C3Color BColor B (5)
Creature — Vampire Knight (4/4)
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
RIXR
Charnel Troll Charnel Troll C1Color BColor G (3)
Creature — Troll (4/4)
Trample

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.
Color BColor G, Discard a creature card: Put a +1/+1 counter on Charnel Troll.

GRNR
Child of Night Child of Night C1Color B (2)
Creature — Vampire (2/1)
Lifelink
GRNC
Chromium, the Mutable Chromium, the Mutable C4Color WColor UColor B (7)
Legendary Creature — Elder Dragon (7/7)
Flash

This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

M19M
Concoct Concoct C3Color UColor B (5)
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
GRNR
Connive Connive C2UBUB (4)
Sorcery
Gain control of target creature with power 2 or less.
GRNR
Contract Killing Contract Killing C3Color BColor B (5)
Sorcery
Destroy target creature. Create two colorless Treasure artifact tokens with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
XLNC
Costly Plunder Costly Plunder C1Color B (2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.

XLNC
Creeping Chill Creeping Chill C3Color B (4)
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life.

When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.

GRNU
Darigaaz Reincarnated Darigaaz Reincarnated C4Color BColor RColor G (7)
Legendary Creature — Dragon (7/7)
Flying, trample, haste

If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.

DOMM
Dark Bargain Dark Bargain C3Color B (4)
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
DOMC
Dark Inquiry Dark Inquiry C2Color B (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
RIXC
Dark Nourishment Dark Nourishment C4Color B (5)
Instant
Dark Nourishment deals 3 damage to any target. You gain 3 life.
XLNU
Darkblade Agent Darkblade Agent C1Color UColor B (3)
Creature — Human Assassin (2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
GRNC
Dead Man's Chest Dead Man's Chest C1Color B (2)
Enchantment — Aura
Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.

RIXR
Dead Weight Dead Weight Color B (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.

GRNC
Deadeye Brawler Deadeye Brawler C2Color UColor B (4)
Creature — Human Pirate (2/4)
Deathtouch

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.

RIXU
Deadeye Plunderers Deadeye Plunderers C3Color UColor B (5)
Creature — Human Pirate (3/3)
Deadeye Plunderers gets +1/+1 for each artifact you control.

C2Color UColor B: Create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."

XLNU
Deadeye Tormentor Deadeye Tormentor C2Color B (3)
Creature — Human Pirate (2/2)
Raid — When Deadeye Tormentor enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.
XLNC
Deadeye Tracker Deadeye Tracker Color B (1)
Creature — Human Pirate (1/1)
C1Color B, Mana Tap: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNR
Deadly Visit Deadly Visit C3Color BColor B (5)
Sorcery
Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Death Baron Death Baron C1Color BColor B (3)
Creature — Zombie Wizard (2/2)
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
M19R
Deathbloom Thallid Deathbloom Thallid C2Color B (3)
Creature — Fungus (3/2)
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
DOMC
Deathless Ancient Deathless Ancient C4Color BColor B (6)
Creature — Vampire Knight (4/4)
Flying

Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.

XLNU
Demon of Catastrophes Demon of Catastrophes C2Color BColor B (4)
Creature — Demon (6/6)
As an additional cost to cast this spell, sacrifice a creature.

Flying, trample

M19R
Demonic Vigor Demonic Vigor Color B (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.

DOMC
Demonlord Belzenlok Demonlord Belzenlok C4Color BColor B (6)
Legendary Creature — Elder Demon (6/6)
Flying, trample

When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

DOMM
Desperate Castaways Desperate Castaways C1Color B (2)
Creature — Human Pirate (2/3)
Desperate Castaways can't attack unless you control an artifact.
XLNC
Dimir Spybug Dimir Spybug Color UColor B (2)
Creature — Insect (1/1)
Flying

Menace (This creature can't be blocked except by two or more creatures.)
Whenever you surveil, put a +1/+1 counter on Dimir Spybug.

