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For other lists of cards see the General card lists and the By Color and CMC card lists.

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74 results
Abnormal Endurance Abnormal Endurance C1Color B (2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
M19C
Academy Drake Academy Drake C2Color U (3)
Creature — Drake (2/2)
Kicker C4 (You may pay an additional C4 as you cast this spell.)

Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

DOMC
Academy Journeymage Academy Journeymage C4Color U (5)
Creature — Human Wizard (3/2)
This spell costs C1 less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

DOMC
Act of Treason Act of Treason C2Color R (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Mana Tap this turn.)
M19C
Adamant Will Adamant Will C1Color W (2)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
DOMC
Adanto Vanguard Adanto Vanguard C1Color W (2)
Creature — Vampire Soldier (1/1)
As long as Adanto Vanguard is attacking, it gets +2/+0.

Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

XLNU
Adanto, the First Fort Adanto, the First Fort (1)
Legendary Land
(Transforms from Legion's Landing.)

Mana Tap: Add Color W.
C2Color W, Mana Tap: Create a 1/1 white Vampire creature token with lifelink.

XLNR
Adeliz, the Cinder Wind Adeliz, the Cinder Wind C1Color UColor R (3)
Legendary Creature — Human Wizard (2/2)
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

DOMU
Admiral Beckett Brass Admiral Beckett Brass C1Color UColor BColor R (4)
Legendary Creature — Human Pirate (3/3)
Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

XLNM
Admiral's Order Admiral's Order C1Color UColor U (3)
Instant
Raid — If you attacked with a creature this turn, you may pay Color U rather than pay this spell's mana cost.

Counter target spell.

RIXR
Adventurous Impulse Adventurous Impulse Color G (1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
DOMC
Aegis of the Heavens Aegis of the Heavens C1Color W (2)
Instant
Target creature gets +1/+7 until end of turn.
M19U
Aerial Engineer Aerial Engineer C2Color WColor U (4)
Creature — Human Artificer (2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
M19U
Aesthir Glider Aesthir Glider C3 (3)
Artifact Creature — Bird Construct (2/1)
Flying

Aesthir Glider can't block.

DOMC
Aether Tunnel Aether Tunnel C1Color U (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+0 and can't be blocked.

M19U
Aethershield Artificer Aethershield Artificer C3Color W (4)
Creature — Dwarf Artificer (3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
M19U
Affectionate Indrik Affectionate Indrik C5Color G (6)
Creature — Beast (4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
GRNU
Aggressive Mammoth Aggressive Mammoth C3Color GColor GColor G (6)
Creature — Elephant (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.

M19R
Aggressive Urge Aggressive Urge C1Color G (2)
Instant
Target creature gets +1/+1 until end of turn.

Draw a card.

RIXC
Air Elemental Air Elemental C3Color UColor U (5)
Creature — Elemental (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
M19U
Ajani, Adversary of Tyrants Ajani, Adversary of Tyrants C2Color WColor W (4)
Legendary Planeswalker — Ajani (4)
+1: Put a +1/+1 counter on each of up to two target creatures.

−2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."

M19M
Ajani, Wise Counselor Ajani, Wise Counselor C3Color WColor W (5)
Legendary Planeswalker — Ajani (5)
+2: You gain 1 life for each creature you control.

−3: Creatures you control get +2/+2 until end of turn.
−9: Put X +1/+1 counters on target creature, where X is your life total.

M19M
Ajani's Influence Ajani's Influence C2Color WColor W (4)
Sorcery
Put two +1/+1 counters on target creature.

Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

M19R
Ajani's Last Stand Ajani's Last Stand C2Color WColor W (4)
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying.

When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.

M19R
Ajani's Pridemate Ajani's Pridemate C1Color W (2)
Creature — Cat Soldier (2/2)
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.
M19U
Ajani's Welcome Ajani's Welcome Color W (1)
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
M19U
Alpine Moon Alpine Moon Color R (1)
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name.

Lands your opponents control with the chosen name lose all land types and abilities, and they gain "Mana Tap: Add one mana of any color."

M19R
Amaranthine Wall Amaranthine Wall C4 (4)
Artifact Creature — Wall (0/6)
Defender

C2: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

DOMU
Amulet of Safekeeping Amulet of Safekeeping C2 (2)
Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays C1.

Creature tokens get -1/-0.

M19R
Ancient Animus Ancient Animus C1Color G (2)
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
DOMC
Ancient Brontodon Ancient Brontodon C6Color GColor G (8)
Creature — Dinosaur (9/9)
XLNC
Angel of the Dawn Angel of the Dawn C4Color W (5)
Creature — Angel (3/3)
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

M19C
Angelic Reward Angelic Reward C3Color WColor W (5)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3 and has flying.

ANAU
Angrath, Minotaur Pirate Angrath, Minotaur Pirate C4Color BColor R (6)
Legendary Planeswalker — Angrath (5)
+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.

−3: Return target Pirate card from your graveyard to the battlefield.
−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.

RIXM
Angrath, the Flame-Chained Angrath, the Flame-Chained C3Color BColor R (5)
Legendary Planeswalker — Angrath (4)
+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.
−8: Each opponent loses life equal to the number of cards in their graveyard.

