You are browsing all available (Historic) cards. For only Standard cards go here. | ||||||
Types | Artifact | Creature | Land | |||
Enchantment | Instant | Planeswalker | Sorcery | |||
Subtypes | Legendary | Dinosaur | Pirate | Merfolk | Vampire | |
Colors | White | Blue | Black | Red | Green | |
Multicolor | Colorless | |||||
Rarity | Common | Uncommon | Rare | Mythic Rare | ||
Sets | Streets of New Capenna | Kamigawa: Neon Dynasty | Innistrad: Crimson Vow | Innistrad: Midnight Hunt | Jumpstart: Historic Horizons | |
Dungeons & Dragons: Adventures in the Forgotten Realms | Strixhaven: School of Mages | Kaldheim | Kaladesh Remastered | Zendikar Rising | ||
Amonkhet Remastered | Jumpstart | Core Set 2021 | Ikoria Lair of Behemoths | Theros Beyond Death | ||
Throne of Eldraine | Core Set 2020 | War of the Spark | Ravnica Allegiance | Guilds of Ravnica | ||
Core Set 2019 | Dominaria | Rivals of Ixalan | Ixalan | Arena Only | ||
Anthologies | Explorer Anthology 1 | Historic Anthology 6 | Historic Anthology 5 | Historic Anthology IV | ||
Historic Anthology III | Historic Anthology II | Historic Anthology: Rhys the Redeemed | Historic Anthology 1 | |||
Alchemy | Alchemy Horizons: Baldur's Gate | Alchemy: New Capenna | Alchemy: Kamigawa | Alchemy: Innistrad |
13 results | ||
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Angelic Reward (5) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has flying. |
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Confront the Assault (5) Instant Cast this spell only if a creature is attacking you. Create three 1/1 white Spirit creature tokens with flying. |
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Feral Roar (2) Sorcery Target creature gets +4/+4 until end of turn. |
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Inspiring Commander (6) Creature — Human Soldier (1/4) Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card. |
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Raging Goblin (1) Creature — Goblin Berserker (1/1) Haste |
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River's Favor (1) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1. |
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Sanctuary Cat (1) Creature — Cat (1/2) |
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Serra Angel (5) Creature — Angel (4/4) Flying, vigilance |
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Shrine Keeper (2) Creature — Human Cleric (2/2) |
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Spiritual Guardian (5) Creature — Spirit (3/4) When Spiritual Guardian enters the battlefield, you gain 4 life. |
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Tactical Advantage (1) Instant Target blocking or blocked creature you control gets +2/+2 until end of turn. |
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Treetop Warden (2) Creature — Elf Warrior (2/2) |
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Zephyr Gull (1) Creature — Bird (1/1) Flying |