GRNU
Dinosaur Hunter Dinosaur Hunter C1Color B (2)
Creature — Human Pirate (2/2)
Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
RIXC
Dire Fleet Captain Dire Fleet Captain Color BColor R (2)
Creature — Orc Pirate (2/2)
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
XLNU
Dire Fleet Hoarder Dire Fleet Hoarder C1Color B (2)
Creature — Human Pirate (2/1)
When Dire Fleet Hoarder dies, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
XLNC
Dire Fleet Interloper Dire Fleet Interloper C3Color B (4)
Creature — Human Pirate (2/2)
Menace

When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Dire Fleet Neckbreaker Dire Fleet Neckbreaker C2Color BColor R (4)
Creature — Orc Pirate (3/2)
Attacking Pirates you control get +2/+0.
RIXU
Dire Fleet Poisoner Dire Fleet Poisoner C1Color B (2)
Creature — Human Pirate (2/2)
Flash

Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

RIXR
Dire Fleet Ravager Dire Fleet Ravager C3Color BColor B (5)
Creature — Orc Pirate Wizard (4/4)
Menace, deathtouch

When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.

XLNM
Diregraf Ghoul Diregraf Ghoul Color B (1)
Creature — Zombie (2/2)
Diregraf Ghoul enters the battlefield tapped.
M19U
Discovery Discovery C1UB (2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNU
Disinformation Campaign Disinformation Campaign C1Color UColor B (3)
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.

GRNU
Dispersal Dispersal C3Color UColor B (5)
Instant
Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card.
GRNU
Divest Divest Color B (1)
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
DOMC
Doom Whisperer Doom Whisperer C3Color BColor B (5)
Creature — Nightmare Demon (6/6)
Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNM
Doomed Dissenter Doomed Dissenter C1Color B (2)
Creature — Human (1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
M19C
Douser of Lights Douser of Lights C4Color B (5)
Creature — Horror (4/5)
GRNC
Dread Shade Dread Shade Color BColor BColor B (3)
Creature — Shade (3/3)
Color B: Dread Shade gets +1/+1 until end of turn.
DOMR
Drudge Sentinel Drudge Sentinel C2Color B (3)
Creature — Skeleton Warrior (2/1)
C3: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
DOMC
Duress Duress Color B (1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
M19C
Dusk Charger Dusk Charger C3Color B (4)
Creature — Horse (3/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Dusk Charger gets +2/+2 as long as you have the city's blessing.

RIXC
Dusk Legion Zealot Dusk Legion Zealot C1Color B (2)
Creature — Vampire Soldier (1/1)
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
RIXC
Elenda, the Dusk Rose Elenda, the Dusk Rose C2Color WColor B (4)
Legendary Creature — Vampire Knight (1/1)
Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

RIXM
Epicure of Blood Epicure of Blood C4Color B (5)
Creature — Vampire (4/4)
Whenever you gain life, each opponent loses 1 life.
M19C
Erstwhile Trooper Erstwhile Trooper C1Color BColor G (3)
Creature — Zombie Soldier (2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
GRNC
Etrata, the Silencer Etrata, the Silencer C2Color UColor B (4)
Legendary Creature — Vampire Assassin (3/5)
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

GRNR
Eviscerate Eviscerate C3Color B (4)
Sorcery
Destroy target creature.
DOMC
Fathom Fleet Boarder Fathom Fleet Boarder C2Color B (3)
Creature — Orc Pirate (3/3)
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
RIXC
Fathom Fleet Captain Fathom Fleet Captain C1Color B (2)
Creature — Human Pirate (2/1)
Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay C2. If you do, create a 2/2 black Pirate creature token with menace.

XLNR
Fathom Fleet Cutthroat Fathom Fleet Cutthroat C3Color B (4)
Creature — Human Pirate (3/3)
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
XLNC
Fell Specter Fell Specter C3Color B (4)
Creature — Specter (1/3)
Flying

When Fell Specter enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.

M19U
Feral Abomination Feral Abomination C5Color B (6)
Creature — Thrull (5/5)
Deathtouch
DOMC
Final Parting Final Parting C3Color BColor B (5)
Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.
DOMU
Finality Finality C4Color BColor G (6)
Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
GRNR
Find Find BGBG (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
GRNR
Forerunner of the Coalition Forerunner of the Coalition C2Color B (3)
Creature — Human Pirate (2/2)
When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it.

Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.

RIXU
Fraying Omnipotence Fraying Omnipotence C3Color BColor B (5)
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.
M19R
Fungal Infection Fungal Infection Color B (1)
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
DOMC
Garna, the Bloodflame Garna, the Bloodflame C3Color BColor R (5)
Legendary Creature — Human Warrior (3/3)
Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.