RIXM
Angrath's Ambusher Angrath's Ambusher C2Color B (3)
Creature — Orc Pirate (2/3)
Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
RIXU
Angrath's Fury Angrath's Fury C3Color BColor R (5)
Sorcery
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.
RIXR
Angrath's Marauders Angrath's Marauders C5Color RColor R (7)
Creature — Human Pirate (4/4)
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
XLNR
Anointed Deacon Anointed Deacon C4Color B (5)
Creature — Vampire Cleric (3/3)
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
XLNC
Anticipate Anticipate C1Color U (2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
M19C
Apex of Power Apex of Power C7Color RColor RColor R (10)
Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast nonland cards exiled this way.

If this spell was cast from your hand, add ten mana of any one color.

M19M
Aquatic Incursion Aquatic Incursion C3Color U (4)
Enchantment
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)

C3Color U: Target Merfolk can't be blocked this turn.

RIXU
Arbor Armament Arbor Armament Color G (1)
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
DOMC
Arboretum Elemental Arboretum Elemental C7Color GColor G (9)
Creature — Elemental (7/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for C1 or one mana of that creature's color.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

GRNU
Arcades, the Strategist Arcades, the Strategist C1Color GColor WColor U (4)
Legendary Creature — Elder Dragon (3/5)
Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

M19M
Arcane Adaptation Arcane Adaptation C2Color U (3)
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

XLNR
Arcane Encyclopedia Arcane Encyclopedia C3 (3)
Artifact
C3, Mana Tap: Draw a card.
M19U
Arcane Flight Arcane Flight Color U (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

DOMC
Arch of Orazca Arch of Orazca (0)
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Mana Tap: Add Color C.
C5, Mana Tap: Draw a card. Activate this ability only if you have the city's blessing.

RIXR
Arclight Phoenix Arclight Phoenix C3Color R (4)
Creature — Phoenix (3/2)
Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

GRNM
Arguel's Blood Fast Arguel's Blood Fast C1Color B (2)
Legendary Enchantment
C1Color B, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

XLNR
Arisen Gorgon Arisen Gorgon C1Color BColor B (3)
Creature — Zombie Gorgon (3/3)
Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.)
M19U
Arterial Flow Arterial Flow C1Color BColor B (3)
Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
RIXU
Artful Takedown Artful Takedown C2Color UColor B (4)
Instant
Choose one or both —

• Tap target creature.
• Target creature gets -2/-4 until end of turn.

GRNC
Artificer's Assistant Artificer's Assistant Color U (1)
Creature — Bird (1/1)
Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

DOMC
Arvad the Cursed Arvad the Cursed C3Color WColor B (5)
Legendary Creature — Vampire Knight (3/3)
Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

DOMU
Aryel, Knight of Windgrace Aryel, Knight of Windgrace C2Color WColor B (4)
Legendary Creature — Human Knight (4/4)
Vigilance

C2Color W, Mana Tap: Create a 2/2 white Knight creature token with vigilance.
Color B, Mana Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

DOMR
Ashes of the Abhorrent Ashes of the Abhorrent C1Color W (2)
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.

Whenever a creature dies, you gain 1 life.

XLNR
Assassin's Trophy Assassin's Trophy Color BColor G (2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
GRNR
Assemble Assemble C4Color GColor W (6)
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
GRNR
Assure Assure GWGW (2)
Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
GRNR
Attendant of Vraska Attendant of Vraska C1Color BColor G (3)
Creature — Zombie Soldier (3/3)
When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power.
GRNU
Atzal, Cave of Eternity Atzal, Cave of Eternity (3)
Legendary Land
(Transforms from Journey to Eternity.)

Mana Tap: Add one mana of any color.
C3Color BColor G, Mana Tap: Return target creature card from your graveyard to the battlefield.

RIXR
Atzocan Archer Atzocan Archer C2Color G (3)
Creature — Human Archer (1/4)
Reach

When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)

XLNU
Atzocan Seer Atzocan Seer C1Color GColor W (3)
Creature — Human Druid (2/3)
Mana Tap: Add one mana of any color.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

RIXU
Aurelia, Exemplar of Justice Aurelia, Exemplar of Justice C2Color RColor W (4)
Legendary Creature — Angel (2/5)
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

GRNM
Aven Sentry Aven Sentry C3Color W (4)
Creature — Bird Soldier (3/2)
Flying
DOMC
Aven Wind Mage Aven Wind Mage C2Color U (3)
Creature — Bird Wizard (2/2)
Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

M19C
Aviation Pioneer Aviation Pioneer C2Color U (3)
Creature — Human Artificer (1/2)
When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
M19C
Awakened Amalgam Awakened Amalgam C4 (4)
Artifact Creature — Golem (*/*)
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
RIXR
Axis of Mortality Axis of Mortality C4Color WColor W (6)
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
XLNM
Azcanta, the Sunken Ruin Azcanta, the Sunken Ruin (2)
Legendary Land
(Transforms from Search for Azcanta.)

Mana Tap: Add Color U.
C2Color U, Mana Tap: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

XLNR
Azor, the Lawbringer Azor, the Lawbringer C2Color WColor WColor UColor U (6)
Legendary Creature — Sphinx (6/6)
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay CXColor WColor UColor U. If you do, you gain X life and draw X cards.

RIXM
Azor's Gateway Azor's Gateway C2 (2)
Legendary Artifact
C1, Mana Tap: Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
RIXM
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