DOMU
Glowspore Shaman Glowspore Shaman Color BColor G (2)
Creature — Elf Shaman (3/1)
When Glowspore Shaman enters the battlefield, put the top three cards of your library into your graveyard. You may put a land card from your graveyard on top of your library.
GRNU
Golden Demise Golden Demise C1Color BColor B (3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

RIXU
Golgari Findbroker Golgari Findbroker Color BColor BColor GColor G (4)
Creature — Elf Shaman (3/4)
When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.
GRNU
Grasping Scoundrel Grasping Scoundrel Color B (1)
Creature — Human Pirate (1/1)
Grasping Scoundrel gets +1/+0 as long as it's attacking.
M19C
Gravedigger Gravedigger C3Color B (4)
Creature — Zombie (2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
M19U
Gravewaker Gravewaker C4Color BColor B (6)
Creature — Bird Spirit (5/5)
Flying

C5Color BColor B: Return target creature card from your graveyard to the battlefield tapped.

M19R
Graveyard Marshal Graveyard Marshal Color BColor B (2)
Creature — Zombie Soldier (3/2)
C2Color B, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
M19R
Grim Captain's Call Grim Captain's Call C2Color B (3)
Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
XLNU
Gruesome Fate Gruesome Fate C2Color B (3)
Sorcery
Each opponent loses 1 life for each creature you control.
RIXC
Gruesome Menagerie Gruesome Menagerie C3Color BColor B (5)
Sorcery
Choose a creature card with converted mana cost 1 in your graveyard, then do the same for creature cards with converted mana costs 2 and 3. Return those cards to the battlefield.
GRNR
Heartless Pillage Heartless Pillage C2Color B (3)
Sorcery
Target opponent discards two cards.

Raid — If you attacked with a creature this turn, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."

XLNU
Hired Blade Hired Blade C2Color B (3)
Creature — Human Assassin (3/2)
Flash (You may cast this spell any time you could cast an instant.)
M19C
Hired Poisoner Hired Poisoner Color B (1)
Creature — Human Assassin (1/1)
Deathtouch
GRNC
Hostage Taker Hostage Taker C2Color UColor B (4)
Creature — Human Pirate (2/3)
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
XLNR
House Guildmage House Guildmage Color UColor B (2)
Creature — Human Wizard (2/2)
C1Color U, Mana Tap: Target creature doesn't untap during its controller's next untap step.

C2Color B, Mana Tap: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU
Impale Impale C2Color BColor B (4)
Sorcery
Destroy target creature.
RIXC
Infectious Horror Infectious Horror C3Color B (4)
Creature — Zombie Horror (2/2)
Whenever Infectious Horror attacks, each opponent loses 2 life.
M19C
Infernal Reckoning Infernal Reckoning Color B (1)
Instant
Exile target colorless creature. You gain life equal to its power.
M19R
Infernal Scarring Infernal Scarring C1Color B (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

M19C
Isareth the Awakener Isareth the Awakener C1Color BColor B (3)
Legendary Creature — Human Wizard (3/3)
Deathtouch

Whenever Isareth the Awakener attacks, you may pay CX. When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

M19R
Izoni, Thousand-Eyed Izoni, Thousand-Eyed C2Color BColor BColor GColor G (6)
Legendary Creature — Elf Shaman (2/3)
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.

Color BColor G, Sacrifice another creature: You gain 1 life and draw a card.

GRNR
Josu Vess, Lich Knight Josu Vess, Lich Knight C2Color BColor B (4)
Legendary Creature — Zombie Knight (4/5)
Kicker C5Color B (You may pay an additional C5Color B as you cast this spell.)

Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

DOMR
Journey to Eternity Journey to Eternity C1Color BColor G (3)
Legendary Enchantment — Aura
Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

RIXR
Jungle Creeper Jungle Creeper C1Color BColor G (3)
Creature — Elemental (3/3)
C3Color BColor G: Return Jungle Creeper from your graveyard to your hand.
RIXU
Kazarov, Sengir Pureblood Kazarov, Sengir Pureblood C5Color BColor B (7)
Legendary Creature — Vampire (4/4)
Flying

Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
C3Color R: Kazarov deals 2 damage to target creature.

DOMR
Kitesail Freebooter Kitesail Freebooter C1Color B (2)
Creature — Human Pirate (1/2)
Flying

When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.

XLNU
Knight of Malice Knight of Malice C1Color B (2)
Creature — Human Knight (2/2)
First strike

Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.

DOMU
Kraul Raider Kraul Raider C2Color B (3)
Creature — Insect Warrior (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
GRNC
Kraul Swarm Kraul Swarm C4Color B (5)
Creature — Insect Warrior (4/1)
Flying

C2Color B, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.

GRNU
Lazav, the Multifarious Lazav, the Multifarious Color UColor B (2)
Legendary Creature — Shapeshifter (1/3)
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

CX: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.

GRNM
Legion Lieutenant Legion Lieutenant Color WColor B (2)
Creature — Vampire Knight (2/2)
Other Vampires you control get +1/+1.
RIXU
Lich's Caress Lich's Caress C3Color BColor B (5)
Sorcery
Destroy target creature. You gain 3 life.
M19C
Lich's Mastery Lich's Mastery C3Color BColor BColor B (6)
Legendary Enchantment
Hexproof

You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.

DOMR
Liliana, the Necromancer Liliana, the Necromancer C3Color BColor B (5)
Legendary Planeswalker — Liliana (4)
+1: Target player loses 2 life.

−1: Return target creature card from your graveyard to your hand.
−7: Destroy up to two target creatures. Put up to two creature cards from graveyards onto the battlefield under your control.

M19M
Liliana, Untouched by Death Liliana, Untouched by Death C2Color BColor B (4)
Legendary Planeswalker — Liliana (4)
+1: Put the top three cards of your library into your graveyard. If at least one of them is a Zombie card, each opponent loses 2 life and you gain 2 life.

−2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.
−3: You may cast Zombie cards from your graveyard this turn.

M19M
Liliana's Contract Liliana's Contract C3Color BColor B (5)
Enchantment
When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

M19R
Liliana's Spoils Liliana's Spoils C3Color B (4)
Sorcery
Target opponent discards a card.

Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M19R
Lingering Phantom Lingering Phantom C5Color B (6)
Creature — Spirit (5/4)
Whenever you cast a historic spell, you may pay Color B. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
DOMU
Lotleth Giant Lotleth Giant C6Color B (7)
Creature — Zombie Giant (6/5)
Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.
GRNU
Lurking Chupacabra Lurking Chupacabra C3Color B (4)
Creature — Beast Horror (2/3)
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
XLNU
Macabre Waltz Macabre Waltz C1Color B (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
M19C
March of the Drowned March of the Drowned Color B (1)
Sorcery
Choose one —

• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.

XLNC
Mark of the Vampire Mark of the Vampire C3Color B (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.

XLNC
Mastermind's Acquisition Mastermind's Acquisition C2Color BColor B (4)
Sorcery
Choose one —

• Search your library for a card, put it into your hand, then shuffle your library.
• Choose a card you own from outside the game and put it into your hand.

RIXR
Mausoleum Harpy Mausoleum Harpy C4Color B (5)
Creature — Harpy (3/3)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.

RIXU
Mausoleum Secrets Mausoleum Secrets C1Color B (2)
Instant
Undergrowth — Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library.
GRNR
Mephitic Vapors Mephitic Vapors C2Color B (3)
Sorcery
All creatures get -1/-1 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNC
Midnight Reaper Midnight Reaper C2Color B (3)
Creature — Zombie Knight (3/2)
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
GRNR
Mind Rot Mind Rot C2Color B (3)
Sorcery
Target player discards two cards.
M19C
Mnemonic Betrayal Mnemonic Betrayal C1Color UColor B (3)
Sorcery
Exile all cards from all opponents' graveyards. You may cast those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.

Exile Mnemonic Betrayal.

GRNM
Molderhulk Molderhulk C7Color BColor G (9)
Creature — Fungus Zombie (6/6)
Undergrowth — This spell costs C1 less to cast for each creature card in your graveyard.

When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.

GRNU
Moment of Craving Moment of Craving C1Color B (2)
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
RIXC
Moodmark Painter Moodmark Painter C2Color BColor B (4)
Creature — Human Shaman (2/3)
Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
GRNC
Muldrotha, the Gravetide Muldrotha, the Gravetide C3Color BColor GColor U (6)
Legendary Creature — Elemental Avatar (6/6)
During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
DOMM
Murder Murder C1Color BColor B (3)
Instant
Destroy target creature.
M19U
Necrotic Wound Necrotic Wound Color B (1)
Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
GRNU
Never Happened Never Happened C2Color B (3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
GRNC
Nicol Bolas, the Ravager Nicol Bolas, the Ravager C1Color UColor BColor R (4)
Legendary Creature — Elder Dragon (4/4)
Flying

When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.
C4Color UColor BColor R: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery.

M19M
Nightmare's Thirst Nightmare's Thirst Color B (1)
Instant
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
M19U
Nightveil Predator Nightveil Predator Color UColor UColor BColor B (4)
Creature — Vampire (3/3)
Flying, deathtouch

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

GRNU
Notion Rain Notion Rain C1Color UColor B (3)
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
GRNC
Oathsworn Vampire Oathsworn Vampire C1Color B (2)
Creature — Vampire Knight (2/2)
Oathsworn Vampire enters the battlefield tapped.

You may cast Oathsworn Vampire from your graveyard if you gained life this turn.

RIXU
Ochran Assassin Ochran Assassin C1Color BColor G (3)
Creature — Elf Assassin (1/1)
Deathtouch

All creatures able to block Ochran Assassin do so.

GRNU
Open the Graves Open the Graves C3Color BColor B (5)
Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
M19R
Phylactery Lich Phylactery Lich Color BColor BColor B (3)
Creature — Zombie (5/5)
Indestructible

As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.

M19R
Phyrexian Scriptures Phyrexian Scriptures C2Color BColor B (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all cards from all opponents' graveyards.

DOMM
Pilfering Imp Pilfering Imp Color B (1)
Creature — Imp (1/1)
Flying

C1Color B, Mana Tap, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

GRNU
Pitiless Gorgon Pitiless Gorgon C1BGBG (3)
Creature — Gorgon (2/2)
Deathtouch
GRNC
Pitiless Plunderer Pitiless Plunderer C3Color B (4)
Creature — Human Pirate (1/4)
Whenever another creature you control dies, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."
RIXU
Plague Mare Plague Mare C1Color BColor B (3)
Creature — Nightmare Horse (2/2)
Plague Mare can't be blocked by white creatures.

When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.

M19U
Plaguecrafter Plaguecrafter C2Color B (3)
Creature — Human Shaman (3/2)
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
GRNU
Poison-Tip Archer Poison-Tip Archer C2Color BColor G (4)
Creature — Elf Archer (2/3)
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.

M19U
Price of Fame Price of Fame C3Color B (4)
Instant
This spell costs C2 less to cast if it targets a legendary creature.

Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU
Primevals' Glorious Rebirth Primevals' Glorious Rebirth C5Color WColor B (7)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.

DOMR
Profane Procession Profane Procession C1Color WColor B (3)
Legendary Enchantment
C3Color WColor B: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
RIXR
Psychic Symbiont Psychic Symbiont C4Color UColor B (6)
Creature — Nightmare Horror (3/3)
Flying

When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.

M19U
Queen's Agent Queen's Agent C5Color B (6)
Creature — Vampire Scout (3/3)
Lifelink

When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

XLNC
Queen's Bay Soldier Queen's Bay Soldier C1Color B (2)
Creature — Vampire Soldier (2/2)
XLNC
Raiders' Wake Raiders' Wake C3Color B (4)
Enchantment
Whenever an opponent discards a card, that player loses 2 life.

Raid — At the beginning of your end step, if you attacked with a creature this turn, target opponent discards a card.

XLNU
Rat Colony Rat Colony C1Color B (2)
Creature — Rat (2/1)
Rat Colony gets +1/+0 for each other Rat you control.

A deck can have any number of cards named Rat Colony.

DOMC
Ravenous Chupacabra Ravenous Chupacabra C2Color BColor B (4)
Creature — Beast Horror (2/2)
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
RIXU
Ravenous Harpy Ravenous Harpy C2Color B (3)
Creature — Harpy (1/2)
Flying

C1, Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy.

M19U
Reassembling Skeleton Reassembling Skeleton C1Color B (2)
Creature — Skeleton Warrior (1/1)
C1Color B: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
M19U
Reaver Ambush Reaver Ambush C2Color B (3)
Instant
Exile target creature with power 3 or less.
RIXU
Recover Recover C2Color B (3)
Sorcery
Return target creature card from your graveyard to your hand.

Draw a card.

RIXC
Regal Bloodlord Regal Bloodlord C3Color WColor B (5)
Creature — Vampire Soldier (2/4)
Flying

At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.

M19U
Revel in Riches Revel in Riches C4Color B (5)
Enchantment
Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with "Mana Tap, Sacrifice this artifact: Add one mana of any color."

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

XLNR
Rhizome Lurcher Rhizome Lurcher C2Color BColor G (4)
Creature — Fungus Zombie (2/2)
Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
GRNC
Rise from the Grave Rise from the Grave C4Color B (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
M19U
Rite of Belzenlok Rite of Belzenlok C2Color BColor B (4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."

DOMR
Ritual of Soot Ritual of Soot C2Color BColor B (4)
Sorcery
Destroy all creatures with converted mana cost 3 or less.
GRNR
Rona, Disciple of Gix Rona, Disciple of Gix C1Color UColor B (3)
Legendary Creature — Human Artificer (2/2)
When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)

You may cast nonland cards exiled with Rona.
C4, Mana Tap: Exile the top card of your library.

DOMU
Ruin Raider Ruin Raider C2Color B (3)
Creature — Orc Pirate (3/2)
Raid — At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's converted mana cost.
XLNR
Ruthless Knave Ruthless Knave C2Color B (3)
Creature — Orc Pirate (3/2)
C2Color B, Sacrifice a creature: Create two colorless Treasure artifact tokens with "Mana Tap, Sacrifice this artifact: Add one mana of any color."

Sacrifice three Treasures: Draw a card.

XLNU
Sadistic Skymarcher Sadistic Skymarcher C2Color B (3)
Creature — Vampire Soldier (2/2)
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay C1.

Flying, lifelink

RIXU
Sanctum Seeker Sanctum Seeker C2Color BColor B (4)
Creature — Vampire Knight (3/4)
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
XLNR
Seekers' Squire Seekers' Squire C1Color B (2)
Creature — Human Scout (1/2)
When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
XLNU
Settle the Score Settle the Score C2Color BColor B (4)
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
DOMU
Severed Strands Severed Strands C1Color B (2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.

GRNC
Skeleton Archer Skeleton Archer C3Color B (4)
Creature — Skeleton Archer (3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
M19C
Skittering Heartstopper Skittering Heartstopper Color B (1)
Creature — Insect (1/2)
Color B: Skittering Heartstopper gains deathtouch until end of turn.
XLNC
Skulduggery Skulduggery Color B (1)
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
XLNC
Skymarch Bloodletter Skymarch Bloodletter C2Color B (3)
Creature — Vampire Soldier (2/2)
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

M19C
Slimefoot, the Stowaway Slimefoot, the Stowaway C1Color BColor G (3)
Legendary Creature — Fungus (2/3)
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

C4: Create a 1/1 green Saproling creature token.

DOMU
Soul Salvage Soul Salvage C2Color B (3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
DOMC
Sovereign's Bite Sovereign's Bite C1Color B (2)
Sorcery
Target player loses 3 life and you gain 3 life.
M19C
Spinal Centipede Spinal Centipede C2Color B (3)
Creature — Insect (3/2)
When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
GRNC
Spreading Rot Spreading Rot C4Color B (5)
Sorcery
Destroy target land. Its controller loses 2 life.
XLNC
Statue Statue C2Color BColor G (4)
Instant
Destroy target artifact, creature, or enchantment.
GRNU
Status Status BG (1)
Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.
GRNU
Stitcher's Supplier Stitcher's Supplier Color B (1)
Creature — Zombie (1/1)
When Stitcher's Supplier enters the battlefield or dies, put the top three cards of your library into your graveyard.
M19U
Strangling Spores Strangling Spores C3Color B (4)
Instant
Target creature gets -3/-3 until end of turn.
M19C
Stronghold Confessor Stronghold Confessor Color B (1)
Creature — Human Cleric (1/1)
Kicker C3 (You may pay an additional C3 as you cast this spell.)

Menace (This creature can't be blocked except by two or more creatures.)
If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.

DOMC
Swarm Guildmage Swarm Guildmage Color BColor G (2)
Creature — Elf Shaman (2/2)
C4Color B, Mana Tap: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)

C1Color G, Mana Tap: You gain 2 life.

GRNU
Sword-Point Diplomacy Sword-Point Diplomacy C2Color B (3)
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
XLNR
Tattered Mummy Tattered Mummy C1Color B (2)
Creature — Zombie Jackal (1/2)
When Tattered Mummy dies, each opponent loses 2 life.
M19C
Tetzimoc, Primal Death Tetzimoc, Primal Death C4Color BColor B (6)
Legendary Creature — Elder Dinosaur (6/6)
Deathtouch

Color B, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.
When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.

RIXR
Thallid Omnivore Thallid Omnivore C3Color B (4)
Creature — Fungus (3/3)
C1, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
DOMC
Thallid Soothsayer Thallid Soothsayer C3Color B (4)
Creature — Fungus (2/3)
C2, Sacrifice a creature: Draw a card.
DOMU
The Eldest Reborn The Eldest Reborn C4Color B (5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each opponent sacrifices a creature or planeswalker.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

DOMU
Thief of Sanity Thief of Sanity C1Color UColor B (3)
Creature — Specter (2/2)
Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

GRNR
Thought Erasure Thought Erasure Color UColor B (2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

GRNU
Tomb Robber Tomb Robber C2Color B (3)
Creature — Human Pirate (1/1)
Menace

C1, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

RIXR
Torgaar, Famine Incarnate Torgaar, Famine Incarnate C6Color BColor B (8)
Legendary Creature — Avatar (7/6)
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs C2 less to cast for each creature sacrificed this way.

When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down.

DOMR
Twilight Prophet Twilight Prophet C2Color BColor B (4)
Creature — Vampire Cleric (2/4)
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.

RIXM
Two-Headed Zombie Two-Headed Zombie C3Color B (4)
Creature — Zombie (4/2)
Menace (This creature can't be blocked except by two or more creatures.)
M19C
Undercity Necrolisk Undercity Necrolisk C3Color B (4)
Creature — Zombie Lizard (3/3)
C1, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate this ability only any time you could cast a sorcery. (It can't be blocked except by two or more creatures.)
GRNU
Undercity Uprising Undercity Uprising C2Color BColor G (4)
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
GRNC
Underrealm Lich Underrealm Lich C3Color BColor G (5)
Creature — Zombie Elf Shaman (4/3)
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.

Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.

GRNM
Unmoored Ego Unmoored Ego C1Color UColor B (3)
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way.
GRNR
Urgoros, the Empty One Urgoros, the Empty One C4Color BColor B (6)
Legendary Creature — Specter (4/3)
Flying

Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.

DOMU
Vaevictis Asmadi, the Dire Vaevictis Asmadi, the Dire C3Color BColor RColor G (6)
Legendary Creature — Elder Dragon (6/6)
Flying

Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.

M19M
Vampire Champion Vampire Champion C3Color B (4)
Creature — Vampire Soldier (3/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
RIXC
Vampire Neonate Vampire Neonate Color B (1)
Creature — Vampire (0/3)
C2, Mana Tap: Each opponent loses 1 life and you gain 1 life.
M19C
Vampire Revenant Vampire Revenant C3Color B (4)
Creature — Vampire Spirit (3/1)
Flying
RIXC
Vampire Sovereign Vampire Sovereign C3Color BColor B (5)
Creature — Vampire (3/4)
Flying

When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.

M19U
Vanquish the Weak Vanquish the Weak C2Color B (3)
Instant
Destroy target creature with power 3 or less.
XLNC
Veiled Shade Veiled Shade C2Color B (3)
Creature — Shade (2/2)
C1Color B: Veiled Shade gets +1/+1 until end of turn.
GRNC
Vicious Conquistador Vicious Conquistador Color B (1)
Creature — Vampire Soldier (1/2)
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
XLNU
Vicious Offering Vicious Offering C1Color B (2)
Instant
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.

DOMC
Vicious Rumors Vicious Rumors Color B (1)
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then puts the top card of their library into their graveyard. You gain 1 life.
GRNC
Vona, Butcher of Magan Vona, Butcher of Magan C3Color WColor B (5)
Legendary Creature — Vampire Knight (4/4)
Vigilance, lifelink

Mana Tap, Pay 7 life: Destroy target nonland permanent. Activate this ability only during your turn.